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A Starfield rant thread


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Posted
8 hours ago, Mexicola88 said:

In a few quests the fuel costs get mentioned by NPC's, but they still cut it out of the game. I hope for a hardcore mode where fuel matters, where you also have to eat, drink and sleep.

 

No thanks, I have to deal with that in real life, last thing I want to do is deal with it in games as well, the whole point of games is to escape real life.

Posted
2 hours ago, Sir Bron said:

 

Like it has been stated it is a Game, did you see the Enterprise having to return to Starfleet Command every time to get new orders? Uhura usually turned to Kirk and said

Image of Message from Starfleet, captain, priority channel.

 

ok. And? We have differing opinions.

Posted
7 minutes ago, nIn nIn nIn said:

 

ok. And? We have differing opinions.

And that's Fine, I don't expect any other users to change their viewpoint or not to reply with opposing points of view.

This is just my opinion and nothing more.  Peace to you.

Posted
53 minutes ago, Varithina said:

 

No thanks, I have to deal with that in real life, last thing I want to do is deal with it in games as well, the whole point of games is to escape real life.

Optional? Why even type that line, it's for ppl that want that sort of thing...

Posted (edited)
11 hours ago, Sir Bron said:

 

Wie gesagt, es ist ein Spiel. Haben Sie gesehen, dass die Enterprise jedes Mal zum Sternenflottenkommando zurückkehren muss, um neue Befehle zu erhalten? Uhura drehte sich normalerweise zu Kirk und sagte:

Image of Message from Starfleet, captain, priority channel.

 

well - it is not quite as simple as in the original series in the "Star Trek" universe.


the over-light-communication runs through "subspace" (techno-bla-bla) - but for that you need relay-stations

if you are outside the range of these stations (i.e. outside Federation territory) - it can take up to 2 weeks until a message arrives from Earth (High Command).

And you are not even more than 1-2,000 light years away - the delta quadrant is more than 60,000 light years away.

 

Edit:

I'm doing the mission right now - which takes me to the research base on the moon.
The radio message on the roof of the building - sounds to me as if the communication between the first FTL-propelled spacecraft and the NASA base is in "real time" - that is, without any time delay.
The optical confirmation that the ship is at Jupiter - lasts these mentioned 32 minutes.


Have I made a mistake in thinking somewhere?

Edited by Miauzi
Posted

You land on a planet on the day side - currently it is "Freya 3" ... and it is dark night.


At first I thought - I had only selected the night side by mistake - so I change the landing point - different "ecosystem" but on the day side - look extra for the position of the sun ... and it is again NIGHT.


I look at the sky - neither clouds nor stars ... what's going on?


So I land on the night side for a "cross-check" ... yes, it is dark - but I see clouds and stars.


So back to the day side ... no sun to be seen - and now the bell rings!


The game switches off the respective central star - no sun ... no illumination!


This is a randomly occurring bug ... which I already had several times - but which I had ignored at first when scanning for 2-3 mineral resources - there you are done in 3-5 min.


but if I have to run through a jungle to scan 2-3 animal and 2-3 plant species - that is absolutely unacceptable ... you have neither night- nor termal-vision

?

 

Posted

i saw this video and i have to agree with every point. i think starfield is the second worst game from bethesda after fallout 76. well done todd! biggest disappointment of 2023 for me.

 

 

Posted

As much as I hated the whole "settlement" system in FO4, I don't find the "outpost" system at all bad.

Overall, I like most of what the game has to offer. Of course, the ARE things I'd like to have seen done

differently and with more depth. As mentioned in a few posts above, I would have liked to have seen

the fuel mechanic have an actual effect to make exploration more challenging.

 

Even something like a deployable mini-HE3 harvester that transfers fuel into your ship would have been better

than nothing. Like you get maybe 4-5 jumps when your tanks are full, then you need to land on a moon

with HE3 to refill and continue. And tied into tank size and grav drive capabilities, of course.

 

Not really sweating it though as I fully expect this to be among one of the first "post"-CK mods

we'll see. Someone is bound to run all the math on each individual part in the game, and the most

likely combinations. Probably accounting for ship mass as well.

 

I wasn't expecting a "true to life" space exploration simulator, so I'm glad we didn't get that kind

of depth. But from what I've seen thus far, it's just a wee bit too shallow.

