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A Starfield rant thread


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Posted
Vor 8 Stunden sagte Travelmedic:

 

Nun, das ist der Punkt – es IST ein Spiel.

 

Schließlich schneidet der Friseur der Schwester der Freundin meines Onkels die Haare im selben Salon, in dem sich ein berühmter Drachenzoologe (auf Wikipedia veröffentlicht) die Beine wachsen lässt, und er sagt, dass „The Elder Scrolls“ unmöglich real sein kann, weil Drachen kein Feuer spucken, sondern sie stattdessen Blitze aus ihren Ärschen schießen. Bedeutet das, dass wir 10 Jahre voller Spaß an Skyrim wegwerfen müssen?

 

Well - the swords in Skyrim are real ... they cut and are deadly (as "Doug Marcaida" would say)


a lot of armour from Skyrim is real ... can be seen in historical collections of weapons museums ... and there are still armourers today who make such things

and yes - they even protect their wearers from otherwise deadly cuts, slashes and thrusts by swords


all these basic mechanics of a game in a medieval world work


---

let us now come to our "space" game - besides fights with projectile or ray weapons - exploration of the different worlds is a central part ... even the essential difference to the Fallout series


Well - spacesuits are real ... they are regularly used by present-day space travellers ... and they work!


So why should I ignore the non-functioning of exactly this elementary protection system in a "space" game ... and call it a "dragon fairy tale"? and dismiss it as a "dragon fairy tale" of a zoologist??

Because the fan bubble wants it that way?

 

Posted
2 hours ago, GrimReaper said:

On to the gameplay itself, in no particular order:

 

1.: There are many essential NPCs that you can't kill despite the game having an option in NG+ to do the main story without any help or quests from NPCs. It would be the best setup in any Bethesda game ever to simply allow you to murderhobo your way through the game - simply default to that state if you kill an important NPC.

 

2.: It seems Bethesda has a fetish that one character should be all you need. You can level until you unlock everything. I don't care about that, I want different characters with different themes. Plus they seem to be afraid you might miss some CONTENT which is why the game more or less railroads you. Started with Skyrim when the Main Quest forced you to interact with the Thieves and Mages Guild. How powerful optional content can be is shown with the Dark Brotherhood which you can destroy if you want because they aren't tied to the Main Quest in any way.

 

3.: Loading screens everywhere. There's on particular mission with the UC Vanguard on the Mars settlement - if you want to enter, you have to sit through a 5 second airlock animation that is actually a loading screen door, there's no reason it should take that long. Then you speak to NPC A who directs you to NPC B who resides in a different section of the settlement which you can only reach through an elevator which is also a loading screen. You make the trip into the settlement and between NPC A and NPC B multiple times. Normally I'm pretty resilient to this stuff but this actually pissed me off.

 

4.: Bad AI, especially for alien creatures. The terrormorphs are the most egregious. They're Starfield's new apex predator akin to the Deathclaws in Fallout. Despite the missions that involve them having a very cool setup and atmosphere, the terrormorphs often get stuck and can't do anything, they pose no real danger except to your ammo count because they're tanky as hell. Deathclaws in Fallout 4 were way, way more dangerous.

 

5.: Nagging, dumb and nitpicky companions. During one mission, you need to decide whether to resurrect a natural enemy or engineer a pathogen to deal with terrormorphs, Sarah will berate you for "not trusting science" if you choose the natural enemy over the pathogen DESPITE the involved scientists saying that while the pathogen should be safe, you can never rule out every mutation that might make it dangerous for other life forms such as, you know, humans. Spreading a pathogen through the entire galaxy and having it on every ship and every planet is a recipe for disaster in my opinion. Of course she dislikes it when you stay on your path because Sarah's understanding of science is a cargo cult version of what science actually is. Especially dumb because previously she also berates you for accessing the archives of banned knowledge (which is the only way to continue this quest afaik) to learn more about the terrormorphs because it has been locked away for "a reason".

