Mr. Otaku Posted October 5, 2023 Posted October 5, 2023 (edited) 9 hours ago, Mexicola88 said: I been banned from the official Bethesda Discord yesterday, it's funny what things get you banned. I mean fuck them. The truth gets you banned, telling that 1+1 is 2 gets you banned etc. fuck them. Here's a pro-tip to look out for, when someone says they got banned and don't state what got them banned usually it's because they know they said something retarded, he knows that saying "1+1 is 2" doesn't get anyone banned but he used that dumbass logic to cloak the real reason. Classic shit. Edit: Holy shit dawg this guy is malding lmao. I know exactly what got him banned now, W server mods fr. Edited October 5, 2023 by Mr. Otaku Big LOL moment 3
Miauzi Posted October 5, 2023 Posted October 5, 2023 Vor 22 Minuten sagte Herr Otaku: Hier ist ein Profi-Tipp, auf den Sie achten sollten: Wenn jemand sagt, dass er gesperrt wurde, und nicht angibt, warum er gesperrt wurde, dann liegt das normalerweise daran, dass er weiß, dass er etwas Bescheuertes gesagt hat. Er weiß, dass es nicht geht, wenn er sagt: „1+1 ist 2“. irgendjemand verboten, aber er benutzte diese dumme Logik, um den wahren Grund zu verschleiern. Klassischer Scheiß. Edit: Heilige Scheiße, Kumpel, dieser Typ macht Lmao fertig. Ich weiß genau, warum er jetzt gesperrt wurde, W-Server-Mods fr. maybe it was something like that: Zitat 2. Overrepresantation of black ppl 3. Also way too many gays, lesbians and weird trans situations he justifies his opinion with the following "chart But according to the "lore" of the game, it is not only people from Europe and North America who have fled ... but from all over the world - and there are already twice as many "blacks" as "whites". Sure there are laws on freedom of expression - but nowhere is it written - that a platform leader must automatically share his opinion on things/views 4
sen4mi Posted October 5, 2023 Posted October 5, 2023 I would be careful about generalizing here. (Sometimes bans do happen for inexplicable reasons. But probably not this time.) Meanwhile, ... Starfield's NPC accents do not really match today's accents. But today's accents do not really match accents from hundreds of years ago.
Mr. Otaku Posted October 5, 2023 Posted October 5, 2023 41 minutes ago, Miauzi said: Sure there are laws on freedom of expression - but nowhere is it written - that a platform leader must automatically share his opinion on things/views Yep, that's what these people either don't understand or willingly ignore that freedom of speech does not mean freedom from consequences. On a legal level it's simply an amendment that says the government itself can't censor people for their speech and it's purely a democratic guideline as in "you are free to vote for the party that opposes the incumbent administration" or "you can state your intentions and opinions freely" but that also means others are free to express their disapproval of your hate speech and ban you for it. And the funny thing is these people are very pro censorship for things they don't like. These are the people who support book burning under the guise of "eliminating woke ideologies and degeneracy" and these are the people who consistently vote for policies that aim to suppress marginalized people back into the shadows. These are the people who throw a stink every time there's talks of making worker rights stronger to fracture the 1% elites under the guise of "protecting family values" or whatever bullshit they tell themselves. Just look at the absolute meltdown they had for a simple pronouns screen in Starfield, because in their minds being more inclusive of people they don't like makes them feel excluded. It's like the oppressor seeing equality as suppression. They cry that these "woke liberals" are being intolerant for not tolerating their intolerance, they wouldn't see the paradox if you threw it on their faces. 5
lab-rooky Posted October 5, 2023 Posted October 5, 2023 I played the game for around 140 hours before i decided to let it rest for two more years. I was honestly surprised how little problems in terms of bugs i had. I think two crashes at most, and in terms of bugs only the usual annoyances, nothing that would have really stopped the game. Well, except for this totally broken logistics system of the outposts, where I spent a third of the time trying to build a full fledged logistics chain over many systems that simply never worked until i decided to scrap all outposts and buy the stuff.... *sigh* In terms of performance, i have a decent rig, although a little dated by now. I9 9900k, 32GB RAM, 3TB NVME SSD and about 30TB HDD space, RTX 2060 with 12GB Vram. I run this on two FHD screens so the GPU is more than enough. Except for RT i can run CP77 for example on ultra with stable frames around 80. Until i found the DLSS mod and filter removals the game was sluggish and ugly. I will never understand how a company can afford to make such a move and exclude the majority of its players with a proper display driver support. The game has a lot of potential for the modding community. Though i find it strange how it managed to under deliver in so many aspects. With DLSS support it actually looks pretty good, the sound design is ok, there is some cool physics going on in zero G and stuff like that. But overall the story design, characters and game play loop is very shallow to put it mildly. And the UI design... I mean Star UI was almost a day one mod release, and I can't imagine to play the game ever again without it. And that is one thing how i try to measure the quality of game design, how likely can i play it in vanilla. And Starfield turned out to be a title unplayable without mods in too many corners. One of the biggest disappointments to me is the story and how everything, every main character and potential companion is a Constellation member. I expected by the talks of BGS people before release i could meet people in different factions and kind of chose the angle from which i play the game. And that is absolutely not true. There is no choice to be made that changes the story in a meaningful way. Exploring is only interesting until you have seen the first 20 planets and then it gets pointless and a chore to scan stuff. There is simply no good motivation that drives activities like that. What contributes to this issue is that the