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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
13 minutes ago, theblindbat said:

 

The quest I believe is Balazar's Revenge and the step to explore the temple of C Vile and kill all followers/cultists/etc. It was updating as I moved through the mine, etc., until I got to the ruins and that was the last update.

 

I got a Key to the Temple which let me in a final looking room with a statue of Vile/Barbas but no interactions.

The stage is supposed to advance from 210 to 220 when you open the door to the final room you describe. That stage makes everyone in that room hostile and starts combat. I don't know why the script didn't trigger. You could try an old save and retry it. Or you can use the following: "setstage BLZR_Quest 220". The next stage (230) is triggered when everyone is dead. 

Posted (edited)

I can't seem to figure out where to go after speaking with the Forsworn Warlord. They mentioned a Matriarch so I went and talked to the hagraven. Am I supposed to? Does that then start another quest called the Orc Raven? If not, that's another mod. I assume it's from this one. I removed my disguise to test her aggro and she got hostile so guessing I am following things properly. But no clue.  Do you have a list of all quests? I read through many pages here but wasn't gonna read through all 44. Please let me know, thanks.

 

Edit: Restarted the Markarth questline. Getting quest markers now, which I wasn't before, but now Thorvil's body won't appear. It points to a linen wrap to activate instead of his body. Tried redoing the talk with Markarth Jarl 3 times now. Body still not there.  Edit 2: Using setstage BLZR_Markarth 160 from Thorvil's area seems to have fixed it and markers show and quest progressing as normal. Edit 3: Nevermind, at the Hagrock Ruin looking for info part and the marker points to nothing, like Thorvil. Whatever is supposed to be there isn't. Final Edit: Quest complete. Leaving this all here in case anyone needs the info. Had to setstage through to the point that the prisoner from the Forsworn ruins followed me to the Markarth stables(setstage 370-390 or so-Test if needed). After that, it stopped having issues. Prior to Markarth I had no issues at all. To the author, great mod, especially the few fights. I expected just sex stuff, lol, but this was much better than I thought it'd be. Well written, considering the type of mod, and overall great, despite a few issues I had to figure out. Thought it might have been using(though not starting) A Forsworn Story mod but I guess not. All went well. My bad for the long post. Hope the info helps. The Markarth stuff definitely needs fine-tuning but otherwise, good job man. Can't wait to see the next updates. 

Edited by DeadlySkillz87
Posted (edited)
14 hours ago, Gristle said:

The stage is supposed to advance from 210 to 220 when you open the door to the final room you describe. That stage makes everyone in that room hostile and starts combat. I don't know why the script didn't trigger. You could try an old save and retry it. Or you can use the following: "setstage BLZR_Quest 220". The next stage (230) is triggered when everyone is dead. 

 

Thanks! I tried it again and it seems you're correct in that while attacking the rather OP whats-her-name just outside the door, none came to her defense. When the door opened, they attacked. Killed them all and... nothing again. Not sure if there's something I missed in the encounter (did you do any adds or anything part way through it?) but killed like four congregants, one high priestess, and an archer above. When I manually advanced the stage, Bally moved toward the door for a dialog that went right, spawning a you-know-what who did you-know-what and that was that. All has been moving smoothly since, including all of the Riften sequence (I think--never did find her gear but a butt naked PC didn't have much of anything in the first place). (An idea on the pit, in addition to you-know-who showing up to help at the end maybe her two new best friends she made might turn on their owners and defend her, also... I mean, she really did bond with them. lol! Oh, and I couldn't for the life of me figure out how to get out of the cage. Cheated).

Edited by theblindbat
Posted
On 8/15/2024 at 10:11 AM, DeadlySkillz87 said:

I can't seem to figure out where to go after speaking with the Forsworn Warlord. They mentioned a Matriarch so I went and talked to the hagraven. Am I supposed to? Does that then start another quest called the Orc Raven? If not, that's another mod. I assume it's from this one. I removed my disguise to test her aggro and she got hostile so guessing I am following things properly. But no clue.  Do you have a list of all quests? I read through many pages here but wasn't gonna read through all 44. Please let me know, thanks.