 

6. The snarky and sarcastic dialogue choices for the player are the worst I have ever seen. They're totally lol randumb out of place social media speak. You can "groan" on behalf of "all scientists ever" because some random guy didn't know what the artifact in his posession was, for example. Or you can say That you're "an elevator person now" and that this elevator is now your home.

 

7.: Mostly empty planets with random POIs that take ages to get to because you're walking everywhere. Worst case I've seen so far is the temples you can visit - you land a few hundred metres away from it and simply walk there without anything happening in the meantime.

 

That are some random thoughts. I still have fun with the game but after 45 or so hours the motivation to play it is getting lower and lower. And while this is highly subjective, I often can forgive a game's faults when I do get the feeling of what the devs were going for and how amazing it would be if they could've actually fully realized their vision. This has been the case in every Bethesda I've played so far but it's entirely absent in Starfield. Even if you fix a lot of the gameplay issues, even if they would allow for seamless travel between space and planets like No Man's Sky, even if they got rid of most loading screen et cetera I simply don't think it would matter in the grand scheme of things.

Leonardo Dicaprio Clapping GIF - Leonardo Dicaprio Clapping Clap GIFs  Well Said.

Posted
53 minutes ago, Miauzi said:

Well - spacesuits are real ... they are regularly used by present-day space travellers ... and they work!

Why would you, while running in said spacesuit, drop to a knee and slide home behind cover?

Torn Spacesuit, Bad Spacesuit!  

Posted
Vor 15 Minuten sagte Sir Bron:

Warum sollten Sie, während Sie in besagtem Raumanzug rennen, auf die Knie fallen und in Deckung nach Hause gleiten?

Zerrissener Raumanzug, schlechter Raumanzug! 

 

Not even this mechanic is in the game - but it is not supposed to be a "survival" game.


Small holes can be sealed with emergency repair kits - even the iconic "PANZER TAPE" will do.


but that's not the point - the point is that the game mechanics can't separate several things cleanly.


Moon without atmosphere means -> vacuum and therefore a poison gas damage by a "smoke" source is definitely NOT possible.


a corrosion of the spacesuit is not implemented in the game ... which does not work with EDELGASEN (like Argon or Neon) anyway -> they are chemically inactive (that's why this name!)


Planet (or moon) with atmosphere -> breath supply through the spacesuit IS INACTIVE (you are quasi like in an inner room) and you breathe the ambient air - so damage to the lungs by "smoke" sources is plausible.


So even if I have the spacesuit helmet equipped .... a non-functioning game mechanic decides whether I get air from the suit or from the environment ... or even both at the same time - as the incidents on the moons without atmosphere show.


And something like that has the "seal of approval" of both NASA and ESA?

When I was a child, people (both children and adults) knew more about the protective functions of a spacesuit than they do today ... a very sad development!

Posted
16 minutes ago, Miauzi said:

Moon without atmosphere means -> vacuum and therefore a poison gas damage by a "smoke" source is definitely NOT possible.

I agree with you, and frostbite in a heated suit?!

Posted
Vor 10 Minuten sagte Sir Bron:

Ich stimme dir zu und Erfrierungen in einem beheizten Anzug?!

 

It's a bit more complicated there - but apparently just as broken.


Yesterday I had a long exchange with another user here - I wrote it in my mother tongue (German).


Basic problem here too:

On a cold moon without atmosphere (-150°C like the Earth's moon) the suit heating AND the insulation of the suit material protects me from cooling down and thus from cold damage.


On very cold moons (below -200°C), this protection is only effective to a lesser extent - this is where the suit reaches its limits.


But why on a planet WITH an atmosphere at -10° (an Inuit would say on a mild spring day) does one suffer SERIOUS cold damage and massive lung damage?


Of course, with an atmosphere, the heat loss due to air convection is added and can significantly exceed the loss due to radiative heat - but this would require wind speeds of over 200 km/h at -10°C ... i.e. in the middle of a tornado.


