stobor Posted February 4, 2016 Author Posted February 4, 2016 1. The Emissary ending is just that: one of the endings. Book quests can still be done after that, but there's nothing more with Angrim. 2. Reading between the lines, it sounds as if you hit the Hungry Ghost ending (which is one possible outcome of the Dalliance quest). Also an ending, also no more dialogue with Angrim. The Dalliance quest also has one more scene, with or without the Ghost ending, which is triggered on waking up from sleep. 3. Vanilla quests, like Dibella or Sanguine are optional. They are not required prerequisites for anything (except the Agent of Dibella one, as a prereq for making Angrim your thrall).  Â
Nazzzgul666 Posted February 5, 2016 Posted February 5, 2016 1. The Emissary ending is just that: one of the endings. Book quests can still be done after that, but there's nothing more with Angrim. 2. Reading between the lines, it sounds as if you hit the Hungry Ghost ending (which is one possible outcome of the Dalliance quest). Also an ending, also no more dialogue with Angrim. The Dalliance quest also has one more scene, with or without the Ghost ending, which is triggered on waking up from sleep. 3. Vanilla quests, like Dibella or Sanguine are optional. They are not required prerequisites for anything (except the Agent of Dibella one, as a prereq for making Angrim your thrall).  1. Oh. I've read through this thread and thought i saw something about a second visit or female Emissary. I also had the feeling that there is (a lot) of content i didn't see yet, but maybe that's all in the ending with Agent of Dibella. 2. Yes, i was a hungry ghost, but the quest didn't finish. Maybe because i'm playing without RND this time, i don't sleep that often. 3. I thought so because Angrim told me to go to the Dibellian temple and hadn't any other options to talk about in the beginning.  Anyways, thank you for your answers and your mod Even if a bit confusing sometimes, it's nice and well done
darkevilhum Posted February 6, 2016 Posted February 6, 2016 Nope, there's no quest-specific instance of Cronvangr. But the vampire section is behind a secret door, and many people overlook it.  Well, what happened was, I cleared the dungeon in it's entirety, all rooms, the vampire one behind the secret door included, found nothing, went out and back in again and searched once more, (no quest marker at all).  Then I was standing at the end of the dungeon where you kill the giant spider and used movetoqt, it placed me exactly where I was but all the spiders were back and I had a quest marker to a spider sack/egg thing near by in which the book was.  Do I have an old/loose script or something?
stobor Posted February 6, 2016 Author Posted February 6, 2016 quest stage 60 satiation 38 he is my thrall (I have the dialoge of me being his mistress.)  Setstage to 90 to get his dialogue to reflect the change in status (and stop trying to lock you up).  There seems to be a bug there, preventing the stage from advancing as it should; I think I have a fix for it.   Nope, there's no quest-specific instance of Cronvangr. But the vampire section is behind a secret door, and many people overlook it.  Well, what happened was, I cleared the dungeon in it's entirety, all rooms, the vampire one behind the secret door included, found nothing, went out and back in again and searched once more, (no quest marker at all).  Then I was standing at the end of the dungeon where you kill the giant spider and used movetoqt, it placed me exactly where I was but all the spiders were back and I had a quest marker to a spider sack/egg thing near by in which the book was.  Do I have an old/loose script or something?   No idea. I've never seen it do that. If it does that routinely, I may have to remove Cronvangr from the list of possible destinations for that quest. Â
darkevilhum Posted February 8, 2016 Posted February 8, 2016  quest stage 60 satiation 38 he is my thrall (I have the dialoge of me being his mistress.)  Setstage to 90 to get his dialogue to reflect the change in status (and stop trying to lock you up).  There seems to be a bug there, preventing the stage from advancing as it should; I think I have a fix for it.   Nope, there's no quest-specific instance of Cronvangr. But the vampire section is behind a secret door, and many people overlook it.  Well, what happened was, I cleared the dungeon in it's entirety, all rooms, the vampire one behind the secret door included, found nothing, went out and back in again and searched once more, (no quest marker at all).  Then I was standing at the end of the dungeon where you kill the giant spider and used movetoqt, it placed me exactly where I was but all the spiders were back and I had a quest marker to a spider sack/egg thing near by in which the book was.  Do I have an old/loose script or something?   No idea. I've never seen it do that. If it does that routinely, I may have to remove Cronvangr from the list of possible destinations for that quest.    Hmm, well you directed me to the secret vampire room for the book, which isn't where I found it, so was it ever moved there with an update? If so I probably have some old scripts that need to be deleted , I install updates quite lazily.
