silvercloud Posted August 6, 2024 Posted August 6, 2024 can I upgrade from 0.932 to 0.933 with my quest progress? or I need to make a new game save and start everything over?
Teimakaa Posted August 6, 2024 Posted August 6, 2024 Could you perhaps add a setting to the MCM that allows you to change the rate at which the Cum Collars Effects decay? Because it feels like i can't keep up with how fast the negative effects get applied.
Gristle Posted August 6, 2024 Author Posted August 6, 2024 2 hours ago, silvercloud said: can I upgrade from 0.932 to 0.933 with my quest progress? or I need to make a new game save and start everything over? You can, but such an upgrade won't correct the bugs some people were having with the Markarth quest. Those will only be corrected if you initiate the Markarth quest with the upgrade installed.
Gristle Posted August 6, 2024 Author Posted August 6, 2024 44 minutes ago, Teimakaa said: Could you perhaps add a setting to the MCM that allows you to change the rate at which the Cum Collars Effects decay? Because it feels like i can't keep up with how fast the negative effects get applied. I could, but I could also just extend the decay rate. It wasn't meant to be a big penalty, just an incentive to drive the PC to more shameless activities.
Teimakaa Posted August 6, 2024 Posted August 6, 2024 13 minutes ago, Gristle said: I could, but I could also just extend the decay rate. It wasn't meant to be a big penalty, just an incentive to drive the PC to more shameless activities. That could also be a good solution. Maybe make it last at least double, better would be three times as long.
Dransvitry Medici Posted August 8, 2024 Posted August 8, 2024 Loving the mod honestly excited to see what comes next. Now i know its a bit of a stretch but i went to sleep behind the troll hoping to get some negative impact. Heck maybe even going forward with the ritual in some way.
Gristle Posted August 9, 2024 Author Posted August 9, 2024 7 hours ago, Dransvitry Medici said: Loving the mod honestly excited to see what comes next. Now i know its a bit of a stretch but i went to sleep behind the troll hoping to get some negative impact. Heck maybe even going forward with the ritual in some way. Glad you enjoyed it. You can have repeat sex with the troll, but triggering things on sleep is a bit more complicated then I wanted to try with my limited programming skills. As for going forward with the ritual, I took a look at the Briar Heart and Heart Stone options to see what the possibilities were, but they are both set up to only work with male PCs. Also, ultimately, I didn't want to do anything that would drastically change the PC. So, I thought it best to just wipe the place out before the ceremony could be completed.
Dransvitry Medici Posted August 9, 2024 Posted August 9, 2024 5 hours ago, Gristle said: Glad you enjoyed it. You can have repeat sex with the troll, but triggering things on sleep is a bit more complicated then I wanted to try with my limited programming skills. As for going forward with the ritual, I took a look at the Briar Heart and Heart Stone options to see what the possibilities were, but they are both set up to only work with male PCs. Also, ultimately, I didn't want to do anything that would drastically change the PC. So, I thought it best to just wipe the place out before the ceremony could be completed. I mean fair really. You don't have any pregnancy stuff with your mod as it but if there was anything it would just be a perk that says can be impregnated by creatures
Raven 54 Posted August 9, 2024 Posted August 9, 2024 (edited) @Gristle or any...after getting Balazar clothes from Radiant Rainment I am not getting a quest for Markarth. How long does it take?? Have (edit) Skyrim SE 1.5.97, Balazar v.933b, no troubles till now. Thanks Edited August 9, 2024 by Raven 54
Gristle Posted August 10, 2024 Author Posted August 10, 2024 9 hours ago, Raven 54 said: @Gristle or any...after getting Balazar clothes from Radiant Rainment I am not getting a quest for Markarth. How long does it take?? Have (edit) Skyrim SE 1.5.97, Balazar v.933b, no troubles till now. Thanks It won't automatically show up. But if you speak to the Markarth Jarl (with Balazar in dremora) form, you should have dialogue to start the quest. 1
Raven 54 Posted August 10, 2024 Posted August 10, 2024 7 minutes ago, Gristle said: It won't automatically show up. But if you speak to the Markarth Jarl (with Balazar in dremora) form, you should have dialogue to start the quest. Thank You, and Thanks for the Mod, having Fun!
Raven 54 Posted August 10, 2024 Posted August 10, 2024 4 hours ago, Gristle said: quest. What is there after "Secrets of the Forsworn" ? Would you consider listing the Quests on the main page, then one could see all the quests and the order they are in. Thank You.