If the attraction mechanism actually worked - moons like Titan would be the most dangerous places:

- very low temperatures -> around -150°C

- dense atmosphere -> something like Earth ... this is the basis of "mass transport" in convection - you simply need air molecules that can interact with the surface of the suit for heat exchange.

- Rain ... because liquids flowing over the suit also increase the heat transfer - no soaking of the material is necessary.

 

Because obviously here the spacesuit is more or less switched off and only functions as pure armour protection for the firefights.

 

Posted
33 minutes ago, Sir Bron said:

I agree with you, and frostbite in a heated suit?!

The frostbite!! Don't get me STARTED!

 

I was in a -1c environment and I got FROSTBITE while wearing a SPACE SUIT???

EXCUSE ME?

 

Where I live it's cold. At -1c I put on a warm sweater and that's it. I've walked around -22c with an open jacket because I got hot from walking long. I was getting very angry at this mission (it's at the end) because it kept forcing me to heal frostbite, even inside enclosed areas at one point.

Posted
5 minutes ago, Miauzi said:

 

It's a bit more complicated there - but apparently just as broken.


Yesterday I had a long exchange with another user here - I wrote it in my mother tongue (German).


Basic problem here too:

On a cold moon without atmosphere (-150°C like the Earth's moon) the suit heating AND the insulation of the suit material protects me from cooling down and thus from cold damage.


On very cold moons (below -200°C), this protection is only effective to a lesser extent - this is where the suit reaches its limits.


But why on a planet WITH an atmosphere at -10° (an Inuit would say on a mild spring day) does one suffer SERIOUS cold damage and massive lung damage?


Of course, with an atmosphere, the heat loss due to air convection is added and can significantly exceed the loss due to radiative heat - but this would require wind speeds of over 200 km/h at -10°C ... i.e. in the middle of a tornado.


If the attraction mechanism actually worked - moons like Titan would be the most dangerous places:

- very low temperatures -> around -150°C

- dense atmosphere -> something like Earth ... this is the basis of "mass transport" in convection - you simply need air molecules that can interact with the surface of the suit for heat exchange.

- Rain ... because liquids flowing over the suit also increase the heat transfer - no soaking of the material is necessary.

 

Because obviously here the spacesuit is more or less switched off and only functions as pure armour protection for the firefights.

 

You obviously know more than I do about it, I do understand what you have been saying all along and totally Agree with you on all points made concerning the "Suit" design in the game mechanics. For an RPG game to have such obvious flaws is ridiculous. 

I have wondered why they took sooo long to release the game and settled on the fact of the more hype and such the bigger the monetary return, nothing to do with Talent in building, writing, developing the game as seen in the pics below, That's just Lazy.

And where were the testers? I would have given them an ear full!

A Robotics Graveyard

 

Spoiler

 

image.thumb.png.2af06d6574e22ee8d48b0a305bc77fc8.png

 

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Posted
Vor 3 Minuten sagte Reginald_001:

Die Erfrierungen!! Lass mich nicht anfangen!

 

Ich befand mich in einer Umgebung mit -1 °C und bekam Erfrierungen, als ich einen RAUMANZUG trug???

VERZEIHUNG?

 

Wo ich wohne, ist es kalt. Bei -1 °C ziehe ich einen warmen Pullover an und das war’s. Ich bin bei -22 °C mit offener Jacke gelaufen, weil mir beim langen Laufen heiß geworden ist. Ich wurde sehr wütend über diese Mission (sie ist am Ende), weil sie mich immer wieder dazu zwang, Erfrierungen zu heilen, einmal sogar in geschlossenen Räumen.

 

Yes - you wear the spacesuit - but in this environment it is no more than pure battle armour - everything that protects you from heat loss or harmful atmospheres is virtually "switched off" ... visually you do have the suit on your body - but that's it ... because "internally" the game looks at you as if you were "naked".

