Deamionzero Posted February 20, 2014 Posted February 20, 2014 I've been getting these weird glowing rings lately btw, and when I want to equip it, they just disappear from my inventory. I think it's part of dd? They started appearing after updating the dd stuff a while ago, just can't figure out what those rings do, anyone can give me a hint? those are part of the "For the Masses" mod. They're totally useless to the player, so if you find any, just leave them be.
Airianna Posted February 20, 2014 Posted February 20, 2014 As Grand Mage of the collage, with 100 skill on both Destruction and Restoration Magic, the orc needs to listen to me! Also when he slips it on, with 100 skill Destruction, should of shot that lock 1000 miles away... There is always a hack saw, or the forge, also 100 skill, could of destroyed the lock there... I will NEVER submit! Found a work around, sure, failed the "give into ugly's demands" but I could care less! Sides, I wanted the belts and such for my Fallowers, to keep them in line and ready for when I am.
handsandarrows Posted February 20, 2014 Posted February 20, 2014 I wanted to tell something that happened in my game, it is probably not problem but was strange - i did steal the book but not talk to the Orc about it, so quest has not started - But when i pass by Saarthal it said "Zed is not here".
Skyrimdude Posted February 20, 2014 Posted February 20, 2014 Got a bit of a problem here. Reinstalled all my sexlab mods then all the devious devices. Testing in order and all works fine. I make a new character with live a deviant life and all is well. Then somewhere it's gonew rong overnight for god knows what reason and now when I start a new game everything loads fine but Devious Devices MCM menu won't show any options. I click it the thing is blank and then the menu stops functioning. I've got everything in the right order as it worked literally yesterday! Do you know what could cause the MCM menu not to open correctly for this mod? All the other mods MCM's are fine. Even devious devices for the masses the MCM menu opens up. It just doesn't have anything in the side options bars. Whereas selecting DD it doesn't even show the logo or side menus.
Srende Posted February 20, 2014 Posted February 20, 2014 Got a bit of a problem here. Reinstalled all my sexlab mods then all the devious devices. Testing in order and all works fine. I make a new character with live a deviant life and all is well. Then somewhere it's gonew rong overnight for god knows what reason and now when I start a new game everything loads fine but Devious Devices MCM menu won't show any options. I click it the thing is blank and then the menu stops functioning. I've got everything in the right order as it worked literally yesterday! Do you know what could cause the MCM menu not to open correctly for this mod? All the other mods MCM's are fine. Even devious devices for the masses the MCM menu opens up. It just doesn't have anything in the side options bars. Whereas selecting DD it doesn't even show the logo or side menus. You didn't install the latest version.
permidion Posted February 20, 2014 Posted February 20, 2014 I just got to Zed and he changed the chastity belt, and I cast a FireBolt 2 and I was pretty much unable to move for 5min or so, is that intended? it seems really long and make the game almost unplayable :/
Nalessa Posted February 20, 2014 Posted February 20, 2014 Is there any chance for "cursed" devious gear to make it into the game? What I mean is (this should be an option in the menu ofcourse) if you pick up or pickpocket a gag or armbinder, there is a chance that it's cursed (you have no idea of seeing if it is, otherwise it would defeat the purpose!) and you euhmm ... to keep it "lorefriendly" I dunno you feel compelled to put it on by a daedric influence that is present on the item, and it locks into place ... ofcourse a second later your mind is clear again and you are now stuck with a gag or plugs with a belt or armbinder on your body that you didn't intend to wear, so you now have to find a key to get it off
Veladarius Posted February 20, 2014 Posted February 20, 2014 I just got to Zed and he changed the chastity belt, and I cast a FireBolt 2 and I was pretty much unable to move for 5min or so, is that intended? it seems really long and make the game almost unplayable :/ The more Magicka a spell takes to cast the longer / stronger the vibrations on any plugs that respond to a player casting a spell. Is there any chance for "cursed" devious gear to make it into the game? What I mean is (this should be an option in the menu ofcourse) if you pick up or pickpocket a gag or armbinder, there is a chance that it's cursed (you have no idea of seeing if it is, otherwise it would defeat the purpose!) and you euhmm ... to keep it "lorefriendly" I dunno you feel compelled to put it on by a daedric influence that is present on the item, and it locks into place ... ofcourse a second later your mind is clear again and you are now stuck with a gag or plugs with a belt or armbinder on your body that you didn't intend to wear, so you now have to find a key to get it off It would not be difficult to make an item equip on picking it up and is something that could be added as a separate mod or added to For the Masses. I don't think Min is looking to add items to the world randomly using Integration.