 

Edit: Restarted the Markarth questline. Getting quest markers now, which I wasn't before, but now Thorvil's body won't appear. It points to a linen wrap to activate instead of his body. Tried redoing the talk with Markarth Jarl 3 times now. Body still not there.  Edit 2: Using setstage BLZR_Markarth 160 from Thorvil's area seems to have fixed it and markers show and quest progressing as normal. Edit 3: Nevermind, at the Hagrock Ruin looking for info part and the marker points to nothing, like Thorvil. Whatever is supposed to be there isn't. Final Edit: Quest complete. Leaving this all here in case anyone needs the info. Had to setstage through to the point that the prisoner from the Forsworn ruins followed me to the Markarth stables(setstage 370-390 or so-Test if needed). After that, it stopped having issues. Prior to Markarth I had no issues at all. To the author, great mod, especially the few fights. I expected just sex stuff, lol, but this was much better than I thought it'd be. Well written, considering the type of mod, and overall great, despite a few issues I had to figure out. Thought it might have been using(though not starting) A Forsworn Story mod but I guess not. All went well. My bad for the long post. Hope the info helps. The Markarth stuff definitely needs fine-tuning but otherwise, good job man. Can't wait to see the next updates. 

I'm glad you liked it and I appreciate the feedback. The quest marker on the linen wrap (would be used as a pillow if Thorvil was there) is normal. I was having trouble putting it on the dead body, so I put it on his pillow.  I really don't know why the body wouldn't appear.  The body starts in the cell when you start the mod for the first time with any version of the mod that has the Markarth quest. So, you would have to go back to whatever that point was to "redo" the body placement, which could be well before you talked to the Jarl. Searching Thorvil's body is stage 50, so you're missing some of the quest if you skip to stage 160. I would suggest skipping to stage 70 at that point. 

 

When you search the ruins, the quest marker should at first be pointing to the upper ruins door, then to the Shaman once you enter, and then to the prisoner once you talk to the Shaman.  This is actually the vanilla "Ruin" cell, so everything should be there. The only thing I added was the prisoner. These ruins are being reset when you talk to the Jarl to start the quest (in case you killed everyone there in the last 30 days). One possibility: I have a habit of putting script fragments (like those that reset the ruins) at the end of the dialogue. Perhaps these are not completing if you end the dialogue early, or run off before it completes? I know I am often impatient with the dialogue, especially on a second playthough. As a test, you might try letting the entire dialogue with the Jarl play before you leave, especially the last line about the victim of the latest attack.

 

This is all working for me on my playtests, so it's hard for me to find the cause of these issues.

Posted (edited)
On 8/15/2024 at 2:22 PM, theblindbat said:

Thanks! I tried it again and it seems you're correct in that while attacking the rather OP whats-her-name just outside the door, none came to her defense. When the door opened, they attacked. Killed them all and... nothing again. Not sure if there's something I missed in the encounter (did you do any adds or anything part way through it?) but killed like four congregants, one high priestess, and an archer above. When I manually advanced the stage, Bally moved toward the door for a dialog that went right, spawning a you-know-what who did you-know-what and that was that.

There should be four worshippers, two guards (one swordsman and one archer above) and the high priestess. I'm using a vanilla Skyrim script to detect when all are dead, but sometimes it misses a death.  But there should be a total of seven bodies to advance the stage.

On 8/15/2024 at 2:22 PM, theblindbat said:

All has been moving smoothly since, including all of the Riften sequence (I think--never did find her gear but a butt naked PC didn't have much of anything in the first place). (An idea on the pit, in addition to you-know-who showing up to help at the end maybe her two new best friends she made might turn on their owners and defend her, also... I mean, she really did bond with them. lol! Oh, and I couldn't for the life of me figure out how to get out of the cage. Cheated).

