Bafflegab Posted September 22, 2023 Posted September 22, 2023 16 hours ago, JB. said: I played a quest that I guess is to get closer to your friends before they get attacked in The Eye. The thing is, I approached this guy with his daughter and apparently I had to help them. The "help" was to click on a tool and get the notification "You've spent some time helping both of them". And that was it. Who the fuck hires at Bethesda for this shit? ? Oh, yeah, now I'm super into this cowboy who takes his daughter everywhere, including on my ship that keeps going from space battle to space battle. Drop her off somewhere not on my ship. ? "Who the fuck hires at Bethesda for this shit?" is that a rhetorical question? Either way the answers is the almighty ESG
Guest Posted September 22, 2023 Posted September 22, 2023 23 hours ago, JB. said: I played a quest that I guess is to get closer to your friends before they get attacked in The Eye. The thing is, I approached this guy with his daughter and apparently I had to help them. The "help" was to click on a tool and get the notification "You've spent some time helping both of them". And that was it. Who the fuck hires at Bethesda for this shit? ? Oh, yeah, now I'm super into this cowboy who takes his daughter everywhere, including on my ship that keeps going from space battle to space battle. Drop her off somewhere not on my ship. ? Yeah just wait till she hits you up for Book Money and rattles on about wanting books that you cannot give her. Also if you are a little bad he won't like it, proverbial good guy, Andreja doesn't mind a bit of bad.
CobraPL Posted September 24, 2023 Posted September 24, 2023 This game is a failure! No soul, no fun, just glued mediocre mechanics and BORING quests (with a few exceptions). I wonder what MODs could do with this game, but I stopped playing, all of my friends too. 2
Mexicola88 Posted September 24, 2023 Posted September 24, 2023 1 hour ago, CobraPL said: This game is a failure! No soul, no fun, just glued mediocre mechanics and BORING quests (with a few exceptions). I wonder what MODs could do with this game, but I stopped playing, all of my friends too. Yes it feels kinda soulless, it's like they tried to cater to everyones needs trying to not offend anyone. 1
Miauzi Posted September 24, 2023 Posted September 24, 2023 (edited) I am currently on "Arcturus 1" because of a "geological assignment" - a planet with an "average" surface temperature of 603°C - that is even HIGHER than at the bottom of Venus! At this temperature, metals like lead or tin have long since melted - even aluminium is about to become liquid. And of course I find SOLID lead as -> degradable ore on this infernal planet! OMG ? But that's not yet the "crown of creation" for this percentage generation system: I'm scanning another "geological feature" -> "Warm Pond" ... which consists of "Methane" and "Ammonia". These are gases that only become liquid at very very low temperatures - well BELOW 0°C. To be able to ignore all this bullshit - I have to get to the level of knowledge of a child BEFORE the beginning of his school lessons! ? Edited September 24, 2023 by Miauzi 1
Guest Posted September 24, 2023 Posted September 24, 2023 (edited) 28 minutes ago, Miauzi said: I have to get to the level of knowledge of a child BEFORE the beginning of his school lessons! Which is Exactly who wrote the "Story" line. Children with no real knowledge, I don't have a clue how Todd ever let this pass through the doors, A big Black Eye for sure. He surely never played the game. Edited September 24, 2023 by Sir Bron
DocClox Posted September 24, 2023 Posted September 24, 2023 Interesting post on about why the game feels so empty Basically speculating that the reason so may Starfield mechanics seem pointless is that they were designed with fuel costs in mind. It's an interesting, and persuasive, read, 2
Miauzi Posted September 24, 2023 Posted September 24, 2023 (edited) 1 hour ago, Sir Bron said: Das ist genau derjenige, der die „Story“-Zeile geschrieben hat. Kinder ohne wirkliches Wissen, ich habe keine Ahnung, wie Todd das jemals durch die Türen passieren ließ, ein großes blaues Auge, ganz sicher. Er hat das Spiel sicherlich nie gespielt. The next "banger": Moon with thin methane atmosphere - huge sandstorm in the landing zone why did I choose this zone -> I need mercury The metal which is liquid at room temperature and already starts to evaporate slowly ... these vapours are a really serious health hazard (in the industry where this metal is used, they don't understand any joke in terms of occupational health and safety). So - how cold is it right now? -> -126°C and how do I find the mercury -> of course liquid Please have a look at Wiki yourself to find out at which temperature this metal becomes solid. Edited September 24, 2023 by Miauzi
Miauzi Posted September 24, 2023 Posted September 24, 2023 Vor 3 Stunden sagte DocClox: Interessanter Beitrag darüber , warum sich das Spiel so leer anfühlt Grundsätzlich wird spekuliert, dass der Grund dafür, dass die Starfield-Mechanik sinnlos erscheint, darin liegt, dass sie unter Berücksichtigung der Treibstoffkosten entwickelt wurden. Es ist eine interessante und überzeugende Lektüre, I can only agree. Even the first or second loading screen in the game mentions HE-3 as an important raw material -> fuel for the ship. unlike in "Elite" - where you can refuel at the corona of a star - you either have to go to a trader or build up a network of outposts yourself - which produce the HE-3. Well - there is in fact NO star system that does not have at least 1-3 moons with this raw material! And when I actually found large deposits of HE-3 on the 2nd moon (main story - where you have to kill the pirate boss in the lab) that you enter ... of course I decided to build an outpost there right away ... to produce my own fuel. That was before I made my first FTL jump ... so I didn't even know that spaceships do NOT actually use HE-3 in the game. Yes - you really feel "ripped off" by this game. How you can still give it 8 out of 10 points - is completely incomprehensible to me ... In my ranking I am now at 4 out of 10 points ... with a downward tendency!