whole story evolves around this mysterious space magic multiverse reincarnation nonsense while it has a whole universe layed out for a deep and meaningful gameplay loop evolving around settling on planets and stuff like that. Which in turn would give these appraised activities that feel so pointless actual meaning. One example is this side quest involving the generation ship. This mission could be an opener to help people to build colonies. And this could also serve as a meaningful way to spread points of interest and involve the player in the settled systems. But there is nothing like that. A couple of weird small towns, not even real cities, that do not at all give the feeling of a living breathing world. There is so much space, but everything is cramped to a few locations that quickly lose potential interest simply because the story has nothing to do with all that. The story is totally disconnected to everything that makes a sandbox. The NG+ mechanic is simply a stupid idea for a sandbox. It could be somewhat interesting if the world would not be the same every time you come back, but it is exactly the same bland shallow loading screen simulation that misses every chance to motivate the player to invest in the world and build something. So with that, the world is very much open, but empty. Sandbox is pretty much dead since there is no real trade going on, i mean no real economy, and even player outposts can do well without food supply or stuff like that. I actually dropped some of the annoying crew members on a desolated moon without anything and they were always so happy to see me again... ughh... But you don't even need that because buying resources is so cheap that building an outpost for mining does not even give you an advantage. I mean, one does not need much of most material for research and upgrades. So looting some places and trade it is way more time effective than investing to build up an outpost system that is just not worth the time. And the sad thing about all this, I don't know how a mod like SS1+2 could work with this foundation. It would require the modders to actually build all the functionality from scratch to fill the world. In FO4 there was at least something modders could build on. But this... Its just sad. Especially since i am a Sci Fi nerd and do not well with bloated fantasy stuff and magic nonsense (no offense it just does not work for me) and this game, pretending to lean on science, ends up with a complete bs main story about space god magic multiverse crap. And i don't even touch the fact that there are still no vehicles and space travel is a joke. I can only hope BGS is picking up on the smart critique and fill some of the wide gaps this initial release has. Otherwise i doubt this game will be faring well over the long run. I mean clothing and such things, yeah they are trash but from the experience with the modding community this will be easy to replace once the creation kit is out. But to completely replace the shitty boring main premise of the game... There is some hope that the recent hype with AI can do some wonders. In FO4 there were some attempts to expand the main characters by cutting the voice lines to new output. Maybe AI voice generation can help to change the game in this regard. But the fact i already kind of hope for these kind of things to happen... its sad. I am disappointed. Despite the huge potential. 5
robert_d_negro Posted October 6, 2023 Posted October 6, 2023 6 hours ago, lab-rooky said: ....The story is totally disconnected to everything that makes a sandbox. ... i agree with everything it just feels like everything is disconnected, they outsourced a lot of features in their game and were not able to make it work with each other... they even improved on their base building/ship building and crafting system but it comes at the cost of everything else. i guess they lost touch to a lot of competent people from the past games. 1
DocClox Posted October 6, 2023 Posted October 6, 2023 (edited) 4 hours ago, robert_d_negro said: "It is entirely likely that next to no work at Bethesda is done". Meanwhile, back in the real world... Edited October 6, 2023 by DocClox
Guest Posted October 6, 2023 Posted October 6, 2023 11 hours ago, lab-rooky said: I played the game for around 140 hours before i decided to let it rest for two more years. I was honestly surprised how little problems in terms of bugs i had. I think two crashes at most, and in terms of bugs only the usual annoyances, nothing that would have really stopped the game. Well, except for this totally broken logistics system of the outposts, where I spent a third of the time trying to build a full fledged logistics chain over many systems that simply never worked until i decided to scrap all outposts and buy the stuff.... *sigh* In terms of performance, i have a decent rig, although a little dated by now. I9 9900k, 32GB RAM, 3TB NVME SSD and about 30TB HDD space, RTX 2060 with 12GB Vram. I run this on two FHD screens so the GPU is more than enough. Except for RT i can run CP77 for example on ultra with stable frames around 80. Until i found the DLSS mod and filter removals the game was sluggish and ugly. I will never understand how a company can afford to make such a move and exclude the majority of its players with a proper display driver support. The game has a lot of potential for the modding community. Though i find it strange how it managed to under deliver in so many aspects. With DLSS support it actually looks pretty good, the sound design is ok, there is some cool physics going on in zero G and stuff like that. But overall the story design, characters and game play loop is very shallow to put it mildly. And the UI design... I mean Star UI was almost a day one mod release, and I can't imagine to play the game ever again without it. And that is one thing how i try to measure the quality of game design, how likely can i play it in vanilla. And Starfield turned out to be a title unplayable without mods in too many corners. One of the biggest disappointments to me is the story and how everything, every main character and potential companion is a Constellation member. I expected by the talks of BGS people before release i could meet people in different factions and kind of chose the angle from which i play the game. And that is absolutely not true. There is no choice to be