 

If I want true space simulation, I'll log into Eve Online. NOTHING else even comes close.

Posted (edited)
On 9/10/2023 at 6:46 PM, skeletor said:

Just to add to this. Even on the requirements it asks for SSD.


There's a significant difference between a SATA wired SSD and a socketed M2 slot SSD.   The former comes as a solid state hard drive while the latter comes in the form of a card, sometimes with a heat sink screwed on atop it to dissapate heat. .

The M2 socket SSD's are significantly faster than SATA connected SSD's.  If I recall right..the difference is 500 mbps read/write while M2 SSD's are around 3,000 to 6,000 mps read/write depending on generation. 

I played Cyberpunk 2077 and a heavily modded Skyrim SSE game on  my old rotary Seagate HDD and upgraded to a Samsung 970 EVO SSD card.   Performance was and is night and day.   Booting up those games through my mod manager and ingame transitions is blazing fast on the Samsung SSD. 

Aside from that, it looks like Fallout 4 redux in space..and I suppose the modding community are going to have to be the ones to uh..."fill it out"  

I have Starfield, but frankly, a replay of Cyberpunk 2077 (with the Phantom Liberty DLC) is more compelling than Starfield.  Baldur's Gate 3 even more so. 

Baldur's Gate 3 is looking to be Game of the Year for 2023 imho. 

Edited by Celedhring
Posted
9 minutes ago, Celedhring said:

Baldur's Gate 3 is looking to be Game of the Year for 2023 imho. 

 

You're almost certainly right. But I'd say that's likely more because Starfield launched

late in the year, which shortchanges it of the modding community's input since no

real modding tools are available yet.

 

BG3 is also a fantasy game. Which truth be told, is a genre that has always

been far and away more popular than sci-fi. But then again, will BG3 ever be as

moddable as any TES/Fallout game? That said, I have ZERO interest in yet another

fantasy RPG.

 

We'll see how Starfield fares after Q1 2024 when it's CK is slated to be out, as well as

many of the other common modding tools. Bethesda said they were going for longevity

similar to the TES and Fallout games. If it pans out to truly be much MORE moddable than

previous BGS games, then that will change things significantly. And in ten years? We'll see

if Baldur's Gate 3 can come close to SSE's 3 billion Nexus file downloads.

 

Finally.....

 

Anyone who didn't expect BGS to half-ass this game, doesn't really know BGS games ?

Posted (edited)

Yesterday i figured out there is a shield bug if you use that shield skill, it actually removes the % of shield it should give you. A classic BGS bug. And there are "hidden" weapon levels one "Advanced" weapon doesn't have to have the exact same dmg another exact copy of the weapon has. So on top of the tiers (calibrated, refined, advanced, superior) there are also levels, but because they are "hidden" you have to compare the weapons to the latest best version of weapons you already got. They made the RNG weapon pool even larger and don't even explain it with actual numbers or anything, no you have to compare what you find. I am so sick of bugs like this, this is stuff that ruins games for me.

The longer you play the game the more bugs you find and there really are a lot of bugs, the game should have been polished for another 3 months or something.

Edited by Mexicola88
Posted (edited)

I preordered it played it 2 days then just lost interest. I know modders are going to improve this game greatly so I'm being patient until next year. Unfortunately, for me this game just doesn't grab my attention like previous Beth games for me to play it through a few times before mod kit comes out. I'll have to find another game for this winter. I skipped FO 76 I wanted a single player game I could enjoy mods on. ES online I gave up after a huge nerf to the Templar the only class I liked it completely ruined the class for me. I did not enjoy any of the other classes and I leveled 1 of each and still did not like them. Morrowind, Oblivion, Skyrim, FO3,4 and New vegas I played thousands of hours each.

Edited by blitz8529
Posted
On 9/25/2023 at 1:36 AM, Mexicola88 said:

In a few quests the fuel costs get mentioned by NPC's, but they still cut it out of the game.

You can squint your eyes at the NPC dialogue and see this "He3 fuel" as more of a catalyst and less of a consumable and have it make some sense.  You need enough of it to make the thing work, but it's never actually consumed.  But, yes, it does seem like it was originally supposed to be a consumable fuel and they forgot to rewrite the dialogue when the game mechanics changed.  I suspect something similar happened with boost packs and ship systems targeting -- the NPCs talk about it like it's something you can do automatically when it's introduced to you, but the game actually requires you to spend points into the skill before it becomes available to you.