Aelie Posted February 20, 2014 Posted February 20, 2014 what he could do is add support for a "cursed" keyword that automatically equips when it is looted. this would enable modders to make custom cursed gear
Min Posted February 21, 2014 Author Posted February 21, 2014 I wanted to tell something that happened in my game, it is probably not problem but was strange - i did steal the book but not talk to the Orc about it, so quest has not started - But when i pass by Saarthal it said "Zed is not here". Ah, I had forgotten about that quirk. Someone reported that quite a while ago, will add it to the list of things to fix. I just got to Zed and he changed the chastity belt, and I cast a FireBolt 2 and I was pretty much unable to move for 5min or so, is that intended? it seems really long and make the game almost unplayable :/ 5 minutes is far more than was intended: If you're repeatedly casting the spell however, it will increase the duration per cast. Post a copy of your Papyrus.0.log if you believe that you have encountered an error. I just got to Zed and he changed the chastity belt, and I cast a FireBolt 2 and I was pretty much unable to move for 5min or so, is that intended? it seems really long and make the game almost unplayable :/ The more Magicka a spell takes to cast the longer / stronger the vibrations on any plugs that respond to a player casting a spell. Is there any chance for "cursed" devious gear to make it into the game? What I mean is (this should be an option in the menu ofcourse) if you pick up or pickpocket a gag or armbinder, there is a chance that it's cursed (you have no idea of seeing if it is, otherwise it would defeat the purpose!) and you euhmm ... to keep it "lorefriendly" I dunno you feel compelled to put it on by a daedric influence that is present on the item, and it locks into place ... ofcourse a second later your mind is clear again and you are now stuck with a gag or plugs with a belt or armbinder on your body that you didn't intend to wear, so you now have to find a key to get it off It would not be difficult to make an item equip on picking it up and is something that could be added as a separate mod or added to For the Masses. I don't think Min is looking to add items to the world randomly using Integration. I did have an idea for something along those lines: For a specific set of cursed devices, that would interact with the player as they went about their adventures. It's been put off due to other development plans, however.
Guest xthejester Posted February 21, 2014 Posted February 21, 2014 I'm having a ridiculous bug occur. Every time I unequip certain items, I'm suddenly stuck in an armbinder. What's even more ridiculous, I'm not playing a female. So I end up being stuck with my characters arms behind his back and no hands. This is supremely frustrating. I got this mod in order to put the devices on captured enemies. Not to have them mysteriously appear on my character for no reason.
Veladarius Posted February 21, 2014 Posted February 21, 2014 I'm having a ridiculous bug occur. Every time I unequip certain items, I'm suddenly stuck in an armbinder. What's even more ridiculous, I'm not playing a female. So I end up being stuck with my characters arms behind his back and no hands. This is supremely frustrating. I got this mod in order to put the devices on captured enemies. Not to have them mysteriously appear on my character for no reason. Post a papyrus log and what items cause the issue to occur, can't figure anything out without more specific information.