Guest Posted September 24, 2023 Posted September 24, 2023 (edited) 3 hours ago, DocClox said: Interesting post on about why the game feels so empty Basically speculating that the reason so may Starfield mechanics seem pointless is that they were designed with fuel costs in mind. It's an interesting, and persuasive, read, Isn't the Majority of Space Empty!? I am missing the last temple location to get the last power I am missing, Vladimir is not giving anything. It is a known bug, but now I have no choice but to go on without finishing. I have been to every system in the Starfield Universe but I refuse to spend the immeasurable time to land on every planet and planet location to scan for the Anomaly that denotes a Temple! Guess it's time to admit to myself I got cheated out of 100.00 dollars USD that I have never spent on a game before this one, 50.00 was my limit prior to this. Shame on Bethesda, Shame! Edited September 24, 2023 by Sir Bron
DocClox Posted September 24, 2023 Posted September 24, 2023 17 minutes ago, Sir Bron said: Isn't the Majority of Space Empty!? I am missing the last temple location to get the last power I am missing, Vladimir is not giving anything. It is a known bug, but now I have no choice but to go on without finishing. I have been to every system in the Starfield Universe but I refuse to spend the immeasurable time to land on every planet and planet location to scan for the Anomaly that denotes a Temple! Guess it's time to admit to myself I got cheated out of 100.00 dollars USD that I have never spent on a game before this one, 50.00 was my limit prior to this. Shame on Bethesda, Shame! Um ... what?
Guest Posted September 24, 2023 Posted September 24, 2023 27 minutes ago, DocClox said: Um ... what? You may not feel that way and that is your Right as a Human Being, to disagree. I am not trying to sway public Opinion, but I do feel Cheated. In all of Bethesda's pre release videos they show nothing of the "Glorified Delivery Boy" scenarios, lots of gunplay of which there is little compared to their earlier games released. I would not have bought the game if I had known most of what I was going to do was fly back and forth across the Universe doing "Fetch" quests, Delivery Quests, and have to fly all the way back to the Lodge to get a quest update, if I am supposed to believe that Humans have the Power to fold space/time and jump across untold expanses of space, why would there not be some comm arrays set up throughout the known universe to relay comm signals! According to the Google, the only way for me to get the last power that vlad will not give me as the quest line is no longer in my to do list is become starborn and start over in new game+ it is a bug. I had evidently been to that system before getting the location from Vlad so it removes the questline from your list. If you want look up "Vladimir won't give temple locations anymore.
Miauzi Posted September 24, 2023 Posted September 24, 2023 Vor einer Stunde sagte Sir Bron: Ist nicht der Großteil des Weltraums leer!? Mir fehlt der letzte Tempelstandort, um die letzte Kraft zu bekommen, die mir fehlt, Vladimir gibt nichts. Es ist ein bekannter Fehler, aber jetzt habe ich keine andere Wahl, als fortzufahren, ohne es zu beenden. Ich war in jedem System im Starfield-Universum, aber ich weigere mich, die unermessliche Zeit damit zu verbringen, auf jedem Planeten und Planetenort zu landen, um nach der Anomalie zu suchen, die einen Tempel kennzeichnet! Ich schätze, es ist an der Zeit, mir einzugestehen, dass ich um 100,00 US-Dollar betrogen wurde, die ich vor diesem noch nie für ein Spiel ausgegeben hatte. Davor war 50,00 US-Dollar mein Limit. Schande über Bethesda, Schande! Space is not empty in the physical sense - but of course empty in the sense of "I want to have an interesting adventure". Space in Elite is also ultimately empty - even the 400,000,000,000 star systems of the "Milky Way" are ultimately only tiny islands in this "void". (You do have significantly more interaction possibilities though - like flying into the jet stream of a white dwarf or a neutron star). I will definitely not finish the main story - as it is completely un-interesting for me. The whole thing is a rather poorly constructed "fantasy fairy tale" with "Jedi Knight" powers and doesn't have the hint of "scientific fiction" - which is what I want for an adventure in space. There's a reason I don't play the whole "Star Wars" bullshit - I can't relate to it. The only thing that would have interested me in this game -> the exploration of the celestial bodies ... is so badly and flawed implemented - that I've been asking myself since a few days - why I keep on doing this... ...the only sense I see at the moment is to list all the errors of the game mechanics of the spacesuit etc. - so that later possible mod authors might have a starting point for their work.
