Jump to content

Recommended Posts

Posted

 

I went at the Winterhold College for the second time after I have retrieved the Elder Scroll (before to go for Alduin Defeat) and I tried to start the Forbidden Tome quest.

I grabbed the key and opened the Forbidden Library but, after I grabbed the related books and Spell Tome, I had a pop-up message that informed me that the quest failed to start.

 

I don't know why, really. All things seem to be right.

I've DD version 2.6.5, the latest Assets and everything updated and checked.

The quest is checked in the MCM menu.

 

Here is an extract of my papyrus.log just after I quitted the game without saving:

 

 

************ lines on start and some missing things reports due unistalled mods ******************
 
[01/25/2014 - 10:53:29AM] [Zad]: Starting update chain.
[01/25/2014 - 10:53:29AM] [slamainscr <sla_Main (0D042D62)>]: starting maintenance...
[01/25/2014 - 10:53:29AM] [Zad]: QuestMonitor is now watching for device events.
[01/25/2014 - 10:53:29AM] EFF Notification: SKSE Loaded.
[01/25/2014 - 10:53:29AM] EFF Notification: Dawnguard Loaded.
[01/25/2014 - 10:53:29AM] EFF Notification: Menu system Loaded.
[01/25/2014 - 10:53:29AM] EFF Notification: Actor panel Loaded.
[01/25/2014 - 10:53:29AM] UBG20MaintQuestPlayerAliasScript OnPlayerLoadGame
[01/25/2014 - 10:53:29AM] UBG20MaintQuestPlayerAliasScript Maintenance
[01/25/2014 - 10:53:29AM] UBG20MaintQuestPlayerAliasScript SKSE installed, release 44
[01/25/2014 - 10:53:30AM] [Zad]: QuestMonitor is now watching for device events.
[01/25/2014 - 10:53:30AM] [Zad]: QuestMonitor is now tracking player.
[01/25/2014 - 10:53:30AM] [Zad]: ==========Begin Compatibility Checks==========
[01/25/2014 - 10:53:30AM] [Zad]: DDi version [2.650000]: OK
[01/25/2014 - 10:53:30AM] [Zad]: Aroused version [20140122.000000]: OK
[01/25/2014 - 10:53:30AM] [Zad]: SexLab version [13500.000000]: OK
[01/25/2014 - 10:53:30AM] [Zad]: ==========End Compatibility Checks==========
[01/25/2014 - 10:53:30AM] [Zad]: EnableEventProcessing()
[01/25/2014 - 10:53:30AM] [Zad]: Rehooking Mod Events
[01/25/2014 - 10:53:30AM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[01/25/2014 - 10:53:30AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[01/25/2014 - 10:53:30AM] ERROR: File "Dragonborn.esm" does not exist or is not currently loaded.
 
*********** some other lines about checks and other mods (unrelated to DD) *******************
 
[01/25/2014 - 11:20:25AM] [Zad]: OnUpdateGameTime()
[01/25/2014 - 11:20:25AM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/25/2014 - 11:20:25AM] [Zad]: ZadNpc::DoRegister(1.499996)
[01/25/2014 - 11:20:25AM] [Zad]: ProcessEffects()
[01/25/2014 - 11:20:27AM] MC1: Polling Script Running V2
[01/25/2014 - 11:20:32AM] MC1: Polling Script Running V2
[01/25/2014 - 11:20:37AM] MC1: Polling Script Running V2
[01/25/2014 - 11:20:43AM] [Zad]: RepopulateNpcs() is already processing.
[01/25/2014 - 11:20:45AM] MC1: Polling Script Running V2
[01/25/2014 - 11:20:50AM] MC1: Polling Script Running V2
[01/25/2014 - 11:20:55AM] MC1: Polling Script Running V2
[01/25/2014 - 11:21:00AM] MC1: Polling Script Running V2
[01/25/2014 - 11:21:04AM] [Zad]: QuestMonitor: OnItemAdded()
[01/25/2014 - 11:21:04AM] [Zad]: ShouldStartNewQuest(): TRUE
[01/25/2014 - 11:21:05AM] MC1: Polling Script Running V2
[01/25/2014 - 11:21:13AM] MC1: Polling Script Running V2
[01/25/2014 - 11:21:20AM] [Zad]: QuestMonitor: OnItemAdded()
[01/25/2014 - 11:21:20AM] [Zad]: ShouldStartNewQuest(): TRUE
[01/25/2014 - 11:21:29AM] ============================================================
[01/25/2014 - 11:21:29AM] [Zad] (((ERROR))): zaddForbiddenTomeQuest failed to start.
[01/25/2014 - 11:21:29AM] ============================================================
[01/25/2014 - 11:21:50AM] [Zad]: OnPageReset()
[01/25/2014 - 11:21:53AM] [Zad]: OnPageReset(Quests)
[01/25/2014 - 11:21:59AM] MC1: Polling Script Running V2
[01/25/2014 - 11:22:29AM] VM is freezing...
[01/25/2014 - 11:22:29AM] VM is frozen