Guest xthejester Posted February 21, 2014 Posted February 21, 2014 I'm having a ridiculous bug occur. Every time I unequip certain items, I'm suddenly stuck in an armbinder. What's even more ridiculous, I'm not playing a female. So I end up being stuck with my characters arms behind his back and no hands. This is supremely frustrating. I got this mod in order to put the devices on captured enemies. Not to have them mysteriously appear on my character for no reason. Post a papyrus log and what items cause the issue to occur, can't figure anything out without more specific information. Alright...quick question then. How does one find their papyrus log? As for the Items, its sometimes a ring, and sometimes a mod item, the dwemer scouter from this mod....http://www.nexusmods.com/skyrim/mods/20178/?
Veladarius Posted February 21, 2014 Posted February 21, 2014 I'm having a ridiculous bug occur. Every time I unequip certain items, I'm suddenly stuck in an armbinder. What's even more ridiculous, I'm not playing a female. So I end up being stuck with my characters arms behind his back and no hands. This is supremely frustrating. I got this mod in order to put the devices on captured enemies. Not to have them mysteriously appear on my character for no reason. Post a papyrus log and what items cause the issue to occur, can't figure anything out without more specific information. Alright...quick question then. How does one find their papyrus log? As for the Items, its sometimes a ring, and sometimes a mod item, the dwemer scouter from this mod....http://www.nexusmods.com/skyrim/mods/20178/? Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Afterward, in that same folder you will see a new folder called Logs. Inside that: Script. Inside Script you will (eventually) find 4 logs. Double click and they should open with notepad or any text editor. Papyrus.0.log is the most recent. At the end of it you will see the last process to happen before the crash. You will need to zip the log to upload it.
Guest xthejester Posted February 21, 2014 Posted February 21, 2014 Well...I've done as you instructed. A few issues though. 1.) Its not a game crash. Its an annoying glitch. The armbiner just appears in my inventory and locks my arms when I unequip the dwemer scouter. 2.) I've now got the log folder. I ran the game, unequipped the scouter, got my arms bound...then quit out. I opened the log folder...and there's nothing inside. There's no script folder showing up in the log folder.
Veladarius Posted February 21, 2014 Posted February 21, 2014 You need to add these lines to the Skyrim ini file: Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 Those lines will tell the game to generate the logs.
pinky6225 Posted February 21, 2014 Posted February 21, 2014 Well...I've done as you instructed. A few issues though. 1.) Its not a game crash. Its an annoying glitch. The armbiner just appears in my inventory and locks my arms when I unequip the dwemer scouter. 2.) I've now got the log folder. I ran the game, unequipped the scouter, got my arms bound...then quit out. I opened the log folder...and there's nothing inside. There's no script folder showing up in the log folder. Push ` to activate the console commands and type DPS and then save. You can manually generate a log anytime you want by typing DPS on the console.
Guest xthejester Posted February 22, 2014 Posted February 22, 2014 You need to add these lines to the Skyrim ini file: Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Those lines will tell the game to generate the logs. Those lines are in the .ini as you previously told me. I will try the DPS command in the console next to see what happens.
arkanae Posted February 22, 2014 Posted February 22, 2014 Hi all! First of all, I have to thank you all on the DD team for an amazing mod. The latest version I tried dates back from Dec., and despite a bit of unstability was amazing. I am looking forward to try out this last version with all the new goodies! Now on for a few ideas. My almost non-existent experience with modding and lack of time prevent me from offering anything more substantial, unfortunately... The first one comes from my relatively extensive use of Submit, in all of it's beastial glory. As much as I love the effects of the plugs and belts, they also remove some of the fun from Submit. So, why couldn't we have plugs appropriately shaped to prevent them slipping out when worn without belt, while still allowing for removal when needed? Of course this wouldn't mean the poor (N)PC would have the ability to remove it herself, as bindings limit access to the inventory. But it would allow a would-be rapist to have its way... The second one stems from my interest in pregnancy mods... Inflatable devices needn't be leaky. And when sufficiently inflated, will not easily slip out, regardless of the existence of a belt. We could have a variety of plugs that will inflate a bit more for each squeeze of the pump, and can only be deflated using a specific valve (a key if you will). At first, they would slip out in the absence of a belt, but give it a few squeezes, and it will stay in place, though possible to pull out with strength. Even more squeezes, and only deflating them with the valve will let you remove them. The more squeezes, the more inflation, the more extreme the effect on the recipient. And tying this to belly inflation would make it a very interesting torture device...
