svartur Posted January 21, 2014 Posted January 21, 2014 NPCs Not vibrating fix? I hope this works for everyone, but I finally managed to get my NPCs to vibrate and moan. I had to clock back Aroused to version v20140104, not sure what this changed but they wouldn't do diddly with v20140103 I've been quite busy with work the past couple weeks, and haven't had a chance to test the new version of Aroused to ensure that compatibility wasn't broken, yet again. I will verify this on monday, thanks for the report. Just to update my update, after playing the game a few hours, the only thing that eventually broke was that when changing locations, such as entering a city or going back onto the world map I'd have to remove and then re-equip the plugs and belt onto the NPC to get the events working again. Edit: Just wanted to add in here that this is THE mod I have always waited for in skyrim for my followers, despite any hicups so far it has been awesome sauce and can't wait to see more come out of it. I'm not sure what I would really suggest to add to it at this point. The cursed plugs work perfectly with what I'd want with my followers. If I had to say anything felt like it was missing was just feedback on knowing what event just affected the NPC and their reaction to it, much like the feedback on the player stating if the PC was just clenching, or the plugs stopped just in time to edge the PC. A small integration idea is that also dependent on the current arousal of the NPC they would have a different reaction towards having the belt put onto them instead of them just blushing every single time. Last idea I have right now and not sure if I just haven't found it or not, but would like a spell I could use on the NPC that could work as a fire and forget effect instead of channeling that would cause them to orgasm, or in the case of the cursed plugs only edge them. Edit: Edit: If I use a channeling spell such as drip, surge, etc. etc. having it run while changing locations the NPC doesn't need to be plug reset after the loading screen. O.o >But may cause them to get stuck in place.
Lauralin Posted January 21, 2014 Posted January 21, 2014 I've noticed that when the plugs trigger a climax, it lowers the arousal level, but it doesn't reset the time since last sex or increase the time rate. Is that how it is supposed to work?
svartur Posted January 21, 2014 Posted January 21, 2014 I've noticed that when the plugs trigger a climax, it lowers the arousal level, but it doesn't reset the time since last sex or increase the time rate. Is that how it is supposed to work? Yes.
Redd Posted January 21, 2014 Posted January 21, 2014 MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans.
selene03 Posted January 21, 2014 Posted January 21, 2014 MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans. I have this same problem whenever I try to open the MCM menu it doesn't show the mod options, I can equip and unequip any devious device item without prompt or restriction, the problem is the saves I have with the mod working well are now quite old as I advanced a lot before I noticed there was a problem with the mod, is there anyway I can reset via console to avoid losing my progress? (I spent several hours crafting and gathering stuff to put my enchanting and smithing skills to 100) please tell me there is hope!
Min Posted January 21, 2014 Author Posted January 21, 2014 I've noticed that when the plugs trigger a climax, it lowers the arousal level, but it doesn't reset the time since last sex or increase the time rate. Is that how it is supposed to work? Indeed. MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans. The vibrations should generate detection events as of last version, I believe. MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans. I have this same problem whenever I try to open the MCM menu it doesn't show the mod options, I can equip and unequip any devious device item without prompt or restriction, the problem is the saves I have with the mod working well are now quite old as I advanced a lot before I noticed there was a problem with the mod, is there anyway I can reset via console to avoid losing my progress? (I spent several hours crafting and gathering stuff to put my enchanting and smithing skills to 100) please tell me there is hope! I'm not aware of any way to solve it via the console, as it is not a stuck script, but is skyrim itself suspending the scripts, due to an irritating pitfall. You could try a cleansave procedure, though I'm not sure how much success you'll have with it. Sorry about that. :/
Srende Posted January 21, 2014 Posted January 21, 2014 Doing a clean save without any DD mods and then reinstalling them should fix it. At least it did the first time I encountered the issue, later I've always had a save to revert to.
Guest Posted January 21, 2014 Posted January 21, 2014 I can't start the Forbidden Tome Quest. I emptied the Forbidden Bookshelf but Urag doesn't give a damn and he doesn't get a new dialogue option either. Maybe it's because I have a mod that makes it very dark indoors, but I'm detected if I try to stealth. However, I don't know what the quest is about, since there is nothing mentioned about it in the description. New crafting recipes perhaps. Can we learn to craft the dwemer plugs mentioned in the book? Don't worry about giving spoilers. I want to know if it's worth bothering with. I also don't get increased arousal from wearing a belt. Been wearing one for a whole day and when I check my arousal with "n" it's at -2. It should be mentioned that I'm playing Alternate Start - Live the Life of a Deviant, in case it conflicts. Hello? Can I get some help with this?
