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Posted

Good news for you all is that it seems like you can restart the DD quest pretty easily (i've done it twice already to rollback saves) 

 

1: Load saved game with DD on it.

2: Un-check "forbidden tome" from the DD menu (MCM or whatever) so that you're not following it on your journal

3: Save game, quit, and uninstall (deactivate) DD (I use Nexus thing)

4: Run FNIS, load up game, and save game

5: quit, re-install DD, make sure load order is correct, run FNIS, and run game.

6: Uncheck "forbidden tome" from DD menu (MCM or whatever) again... It SHOULD have you unequipped of whatever you had (and any slaves, NPC, etc etc) 

7: The key should be able to be picked up again to start over. One time it wasn't there on the table (just the note was) so I just used "unlock" console command on the door, grabbed the books, skimmed 'em and Urag came right over to plug my naughty holes

Posted

 

@Min

 

Quick question...

 

Each item has 3 versions

 

1, zad_xxxInventory

2, zad_xxx_ScriptInstance

3, zad_xxx

1, If I use the zad_xxx_ScriptInstance, it renders on screen but can't be activated to pick up by the player.

2, If I use the zad_xxx it picks up, puts in inventory but does not work correctly when equipped to the player (gags do

If I want to place an item on a table (in CK for my mod) for the player to pick up, I have an issue.

 

n't make mouth open, arms don't align correctly for arm binder etc).

3, If I use the zad_xxxInventory it does not render.

 

So, how do I place the item on a table and when I pick it up it uses the ScriptInstance for rendering on player and the Inventory version in the players inventory ?

 

Hope that makes sense. lol

 

My apologies... I have had a bit much to drink... the Inventory version does render when placed on a table, just tried it again and it worked perfectly. Must have done something wrong when I tried this earlier today.

 

I did have to add the _GO.nif to the 'male' world model to get all DD items to work, only the armbinder had the value set originally.

Posted

 

You could try Unequipall ... or just keep trying to struggle... sounds like you're kinda having a good time regardless!

 

 

It has been fun, but i had to cheat to get rid of the armbinder by resetting my stamina via console.

 

Just to easy to get -100 stamina regeneration or more nowadays :D.

The wear&tear modifiers for severe rape + some STDs maybe give you enough negative stamina regen, and when those modificators go away you are usally at the starving state from RND, still easily keeping the limit over-100%.

Getting off the gag is an as big trouble, this way you can not rent a room, so only sleep in your player house if you have any, and no eating/drinking, those two already keep you at over -100% stamina regeneration iirc.

 

Would be awesome if there would be a small immersive rescue mechanism for such situations, like you fade out if you have too little stamina + stamina regen left to try struggling and then a NPC rescues you, but at a high price. Like in Odessas great blackout mod for Fallout NV.

 

Currently i'm using the console for such situations and pay 1000 or something adequately expensive once i am a higher level then, assuming some kind NPC rescued me.

 

The new armbinder dialogue is very nice btw, can be quite a task to talk somebody into releasing you if you don't have friends at the location :)

Posted

I am curious as to why, if you can make MCM menus, you do not make it clear if user had registered DD Animations.  Every time I enter the MCM the Register animations = Not Done, Is this a bug, oversight, or normal function?  If the latter can you please change it? 

Posted

I am curious as to why, if you can make MCM menus, you do not make it clear if user had registered DD Animations.  Every time I enter the MCM the Register animations = Not Done, Is this a bug, oversight, or normal function?  If the latter can you please change it? 

 

Click on it and it will register them.

Posted

 

I am curious as to why, if you can make MCM menus, you do not make it clear if user had registered DD Animations.  Every time I enter the MCM the Register animations = Not Done, Is this a bug, oversight, or normal function?  If the latter can you please change it? 

 

Click on it and it will register them.

 

I am aware, and have Done so  every time I begin a new character.  My point is that it does not show it has already been done if you enter the MCM again.  It will show NOT DONE.  This should be changed so the user Knows they did not forget to do it in the first place.  I am unsure if it needs to be done If a SexLab mod is removed or added, like Bash Patch, but at least it should not say NOT DONE every time you enter the MCM. if you have done it.

 

EDIT:  There is also no message to indicate that the Animations have been registered when you do use this feature.  Which in turn makes it impossible for users to tell if their DD installation might be bugged/installed wrong or is operating properly.

Posted

Is it just me, or is the padded bra not giving an option to unlock with a key? I can't unequip it with the console either...

 

If you're using For the Masses, the key you have could be fake. Also, remember the bra needs a "chastity", rather than "restraints" key.

Posted

Ah thanks!

 

I did notice another issue - I think the forbidden book location conflicts with Immersive College of Winterhold. I pick up the forbidden bookcase key, and the two locked bookshelves won't accept it. Looking in tes5edit, they both mess with placed object 00109d98 (flagged as red). I don't understand what the numbers mean, but I do see that College is setting "Record Flags" to "Initially disabled".

 

Since DD is an esm, and BOSS sorts College way later in the load order, I'm assuming I can't just change the load order to fix this?

Posted

Ah thanks!