made that changes the story in a meaningful way. Exploring is only interesting until you have seen the first 20 planets and then it gets pointless and a chore to scan stuff. There is simply no good motivation that drives activities like that. What contributes to this issue is that the whole story evolves around this mysterious space magic multiverse reincarnation nonsense while it has a whole universe layed out for a deep and meaningful gameplay loop evolving around settling on planets and stuff like that. Which in turn would give these appraised activities that feel so pointless actual meaning. One example is this side quest involving the generation ship. This mission could be an opener to help people to build colonies. And this could also serve as a meaningful way to spread points of interest and involve the player in the settled systems. But there is nothing like that. A couple of weird small towns, not even real cities, that do not at all give the feeling of a living breathing world. There is so much space, but everything is cramped to a few locations that quickly lose potential interest simply because the story has nothing to do with all that. The story is totally disconnected to everything that makes a sandbox. The NG+ mechanic is simply a stupid idea for a sandbox. It could be somewhat interesting if the world would not be the same every time you come back, but it is exactly the same bland shallow loading screen simulation that misses every chance to motivate the player to invest in the world and build something. So with that, the world is very much open, but empty. Sandbox is pretty much dead since there is no real trade going on, i mean no real economy, and even player outposts can do well without food supply or stuff like that. I actually dropped some of the annoying crew members on a desolated moon without anything and they were always so happy to see me again... ughh... But you don't even need that because buying resources is so cheap that building an outpost for mining does not even give you an advantage. I mean, one does not need much of most material for research and upgrades. So looting some places and trade it is way more time effective than investing to build up an outpost system that is just not worth the time. And the sad thing about all this, I don't know how a mod like SS1+2 could work with this foundation. It would require the modders to actually build all the functionality from scratch to fill the world. In FO4 there was at least something modders could build on. But this... Its just sad. Especially since i am a Sci Fi nerd and do not well with bloated fantasy stuff and magic nonsense (no offense it just does not work for me) and this game, pretending to lean on science, ends up with a complete bs main story about space god magic multiverse crap. And i don't even touch the fact that there are still no vehicles and space travel is a joke. I can only hope BGS is picking up on the smart critique and fill some of the wide gaps this initial release has. Otherwise i doubt this game will be faring well over the long run. I mean clothing and such things, yeah they are trash but from the experience with the modding community this will be easy to replace once the creation kit is out. But to completely replace the shitty boring main premise of the game... There is some hope that the recent hype with AI can do some wonders. In FO4 there were some attempts to expand the main characters by cutting the voice lines to new output. Maybe AI voice generation can help to change the game in this regard. But the fact i already kind of hope for these kind of things to happen... its sad. I am disappointed. Despite the huge potential. Very, very well said! I agree with everything you said.
Miauzi Posted October 6, 2023 Posted October 6, 2023 Vor 13 Stunden sagte lab-rooky: Ich habe das Spiel etwa 140 Stunden lang gespielt, bevor ich beschloss, es noch zwei Jahre ruhen zu lassen. Ich war ehrlich gesagt überrascht, wie wenig Probleme ich mit Bugs hatte. Ich glaube höchstens zwei Abstürze und in Sachen Bugs nur die üblichen Ärgernisse, nichts, was das Spiel wirklich zum Stillstand gebracht hätte. Nun ja, abgesehen von diesem völlig kaputten Logistiksystem der Außenposten, bei dem ich ein Drittel der Zeit damit verbracht habe, über viele Systeme hinweg eine vollwertige Logistikkette aufzubauen, die einfach nie funktionierte, bis ich beschloss, alle Außenposten abzuschaffen und das Zeug zu kaufen … . *seufzen* Only a few days after the official launch of the game, I found an important hint on the topic of outposts on a "solution page": The buildable module with which you can link the stock of one outpost to the other ... to build a logistics chain ... only works with one other - aka you can link a maximum of two outposts with it - but not all others. In Fallout 4, you could link your settlements' stockpiles using "caravans" ... for StartField this was supposed to be done without a "visible caravan" - by teleportation magic (or whatever) but exactly that obviously didn't work at the start of the game - so that building a chain of outposts to produce ship fuel for the "eastern" sector of the star map becomes much more tedious. And now they have probably also found the reason - why the entire "HE3" fuel mechanism was effectively shut down on the day the game was launched. They didn't even have the time - to remove the loading screens concerning "HE3"!
lab-rooky Posted October 6, 2023 Posted October 6, 2023 8 hours ago, Miauzi said: In Fallout 4, you could link your settlements' stockpiles using "caravans" ... for StartField this was supposed to be done without a "visible caravan" - by teleportation magic (or whatever). Honestly, this would actually the best way to fix this idiotic system at least regarding the interlink system. Just one landing pad per outpost and a ship that comes and goes once in a while. And a storage system that lets you just access the entire network at once. Before they fuck up a complex system and not taking notes from so many great games that do this shit well, I prefer the simple solution we know works^^
lab-rooky Posted October 6, 2023 Posted October 6, 2023 14 hours ago, robert_d_negro said: ...they outsourced a lot of features in their game... Hey, was that not a big issue with CP77 too, that they outsourced quality control and we know how well that went?