Veladarius Posted January 21, 2014 Posted January 21, 2014 I can't start the Forbidden Tome Quest. I emptied the Forbidden Bookshelf but Urag doesn't give a damn and he doesn't get a new dialogue option either. Maybe it's because I have a mod that makes it very dark indoors, but I'm detected if I try to stealth. However, I don't know what the quest is about, since there is nothing mentioned about it in the description. New crafting recipes perhaps. Can we learn to craft the dwemer plugs mentioned in the book? Don't worry about giving spoilers. I want to know if it's worth bothering with. I also don't get increased arousal from wearing a belt. Been wearing one for a whole day and when I check my arousal with "n" it's at -2. It should be mentioned that I'm playing Alternate Start - Live the Life of a Deviant, in case it conflicts. Hello? Can I get some help with this? You either have an issue with Aroused or with the install of Integration. Do the belts and such lock on or can you remove them without a key? If you don't need a key then your issue is with Integration, reinstall it. Also, if you have any items locked on from the mod then the quest will not start. The arousal of a -2 tells me there is an issue with Aroused.
SoberVentor Posted January 21, 2014 Posted January 21, 2014 I am open inventory of dead NPC,Put plugs, belt ... and get messages "Bandit blushes as you lock the belt around her hips." Dead is very shy.
LHM Posted January 21, 2014 Posted January 21, 2014 Just a little typo I found: zadBeltScript - "Calmly and and with confidence you lock the chastity belt around your waist." There is another one, but I don't recall exactly where... Thanks.
spriter1 Posted January 21, 2014 Posted January 21, 2014 perhaps someone could help me? Whenever I started a new game with deviant life on one that didn't get an armbinder, then tried to equip one later, it didn't give me any choices and didn't show up on my character, yet when I start up a new game and choose one of the choices that has an armbinder, the armbinder seems to work, have yet to test to see if it still works on the save if I unequip the armbinder then try to equip it again.
Guest Posted January 21, 2014 Posted January 21, 2014 Could be something wrong with your load order, or you're missing a required file. You also need to run FNIS after installing DD, but you already knew that?
Wandering_Mania Posted January 21, 2014 Posted January 21, 2014 I have a bug with the quest. One of the items I am required to gather for Zed is in a Solsthime main story dewemer ruin and I hate doing the Dragonborn quest because it always bugs out on me. Is there a way to just bypass that one part of the quest and add the item from that part so I can continue? Or am I going to have to do the Dragonboen quest just to get the part I need?
Cursed Atelier Posted January 21, 2014 Posted January 21, 2014 I have a bug with the quest. One of the items I am required to gather for Zed is in a Solsthime main story dewemer ruin and I hate doing the Dragonborn quest because it always bugs out on me. Is there a way to just bypass that one part of the quest and add the item from that part so I can continue? Or am I going to have to do the Dragonboen quest just to get the part I need? sqv zaddForbiddenTomeQuest There will be three variables named "ContainerToFetchFrom1/2/3". player.moveto ########, where ####### is the value of the aforementioned variables you can port to the chest where the item is, hope it helps you
svartur Posted January 22, 2014 Posted January 22, 2014 So going on what I have managed to figure out so far; Mods in use; Devious Devices Assets v2.6.2 Devious Devices Integration 2.6.5 SexLab_Aroused v20131230_BETA SexLab v135 ZazAnimationPack_V0054 FINS 4.1.1 Followers would function normally until after combat, following combat SexLab_Aroused when checked under the MCM the Status window would be frozen and unable to load. Paged events still occur. SexLab_Aroused corrects itself on location changes, but plugs need to be removed and reapplied to NPCs to work correctly again. If anything stands out on what's going wrong just curious, so far the problem is fixable in game.
Wandering_Mania Posted January 22, 2014 Posted January 22, 2014 I have a bug with the quest. One of the items I am required to gather for Zed is in a Solsthime main story dewemer ruin and I hate doing the Dragonborn quest because it always bugs out on me. Is there a way to just bypass that one part of the quest and add the item from that part so I can continue? Or am I going to have to do the Dragonboen quest just to get the part I need? sqv zaddForbiddenTomeQuest There will be three variables named "ContainerToFetchFrom1/2/3". player.moveto ########, where ####### is the value of the aforementioned variables you can port to the chest where the item is, hope it helps you Thank you that worked perfectly. I just hate the Dragonborn quest because I always have to console step past the Mirak fight then the Combat music never stops. P.S. If I said I hate that quest more than once it would be because I really hate that quest.
svartur Posted January 22, 2014 Posted January 22, 2014 So going on what I have managed to figure out so far; Mods in use; Devious Devices Assets v2.6.2 Devious Devices Integration 2.6.5 SexLab_Aroused v20131230_BETA SexLab v135 ZazAnimationPack_V0054 FINS 4.1.1 Followers would function normally until after combat, following combat SexLab_Aroused when checked under the MCM the Status window would be frozen and unable to load. Paged events still occur. SexLab_Aroused corrects itself on location changes, but plugs need to be removed and reapplied to NPCs to work correctly again. If anything stands out on what's going wrong just curious, so far the problem is fixable in game. Tested out the latest SexLab_Aroused v20140121_BETA >NPCs do not trigger poled vibration events after equipping plugs, or vibration on magic casting but will respond to channeled Devious magic.