 
My load order should be right with every required file in the right place.
Just in case you need it, here is my actual load order:
 

 

One of the quest aliases probably couldn't be filled. The most likely cause of that being, that the game couldn't find an uncleared dwemer dungeon that matched the proper criteria.

Posted

Hmmm ...

I don't have installed the Dragonborn DLC yet, just because I wanted to do the quest without to be forced to go in Solstheim.

And I've already "cleared" a lot of Dwemer sites: Mzinchaleft, Alftand, Blackreach, Mzark, Nhgrtand.

 

Considering that some other Dwemer sites are "locked" by other quests (like Mzulft, Avanchenzel, Brthamdaz), maybe I'm out of options and I will never can start this quest.

That's a problem.

Posted

Hi, I'm a relatively new modder, so the problem I'm having is probably a simple one I just don't know about how to fix yet.  Whenever I try to initiate the quest, I don't get any kind of dialogue from Urag, just a chance to respond.  Basically he just shows up, I get to say 'huh' and then the belt is on.  Then I have to sit there for a while while the no explanation is given.

This happens with multiple mods, including Angrim's Apprentice, and bestiality scenes are also interrupted.  I checked before adding Devices, and they worked fine with submit, but after I add DD when I surrender they just stand still and nothing is initiated.

I'd really like to use Devious Devices, and since this is probably an easy fix, I thought I'd come here.  Everyone should be more than knowledgeable enough to point me in the right direction.

I've run boss, checked my load order, and looked at papyrus.  The only error I see coming up si "Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0B000D65) cannot be bound because <NULL alias> (0) on <NULL quest> (00000000) is not the right type", so something isn't be attached properly somewhere.  

Any idea how to fix?

Posted

Hi, I'm a relatively new modder, so the problem I'm having is probably a simple one I just don't know about how to fix yet.  Whenever I try to initiate the quest, I don't get any kind of dialogue from Urag, just a chance to respond.  Basically he just shows up, I get to say 'huh' and then the belt is on.  Then I have to sit there for a while while the no explanation is given.

This happens with multiple mods, including Angrim's Apprentice, and bestiality scenes are also interrupted.  I checked before adding Devices, and they worked fine with submit, but after I add DD when I surrender they just stand still and nothing is initiated.

I'd really like to use Devious Devices, and since this is probably an easy fix, I thought I'd come here.  Everyone should be more than knowledgeable enough to point me in the right direction.

I've run boss, checked my load order, and looked at papyrus.  The only error I see coming up si "Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0B000D65) cannot be bound because <NULL alias> (0) on <NULL quest> (00000000) is not the right type", so something isn't be attached properly somewhere.  

Any idea how to fix?

 

Fuz Ro D'oh should fix the missing dialogue issues, the game normally just skips over them because there are no voice files included. _ae_ refers to actor events and doesn't have anything to do with DD :)

Posted

Thanks!  I'll try it now.  I'll get back to you in just a sec.

And back.  The Fuz Ro D'oh worked fine for correcting the dialogue, so thanks for that!  I'm still having the issue with animal scenes not working properly though...

And back.  While FRD did clear up the dialogue issues, I'm still having issues with the submitting to non humans.  Basically I get one or two hundred:

 

"[01/25/2014 - 11:16:40AM] ERROR: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0F000D65) cannot be bound because <NULL alias> (0) on <NULL quest> (00000000) is not the right type"

 

errors, and then when I go into a situation and surrender my papyrus ends up reading:

 

[01/25/2014 - 11:16:53AM] ERROR: Attempting to set an invalid motion type
stack:
    [ (000D4FFA)].Actor.SetMotionType() - "<native>" Line ?
   