FauxFurry Posted October 6, 2023 Posted October 6, 2023 On 10/5/2023 at 10:36 AM, Miauzi said: maybe it was something like that: he justifies his opinion with the following "chart But according to the "lore" of the game, it is not only people from Europe and North America who have fled ... but from all over the world - and there are already twice as many "blacks" as "whites". Sure there are laws on freedom of expression - but nowhere is it written - that a platform leader must automatically share his opinion on things/views The population diversity is not so reasonable as it runs contrary to what the biggest world building mistake is in Starfield regarding 'Race'. People sharing a common culture and spaces in a time and place where they face great stress on their population numbers are highly unlikely to remain 'pure' unless they intentionally engage in segregationist practices. There should only be a few skin color variants (all shades of vague brown or beige) and a single language and thus, a single cluster of accents dependent upon class. One of the objections may be a bit more reasonable given that non-generative sexual activity and relationships that do not build families are typically discouraged in societies with high attrition and low stability. Space nomads/refugees are a lot more likely to frown on anything considered wasteful in that regard (including 'the spilling of seed on the ground'). It would not be out of place to tell the populace that masturbation is an affront against the Star Lord or what have you.
misterpipes Posted October 6, 2023 Posted October 6, 2023 17 hours ago, lab-rooky said: One of the biggest disappointments to me is the story and how everything, every main character and potential companion is a Constellation member. Really? Must of missed the bit of lore that had UC Vanguard Moara being a member of Constellation. Same for Autumn Macmillan, Freestar Ranger. And Hardian, our terromorph specialist. And Mathis, of the Crimson Fleet. And Amelia Earhart, who knows nothing of the settled systems. I've really gotta go find her lore, would love to know how BGS explained away her as being a part of Constellation. Sarcasm aside, I think you missed a few companions. Theres something like 20 named companions (plus a buch of other companions with names like 'Some Perk Specialist'). It is easy to miss them since the game does pretty much dump all the companions you'll ever need (for me, anything above 0 is to many) in the opening few quests of the game. 17 hours ago, lab-rooky said: One example is this side quest involving the generation ship. Yeah, that one was particularly disappointing. All the way though it I kept thinking of better ways the quest could have gone (and they didn't even involve the outpost system, which would also have been better than what we got). 17 hours ago, lab-rooky said: The story is totally disconnected to everything that makes a sandbox. It's a Bethesda game. Of course it is. In Skyrim, the main quest barely covers any of the map, you only need to visit a dragon mound once, and while you do have to join the Mages College, thats only join, not do, and you can even skip that easily without breaking things. In FO4, you might remember to go 'Oh, shit, Shaun!' before you are level 50 (I have a hard time remembering to do that before level 100). The main story, the main quest is pretty much optional. The Commonwealth is safer before the Brotherhood arrive. No vertibirds doing thier best dragon impersonation and crashing into you. It is just really obvious in Starfield, where aside from the mostly excellent faction quests (except that final Ryujin mission (hint: don't do what I did, and leave your spacesuit on. Its much easier without a spacesuit), and a few well done scripted missions you can stumble upon, its a long distance between interesting stuff. And with the randomness of the planets maps, its way harder to come up with your own story. Also, they need more variation of stuff. I came across something like a deep sea oil rig. Had a nice bit of story about digging to deeply to greedily. And it was a marked location you could land at from orbit. Neat, I thought. I've since come across the exact same rig on several worlds. Would be nice if they threw a few variations in there. How about one thats just functioning properly, another the Eclipjerks have taken over, or the Crimson Fleet is currently raiding (and you get to choose which side to help, depending on faction quests). And don't get me started on the dozens of Callums who have all built Autonomous Dogstar Factories. You could have dozens of little variations, just so that when you come across your 33rd Deserted Ecliptic Garrison, or Abandoned Hanger, its not the same as the last one. And that might be my biggest complaint, the faction quests make you a member of said faction. But outside those quests it means very little. A Ryujin operator you can meet will still threaten to kill you, even though you happen to be best buds with his boss, not to mention in Ryujins Chief of Security's good graces and personally acquainted with the CEO (depending on choices made in the Ryujin quest). Benny from Neon will still threaten you in a different faction quest even after you are a Ryujin Operative that has worked with him before, and should probably know you are a Freestar Ranger (and given what happens in that quest line, shouldn't be so cocky). I checked. You can't shoot Benjamin Bayu. I worked hard to become a UC Vanguard, a Freestar Ranger, a Ryujin Senior Operator, and UC SysDef. Well, I chased after a blue hexagon on my screen like a cat after a laser pointer dot. I want some acknowlegement for it, dammit! Even if it was only responding, when helping out UC/Freestar fleets in battles, "all courtesy of the UC Vanguard" (to Freestar Sec) or "The Freestar Rangers are always willing to lead a hand" (to UC SysDef). I'm doing my part spreading intersteller peace and harmony, are you? But no. UC Sysdef will occasionaly comment on you being Vanguard, and I think I recall Freestar Sec mention me being a ranger once. 8 hours ago, Miauzi said: They didn't even have the time - to remove the loading screens concerning "HE3"! I'm pretty certain they will be making use of those. About the same time they release Starfield Survival Mode. Theres also food and drink perks in the skills tree which are pointless, until they do something like survival mode. Theres little stubs of survival mode all over the place. More like its a "why take out stuff you are fully intending to put back in?" attitude.