Posted
Vor einer Minute sagte Sir Bron:

Sie wissen offensichtlich mehr darüber als ich, ich verstehe, was Sie die ganze Zeit gesagt haben, und stimme Ihnen in allen Punkten bezüglich des „Anzug“-Designs in der Spielmechanik voll und ganz zu. Es ist lächerlich, dass ein RPG-Spiel solch offensichtliche Mängel aufweist. 

Ich habe mich gefragt, warum es so lange gedauert hat, bis das Spiel veröffentlicht wurde, und habe mich auf die Tatsache geeinigt, dass der Hype umso größer ist, je höher die finanzielle Rendite ist, was nichts mit dem Talent beim Bauen, Schreiben und Entwickeln des Spiels zu tun hat, wie auf den Bildern unten zu sehen ist nur faul.

Und wo waren die Tester? Ich hätte ihnen ein Ohr voll gegeben!

Ein Robotik-Friedhof

 

  Verborgene Inhalte aufdecken

 

image.thumb.png.2af06d6574e22ee8d48b0a305bc77fc8.png

 

image.thumb.png.5100ea121760acf3a1a5a2a9c99a0e12.png

 

image.thumb.png.0b93f2f51725550e27b99546443285c3.png

 

 

 

Game testers from outside have not existed for a long time ... they are virtually abolished.


I can still remember it well - when I was there with my wife in the "closed" as well as "open" test phase of TES-Online ... we reported many bugs in detail - but not a single one was fixed at the official launch of this game.


And when they finally started to fix bugs with patches after many weeks ... for one fixed bug, two new ones were added!


After 9 months we cancelled our subscriptions - from then on I was through with this company.

(I currently only have a Gamepass for 1 month - so that I can test the game out ... it's really a nightmare - every day I think about whether I should keep playing).

Posted
2 hours ago, Miauzi said:

So why should I ignore the non-functioning of exactly this elementary protection system in a "space" game ... and call it a "dragon fairy tale"? and dismiss it as a "dragon fairy tale" of a zoologist??

Because the fan bubble wants it that way?

 

 

Yes, in the real world, the examples you give are all very real.  I don't think anyone is trying to argue otherwise.

 

The point I'm trying to make is, again, it's a game.  There's nothing wrong with suspending  your disbelief for a little while to try to have some fun.

 

Let me give a different example.  After Bethesda games, my favorite is probably the Civilization series.  Does anyone really believe in real life that a Roman legion could defeat a modern mechanized infantry army?  Yet once in a while there's an unlucky roll of the dice and something like that happens in the game.  Yes, I get mad or frustrated, but the positives of the game outweigh the negatives.

Posted (edited)

The problem with the temperature is also, that it's always the same temperature everywhere and the daytime doesn't matter. So for some weird reason at daytime while the sun is there, only the radiation dmg gets activated but the temperature doesn't rise. There is something very fishy/buggy going on.

 

I been on planets where the temperature is 39 degree celsius in the desert area but also in the snowy mountains, they need to fix this nonsense.

 

I also been on planets where Andreja doesn't wear her suit, but my char doesn't even take off the helmet. There are many many many bugs about temperature, atmosphere, oxygen/ breathable air etc.

 

The only thing that works is gravity, you need less oxygen if running if there is less gravity. And else it also isn't buggy. But everything else meeeeeh.

Edited by Mexicola88
Posted
1 hour ago, travelmedic said:

The point I'm trying to make is, again, it's a game.  There's nothing wrong with suspending  your disbelief for a little while to try to have some fun.

I support @Miauzi comments here, even though it is a Game the suit is supposed to protect you in a closed environment. It protects against suffocating in zero atmosphere, but not against noxious gases...Really. How do you suspend belief there??

If my suit has a leak and gases get in is one thing, but to be trotting along fine till you pass a smoker and you suddenly get gassed is entirely different.

Posted
13 minutes ago, Sir Bron said:

It protects against suffocating in zero atmosphere, but not against noxious gases...Really. How do you suspend belief there??