...
[01/25/2014 - 11:17:11AM] ERROR: Cannot call IsCleared() on a None object, aborting function call
stack:
    [ (0010F908)].defaultDisableOnResetIfLocWasCleared.OnCellDetach() - "defaultDisableOnResetIfLocWasCleared.psc" Line 8
[01/25/2014 - 11:17:11AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [ (0010F908)].defaultDisableOnResetIfLocWasCleared.OnCellDetach() - "defaultDisableOnResetIfLocWasCleared.psc" Line 8

 

There was some stuff in there from 'Cold and Wet' that I edited out, but from what I get from this when I load the game all the animals are being listed as invalid for receiving the alias that lets them become aggressors in combat situations.  I think.  Still a noob, after all.

Is this the result of some kind of mod incompatability?  Has anyone else had this problem and if so, have they found a solution?

Posted

I just spent three days escaping a nasty cold by playing a new game of Skyrim with this mod installed... and a vibrator near my nethers that I'd turn on whenever my character's plugs started buzzing. I had the best time. Thank you very much! This mod is evil, twisted, and really fucking hot. Also slightly annoying when your character gets stuck trying to masturbate for like ten minutes before you decide to revert to your last save but whatever.

 

And holy crap when I had to go get a dynamo core from the bottom of Mzinchaleft for Zed... that was an epic boss battle. The trade-off of knowing every spell I'd cast would increase the likelyhood of me collapsing into a whimpering, masturbating heap was tense; I really started to explore Skyrim's spellcasting system in a way I hadn't before (I'm normally a thief/assassin/stealth pacifist) to find ways to deal damage while I was incapacitated. It may be illogical for everyone to politely pause while I helplessly try to masturbate, but by the end of slowly chipping away at a Dwarven Sphere and a Dwarven Centurion, both of whom are highly resistant to magic, I was glad for it.

 

I also developed the habit of fiddling with the belt regularly to make sure the scripts hadn't fallen apart. I'd pee, then pause a second, then save. I figure I was just marking my territory or something.

 

Blogpost about my first day with it here, in which I do a "Live A Devious Life" start and get out of the stuff after a long quest. Dunno if I'll post about the other two days, in which I did the Forbidden Bookshelf quest.

 

After about 30 hours straight of having to manage my arousal, casting spells without a set of plugs in feels bland. Somehow I suspect that if I play any more, Saturnalia will find an excuse to get stuck in a chastity belt again as soon as possible. First I guess I have to figure out what the hell Angrim wants me to do in Dibella's temple.

Posted

I'm having a bit of a problem with my mod:  It's loading fine, I've found Zed and the first two items he's looking for.  But the third one doesn't show up on my map anywhere.  how can I find it?

Posted

I'm having a bit of a problem with my mod:  It's loading fine, I've found Zed and the first two items he's looking for.  But the third one doesn't show up on my map anywhere.  how can I find it?

If you have dlc, you may have to check other lands like Solstheim.

Posted

 

I'm having a bit of a problem with my mod:  It's loading fine, I've found Zed and the first two items he's looking for.  But the third one doesn't show up on my map anywhere.  how can I find it?

If you have dlc, you may have to check other lands like Solstheim.

 

 

Hmm.  Can I get into the other DLC zones without having done the storyline?  I'm on my first run through of the game

Posted

If I understood well Min's statements some posts ago, DDi's Forbidden Tome Quest searches for "uncleared" Dwemer dungeons ONLY.

If you have, like me, already cleared a lot of them, and almost all the remaining ones are "locked" because they are part of the Main Quest of the game, you could end up with a "blind end" for this mod or, in my case, into the impossible start of the forbidden quest itself.

 

Having the DLC Dragonborn installed should expand the availability of Dwemer dungeons but, often, the one choosen by the game is Nchardak, that is a dungeon "locked" until you reach a level of completion of the Dragonborn's main quest.

 

This leads to big problems, by my point of view. Am I wrong or there is a possible solution?

Posted

Thanks!  I'll try it now.  I'll get back to you in just a sec.

And back.  The Fuz Ro D'oh worked fine for correcting the dialogue, so thanks for that!  I'm still having the issue with animal scenes not working properly though...