 

I did notice another issue - I think the forbidden book location conflicts with Immersive College of Winterhold. I pick up the forbidden bookcase key, and the two locked bookshelves won't accept it. Looking in tes5edit, they both mess with placed object 00109d98 (flagged as red). I don't understand what the numbers mean, but I do see that College is setting "Record Flags" to "Initially disabled".

 

Since DD is an esm, and BOSS sorts College way later in the load order, I'm assuming I can't just change the load order to fix this?

 

The bookcase location conflicts with the Immersive College of Winterhold mod, that is correct. Some users have reportedly been able to obtain its contents nevertheless by accessing it from a certain facing angle.

Posted

as I poste in the "Alternate Star mod"

 

There seems to be a serious problem with the blindfold...

It canot be removed !!!

 

I have increased my lockpicking to 50, and it canot be opened, I cannot remove it with spells, nor with brute force (lvl 7)

 

Since I am sick and fucking tired of playing with a black screen, is there a way to remove that effect with the console???

(At this point I am confident that the whole thing is buged. :-( )

 

*Edit

Please tell me the console command to remove the blindfold and its effect as it is not stated in the OP

 
Posted

I am new, I actually joined because of this and Sanguine Debauchery mods for Skyrim, but I have a quandry.

 

SD+ seems to work fine as does all of the framework: Sexlab, SL-Aroused, Schlongs of Skyrim, Zaz, and so forth. And they all appear in the MCM but Devious Devices does not, nor does the quest work. I can pick up the key and note as well as take the books from the bookcase with the Librarian staring right at me. If I talk to him, no further dialog options are added either. I can read the books by the way, and man are they interesting.

 

So here are revelant pictues and so forth:

 

http://i.imgur.com/waVUFWU.png

 

http://i.imgur.com/kysmWWp.png

 

http://i.imgur.com/oxhxBOG.png

 

 

 

 

Posted

as I poste in the "Alternate Star mod"

 

There seems to be a serious problem with the blindfold...

It canot be removed !!!

 

I have increased my lockpicking to 50, and it canot be opened, I cannot remove it with spells, nor with brute force (lvl 7)

 

Since I am sick and fucking tired of playing with a black screen, is there a way to remove that effect with the console???

(At this point I am confident that the whole thing is buged. :-( )

 

*Edit

Please tell me the console command to remove the blindfold and its effect as it is not stated in the OP

In the console: >help restraints

 

Look for the "Restraints Key"

 

>player.additem [item code for restraints key] 1

 

Remove the blindfold.

 

The locking script in this mod intentionally makes things nearly impossible to remove without the key. You can change this by altering the difficulty in the MCM menu before you equip an item.

Posted

 

as I poste in the "Alternate Star mod"

 

There seems to be a serious problem with the blindfold...

It canot be removed !!!

 

I have increased my lockpicking to 50, and it canot be opened, I cannot remove it with spells, nor with brute force (lvl 7)

 

Since I am sick and fucking tired of playing with a black screen, is there a way to remove that effect with the console???

(At this point I am confident that the whole thing is buged. :-( )

 

*Edit

Please tell me the console command to remove the blindfold and its effect as it is not stated in the OP

In the console: >help restraints

 

Look for the "Restraints Key"

 

>player.additem [item code for restraints key] 1

 

Remove the blindfold.

 

The locking script in this mod intentionally makes things nearly impossible to remove without the key. You can change this by altering the difficulty in the MCM menu before you equip an item.

 

 

The blinding effect can also be adjusted under the ZAZ animations MCM Menu.

Posted

 

as I poste in the "Alternate Star mod"

 

There seems to be a serious problem with the blindfold...

It canot be removed !!!

 

I have increased my lockpicking to 50, and it canot be opened, I cannot remove it with spells, nor with brute force (lvl 7)

 

Since I am sick and fucking tired of playing with a black screen, is there a way to remove that effect with the console???

(At this point I am confident that the whole thing is buged. :-( )

 

*Edit

Please tell me the console command to remove the blindfold and its effect as it is not stated in the OP

In the console: >help restraints

 

Look for the "Restraints Key"

 

>player.additem [item code for restraints key] 1

 

Remove the blindfold.

 

The locking script in this mod intentionally makes things nearly impossible to remove without the key. You can change this by altering the difficulty in the MCM menu before you equip an item.

 

 

Fuckig finally.. The stupidity has ended

 

THANK YOU   !

Posted

 

 

 

 

as I poste in the "Alternate Star mod"

 

There seems to be a serious problem with the blindfold...

It canot be removed !!!

 

I have increased my lockpicking to 50, and it canot be opened, I cannot remove it with spells, nor with brute force (lvl 7)

 

Since I am sick and fucking tired of playing with a black screen, is there a way to remove that effect with the console???

(At this point I am confident that the whole thing is buged. :-( )

 

*Edit

Please tell me the console command to remove the blindfold and its effect as it is not stated in the OP

In the console: >help restraints

 

Look for the "Restraints Key"

 

>player.additem [item code for restraints key] 1

Remove the blindfold.

 

The locking script in this mod intentionally makes things nearly impossible to remove without the key. You can change this by altering the difficulty in the MCM menu before you equip an item.