51offthescale Posted August 13, 2024 Posted August 13, 2024 I've created a voicepack for 0.933. Unfortunately Balazar isn't voiced as xVASynth doesn't have a model for dremora voice. I realised this after creating the pack 😅 but the other lines have been voiced.
killer905 Posted August 13, 2024 Posted August 13, 2024 5 hours ago, 51offthescale said: I've created a voicepack for 0.933. Unfortunately Balazar isn't voiced as xVASynth doesn't have a model for dremora voice. I realised this after creating the pack 😅 but the other lines have been voiced. Well, the best idea is, it would be to add Dremora's voice in the script, but directing to the other voice it supports.
apEna Posted August 13, 2024 Posted August 13, 2024 I seem to have run into game breaking bug with this one. v0.933b. Most likely mod conflict or script lag on my system as no one else has lost their mind about it, but this mod triggers it. The message box with collar of vitality might brick NPCs, meaning they get renamed to nothing. And if something in Skyrim does not have a name, you cant talk to them or target them other than spells. I assume its because you use "Uses Stored Text" tags on REfAlias "AliasName" in BLZR_Quest_2. I don't believe you need this tag other than when you want to replace some text somewhere, thus causing this issue for me. ie. for some reason the alias gets purged and for some other reason it then renames the last NPC to that purged alias. Could be wrong on its usage but I removed this tag in SSEEdit from mine and have not seen any ill effects yet. You can get the name of the dude you sucking off without this tag, without sucking his soul and name out at the same time. Might wanna check what that tag actually does, cause I dunno. and if you want to keep it on. All that said I completed the Markarth without much problem and it was great. Few things I noticed tho. JKs Skyrim i believe modifies my game city and this led to the navmesh door marker not connecting to the ruins door or you just didnt complete the navmesh with the door maker in place (turns to yellow triangle intead red navmesh triangle under the marker). Caused Balazar to stay in the city, had to console him inside. Also you are missing ArmorAddon from your custom deadric helmet causing it to be invisible as it has no model.
Raven 54 Posted August 13, 2024 Posted August 13, 2024 Finished the latest update twice, no issues, one suggestion...when doing the Riften skooma whore at the warehouse my opinion is she says "four Blowjobs for one bottle, screw you that will be one each and two for the dog" as she being a skooma whore is greedy! I have this mod which gives a nice set of Forsworn Ravager armor plus AMI which distributes it to some Forsworn, My opinion is it would be nice to use to infiltrate the camp, besides the normal Forsworn armor makes her butt look big. Several color sets to choose from. H2135's Fantasy Series 5 https://modbooru.com/mods/h2135s-fantasy-series5.664 Armor Mod Integration https://www.nexusmods.com/skyrimspecialedition/mods/73029 Spoiler
Raven 54 Posted August 13, 2024 Posted August 13, 2024 6 hours ago, 51offthescale said: I've created a voicepack for 0.933. Unfortunately Balazar isn't voiced as xVASynth doesn't have a model for dremora voice. I realised this after creating the pack 😅 but the other lines have been voiced. Thanks! I just downloaded two of the three, any Requirements other than Balazar??
51offthescale Posted August 13, 2024 Posted August 13, 2024 36 minutes ago, killer905 said: Well, the best idea is, it would be to add Dremora's voice in the script, but directing to the other voice it supports. Yeah this would be the next step to take, however as I haven't used the mod and am not familiar with Balazar's dialogue, tone of dialogue etc I wouldn't know what would be a reasonable voice to use. I'm happy for anyone to suggest an appropriate voice. You can find the list of possible voices at the bottom of the description for xVASynth: https://www.nexusmods.com/skyrimspecialedition/mods/44184 The desciption also contains links to xVASynth tools for other games. These also contain a list of possible voices from those games in their respective pages so we're not just restricted to the voices in Skyrim. I believe the previous voice pack for this mod used a voice from Cyberpunk for Balazar.
51offthescale Posted August 13, 2024 Posted August 13, 2024 14 minutes ago, Raven 54 said: Thanks! I just downloaded two of the three, any Requirements other than Balazar?? No additional requirements, you just need the mod that the voice pack is for. Enjoy the voice pack! 1
chaithutube Posted August 14, 2024 Posted August 14, 2024 awesome.. though not into beastlties, but story, details and overall flow was very engaging. loved it. my gameplay went smooth except for wolfbitch part where if i saved and reloaded in the pit part, people started attacking automatically. so just had to play that part entirely again. otherwise nothing major and one of the best mods. Thank you so much
theblindbat Posted August 15, 2024 Posted August 15, 2024 So I found this 'temple' (Nordic Ruins) in the Kynnsgrove mine, cleared out everything I could find, and am stuck. Trap Door and side door to it (I assume) locked with no key in sight...