Guest xthejester Posted February 22, 2014 Posted February 22, 2014 You need to add these lines to the Skyrim ini file: Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Those lines will tell the game to generate the logs. Those lines are in the .ini as you previously told me. I will try the DPS command in the console next to see what happens. Well I have no idea what all this means...all I see is a nonsensical wall of text. Maybe you can figure it out.Papyrus.0.log.7z
Guest xthejester Posted February 22, 2014 Posted February 22, 2014 I did some hunting. Seems messy logs like this are normal with Frostfall running, as well as RND.
Veladarius Posted February 22, 2014 Posted February 22, 2014 You need to add these lines to the Skyrim ini file: Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Those lines will tell the game to generate the logs. Those lines are in the .ini as you previously told me. I will try the DPS command in the console next to see what happens. Well I have no idea what all this means...all I see is a nonsensical wall of text. Maybe you can figure it out.Papyrus.0.log.7z What is your load order? I see a lot of errors from the 9th mod in the list that is hitting a number of others.
Guest xthejester Posted February 22, 2014 Posted February 22, 2014 You need to add these lines to the Skyrim ini file: Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Those lines will tell the game to generate the logs. Those lines are in the .ini as you previously told me. I will try the DPS command in the console next to see what happens. Well I have no idea what all this means...all I see is a nonsensical wall of text. Maybe you can figure it out.Papyrus.0.log.7z What is your load order? I see a lot of errors from the 9th mod in the list that is hitting a number of others. I'm running a lot of mods... Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm Skyrim Project Optimization - Full Version.esm ClimatesOfTamriel.esm hdtHighHeel.esm JSwords.esm Lanterns Of Skyrim - All In One - Main.esm Omegared99-Compilation.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm TravellersOfSkyrim.esm ZaZAnimationPack.esm SMPC.esp Devious Devices - Assets.esm Devious Devices - Integration.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp DSAMG - Miraak Music Fixes.esp Chesko_Frostfall.esp Del_ConditionalCombatMusic - Dragon Reserved FIXED.esp AMatterOfTime.esp BanditsEyepatch.esp Better Skill and Quest Books Names.esp Bring Out Your Dead.esp ClamsDropPearls.esp Dead Body Collision.esp Dual Sheath Redux.esp HoldBorderBanners.esp Hunterborn.esp Hunterborn_Dawnguard-Patch.esp Hunterborn_Frostfall-Patch.esp UnlimitedBookshelves.esp LoversComfort.esp No DB Mooks.esp Point The Way.esp PuppetMaster.esp SaltSacks.esp SexLabNudeCreatures.esp SexLabDefeat.esp Smash It Up - Functional Mills.esp StormcloakArmorVarietyOPTION2.esp TravellersOfSkyrim - Vanilla.esp WetandCold.esp WetandCold - Ashes.esp WorkableChurns.esp Character Creation Overhaul.esp JSwords_Load_Screens.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp iHUD.esp AH1 piercings.esp Armored Bikini - UNPB BBP.esp AronsMechaDragons.esp Bondage Straps - UNPB BBP.esp Bucklers Only.esp Cloaks.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp craftable gold coins 2500g.esp craftable gold coins 1000g.esp craftable gold coins 200g.esp craftable gold coins 100g.esp craftable gold coins 150g.esp DragonbornArmorFix.esp j3x-autocrossbows.esp Dwemer Goggles & Scouter.esp Evil MasterMind Armor.esp JSwordsDistributionBalancePlugin.esp KWTelescope.esp LeatherBackpackBlack-300.esp LeftHandRings.esp LeftHandRings - Dawnguard.esp Omegared99-WeaponSets.esp Skyrim_Strap_Ons.esp SwordDancer.esp TavernClothes-MTM.esp Dr_Bandolier.esp Equipping Overhaul.