The PC's gear is in a chest by the bedroll on the side of the chamber opposite the cages.  Having the best friends help makes sense but how do they get out of their cages?

As for escaping from the cage...

Spoiler

There is a lockpick in the sack just to the right of the cage door. It can be reached through the cell bars if you stand in the front right corner of the cage -- though you might have to push the wolf out of the way.

 

Edited by Gristle
Posted

Thanks! Missed that.

 

You could always pick the lock on the other cage to release him as your cage is obviously already unlocked. And if they're hesitant, you could always persuade them more...

 

On another note, after completing Riften I got the quest to go to Solitude to get Bally a set of clothes. Did that, quest finished, but no further quest given. Talked to the Markarth jarl myself and picked up that quest line there. Um, just an observation, the wonder of the mod so far is how nicely it was almost all about gratuitous nudity and sex, not combat. You might consider taming the combat there (and elsewhere) down a lot. Were you planning on having a minimum PC level in places? My poor butt naked lass was only level 6 by the time everything was done; Bally 23 but was getting stomped in seconds in the Markarth area.

Posted

balazar appears in daedric form but he is invisble.
Could it be a potential conflict with Additional Daedric faces?

Posted (edited)

I created a female replacer for Balazar

You need DX Succubus Armor 3BA as a requirement for this replacer.

There are 2 versions one version without a cock and the 2nd one is with a TNG cock (textures aren't perfect but quite close)

If you going to use 2nd version be aware this have to be used only with male animations in sexlab/ostim becasue it has not a default futa alignment but a male alignment instead.

 

 

P.S. Her body is "Zero sliders" - use obody or replace a body with our own desired shape (3BA)

 

 

Spoiler

Screenshot19.thumb.png.51108e127bb6fda87900896a9bdbfd35.pngScreenshot17.thumb.png.f5c0719771c1686958f46aee1b44d982.pngScreenshot18.thumb.png.fa1db42f773ef4e4f524c2f4c81784c9.png


 

Balazar Replacer_NoSOS.rar Balazar Replacer_tng_cock.rar

Edited by Sicumbaka
Posted
On 8/17/2024 at 6:00 PM, Sicumbaka said:

balazar appears in daedric form but he is invisble.
Could it be a potential conflict with Additional Daedric faces?

I don't run that mod so I can't say if there is a conflict. Perhaps someone with this mod can report. Are both male and female versions of Balazar invisible? (That's going to be difficult to test unless you have somehow finished the Riften quest.)

 

Posted

Hi, after playing around more with the mod, I noticed something: in the part 1 quest (the priestesses),



when Balazar is a dog, he will occasionally assault the PC, and a prompt with 3 choices appears (Welcome him/Reluctantly accept/Resist him).

If I select the Resist option, Balazar will still assault the PC, but the following animation will be locked on [Dog-Dominate], is there a script to lock it to only select that specific animation?

tried testing with more animation tags applied (Added "Rough","Aggressive" and "AggressiveDefault" to all dogs animations I registered using SLATE), and selecting a different one (with the option from Defeat), but it was still locked only on that one animation.

After selecting Resist once, even selecting the Reluctantly accept option after will be locked into the single animation from the selected Resist before. 

Is it possible to make the Resist option select from a wider range of animations? 

 

Love what you did with the mod, wonderful work, and can't wait to see the what the next jarl quests will be.

Posted
23 hours ago, Asphodelium said:

Hi, after playing around more with the mod, I noticed something: in the part 1 quest (the priestesses),

 

  Reveal hidden contents

 

 


when Balazar is a dog, he will occasionally assault the PC, and a prompt with 3 choices appears (Welcome him/Reluctantly accept/Resist him).

If I select the Resist option, Balazar will still assault the PC, but the following animation will be locked on [Dog-Dominate], is there a script to lock it to only select that specific animation?

tried testing with more animation tags applied (Added "Rough","Aggressive" and "AggressiveDefault" to all dogs animations I registered using SLATE), and selecting a different one (with the option from Defeat), but it was still locked only on that one animation.