 

I remember the old Traveller rules had an atmosphere type of Insidious, which meant it was not only horrible poisonous, but also it would defeat any personal countermeasures in 2 to 12 hours. I think this is maybe a call back to that idea.

 

Also, stopping air from getting out into vacuum is a very different problem from stopping gases from seeping in from outside. Especially if the gas is some complex chemical that can bond with the sealant on your suit and ooze its way in as a surface effect, for instance. OK, it's hard to picture that when the vent is marked "Argon", but still, that's how I personally suspend disbelief in that case.

Posted
Vor 33 Minuten sagte DocClox:

 

Ich erinnere mich, dass die alten Traveler-Regeln eine Atmosphäre vom Typ „Heimtückisch“ hatten, was bedeutete, dass es nicht nur schrecklich giftig war, sondern auch alle persönlichen Gegenmaßnahmen in 2 bis 12 Stunden zunichte machen würde. Ich denke, das ist vielleicht ein Rückruf auf diese Idee.

 

Außerdem ist es ein ganz anderes Problem, zu verhindern, dass Luft ins Vakuum gelangt, als zu verhindern, dass Gase von außen eindringen. Vor allem, wenn es sich bei dem Gas um eine komplexe Chemikalie handelt, die sich mit dem Dichtmittel Ihres Anzugs verbinden und beispielsweise als Oberflächeneffekt eindringen kann. Okay, es ist schwer, sich das vorzustellen, wenn die Entlüftung mit „Argon“ gekennzeichnet ist, aber ich persönlich kann in diesem Fall trotzdem nicht daran glauben.

 

If it were aggressive gases such as "fluorine" - I had to deal with "hydrofluoric acid" myself once in my student days during a holiday job ... Even strongly diluted, it is still very insidious.


But the poisonous gas damage also occurs with chemically absolutely neutral substances like the noble gases ... and that is now completely unbelievable with an intact spacesuit - because it is simply BULLSHIT!


But even without a spacesuit I can NOT be poisoned by a leaking inert gas ... In both professional and recreational diving, inert gases are mixed with the air we breathe.

Why? To reduce the proportion of nitrogen or to replace it completely -> otherwise there is a danger of "depth intoxication" from 40 metres.


If you look at shipwrecks today at a depth of 100 metres - you have a three-way mixture of helium-nitrogen-oxygen or neon-nitrogen-oxygen.

(Argon is not used because of its higher "noise" effect than nitrogen).


So on the one hand, the game mechanics do not distinguish what kind of gas it is (chemically "neutral" or "aggressive") ... on the other hand, it does not distinguish whether the player is supplied with breathing air in a vacuum through his suit or whether he is on a planet with a biosphere (aka breathable oxygen) - where he "automatically" breathes the planetary air.

Posted

My latest rant is...While in a Jump using the grav drive, I presume at FTL, any random asshat can pull my ship out of a hop, and engage with usless dialogue, warfare, or begging for parts, directions and what not.

How can another ship or ships with no Commlinks that would talk to New Atlantis, (otherwise I wouldn't have to continually go all the way back to receive quest updates) reach into the Void and override my ships computer and redirect the jump point to their designated coordinates?!

 

Whatever Bethesda, how in the world is this able to happen, why does it happen, seemingly just to piss me off!

Posted (edited)

I played a quest that I guess is to get closer to your friends before they get attacked in The Eye. The thing is, I approached this guy with his daughter and apparently I had to help them. The "help" was to click on a tool and get the notification "You've spent some time helping both of them". 

 

And that was it. 

 

Who the fuck hires at Bethesda for this shit? ?

 

Oh, yeah, now I'm super into this cowboy who takes his daughter everywhere, including on my ship that keeps going from space battle to space battle. Drop her off somewhere not on my ship. ?

Edited by JB.
Posted
7 hours ago, JB. said:

I played a quest that I guess is to get closer to your friends before they get attacked in The Eye. The thing is, I approached this guy with his daughter and apparently I had to help them. The "help" was to click on a tool and get the notification "You've spent some time helping both of them". 