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_CraftingFix.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_Survivalism.esp DSAMG - Greybeard Fix.esp Inconsequential NPCs.esp My Home Is Your Home.esp Run For Your Lives.esp When Vampires Attack.esp The Paarthurnax Dilemma.esp AchieveThat.esp Babette.esp BetterQuestObjectives.esp BetterQuestObjectives-Dawnguard.esp BetterQuestObjectives-Hearthfire.esp BetterQuestObjectives-PaarDilemmaPatch.esp BetterQuestObjectives-SkyRePatch.esp BetterQuestObjectives-DBForevertoMisc.esp CCO - Oblivion Carry Weights.esp Civil War Overhaul.esp DiversePriests.esp DiversePriests_BringOutYourDeadPatch.esp ExpandedCarriageService.esp Guard Dialogue Overhaul.esp Increased Bounty & Guild Rewards.esp JanusForbeare's Fighting Words.esp Lawrens RNG Guards.esp NonStopMiningAndChopping.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp SexLab Submit.esp SkyTEST-RealisticAnimals&Predators.esp Convenient Horses.esp Drinking Fountains of Skyrim.esp RealisticRoomRental.esp BetterQuestObjectives-PersidRRentalPatch.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Realistic Lighting Overhaul - Brighter Dungeons.esp ClimatesOfTamriel-Nights-Level-3.esp NPCsUseAmmoAllBows.esp PrivateNeeds.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp RND_Dragonborn-Patch.esp RND_DrinkingFountains-Patch.esp Hunterborn_RND-Patch.esp PrivateNeeds-RND.esp RND_USKP-Patch.esp Dual Wield Parrying_SKSE.esp ArcheryDummyXP.esp CCO - Dynamic Skill Progression.esp ReadAndLearnSpeechcraft.esp AE_animation_ENG.esp Dovahkiin prayer.esp bald hair.esp TheEyesOfBeauty.esp The Eyes Of Beauty - Elves Edition.esp XCES.esp Feminine Females.esp SPTConsistentOlderPeople.esp NonEssentialChildren.esp BetterQuestObjectives-NECPatch.esp AmazingFollowerTweaks.esp BetterQuestObjectives-AFTPatch.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp CCO - Diverse Races And Genders.esp dD - Realistic Ragdoll Force - Realistic.esp Purewaters.esp RND_PureWaters-Patch.esp DiversePriests_ConsistentOlderPeoplePatch.esp Bashed Patch, 0.esp Dual Sheath Redux Patch.esp ReProccer.esp ReProccerNONPLAYERfix.esp ReProccerDragonborn.esp HDTSlaveHeels.esp PrivateNeeds-TBucket.esp SexLab Warmbodies.esp TavernGirls0.01.esp Devious Deviants.esp
Guest xthejester Posted February 22, 2014 Posted February 22, 2014 That order was generated by running BOSS. I did have to move the new version of USKP and UDGP though. As BOSS put them too low in the order for some reason.
Min Posted February 22, 2014 Author Posted February 22, 2014 Did you try to unequip the armbinder in this log? Or is this you reproducing the bug by unequipping the item from the other mod? [02/21/2014 - 08:39:40PM] [Zad]: OnUnequipped(Arcus Antellus: Armbinder) [02/21/2014 - 08:39:40PM] [Zad]: Caught remove-all. Re-equipping device. [02/21/2014 - 08:39:40PM] [Zad]: OnEffectStart(): Armbinder If the former, please provide a log in which you only reproduce the bug. If the latter, it looks as if the armbinder script somehow ended up attached to the item from the other mod: there's nothing within DD that would produce that effect, and I've no idea how it would occur. Does the issue persist for you in a new game? Also, you're hitting a stack dump (Caused by your other mods) 9 seconds after the bug is reproduced: Never a good sign!
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