stobor Posted February 8, 2016 Author Posted February 8, 2016 Nah, I just mis-remembered which was the boss chest. That's one of four or five possible destinations, and it has been a while since I hit that one. Unless you manually unpacked the mod, there are no loose scripts - they're all tucked away in the BSA file.
deewe Posted February 10, 2016 Posted February 10, 2016 Hello,  I'm unable to start the quest as when I talk to angrim's for the first time and select the "kneel" option nothing happens.  Sexlab seems working fine as when I use Sexlab Aroused spells  on Angrim and my female character it triggers the animations  Suggestions to where to start looking, please?  Regarding the related mods I use: All in one HDT Animated Pussy 3.2 SoS Full 3.00.004 Devious devices assets 2.9.2 Devious devices integration 2.9.2 SexLab 1.61b full Sexlab Match maker 7 ZazAnimationPack Main 6.05 ZazAnimationPack Patch 6.07 ZazAnimationPack textures 6.05 FNIS 6.2 FNIS Spells 5.01  I also made sure to run FNIS  and didn't notice and any errors.
stobor Posted February 10, 2016 Author Posted February 10, 2016 First question: are you using the default (non-localized) ESP, or the localized one? Â Second, do you have any loose scripts with Angrim in their names? Â Third, do you have a Papyrus log covering the events in question?
stobor Posted February 11, 2016 Author Posted February 11, 2016 New version v2.11:Â The main download has been converted to localized version. Fixed a bug where one of Angrim's lines might repeat when it shouldn't. Fixed some cases where quest failed to advance after making Angrim a thrall. German translation substantially improved, courtesy of CGi. There is an optional non-localized version of the ESP, for those who want to modify it in the Creation Kit. The localized version does not play nice with the Creation Kit. This should be safe to upgrade, though the thrall fix won't work retroactively.
deewe Posted February 11, 2016 Posted February 11, 2016 First question: are you using the default (non-localized) ESP, or the localized one? Â Second, do you have any loose scripts with Angrim in their names? Â Third, do you have a Papyrus log covering the events in question? Â I used the "Angrim_V2_10_ML.7Z". Â Switching to the AngrimApprentice_v2_10.7z" fixed the issue. The animation sequence now starts and I get new dialog afterwards. Â Â BTW the game is installed in French and I didn't even have any files with Angrim in their names in the /data/scripts folder. Â Â Now I'm considering installing "The Sisterhood of Dibella" mod (regarding Angrim's mod). Â Â Thanks again for stepping in and taking the time to answer, Appreciated!
stobor Posted February 11, 2016 Author Posted February 11, 2016 If you only installed the 2.10_ML ESP, then you were missing the BSA (scripts, meshes, textures). That would explain it.  Note that v2.11 is localized by default (with a non-localized ESP as an optional download, just in case). But in that case, it is the localized download which is the more complete.
Guest Posted February 11, 2016 Posted February 11, 2016 My first interaction with him had only one spell (magicka bonus). Next day there was nothing new. How do I get the spell that gives more health? I assume this belong to "the first two spells" mentioned in the description and shouldn't require completing any quests.
stobor Posted February 11, 2016 Author Posted February 11, 2016 @nightwolf: if he gave you a magicka bonus, but didn't teach you how to cast it yourself, then he isn't ready to teach you anything else either. It takes several interactions, with some randomness involved, before he'll do anything more. Time is not the issue, no side quests are required - all that matters is repeated interaction. You could do it one after another, in a single day, though it is really intended to be spread out between normal adventures.
deewe Posted February 11, 2016 Posted February 11, 2016 If you only installed the 2.10_ML ESP, then you were missing the BSA (scripts, meshes, textures). That would explain it.  Note that v2.11 is localized by default (with a non-localized ESP as an optional download, just in case). But in that case, it is the localized download which is the more complete.  Indeed that was the issue.  Now, not sure it's tied to the new version though, I noticed that after the animation sequence my character is stuck in 3rd person view and I can't use any weapons nor cast any spells.  I tried to reset the animations with sexlab and it didn't work.  I have to double check (was late...) but I think I fixed the issue by checking the option to have the characters fall on the floor in Sexlab after the animations.  BTW not sure if it's intended but with the default v2.11 (not the non-localized) the dialogs options are in English, while my game is in French. No big deal though.