And back.  While FRD did clear up the dialogue issues, I'm still having issues with the submitting to non humans.  Basically I get one or two hundred:

 

"[01/25/2014 - 11:16:40AM] ERROR: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0F000D65) cannot be bound because <NULL alias> (0) on <NULL quest> (00000000) is not the right type"

 

errors, and then when I go into a situation and surrender my papyrus ends up reading:

 

[01/25/2014 - 11:16:53AM] ERROR: Attempting to set an invalid motion type

stack:

    [ (000D4FFA)].Actor.SetMotionType() - "<native>" Line ?

   

...

[01/25/2014 - 11:17:11AM] ERROR: Cannot call IsCleared() on a None object, aborting function call

stack:

    [ (0010F908)].defaultDisableOnResetIfLocWasCleared.OnCellDetach() - "defaultDisableOnResetIfLocWasCleared.psc" Line 8

[01/25/2014 - 11:17:11AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

    [ (0010F908)].defaultDisableOnResetIfLocWasCleared.OnCellDetach() - "defaultDisableOnResetIfLocWasCleared.psc" Line 8

 

There was some stuff in there from 'Cold and Wet' that I edited out, but from what I get from this when I load the game all the animals are being listed as invalid for receiving the alias that lets them become aggressors in combat situations.  I think.  Still a noob, after all.

Is this the result of some kind of mod incompatability?  Has anyone else had this problem and if so, have they found a solution?

Submitting to humans/non-humans? This mod has no mechanic for submitting to anyone, human or not. None of the errors you've pasted here are from this mod, either. All of the scripts from this mod are prefixed by the letters "zad". Thus, if the error is from a script without those letters, it's from another mod. Best of luck!

 

I just spent three days escaping a nasty cold by playing a new game of Skyrim with this mod installed... and a vibrator near my nethers that I'd turn on whenever my character's plugs started buzzing. I had the best time. Thank you very much! This mod is evil, twisted, and really fucking hot. Also slightly annoying when your character gets stuck trying to masturbate for like ten minutes before you decide to revert to your last save but whatever.

 

And holy crap when I had to go get a dynamo core from the bottom of Mzinchaleft for Zed... that was an epic boss battle. The trade-off of knowing every spell I'd cast would increase the likelyhood of me collapsing into a whimpering, masturbating heap was tense; I really started to explore Skyrim's spellcasting system in a way I hadn't before (I'm normally a thief/assassin/stealth pacifist) to find ways to deal damage while I was incapacitated. It may be illogical for everyone to politely pause while I helplessly try to masturbate, but by the end of slowly chipping away at a Dwarven Sphere and a Dwarven Centurion, both of whom are highly resistant to magic, I was glad for it.

 

I also developed the habit of fiddling with the belt regularly to make sure the scripts hadn't fallen apart. I'd pee, then pause a second, then save. I figure I was just marking my territory or something.

 

Blogpost about my first day with it here, in which I do a "Live A Devious Life" start and get out of the stuff after a long quest. Dunno if I'll post about the other two days, in which I did the Forbidden Bookshelf quest.

 

After about 30 hours straight of having to manage my arousal, casting spells without a set of plugs in feels bland. Somehow I suspect that if I play any more, Saturnalia will find an excuse to get stuck in a chastity belt again as soon as possible. First I guess I have to figure out what the hell Angrim wants me to do in Dibella's temple.

:D. Glad you enjoyed the mod. The cause of the scripts falling apart (For future reference) is a bug in the NPC processing system. Set "Number of slotted NPC's" to 0, and the mod's scripts will remain rock solid. I've had a beta out for over a week with no reports of that bug resurfacing, so with any luck, it will finally be definitively fixed, come 2.6.6

 

If I understood well Min's statements some posts ago, DDi's Forbidden Tome Quest searches for "uncleared" Dwemer dungeons ONLY.

If you have, like me, already cleared a lot of them, and almost all the remaining ones are "locked" because they are part of the Main Quest of the game, you could end up with a "blind end" for this mod or, in my case, into the impossible start of the forbidden quest itself.

 

Having the DLC Dragonborn installed should expand the availability of Dwemer dungeons but, often, the one choosen by the game is Nchardak, that is a dungeon "locked" until you reach a level of completion of the Dragonborn's main quest.