Miauzi Posted October 6, 2023 Posted October 6, 2023 Vor 27 Minuten sagte misterpipes: Ich bin mir ziemlich sicher, dass sie davon Gebrauch machen werden. Ungefähr zur gleichen Zeit veröffentlichen sie den Starfield Survival Mode. Es gibt auch Essens- und Getränkevorteile im Fähigkeitsbaum, die sinnlos sind, bis sie so etwas wie den Überlebensmodus bewirken. Es gibt überall kleine Stummel des Überlebensmodus. Es geht eher um die Frage: „Warum Sachen rausnehmen, die man eigentlich wieder reinstecken will?“ Attitüde. Well - I am of the opinion that they "took it out" ... because it never worked balanced. The programmers simply "ran out of time" to make the mechanics work until the sales launch.
misterpipes Posted October 6, 2023 Posted October 6, 2023 38 minutes ago, Miauzi said: Well - I am of the opinion that they "took it out" ... because it never worked balanced. I'll disagree, But only because I think they took it out as it was deemed 'to hard' for casual players who expect to be able to fast travel to anywhere they have already been. And they are keeping it for survival mode. Fuel distance limits would be an alternative to disabling fast travel (IIRC if you disable fast travel via console, it doesn't just stop you fast travelling around world maps, you also can't take off from a planet, you can't land on a planet, and you can't get to a different planet.) And I think that also explains why the Outpost system is the way it is, it's for survival mode, where you have to plan journeys around available sources of He3. Theres no real reason in game to build outposts, you don't need anywhere near the amounts of resources outposts produce. Trade contracts don't need that much, and other than gaming the leveling system, you don't need that much. And why you only start with 8 outposts available (keeps you out of higher level areas until you either have the jump range or the outpost capacity to get there.
lab-rooky Posted October 6, 2023 Posted October 6, 2023 As i said i am not a fan of fantasy so i can't say much to most Bethesda titles. I only played a lot FO4 after there were tons of mods. I tried Skyrim but as soon magic and such stuff is involved i am out. Its like ww2, its overused and i can't take it serious. A proper SciFi universe with different planets can actually delivery way more crazy and diverse stories, including medieval themes on planets with less advanced civilisations. 57 minutes ago, misterpipes said: Really? Must of missed the bit of lore that had UC Vanguard Moara being a member of Constellation. Same for Autumn Macmillan, Freestar Ranger. And Hardian, our terromorph specialist. Maybe my description was not clear enough. I meant characters of the main plot not the faction plots. And non of the faction characters is available as companion or did I miss that? And then there are named crew members and generic crew members, at least how i see them, and i don't count them either. A companion needs a story at least and not only 5 ever repeating lines that get boring very quickly. Otherwise i can let any NPC follow me by using console commands. I disagree that the disconnection is comparable with FO4. Yes, it is a funny point that you could take over the wasteland and totally forget about your child... But otherwise the quests were deeply integrated with the lore and the world around it. The institute, railway and so on had their place in this world. In Starfield the main plot is about the artefacts and NG+ reincarnation. Why should i be motivated to play the plots over and over if they never change and non of the factions play a role in the main plot. And this NG+ is perhaps one reason why they did not let us be invested in more lasting activities because they would be removed every time. This is why i said NG+ is nothing for a sandbox game. It would be cool for a smaller more narrowed world, which also would make it easier for the devs to create variations for each time the player ends the plot and starts over. Know what i mean? Its a dumb combination. I did it only once with level 40. And the game became so boring. I went to the high level systems and even there, with then lvl 50 or so and good weapons the lvl80 NPC were no challenge at all. Which is just another problem on top that is totally unnecessary. In essence, they played it painfully safe with any narrative but had the balls for NG+ which does not work in my eyes for this kind of game. I don't understand it. 3