Posted (edited)
Vor 2 Stunden sagte Pashax:

Sie können beim Anblick des NPC-Dialogs Ihre Augen zusammenkneifen und diesen „He3-Treibstoff“ eher als Katalysator und weniger als Verbrauchsmaterial sehen, sodass er einen Sinn ergibt. Man braucht genug davon, damit das Ding funktioniert, aber es wird nie wirklich verbraucht. Aber ja, es sieht so aus, als ob es ursprünglich als verbrauchbarer Treibstoff gedacht war und man vergaß, den Dialog neu zu schreiben, als sich die Spielmechanik änderte. Ich vermute, dass etwas Ähnliches mit Boost-Packs und dem Zielen auf Schiffssysteme passiert ist – die NPCs reden darüber, als wäre es etwas, das man automatisch tun kann, wenn man es einem vorstellt, aber das Spiel erfordert tatsächlich, dass man Punkte in die Fertigkeit investiert, bevor sie einem zur Verfügung steht .

 

Not only did they forget to rewrite the dialogue in terms of "HE3 fuel" - but also various loading screens that deal with fuel.


This can lead you in a completely wrong direction at the beginning of the game - when you as a player assume that it makes sense to "mine" this fuel by means of your own base.


It is just typical for the brazen way this "software house" deals with its customers ... just like they sell us planetary exploration on foot as the "gameplay of the next generation".


A look back at NASA's space history:

- Apollo 11 and 12 ... landed astronauts exploring the moon on foot

- Apollo 14 ... landed astronauts carry a "hand cart" to increase their range of motion

- Apollo 15, 16 and 17 have a "rover" - with which they can move several kilometres away from the landing site.

(Rover range approx. 92 km!!)

 

image.jpeg.9985699134903eac9b284882f6b4a2a9.jpeg

 

But because the "motor" used is not capable of turning wheels - this shortcoming is sold to you as the new game concept.

 

320px-Driving_Distances_on_Mars_and_the_

 

Edited by Miauzi
Posted

I played Starfield for 7 hours and stopped as I hated it so much. The first city looked like out of Second Life, almost empty, weird looking npcs, discovering planets was also no fun to me. Maybe I should've focused on playing the main storyline first, but I didn't. Am going to wait for further developments before I try again.

Posted
On 9/24/2023 at 6:25 PM, nIn nIn nIn said:

 

Comms travel at light speed at best. Remember the moon base recording where they stated the first jump to Jupiter - 32 minutes to confirm. The speed of light is a constant. It's impossible for voice/video comms to travel faster than light. 

 

There will have to be some sort of permanent portal through time-space to enable comms that are instant or even near instant.

The grav drive on a space ship is literally the ONLY way to communicate between star systems. I think BSG got this right.

Faster than Light travel for solid mass is already soft enough science fiction so they might as well give their own take on the Ansible communications array. 

Posted
4 hours ago, FauxFurry said:

Faster than Light travel for solid mass is already soft enough science fiction so they might as well give their own take on the Ansible communications array. 

 

That's one take on it.

I see it differently.

 

Have you been to NASA yet in game? Don't want to spoiler anything for anyone. All I will say is read all the terminals, humans are not all that advanced in regard to FTL technology apart from the grav drives which have an interesting origin. 

FTL comms are not in the game, and it's not an issue for me.

Posted
12 hours ago, FauxFurry said:

Faster than Light travel for solid mass is already soft enough science fiction so they might as well give their own take on the Ansible communications array. 

 

How would that improve the game though? I mean apart from enabling Space Three Dogz and Pan-Galactic News Radio.

Posted
Vor 23 Minuten sagte DocClox:

 

Aber wie würde das das Spiel verbessern? Ich meine, abgesehen von der Aktivierung von Space Three Dogz und Pan-Galactic News Radio.

 

The discussion was triggered by the compulsion to always travel to the Lodge or the "Eye" for each new temple.


Even if the consumption of the HE3 was "cancelled" ... it remains one of the typical "hamster wheel" elements in the game ... whereby almost every quest series consists of exactly that.


from this - the game "Elite" also has no faster-than-light communication ... and yet there is "GAL-NET

Posted
28 minutes ago, DocClox said:

 

How would that improve the game though? I mean apart from enabling Space Three Dogz and Pan-Galactic News Radio.