Raven 54 Posted August 15, 2024 Posted August 15, 2024 (edited) 50 minutes ago, theblindbat said: So I found this 'temple' (Nordic Ruins) in the Kynnsgrove mine, cleared out everything I could find, and am stuck. Trap Door and side door to it (I assume) locked with no key in sight... That is part of this questline, did you find it or were you lead to it by the quest? There is a key, but you should back up a save and leave this alone till Balazar takes you there, otherwise you will be stuck as it will probably break this questline, not sure but best to be safe not sorry. Edited August 15, 2024 by Raven 54
theblindbat Posted August 15, 2024 Posted August 15, 2024 (edited) 27 minutes ago, Raven 54 said: That is part of this questline, did you find it or were you lead to it by the quest? There is a key, but you should back up a save and leave this alone till Balazar takes you there, otherwise you will be stuck as it will probably break this questline, not sure but best to be safe not sorry. The quest I believe is Balazar's Revenge and the step to explore the temple of C Vile and kill all followers/cultists/etc. It was updating as I moved through the mine, etc., until I got to the ruins and that was the last update. I got a Key to the Temple which let me in a final looking room with a statue of Vile/Barbas but no interactions. Edited August 15, 2024 by theblindbat
Gristle Posted August 15, 2024 Author Posted August 15, 2024 On 8/13/2024 at 2:35 PM, apEna said: I seem to have run into game breaking bug with this one. v0.933b. Most likely mod conflict or script lag on my system as no one else has lost their mind about it, but this mod triggers it. The message box with collar of vitality might brick NPCs, meaning they get renamed to nothing. And if something in Skyrim does not have a name, you cant talk to them or target them other than spells. I assume its because you use "Uses Stored Text" tags on REfAlias "AliasName" in BLZR_Quest_2. I don't believe you need this tag other than when you want to replace some text somewhere, thus causing this issue for me. ie. for some reason the alias gets purged and for some other reason it then renames the last NPC to that purged alias. Could be wrong on its usage but I removed this tag in SSEEdit from mine and have not seen any ill effects yet. You can get the name of the dude you sucking off without this tag, without sucking his soul and name out at the same time. Might wanna check what that tag actually does, cause I dunno. and if you want to keep it on. Thanks for the notes. It looks like the "Stores Text" flag is required to use the alias as part of name replacement in text (which I'm doing in the pop-up messages). But it looks like the "Uses Stored Text" flag is not required. I will remove it in the next version. On 8/13/2024 at 2:35 PM, apEna said: All that said I completed the Markarth without much problem and it was great. Few things I noticed tho. JKs Skyrim i believe modifies my game city and this led to the navmesh door marker not connecting to the ruins door or you just didnt complete the navmesh with the door maker in place (turns to yellow triangle intead red navmesh triangle under the marker). Caused Balazar to stay in the city, had to console him inside. Thanks, but the navmesh in the Dwemer ruins is finalized and working. The interior door marker sits on a yellow triangle. If you can activate the exterior door, I don't know why it wouldn't work. I was afraid city mods might actually cover up the exterior door. On 8/13/2024 at 2:35 PM, apEna said: Also you are missing ArmorAddon from your custom deadric helmet causing it to be invisible as it has no model. That was deliberate. Originally, I gave Balazar no helmet, so as not to hide that pretty face. But then he (she) was struggling with some of the big fights, so I decided to up Balazar's armor with a (invisible) helmet.
Gristle Posted August 15, 2024 Author Posted August 15, 2024 On 8/10/2024 at 3:25 AM, Raven 54 said: What is there after "Secrets of the Forsworn" ? Would you consider listing the Quests on the main page, then one could see all the quests and the order they are in. Thank You. I can list them all. It's a bit confusing because what I'm calling part 1 (the priestess quests) and part 2 (finding and defeating the temple) are sequential, but once the temple is defeated, the "city" quests can be done in any order. Currently, the only city quests done are Riften and Markarth. So, if you have done both of those, there are currently no more quests. You can dismiss Balazar and summon him/her back later when the next version is posted, if you want. You can upgrade it mid-playthrough and pick up where you left off. 1
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