ralfetas Posted October 9, 2023 Posted October 9, 2023 This is my rant... I got 200+ hours on the game now, most of the time the game is minimized, so i don't know how much of this 200 hours is play. For a change, they lie a lot, they sell the game as a exploration game like no mans sky, and no, is not... Even if you could land and walk all the planet, there is no reason to do that... The procedural generation thing is terrible, is not bethesda dna this, you can explore to find quests and stuff... First planet i land i go out and explore, never again... no reason for. I don't believe the universe... I can believe in elder scrolls, i can believe in fallout, but i can't believe in starfield... Ok, earth is gone and we have the ways to leave, ok, i can take this, even the big war that don't have much sense, but you say to me that in EVERY SINGLE FUC**** MOON in the end of the galaxy have some abandoned facility because reasons, sorry... i don't understand this, you land and you will see lots of abandoned stuff, huge buildings, and maybe a civilian outpost that have some tents, this don't make sense... And even the temples, there are planets where the temples are together with those structures... Really??? No one talks about it?? "look a floating ring a 300m distance! Sorry we are leaving this place because we don't make profit", all this needs a review ASAP. So, i can't believe the world... the lore is too simple... The world have a bad design, grav drives would help to make a space station or something, but there is no reason to go mine in a planet across the galaxy where the atmosphere is acid and there is no city close to it... Speaking on this, any ship, anyone, can land on MERCURY!!! I don't care from when you from, 400°C is alot, they could at least make some special suit for this situations, like hazmat in FO4... The gameplay is ok, outposts are a joke, i would like a space station, ship building is cool, but the door/ladder thing is something that needs to be fixed, enemies are nice too, but like other beth games you become god very easy, what i don't like is the time i spend walking/running without getting any XP or seeing nothing, just going from A to B because i need... At least we have the "auto walk" so i can press numlk and go to bathroom or get a coffee... The loading screen are fast, even in late games, but there are a LOT, everything is a loading screen and the game don't even try to hide from you like FO4 do with elevators... Soooo.... Can't believe the world, but i like the setup, i think we will see cool things in the future for this.
Miauzi Posted October 9, 2023 Posted October 9, 2023 (edited) Vor 49 Minuten sagte ralfetas: Das ist mein Schimpfwort ... Ich habe jetzt mehr als 200 Stunden mit dem Spiel verbracht, die meiste Zeit ist das Spiel minimiert, daher weiß ich nicht, wie viel von diesen 200 Stunden gespielt wird. Zur Abwechslung lügen sie viel, sie verkaufen das Spiel als Erkundungsspiel wie No Mans Sky, und nein, ist es nicht ... Selbst wenn man landen und den ganzen Planeten umrunden könnte, gibt es keinen Grund, das zu tun. . Die Sache mit der prozeduralen Generierung ist schrecklich, das ist nicht Bethesda DNA, man kann sie erkunden, um Quests und so etwas zu finden ... Erster Planet, auf dem ich lande, ich gehe raus und erkunde, nie wieder ... kein Grund dafür. Ich glaube nicht an das Universum ... Ich kann an die Schriftrollen der Alten glauben, ich kann an den Fallout glauben, aber ich kann nicht an das Sternenfeld glauben ... Ok, die Erde ist weg und wir haben die Möglichkeit zu gehen, ok, ich Ich kann das ertragen, selbst den großen Krieg, der nicht viel Sinn macht, aber du sagst mir, dass es in JEDEM EINZELNEN FUC****-MOND am Ende der Galaxis irgendeine verlassene Einrichtung gibt, weil Gründe, sorry... ich weiß nicht Wenn du das nicht verstehst, wenn du landest, siehst du jede Menge verlassenes Zeug, riesige Gebäude und vielleicht einen zivilen Außenposten mit ein paar Zelten, das macht keinen Sinn ... Und sogar die Tempel, es gibt Planeten, auf denen die Tempel sind zusammen mit diesen Strukturen... Wirklich??? Niemand redet darüber?? „Sehen Sie sich einen schwimmenden Ring aus 300 m Entfernung an! Es tut uns leid, dass wir diesen Ort verlassen, weil wir keinen Gewinn machen.“ All dies muss so schnell wie möglich überprüft werden. Also, ich kann die Welt nicht glauben ... die Überlieferung ist zu einfach ... Die Welt hat ein schlechtes Design, Gravitationsantriebe würden helfen, eine Raumstation oder so etwas zu bauen, aber es gibt keinen Grund, meine auf einem Planeten zu bauen quer durch die Galaxie, wo die Atmosphäre sauer ist und es keine Stadt in der Nähe gibt ... Apropos: Jedes Schiff, jeder kann auf MERCURY landen!!! Es ist mir egal, wann du herkommst, 400 °C sind viel, sie könnten zumindest einen speziellen Anzug für diese Situationen anfertigen, wie z. B. Hazmat in FO4 ... Das Gameplay ist in Ordnung, Außenposten sind ein Witz, ich hätte gerne eine Raumstation, der Schiffsbau ist cool, aber die Tür-/Leiter-Sache muss repariert werden, Feinde sind auch nett, aber wie bei anderen Beth-Spielen wird man sehr gut Einfach, was mir nicht gefällt, ist die Zeit, die ich mit Gehen/Laufen verbringe, ohne XP zu bekommen oder nichts zu sehen, sondern nur von A nach B gehe, weil ich ... Zumindest haben wir die Funktion „Auto Walk“, damit ich Numlk drücken kann und geh auf die Toilette oder hol dir einen Kaffee ... Die Ladebildschirme sind schnell, auch in späteren Spielen, aber es gibt VIEL, alles ist ein Ladebildschirm und das Spiel versucht nicht einmal, sich vor dir zu verstecken, wie es FO4 mit Aufzügen macht ... Soooo.... Ich kann es kaum glauben, aber mir gefällt das Setup, ich denke, wir werden in Zukunft coole Dinge dafür