 

 

The blinding effect can also be adjusted under the ZAZ animations MCM Menu.

 

 

 

haven't checked it yet, but will keep an eye for it..

 

thank for the reply

Posted

I am curious as to why, if you can make MCM menus, you do not make it clear if user had registered DD Animations.  Every time I enter the MCM the Register animations = Not Done, Is this a bug, oversight, or normal function?  If the latter can you please change it? 

Yeah I was also curious about this because even when I do register them and it says so and I go back to game, my people still talk gagged and still take everything off when I do things with AP mod...the quest and the devices work...just not the specifics...also how do you use the items? Can I chain someone with the leg cuffs or are they just decoration?

Posted

 

I am curious as to why, if you can make MCM menus, you do not make it clear if user had registered DD Animations.  Every time I enter the MCM the Register animations = Not Done, Is this a bug, oversight, or normal function?  If the latter can you please change it? 

Yeah I was also curious about this because even when I do register them and it says so and I go back to game, my people still talk gagged and still take everything off when I do things with AP mod...the quest and the devices work...just not the specifics...also how do you use the items? Can I chain someone with the leg cuffs or are they just decoration?

 

 

The cuffs and collars are locking only, nothing else.

 

The functions of the gag currently just work on the player not the NPC's as of yet.

 

To use items on an NPC you need to get them to equip the item, typically just place it in their inventory works. I am working to see if I can put something together so items can be equipped on an NPC using dialogue but I just started working on it.

 

The animations that are registered are the (attempted) masturbation animations with SexLab. You don't have to register them.

Posted

Hey Great Mod!

 

I have a bit of a problem actually, i tried searching for the answer but i could not find it, so here we go:

 

I took the book in the librairy and the orc put the belt and the cuffs on. The problem is, i cannot see the cuffs (of the plugs) but i have no trouble with the belt. Other NPC (reffering to thoses in the "shop" mod, do not seem to have that difficulty (everything is all good). So it seems to be restrained to the PC.

 

Another thing i noticed, when the librairian put the restrains on, the animation was a bit offset (but i suspect general modding being a bit imprecise and much less a bug...)

 

Most of the mods i have installed are clothing, and the requirements for all the package. Is there anyone who can help me here?

Posted

Hey Great Mod!

 

I have a bit of a problem actually, i tried searching for the answer but i could not find it, so here we go:

 

I took the book in the librairy and the orc put the belt and the cuffs on. The problem is, i cannot see the cuffs (of the plugs) but i have no trouble with the belt. Other NPC (reffering to thoses in the "shop" mod, do not seem to have that difficulty (everything is all good). So it seems to be restrained to the PC.

 

Another thing i noticed, when the librairian put the restrains on, the animation was a bit offset (but i suspect general modding being a bit imprecise and much less a bug...)

 

Most of the mods i have installed are clothing, and the requirements for all the package. Is there anyone who can help me here?

 

Click on the cuffs in your inventory and try removing them, sometimes if an item does not show doing that will get it to reapply the model.

 

 

Edit: Also, make sure sure SexLab is not trying to strip items in the slots the DD items use.

Posted

 

Click on the cuffs in your inventory and try removing them, sometimes if an item does not show doing that will get it to reapply the model.

 

 

Edit: Also, make sure sure SexLab is not trying to strip items in the slots the DD items use.

 

 

OK, so i "restarted" a game whit less mods, and it seemed like something was conflicting, which is surprising considering what i remove (mostly clothing). Anyway, now it shows properly. The animations are i bit offsetted, but i suppose this is tottaly normal considering how animations on FNIS tend to do just that

 

Thanks anyway, but it seems some of my mods conflicted after all

Posted

 

 

Click on the cuffs in your inventory and try removing them, sometimes if an item does not show doing that will get it to reapply the model.

 

 

Edit: Also, make sure sure SexLab is not trying to strip items in the slots the DD items use.

 

 

OK, so i "restarted" a game whit less mods, and it seemed like something was conflicting, which is surprising considering what i remove (mostly clothing). Anyway, now it shows properly. The animations are i bit offsetted, but i suppose this is tottaly normal considering how animations on FNIS tend to do just that

 

Thanks anyway, but it seems some of my mods conflicted after all

 

 

Interesting. Glad to hear that it's working for you now, but if you ever find out which mod caused the conflict please let Min or me know so we can either work around it or mention it in the readme of the Assets or Integration mod.

 

And yes, animations placements are not always completely accurate and minor offsets between different actors is not uncommon. The alignment in this particular scene also depends a bit on where you're standing when the librarian approaches you.

Posted

I have the following problem.

with the alternate start mod, wearing the chastity belt, bra, arm and leg straps,  creature animations dont work. the creature does not participate in the animations, it just stands there.

Has anyone had a similar problem?

 

Posted

I have the following problem.

with the alternate start mod, wearing the chastity belt, bra, arm and leg straps,  creature animations dont work. the creature does not participate in the animations, it just stands there.

Has anyone had a similar problem?

 

Most likely the chastity belt prevents animations involving penetrations, and there are no non penetrative creature animations. 

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