After selecting Resist once, even selecting the Reluctantly accept option after will be locked into the single animation from the selected Resist before. 

Is it possible to make the Resist option select from a wider range of animations? 

 

Love what you did with the mod, wonderful work, and can't wait to see the what the next jarl quests will be.
 

 

 

Thanks for the note. I took a look at this and there was a mistake in the script. I wasn't calling out a specific animation (the mod always uses tags) but I was requiring both "Rough" and "Aggressive" tags. I should have required either "Rough" or "Aggressive". I will correct this in the next version. Some creature animation sets only use "Rough" and some only use "Aggressive", so requiring both is bad and was not intended. I will correct in the next version.

Posted
On 8/19/2024 at 6:29 AM, Sicumbaka said:

I created a female replacer for Balazar

You need DX Succubus Armor 3BA as a requirement for this replacer.

There are 2 versions one version without a cock and the 2nd one is with a TNG cock (textures aren't perfect but quite close)

If you going to use 2nd version be aware this have to be used only with male animations in sexlab/ostim becasue it has not a default futa alignment but a male alignment instead.

 

 

P.S. Her body is "Zero sliders" - use obody or replace a body with our own desired shape (3BA)

 

 

  Hide contents

Screenshot19.thumb.png.51108e127bb6fda87900896a9bdbfd35.pngScreenshot17.thumb.png.f5c0719771c1686958f46aee1b44d982.pngScreenshot18.thumb.png.fa1db42f773ef4e4f524c2f4c81784c9.png


 

Balazar Replacer_NoSOS.rarFetching info... Balazar Replacer_tng_cock.rarFetching info...

Good job, Minthara.

Posted
3 hours ago, GayZHot said:

there happen to be a voice pack for this one?

I haven't seen one. The problem is Balazar. There is no dremora voice model, as far as I'm aware. 

Posted

on the quest balazar's revenge i am currently stuck on the museum of the mythic dawn, it gives me two quest markers inside the building, 1 on the NPC that's there by default and on floating in the air above nothing, there's also no dialogue option relating to the mod

 

also also before i went to the shrine balazar turned into his deadric from and that just made him vanish from the game into a cheat room with just him and a 'corspe' named NPC just adding that cause idk if it's relevant

Posted

my current issue is that the riften quest just doesn't start/progress

 

i summoned bal to me, i spoke to the yarl and she went through all available dialogue and got the dialogue conformation that i am to be riftens whore, but nothing else from there at all. I try talking to NPCs no options available, balazar also doesn't have any new options, the quest still has no marker and still tells me to speak with tthe yarl of riften

 

the yarl itself also is just able to repeat the quest starting dialogue endlessly but nothing ever happens

Posted
On 8/27/2024 at 12:41 PM, GayZHot said:

on the quest balazar's revenge i am currently stuck on the museum of the mythic dawn, it gives me two quest markers inside the building, 1 on the NPC that's there by default and on floating in the air above nothing, there's also no dialogue option relating to the mod

 

also also before i went to the shrine balazar turned into his deadric from and that just made him vanish from the game into a cheat room with just him and a 'corspe' named NPC just adding that cause idk if it's relevant

Did you fast travel to Dawnstar from the shrine interior? There's a trigger box outside the shrine that triggers an ambush and advances the stage to enable the actors and dialogue in Dawnstar. If you missed it you can use the following to advance the stage: setstage BLZR_Quest 45

Posted
On 8/28/2024 at 5:59 PM, Soda Pop said:

How's the next quest looking?

Design-wise good, but slow on implementation. I'm finishing up a quest for another mod and will turn back to the next Balazar quest in a few days. However, I'm also going on vacation soon, so I can't promise anything in the next couple of weeks.