 

This leads to big problems, by my point of view. Am I wrong or there is a possible solution?

Correct, the forbidden tome requires a single uncleared dwemer dungeon to start. All of them being cleared is rather a corner case, that I'm probably not going to get around to writing a fix for.

Posted

Hi Min,

 

first of all, thanks a lot for your great work. During the translation of your mod, specially deviants,  i found a lot of no playable content, so my question is,  do you have to publish this in the next time or these a just a few ideas or a kind of brainstorming?

Posted

Can someone help me with this mod?

 

I've had this mod installed earlier and it worked fine, also when i tried to reload an very old save (60 hours back) from me it also works but for any reason when i play it with my current/up-to-date saves it doesn't work anymore.

I can't even acces the menu with MCM but i can get the belts though, they won't show on my character though.

 

I can't really backtrack the mods i have added since it doesn't work anymore because i simply added way too much mods since i last checked this mod worked.

 

Any help given would really be appreciated. (if u need any information from me i will do my best to give accurate as possible info)

Posted

Hi Min,

 

first of all, thanks a lot for your great work. During the translation of your mod, specially deviants,  i found a lot of no playable content, so my question is,  do you have to publish this in the next time or these a just a few ideas or a kind of brainstorming?

That's unfinished content for a future quest-system. I'm going to publish that sometime in the future, though the dialogue may or may not change somewhat when I do so. I would avoid translating that, just yet.

 

Can someone help me with this mod?

 

I've had this mod installed earlier and it worked fine, also when i tried to reload an very old save (60 hours back) from me it also works but for any reason when i play it with my current/up-to-date saves it doesn't work anymore.

I can't even acces the menu with MCM but i can get the belts though, they won't show on my character though.

 

I can't really backtrack the mods i have added since it doesn't work anymore because i simply added way too much mods since i last checked this mod worked.

 

Any help given would really be appreciated. (if u need any information from me i will do my best to give accurate as possible info)

I've troubleshot this exact problem 3-4 times in the past 3-4 pages. In short, known problem: Revert to a save where it is working, and set number of slotted npc's to 0. Issue will be fixed in 2.6.6. Sorry about that, and best of luck.

Posted

Well i'd love to revert to an older save but the closest one that works is from 60 hours back (i'm not really a fan for multiple saves).

How do i set the number of slotted npc's to 0 if i may ask?

 

As an sidequestion...when do u think of releasing 2.6.6? An updated version is always better.

Posted

Well i'd love to revert to an older save but the closest one that works is from 60 hours back (i'm not really a fan for multiple saves).

How do i set the number of slotted npc's to 0 if i may ask?

 

As an sidequestion...when do u think of releasing 2.6.6? An updated version is always better.

 

2.6.6 will probably be out within a few days. The option I mentioned is in the MCM menu, and is strictly a preventative change.

 

Given the communities growing interest in developing mods using Devious Devices, we have decided that Integration will become an ESM as of next update. Given this, 2.6.6 will only be available to users that are starting new games. It may be possible for advanced users to upgrade from 2.6.5 to 2.6.6 within the same game (Veladarius is writing a guide for that), though it will be a "do so at your own risk" procedure.

Posted

 

Well i'd love to revert to an older save but the closest one that works is from 60 hours back (i'm not really a fan for multiple saves).

How do i set the number of slotted npc's to 0 if i may ask?

 

As an sidequestion...when do u think of releasing 2.6.6? An updated version is always better.

 

2.6.6 will probably be out within a few days. The option I mentioned is in the MCM menu, and is strictly a preventative change.

 

Given the communities growing interest in developing mods using Devious Devices, we have decided that Integration will become an ESM as of next update. Given this, 2.6.6 will only be available to users that are starting new games. It may be possible for advanced users to upgrade from 2.6.5 to 2.6.6 within the same game (Veladarius is writing a guide for that), though it will be a "do so at your own risk" procedure.

 

which version will release the new quest? Cant wait for that

Posted

 

Correct, the forbidden tome requires a single uncleared dwemer dungeon to start. All of them being cleared is rather a corner case, that I'm probably not going to get around to writing a fix for.

 

What about the 31 day reset?  Will that fix the problem?