 

And that was it. 

 

Who the fuck hires at Bethesda for this shit? ?

 

Oh, yeah, now I'm super into this cowboy who takes his daughter everywhere, including on my ship that keeps going from space battle to space battle. Drop her off somewhere not on my ship. ?

Yeah the cowboy and his daughter are the worst, i will never take them onboard of my ship voluntarily again.

Posted

I am starting to get annoyed.

 

I tried the workaround for the missing statics problem I've been getting: coc to The Key, use ship services to change my home ship and then change it back, and then fast travel back to New Atlantis. And it works! For one mission anyway, then it's back to missing ground and missing ship textures,

 

So I've been thinking: I have a perfectly good first character lurking around in my save files. Got to NG+1 and wasn't sure I wanted to stick with him till NG+10, but he's Starborn and early enough in the run that I can fill the gaps in his skill set fairly easily while having a solid science base. Except ... the last save game I have for that character is still pre-starborn. The latest save I have is of him about to engage the First ships in orbit over the Factory.

 

OK. Maybe it's better to stick with broken New Atlantis. I was almost at the endgame, and supposedly the broken statics clear up on NG+. I had been just starting Entangled. So I load that up and nope, this one is also getting ready to take on the First.

 

I think what happened is that both saves have been truncated about the point where I started using console commands. Scientist Frank just didn't have the ship skills to take on the first, and after getting my ass kicked several times, I toggled god mode and finished the quest-line. Diplomat Palmerston had just used coc to try and fix the missing statics. What should happen is that my save gets tagged as "modded" and I get no further achievements on that character. But I'm running an achievement enabler mod, and I'm starting to wonder if the one I chose might not be buggy.

 

So I'm wondering what to do. Continue with Frank, maybe taking some time off to grow some ranged combat skills before taking on the First? Or suffer through broken New Atlantis and hope NG+ will indeed sort it all out? Or just say fuck it and start afresh, (again!) and hope my interest lasts. I really want to get through to NG+10 before I set this game aside, but right now I'm very close to saying "let's play some Fallout 4 and come back in a year's time".

 

What to do, what to do...

Posted (edited)
58 minutes ago, DocClox said:

I am starting to get annoyed.

 

I tried the workaround for the missing statics problem I've been getting: coc to The Key, use ship services to change my home ship and then change it back, and then fast travel back to New Atlantis. And it works! For one mission anyway, then it's back to missing ground and missing ship textures,

 

So I've been thinking: I have a perfectly good first character lurking around in my save files. Got to NG+1 and wasn't sure I wanted to stick with him till NG+10, but he's Starborn and early enough in the run that I can fill the gaps in his skill set fairly easily while having a solid science base. Except ... the last save game I have for that character is still pre-starborn. The latest save I have is of him about to engage the First ships in orbit over the Factory.

 

OK. Maybe it's better to stick with broken New Atlantis. I was almost at the endgame, and supposedly the broken statics clear up on NG+. I had been just starting Entangled. So I load that up and nope, this one is also getting ready to take on the First.

 

I think what happened is that both saves have been truncated about the point where I started using console commands. Scientist Frank just didn't have the ship skills to take on the first, and after getting my ass kicked several times, I toggled god mode and finished the quest-line. Diplomat Palmerston had just used coc to try and fix the missing statics. What should happen is that my save gets tagged as "modded" and I get no further achievements on that character. But I'm running an achievement enabler mod, and I'm starting to wonder if the one I chose might not be buggy.

 

So I'm wondering what to do. Continue with Frank, maybe taking some time off to grow some ranged combat skills before taking on the First? Or suffer through broken New Atlantis and hope NG+ will indeed sort it all out? Or just say fuck it and start afresh, (again!) and hope my interest lasts. I really want to get through to NG+10 before I set this game aside, but right now I'm very close to saying "let's play some Fallout 4 and come back in a year's time".

 

What to do, what to do...