sehen. an institution? That's the absurd thing ... on EVERY "tile" area aka "landing zone" one finds 3-4 facilities from the great war ... even far in the supposedly still hardly explored "East" (right half of the star area). Even small moons have TONS of tiles ... there is more industry like in the best days of the "German Ruhr area" ... the industrial heart of D-Land already in the Kaiser era before 1914. The fact that a "fixed" facility can be detected from space by a spaceship scanner ... I can still understand ... but EVERY one of the thousands of existing tiles is full of human structures ... which in turn are full of "pirates" or "spacers" or whatever else. --- These absurdities are simply accepted by quite a few players ... "It's just a game - why think about it". ? --- Gravity anomalies ... it's not like there are only 2-3 of them on the planets with the temples ... there are thousands But really nobody seems to be interested in the widely visible "floating" stones ... nope - they even build barracks, factories, shipyards etc. nearby. Not a topic in the news - not a topic among scientists or the military or the other security services ... nothing ... "black hole" --- Well - Mercury is not really the hottest planet or moon you can walk on. My record is 606°C - even aluminium becomes "butter soft" there - it is close to the melting point. That you need special spacesuits for such hellish places - maybe even "Bugdesta" wanted to realise that. But they probably didn't manage it and "removed" or "deactivated" the suit mechanism ... whatever. But if one then finds on such "hell" celestial bodies as a special place -> "warm ponds" of liquid methane ... a substance that only becomes liquid at less than MINUS 162°C ... then you can put the whole "concept of exploration" on the file. Edited October 9, 2023 by Miauzi
ralfetas Posted October 9, 2023 Posted October 9, 2023 20 minutes ago, Miauzi said: Well - Mercury is not really the hottest planet or moon you can walk on. My record is 606°C - even aluminium becomes "butter soft" there - it is close to the melting point. That you need special spacesuits for such hellish places - maybe even "Bugdesta" wanted to realise that. But they probably didn't manage it and "removed" or "deactivated" the suit mechanism ... whatever. But if one then finds on such "hell" celestial bodies as a special place -> "warm ponds" of liquid methane ... a substance that only becomes liquid at less than MINUS 162°C ... then you can put the whole "concept of exploration" on the file. I really don't check the temps... just gravity to see if i can jump to the location or have to walk. I check the temps and other stuff in the first planet i visit, after i see that this is just a number that don't do nothing, i just don't check anymore, i see a interview with todd where he talks about this, and say they nerf this because reasons... i think they nerf this because they don't know what to do with this. There is something that i think is missing in Starfield universe... Is the magical element, mass effect have the zero-element, star wars have kiber crystals and other stuff, marvel the adamantium, and so on... We have the floating stuff, artifacts and stuff, they even talk about the material they are made, but just this, the material can't make nothing and are there are no more information about it... The planet thing could be so much more complex and fun... For example, your ship needs X power to land in planet with Y gravity, there, one reason to upgrade your ship... 1
Miauzi Posted October 9, 2023 Posted October 9, 2023 Vor 17 Minuten sagte ralfetas: Ich überprüfe die Temperaturen nicht wirklich, sondern nur die Schwerkraft, um zu sehen, ob ich zum Ort springen kann oder laufen muss. Ich überprüfe die Temperaturen und andere Dinge auf dem ersten Planeten, den ich besuche. Nachdem ich festgestellt habe, dass dies nur eine Zahl ist, die nichts bewirkt, überprüfe ich sie einfach nicht mehr. Ich sehe ein Interview mit Todd, in dem er darüber spricht. und sagen, dass sie das aus Gründen abschwächen... Ich glaube, sie schwächen es ab, weil sie nicht wissen, was sie damit machen sollen. Es gibt etwas, das meiner Meinung nach im Starfield-Universum fehlt ... Ist das magische Element, Mass Effect hat das Nullelement, Star Wars hat Kiber-Kristalle und anderes Zeug, Marvel das Adamantium und so weiter ... Wir haben das Schweben Zeug, Artefakte und so, sie reden sogar über das Material, aus dem sie hergestellt sind, aber nur das, das Material kann nichts machen und es gibt keine weiteren Informationen darüber ... Die Sache mit dem Planeten könnte viel komplexer und unterhaltsamer sein ... Wenn Ihr Schiff beispielsweise X-Kraft benötigt, um auf einem Planeten mit Y-Schwerkraft zu landen, gibt es einen Grund, Ihr Schiff zu verbessern ... I myself don't need a "magic element" ... for me these are "space fairy tales" aka "space opera" (like "StarWars" with the "Jedi powers") ... for me a plausible "scientific fiction" is enough - although I would like the focus to be on "science" and not on "fairy tales". In the Fallout universe - which is good "scientific fiction" in my eyes - this "magic" is not needed ... but the "lore" here also comes from another game studio (Interplay). And as for the "adamantium" ... that has been around for ages in the world of "fantasy" ... is quasi basic DNA from there. Even in games like Morrowind it was included - you could mine it in the DLC "Gramfeste" in the underground there for medium armour and then have something forged from it. That this also mixes colourfully with the "Marvel" universe ... well, that's clearly more "fanatasy" than "scientific fiction". But the last point -> full agreement ... the landing ability on high gravity worlds. My "record" was about 1.7 g ... you should hardly be able to move in the heavy spacesuit. But there is already a built-in game mechanic, so to speak: - at the grav-anomalies as well as at the veins with the artefact pieces you can find a special mineral. - at the research workbench you can "invent" something for your spacesuit -> motion servos (ideal for high-G worlds) - and thus provide his room at the suit workbench with such an upgrade. And yes - you should also adapt the spaceship to such worlds ... only why land on these high-G worlds?
DocClox Posted October 10, 2023 Posted October 10, 2023 15 hours ago, ralfetas said: The planet thing could be so much more complex and fun... For example, your ship needs X power to land in planet with Y gravity, there, one reason to upgrade your ship... There area few things confirmed as getting cut relatively late in the game development process. The best known is fuel consumption, which would have made exploration and outpost building make so much more sense. But another thing they nerfed was the hostile environment system. Originally they'd planned planet to be much less forgiving, and you would have needed specialist spacesuits to venture out on certain planets. (The third thing was enemy AI which they dialed down at the last moment). So, there is some hope for a survival mode that adds harsh environments and fuel consumption back into the game. It still won't explain why the FC and UC ventured all the out to Huygens to build a base when their home systems are just a handful of LY apart, but a lot of other stuff will make sense. (Also a lot of the facilities on the far end of the map are full of Va'ruun Zealots, so maybe it's not all from the FC/UC war).
ralfetas Posted October 11, 2023 Posted October 11, 2023 And all that makes me question... There is any not abandoned building??? In Skyrim i go to mines that have regular people working there and others that have bandits, in starfield everything is abandoned... I already land in a lot of planets, all i see is abandoned stuff with bad guys, and maybe with luck a civilion outpost, a tent with people that don't want to kill you.
Miauzi Posted October 11, 2023 Posted October 11, 2023 Vor 7 Minuten sagte ralfetas: Und all das lässt mich fragen... Gibt es ein Gebäude, das nicht verlassen ist??? In Skyrim gehe ich zu Minen, in denen normale Menschen arbeiten, und zu anderen, in denen Banditen leben. In Starfield ist alles verlassen ... Ich lande bereits auf vielen Planeten, alles, was ich sehe, sind verlassene Sachen mit Bösewichten und vielleicht mit etwas Glück auch eine Außenposten der Zivilisation, ein Zelt mit Leuten, die dich nicht töten wollen. There are also outposts with permanent buildings - inhabited by colonists. I even found a pumping station once - where FIrmen employees of a corporation were working. Yes - all this is possible - but the disproportion between "civilians" and "raiders" (and whatever else they are called) is simply far too blatant. In the end, this makes StarFeld a cheap baller game ... a lousy space cowboy plot
Gameplayer Posted October 13, 2023 Posted October 13, 2023 Starfield is more of a sandbox game. Calling it a space opera is like trying to say it is like mass effect, star wars, or star trek. It is not a space opera not even close. So how excited are you for another modding sandbox? That is basically all the game is, an updated modding sandbox that sure ok it has a story but again not a compelling story. We have already modding sand box games. I suppose this one's space themed. You know consol users o ly get like 2 gigs of free mod space, how are modders supposed to once again hard carry this under leveled noob for the present dungeon ? Other games have much higher gear level without players having to build content for the games? Ah I smell creation club striking again. How else you think they get mods? 1
Miauzi Posted October 13, 2023 Posted October 13, 2023 Yesterday evening my wife had tidied up some of her technical "toys" ... among them was a small quad-copter that weighs barely 0.5 kg. The somewhat larger one, weighing about 1 kg, can carry a good camera and has a flight time of 15-25 minutes. Well - it is currently the year 2023 ... but of course the "explorers" in the "StarFiled" universe have neither a compass nor a small exploration drone with them ... e.g. to look at the sea near the coast. ?
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