Posted
On 8/28/2024 at 4:08 AM, GayZHot said:

my current issue is that the riften quest just doesn't start/progress

 

i summoned bal to me, i spoke to the yarl and she went through all available dialogue and got the dialogue conformation that i am to be riftens whore, but nothing else from there at all. I try talking to NPCs no options available, balazar also doesn't have any new options, the quest still has no marker and still tells me to speak with tthe yarl of riften

 

the yarl itself also is just able to repeat the quest starting dialogue endlessly but nothing ever happens

After the Jarl finishes the starting dialogue, stage 5 of the BLZR_Riften quest is supposed to be set. On this stage, Balazar is supposed to force greet you and say "I shall wait here." He then stops following you and waits in the Keep. His force greet dialogue advances the stage to 10, which then stops the Jarl starting dialogue and starts the prostitution dialogue in town. 

 

Maybe Balazar is being blocked somehow from getting close enough for the force greet? Do you have other followers that could crowd the place? In any case, I would use the following console commands in sequence: "setstage BLZR_Riften 5" then "setstage BLZR_Riften 10" 

Posted

Having an issue with any of the 0.93 versions. Whenever I try to upgrade, both loading an existing save, or trying to start a new game, causes a CTD, and I can't for the life of me figure out why it happens. Game works fine with any of the 0.92 versions. Attaching crash log if any kind, and knowledgeable soul would like to have a look at it.

crash-2024-09-01-13-43-39.log

Posted
5 hours ago, Valauthiel said:

Having an issue with any of the 0.93 versions. Whenever I try to upgrade, both loading an existing save, or trying to start a new game, causes a CTD, and I can't for the life of me figure out why it happens. Game works fine with any of the 0.92 versions. Attaching crash log if any kind, and knowledgeable soul would like to have a look at it.

crash-2024-09-01-13-43-39.log 72.88 kB · 1 download

I'm afraid I don't know how to read crash logs. Version 0.93 adds a Markarth quest, and that quest makes a couple of edits to the Markarth world space, but I don't see that you have any Markarth city mods that might conflict.  It also makes a few edits to Hag Rock Redoubt, but I don't see anything in your load order that would conflict. And, it adds a new collar choice and a female Balazar option, but these are just new actors/items that shouldn't conflict with anything. This is just a wild ass guess, but I see a lot of references to "SolitudeTheLuckySkeeverNEO" in the log. You could try disabling that mod.

 

Posted
20 minutes ago, Gristle said:

I'm afraid I don't know how to read crash logs. Version 0.93 adds a Markarth quest, and that quest makes a couple of edits to the Markarth world space, but I don't see that you have any Markarth city mods that might conflict.  It also makes a few edits to Hag Rock Redoubt, but I don't see anything in your load order that would conflict. And, it adds a new collar choice and a female Balazar option, but these are just new actors/items that shouldn't conflict with anything. This is just a wild ass guess, but I see a lot of references to "SolitudeTheLuckySkeeverNEO" in the log. You could try disabling that mod.

 

I shall give it a shot tomorrow, Lucky Skeever is a player home, so I just need to empty some containers first. ^^ Thanks for response. :D

Posted
20 hours ago, Gristle said:

I'm afraid I don't know how to read crash logs. Version 0.93 adds a Markarth quest, and that quest makes a couple of edits to the Markarth world space, but I don't see that you have any Markarth city mods that might conflict.  It also makes a few edits to Hag Rock Redoubt, but I don't see anything in your load order that would conflict. And, it adds a new collar choice and a female Balazar option, but these are just new actors/items that shouldn't conflict with anything. This is just a wild ass guess, but I see a lot of references to "SolitudeTheLuckySkeeverNEO" in the log. You could try disabling that mod.

 

 

19 hours ago, Valauthiel said:

 

I shall give it a shot tomorrow, Lucky Skeever is a player home, so I just need to empty some containers first. ^^ Thanks for response. :D

So, I gave it a go without Lucky Skeever installed, still CTD on game load. New crash log attached. And again; thanks to anyone looking at this ^^ , as I can't read them properly.

crash-2024-09-02-15-42-42.log

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