stobor Posted February 11, 2016 Author Posted February 11, 2016 The localized version only contains an actual translation for German. Everything else still defaults to English (so far).
deewe Posted February 11, 2016 Posted February 11, 2016 The localized version only contains an actual translation for German. Everything else still defaults to English (so far). Gotcha!  So am I best using the non localised esp then?
parruyo Posted February 18, 2016 Posted February 18, 2016 I tried everything to remove ghosting does not work, I have the charm and necklace gauldur but at the time it makes me ghosting. Help even remove the console.
Saeros Posted February 18, 2016 Posted February 18, 2016 I use PSQ + Deadly Drain + SLHormones.. is supported? thanks in advance. Â S.
reibushido Posted February 18, 2016 Posted February 18, 2016 I use PSQ + Deadly Drain + SLHormones.. is supported? thanks in advance.  S.  I can say that I have used all of those mods in combinations, but not all at the same time. Mainly due to the overlaps they have with each other (PSQ/DD for draining/kill by sex, Hormones/DD for physical changes due to sex, Angrim/Hormones for ways to activate PSQ through gameplay). So they should all work together, but you will probably have to make sure you get your settings in order to not double up on too much. Other than the direct tie-in with PSQ through that one 'bad' ending, Angrim doesn't really affect or interfere with any of the other mods Well, except the chastity belt does kinda prevent the ability to drain technically (depends on your own version of succubus 'lore'), but PSQ and DD aren't scripted to only drain during actual intercourse, so any sex scene will do and still count towards Hormones.
Saeros Posted February 19, 2016 Posted February 19, 2016  I use PSQ + Deadly Drain + SLHormones.. is supported? thanks in advance.  S.  I can say that I have used all of those mods in combinations, but not all at the same time. Mainly due to the overlaps they have with each other (PSQ/DD for draining/kill by sex, Hormones/DD for physical changes due to sex, Angrim/Hormones for ways to activate PSQ through gameplay). So they should all work together, but you will probably have to make sure you get your settings in order to not double up on too much. Other than the direct tie-in with PSQ through that one 'bad' ending, Angrim doesn't really affect or interfere with any of the other mods Well, except the chastity belt does kinda prevent the ability to drain technically (depends on your own version of succubus 'lore'), but PSQ and DD aren't scripted to only drain during actual intercourse, so any sex scene will do and still count towards Hormones.   I use: - SL Hormones--> only weight change (for now, this mod not support NiOverride only Netimmerse node) and for the miniquest to become succubus (this quest enable, after some "daedra sex act", Deadly Drain first and at full power grant player the PSQ flag) - SL Deadly Drain--> I prefer this to the embedded version in PSQ (I disable the same PSQ power in the MCM menu) - PSQ--> Personally, is the best succubus mod..  I'll try to see what happens thanks!  cheers S.
parruyo Posted February 20, 2016 Posted February 20, 2016 I tried everything to remove ghosting does not work, I have the charm and necklace gauldur but at the time it makes me ghosting. Help even remove the console.
stobor Posted February 20, 2016 Author Posted February 20, 2016 And did you try killing someone with Drink Soul while you had Gauldur's necklace?
Guest Posted February 20, 2016 Posted February 20, 2016 Just finished running through, still great. Really like the DCUR tie ins you've been doing. Some questions: Â 1. I'd like to remove the magic effects via console- how can I do this? 2. I got assaulted through the DCL sex attack function, and the attacker removed Angrim's belt. Should that happen? 3. I read somewhere that Angrim puts a bounty out on you at some point, but this didn't happen to me. Did i imagine that, or is there a trick?
parruyo Posted February 20, 2016 Posted February 20, 2016 And did you try killing someone with Drink Soul while you had Gauldur's necklace? Yes, but i try again and tell you.
parruyo Posted February 20, 2016 Posted February 20, 2016 Well, already i to kill two followers with spell active and amulet gauldur and not remove ghost effect, and before i kill many others enemis.
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