At the very least, it would serve as a disincentive to add in any courier type missions wherever Ansible communication is possible. Is is not as if it could not still be used for secret message transmissions. The Cyberpunk 2077 setting got this right, limiting transmission of confidential data to shards handed off to the intended recipient while casual conversations can be had on cell phones.

Posted
9 minutes ago, FauxFurry said:

The Cyberpunk 2077 setting got this right

 

Then again, Night City is supposed to be a comparatively small but very densely populated area. Having ubiquitous phone contact plays into that, reinforcing the sense that everything is local, even though the city is (from a player POV) staggeringly large.

 

Starfield though is an extremely large, extremely sparsely populated setting with only a couple of areas of dense population. I can't help but feel that CP77 style phone connectivity would make that space seem so much smaller. To the detriment of the game as a whole, I can't help thinking.

Posted (edited)
42 minutes ago, DocClox said:

 

Andererseits soll Night City ein vergleichsweise kleines, aber sehr dicht besiedeltes Gebiet sein. Der allgegenwärtige Telefonkontakt spielt dabei eine Rolle und verstärkt das Gefühl, dass alles lokal ist, auch wenn die Stadt (aus Sicht des Spielers) atemberaubend groß ist.

 

Starfield ist jedoch ein extrem großes, äußerst dünn besiedeltes Gebiet mit nur wenigen Gebieten mit dichter Bevölkerung. Ich kann mir des Eindrucks nicht erwehren, dass die Telefonkonnektivität im CP77-Stil diesen Raum viel kleiner erscheinen lassen würde. Zum Nachteil des Spiels als Ganzes, denke ich.

 

This tiny area of space (east) of the solar system ... is anything but huge.

it is only supposed to look huge ... because the 100 star systems in the game are only an ultra-tiny crumb in the galaxy ... which comprises over 400,000,000,000 star systems with a diameter of approx. 100,000 light years!


So NOT having FTL communication is also just a lousy trick to artificially "inflate" the gameplay and create the false impression of a large space area.


But considering the fact that 99.99% of the game's gamers have no knowledge of astronomy ... it works. it works - so why should the "liar" Todd H. care?

(while today there are so many TV documentaries about astronomy as never before ... which are understandable even with minimal knowledge of natural science)

 

The absolute paradox of this game mechanic is the scanning in REAL TIME over a distance of several light years.

You don't have to be in the same star system to scan every moon and every planet from the spaceship.


And of course you get information about how many plant and animal species there are on a planet with a biosphere ... that currently works for me from a distance of 30 light years.


Sorry - in this game nothing fits together at all.


Just like the fact that on a bought or captured ship the navigation computer is virtually blank ... so you first have to "jump" from star system to star system in order to "explore" the flight routes.


as if nobody had ever been there in the system ... I constantly find dead scientists on the ground ... or in orbit military ships of the UC or FS ... who thank me for my help with weapons in the fights against spacers or pirates or mercenaries or fanatics.


all these are mechanics that show me personally - how helpless the "sofware-building" has been in the end - to make an interesting game out of their plot.

Edited by Miauzi
Posted

So far I have mainly done "exploration" and not so much with missions.


I already suspected why ... the old "disease" can also be found here -> quests "hang up" randomly ... aka you click on the figure (quest-giver or quest-goal) but nothing happens.


Now this has happened several times within 2 days with various quests - among other things a whole faction strand doesn't go on because of this - but also side quests hang because of this.


I'm breaking off the whole game now - I'm level 71 - I've been able to do the super-grav jump for days ... to become a "star-born" myself.


As with another forum user, the last temple is stuck with me - no info from "Vladimir".


There is so much wrong with the game ... I've just had enough.


Line underneath

________________________________

Posted
4 hours ago, Miauzi said:

This tiny area of space (east) of the solar system ... is anything but huge.

 

On the one hand you have a volume of space 100 LY across. On the other you have Night City which occupies a small portion of the surface of Planet Earth.

 

Clearly one of these two is substantially larger than the other.

 

I understand you don't much care of the game, but let's not lose sight of the wood on account of all the pesky trees in the way.

Posted

I been banned from the official Bethesda Discord yesterday, it's funny what things get you banned. I mean fuck them. The truth gets you banned, telling that 1+1 is 2 gets you banned etc. fuck them.

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