Posted

:D. Glad you enjoyed the mod. The cause of the scripts falling apart (For future reference) is a bug in the NPC processing system. Set "Number of slotted NPC's" to 0, and the mod's scripts will remain rock solid. I've had a beta out for over a week with no reports of that bug resurfacing, so with any luck, it will finally be definitively fixed, come 2.6.6

Thanks, I've done that. I've crafted a new belt because Saturnalia just feels so naked without one now, we'll see how it holds up.

 

Oh, and just wondering - is it possible to enchant these things? I haven't tried yet, and I'm worried that the whole double item thing you have going on might interfere with that.

Posted

 

 

Correct, the forbidden tome requires a single uncleared dwemer dungeon to start. All of them being cleared is rather a corner case, that I'm probably not going to get around to writing a fix for.

 

What about the 31 day reset?  Will that fix the problem?

 

Maybe! I don't know, try it.

 

 

:D. Glad you enjoyed the mod. The cause of the scripts falling apart (For future reference) is a bug in the NPC processing system. Set "Number of slotted NPC's" to 0, and the mod's scripts will remain rock solid. I've had a beta out for over a week with no reports of that bug resurfacing, so with any luck, it will finally be definitively fixed, come 2.6.6

Thanks, I've done that. I've crafted a new belt because Saturnalia just feels so naked without one now, we'll see how it holds up.

 

Oh, and just wondering - is it possible to enchant these things? I haven't tried yet, and I'm worried that the whole double item thing you have going on might interfere with that.

 

Nope: The items are set to be unenchantable. Many of them have existing enchantments for scripting purposes, and the equip system would occasionally eat player-enchanted items.

Posted

 

 

Well i'd love to revert to an older save but the closest one that works is from 60 hours back (i'm not really a fan for multiple saves).

How do i set the number of slotted npc's to 0 if i may ask?

 

As an sidequestion...when do u think of releasing 2.6.6? An updated version is always better.

 

2.6.6 will probably be out within a few days. The option I mentioned is in the MCM menu, and is strictly a preventative change.

 

Given the communities growing interest in developing mods using Devious Devices, we have decided that Integration will become an ESM as of next update. Given this, 2.6.6 will only be available to users that are starting new games. It may be possible for advanced users to upgrade from 2.6.5 to 2.6.6 within the same game (Veladarius is writing a guide for that), though it will be a "do so at your own risk" procedure.

 

which version will release the new quest? Cant wait for that

 

That'll be a while: I've been busy with work, and the time I have had to mod has been spent on maintenance lately.

Posted

 

If I understood well Min's statements some posts ago, DDi's Forbidden Tome Quest searches for "uncleared" Dwemer dungeons ONLY.

If you have, like me, already cleared a lot of them, and almost all the remaining ones are "locked" because they are part of the Main Quest of the game, you could end up with a "blind end" for this mod or, in my case, into the impossible start of the forbidden quest itself.

 

Having the DLC Dragonborn installed should expand the availability of Dwemer dungeons but, often, the one choosen by the game is Nchardak, that is a dungeon "locked" until you reach a level of completion of the Dragonborn's main quest.

 

This leads to big problems, by my point of view. Am I wrong or there is a possible solution?

Correct, the forbidden tome requires a single uncleared dwemer dungeon to start. All of them being cleared is rather a corner case, that I'm probably not going to get around to writing a fix for.

 

Even if my "specific" case could be a "corner case" it is a possibility not covered at least in the main istructions of the OP.

So then, I will NEVER be able to start the Forbidden Tome quest at all unless I start a full new game (again! It would be the fourthy time at least!), loosing all my actual levels, skills, quests done.

One thing I noticed is that there are actually some Dwemer ruins not yet cleared, not visited and not locked by other quests but they are not "marked" in the Map. In fact, they are locations that don't have a map marker at all in the vanilla location system (one example is the ruined Alftand tower that is in the glace below the main Alftand entrance).

Maybe these locations are not "valid targets"?

 

Anyhow, a possible solution could be to make at least one Dwemer ruin as "uncompleted" using some console commands (like we need to do in the reversed mode for some dungeons that are not marked as "completed" by the game evn if you did).

But I don't know those commands.

Posted

That would be the 30 or 10 day reset, depending on if it was a full or partial clear, respectively - and the answer above was "try it and find out", mostly meaning that it hadn't been tested previously. :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...