DocClox Posted September 24, 2023 Posted September 24, 2023 1 hour ago, Sir Bron said: You may not feel that way and that is your Right as a Human Being, to disagree. Honestly, I really don't know what you're talking about well enough to disagree, I posted a link to a post about how removing the fuel constraints in the game rendered a lot of game mechanics as pointless. (Outposts, several skills, that sort of thing). 1 hour ago, Sir Bron said: If you want look up "Vladimir won't give temple locations anymore. You responded saying "Isn't the Majority of Space Empty!?" which is fair enough given the way I phrased my earlier post, and then continued on about Vladimir not giving you Temple locations, which I have no particular reason to doubt. I just couldn't see the relevance. Perhaps it was a separate point, but it read like it was supposed to follow on. I honestly don't know if we have a point of contention here, or if we're just talking at cross purposes.
robert_d_negro Posted September 24, 2023 Posted September 24, 2023 5 hours ago, DocClox said: Interesting post on about why the game feels so empty Basically speculating that the reason so may Starfield mechanics seem pointless is that they were designed with fuel costs in mind. It's an interesting, and persuasive, read, the fuel mechanic would not change much, probably would have made the game worse by increasing the already high loading/docking/landing cycles - it would have been a simulation feature in a more or less arcade game.... perks that conserve fuel... we really missed out ! imo they should have focused on what made them great... big worlds that have life in them supported by an working ai, less is more. personally, i dont care about generic planets at all. they should have made 2 handcrafted planets - earth and mars, let the player move between them and force or prevent a war... of course they can not hand make the earth so create smaller maps inside it like deus ex series with atmo flight and a working ai but hey, now we got a glimpse on what type of cup is rolling at us with the next elder scrolls game.
nIn nIn nIn Posted September 24, 2023 Posted September 24, 2023 6 hours ago, Sir Bron said: and have to fly all the way back to the Lodge to get a quest update, if I am supposed to believe that Humans have the Power to fold space/time and jump across untold expanses of space, why would there not be some comm arrays set up throughout the known universe to relay comm signals! Comms travel at light speed at best. Remember the moon base recording where they stated the first jump to Jupiter - 32 minutes to confirm. The speed of light is a constant. It's impossible for voice/video comms to travel faster than light. There will have to be some sort of permanent portal through time-space to enable comms that are instant or even near instant. The grav drive on a space ship is literally the ONLY way to communicate between star systems. I think BSG got this right. 1
Miauzi Posted September 25, 2023 Posted September 25, 2023 The speed of communication is one issue. But something else is much more important in my eyes: The speed of travel WITHIN a star system! The journey from a planet to its moons or to another planet is NOT via grav-drive aka FTL, as far as I know. So, for example, how long does it take to travel from the colony on Mars to the colony on Saturn's moon Titan? Or the flight from Mercury - which orbits the sun most closely - to the far away Pluto? For there is no indication anywhere about the actual possible flight speed of the spaceships in the star system. Even if they were "real" fussion engines ... such journeys would still take weeks or months! Yes - the game completely ignores this aspect - it is a "space cowboy" game and not a space simulation. OMG - you could also just assume faster-than-light speeds for data transmission ... it's all just a game - tzzz ?
Mexicola88 Posted September 25, 2023 Posted September 25, 2023 12 hours ago, DocClox said: Honestly, I really don't know what you're talking about well enough to disagree, I posted a link to a post about how removing the fuel constraints in the game rendered a lot of game mechanics as pointless. (Outposts, several skills, that sort of thing). You responded saying "Isn't the Majority of Space Empty!?" which is fair enough given the way I phrased my earlier post, and then continued on about Vladimir not giving you Temple locations, which I have no particular reason to doubt. I just couldn't see the relevance. Perhaps it was a separate point, but it read like it was supposed to follow on. I honestly don't know if we have a point of contention here, or if we're just talking at cross purposes. In a few quests the fuel costs get mentioned by NPC's, but they still cut it out of the game. I hope for a hardcore mode where fuel matters, where you also have to eat, drink and sleep.