My New Atlantis broke, and I wasnt use any mods so no idea how that happened other than Classic Bethesda. My fix was to just start another NG+ run. The fastest way to do it is to just Movetoqt for all of the artifacts if you skip the story. Hasn't broke since then.

Edited by Raine_Hyd
Posted
3 minutes ago, Raine_Hyd said:

My New Atlantis broke, and I wasnt use any mods so no idea how that happened other than Classic Bethesda. My fix was to just start another NG+ run. The fastest way to do it is to just Movetoqt for all of the artifacts if you skip the story. Hasn't broke since then.

 

Apparently it's a bug that sets in if you sell a ship in a space station. If you ever sell a ship and then undock only to find yourself on the ground in New Atlantis rather than in space, reaload! That's how it starts.

Posted
On 9/12/2023 at 6:50 AM, Sir Bron said:

Ok, this is just my opinion, I am not trying to ruin anyone's experience, or change anyone's mind.....that being said

This Game doesn't feel fully "fleshed out", what I mean by that is there is lots of lead up dialogue that falls flat after one has success with the NPC dialog lines.

Take little Cora for example, she endlessly talks about books, you can even contribute to her book allowance but can you gift her books that are littered almost everywhere? No

The dialogue with a Romance Partner is the same, after the PC gains the affection of their choice, the Dialogue falls flat.

Don't get me started as to why they put Fanatic Religious Zealots in the game but the explanation of "Unity" is questionable for me. I really didn't get the whole thing and why the "Starborn" are fighting over it, almost but not quite.

Todd was boasting about how many lines of dialogue there was in this game prior to launch, I could have doubled them.

I have some good things to say about the game, but this is a Rant thread, not Rave thread.......

And how first thing in the game you find an off the books terramorph lab and can kill one not far from the lab. Yet when you do the VG storyline, your character is ignorant to the terramorphs, no lines of dialog on how you found the lab or have killed one before. There is no storyline continuity, so many wasted opportunities.

Posted (edited)

The whole Barrett story is a huge plot hole that has irked me day one. The first person who touches an artifact, in the bed rock, sees a vision. This is repeated over and over again, yet Barrett finds an artifact in constellations basement and sees a vision. Whole game's story is one big plot hole. BGS threw so many easter eggs, nostalgia and fan fair into the game, hoping player wouldn't see past the fact is was severely unfinished.

 

"In 2310, one Artifact came into the possession of Constellation, but instead of being studied, it was promptly stored in Constellation's archives and forgotten. Barrett uncovered the Artifact in 2326 and experienced a vision consisting of lights and music"

Edited by New_Dr.Pepper
Posted
3 hours ago, New_Dr.Pepper said:

"In 2310, one Artifact came into the possession of Constellation, but instead of being studied, it was promptly stored in Constellation's archives and forgotten. Barrett uncovered the Artifact in 2326 and experienced a vision consisting of lights and music"

And how was it stored without passing it's "knowledge" on to whoever handled it? Why didn't they get the vision instead of Barrett some years later?!

Posted
3 minutes ago, Sir Bron said:

And how was it stored without passing it's "knowledge" on to whoever handled it? Why didn't they get the vision instead of Barrett some years later?!

Yep, what the story line could have been was Lin/Argo found an artifact while mining and the miners were afraid to touch it, Barrett got word about the find through one of his contacts, went the dig site and made first contact with the artifact, saw the vision, took it back to constellation, setting up the relationship between Barrett and Lin/Argo, then on to the Ka'zzal artifact and the start of Starfield ... or ... Lin/Argo found an artifact while mining, a miner touched the artifact and freaked out causing the rest of the miner to fear it, Barrett got word about the find through one of his contacts, went the dig site, Barrett being Barrett touched it but nothing happened, then he took it back to constellation, setting up the relationship between Barrett and Lin/Argo, then on to the Ka'zzal artifact, where Barrett was the first to touch the artifact and saw the vision, setting up the first person to touch it sees the vision and then to the start of Starfield

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