DocClox Posted September 25, 2023 Posted September 25, 2023 (edited) 15 hours ago, robert_d_negro said: it would have been a simulation feature in a more or less arcade game.... perks that conserve fuel... we really missed out ! That's a bit of a circular argument though. It's largely an arcade game because the spine of the simulation was cut out late in the development cycle. The question is, "would it have been a better game if it was the space exploration sim they originally intended?" 3 hours ago, Mexicola88 said: I hope for a hardcore mode where fuel matters, where you also have to eat, drink and sleep. I can't wait to see how they handle hunger and thirst on a world where the local "hours" are 100 standard hours long. You sleep for an hour to heal up and wake up starving to death! But yeah, fuel definitely. They gave us a game primarily about exploration, and then took out the mechanism that made exploration challenging. We get to a new system and we have all these really quite wonderful planets to explore, and we don't so much as set foot on most of them. Why should we? Getting there cost nothing more than clicking a button. If we'd have to work a bit to get there, we'd want to explore a bit. If leaving the system wasn't as simple as a single click of the mouse, we might spend some time looking for a good place for an outpost. If we weren't certain how to get back from an unexplored system, the ability to scan a planet light-years hence becomes valuable rather than something you take for RP purposes. Skills that extra outposts? Currently there's no point to having a single outpost beyond somewhere to park Lin and Heller. If you're trying to build a supply chain to get to the far side of the map, they'd be invaluable. On the bright side, they left all this stuff in, so if there is a survival mode, it all becomes important again, and we get to see the game as originally envisioned. Edited September 25, 2023 by DocClox 2
Mexicola88 Posted September 25, 2023 Posted September 25, 2023 2 hours ago, DocClox said: I can't wait to see how they handle hunger and thirst on a world where the local "hours" are 100 standard hours long. You sleep for an hour to heal up and wake up starving to death! All they have to do is use the "Universal Time" for these things, then it doesn't matter where you are. I am pretty sure the "UT" is still 24 hours like on earth. So if you have hunger like 3 times a day and need much water and sleep like every 16 to 18 hours for a few hours it still all makes sense.
DocClox Posted September 25, 2023 Posted September 25, 2023 23 minutes ago, Mexicola88 said: All they have to do is use the "Universal Time" for these things, then it doesn't matter where you are. I am pretty sure the "UT" is still 24 hours like on earth. So if you have hunger like 3 times a day and need much water and sleep like every 16 to 18 hours for a few hours it still all makes sense. That would be the sensible thing. But then you'd have to do the math to work out how many hours you needed to sleep in order to wake up in daytime (for exploring) or night time (for stealth assaults on bases). And for some people, math is a major red flag, which I assume is how we ended up with the current UI.
Mexicola88 Posted September 25, 2023 Posted September 25, 2023 Whenever you wait or sleep you can see the Local Time and Universal Time i don't see the problem, ppl should be able to read a clock ffs.
DocClox Posted September 25, 2023 Posted September 25, 2023 4 minutes ago, Mexicola88 said: Whenever you wait or sleep you can see the Local Time and Universal Time i don't see the problem, ppl should be able to read a clock ffs. Hey, I'm with you. But I bet some focus group type said "I don't like doing toe math to work out how long I have to sleep" and that's why the display is the way it is.
Guest Posted September 25, 2023 Posted September 25, 2023 13 hours ago, nIn nIn nIn said: Comms travel at light speed at best. Remember the moon base recording where they stated the first jump to Jupiter - 32 minutes to confirm. The speed of light is a constant. It's impossible for voice/video comms to travel faster than light. There will have to be some sort of permanent portal through time-space to enable comms that are instant or even near instant. The grav drive on a space ship is literally the ONLY way to communicate between star systems. I think BSG got this right. Like it has been stated it is a Game, did you see the Enterprise having to return to Starfleet Command every time to get new orders? Uhura usually turned to Kirk and said
DDetrix Posted September 25, 2023 Posted September 25, 2023 Oblivion and to a lesser degree Skyrim, are immersive open worlds. Oblivion npcs had a daily life routine(some very complex). They even programmed events like NPCs going to see relatives once a month. I attempted to save every NPC in that game since the game made them feel so human like. Skyrim didn't have that same detail but they did enough to fool you(mostly). I feel like they could have really improved NPCs life like nature or at least making them more like the sims. It would be funny to do sim like activities with the npcs in bethesda like games. Many mods attempt things like this and they are popular but it would be nice if the game had a framework first. I don't think forcing folks to make outposts would be fun. Creating rimworld like outposts would be epic. Return from a space journey to find everyone murdered by a nutty colonist. Come back to find npcs are in a relationship and now have a baby.. that stuff is fun for me. The npcs in starfield look boring AF. Probably doesn't help the writing looks so bad, I was waiting for body sliders but I dunno.
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