Cursed Atelier Posted January 22, 2014 Posted January 22, 2014 I have a bug with the quest. One of the items I am required to gather for Zed is in a Solsthime main story dewemer ruin and I hate doing the Dragonborn quest because it always bugs out on me. Is there a way to just bypass that one part of the quest and add the item from that part so I can continue? Or am I going to have to do the Dragonboen quest just to get the part I need? sqv zaddForbiddenTomeQuest There will be three variables named "ContainerToFetchFrom1/2/3". player.moveto ########, where ####### is the value of the aforementioned variables you can port to the chest where the item is, hope it helps you Thank you that worked perfectly. I just hate the Dragonborn quest because I always have to console step past the Mirak fight then the Combat music never stops. P.S. If I said I hate that quest more than once it would be because I really hate that quest. glad to help you PS. i have the same problem with the quest
Min Posted January 22, 2014 Author Posted January 22, 2014 I am open inventory of dead NPC, Put plugs, belt ... and get messages "Bandit blushes as you lock the belt around her hips." Dead is very shy. Noted, thanks for the report. Just a little typo I found: zadBeltScript - "Calmly and and with confidence you lock the chastity belt around your waist." There is another one, but I don't recall exactly where... Thanks. Noted, thanks for the report. perhaps someone could help me? Whenever I started a new game with deviant life on one that didn't get an armbinder, then tried to equip one later, it didn't give me any choices and didn't show up on my character, yet when I start up a new game and choose one of the choices that has an armbinder, the armbinder seems to work, have yet to test to see if it still works on the save if I unequip the armbinder then try to equip it again. How did you obtain the armbinder, later in your game?
selene03 Posted January 22, 2014 Posted January 22, 2014 I've noticed that when the plugs trigger a climax, it lowers the arousal level, but it doesn't reset the time since last sex or increase the time rate. Is that how it is supposed to work? Indeed. MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans. The vibrations should generate detection events as of last version, I believe. MCM menu for this mod don't work as well (I Press Devious Devices, and there is nothing in there), and i can see models in my inventory (so it means, problem not in models). Been having the same problem myself. Mod works great for a while then something gets triggered to cause this and nothing happens with my character. Just installed the latest version of DD-Integration and will reload a save where the mod is still working so hopefully that will solve this bug. Set number of slotted NPC's to 0 until 2.6.6 if you're encountering that issue. Sigh. Freaking papyrus. Calling stop() and start() on a quest back to back can result in permanent mod-wide script suspension. Thought I'd fixed it with 2.6.5, but it's becoming evident that the issue is simply reduced in likeliness, and not definitively fixed. I've got a beta out being tested right now with a better fix in place. So far, no reports of the bug resurfacing. Yep - that seems to have done the trick. The problem has not resurfaced. Having those plugs in must be making it hard for my character to concentrate when they go off in battle - at least her opponents are nice enough to stop attacking if she takes time out for a little relief (it would be deadly in hard fights if they didn't). One thing I was thinking would be great would be if it could be scripted that when your character is sneaking around and the plugs go off anyone nearby should have a greatly increased chance of detecting their presence due to the buzzing and moans. I have this same problem whenever I try to open the MCM menu it doesn't show the mod options, I can equip and unequip any devious device item without prompt or restriction, the problem is the saves I have with the mod working well are now quite old as I advanced a lot before I noticed there was a problem with the mod, is there anyway I can reset via console to avoid losing my progress? (I spent several hours crafting and gathering stuff to put my enchanting and smithing skills to 100) please tell me there is hope! I'm not aware of any way to solve it via the console, as it is not a stuck script, but is skyrim itself suspending the scripts, due to an irritating pitfall. You could try a cleansave procedure, though I'm not sure how much success you'll have with it. Sorry about that. :/ Yea, tried the clean save procedure but I get a CDTs so that's a no go, do you think your new version would fix that? because the way I see it is either that or just finishing the game with the devices just for show
spriter1 Posted January 22, 2014 Posted January 22, 2014 perhaps someone could help me? Whenever I started a new game with deviant life on one that didn't get an armbinder, then tried to equip one later, it didn't give me any choices and didn't show up on my character, yet when I start up a new game and choose one of the choices that has an armbinder, the armbinder seems to work, have yet to test to see if it still works on the save if I unequip the armbinder then try to equip it again. How did you obtain the armbinder, later in your game? For the first save game, yes. But then I started a new game where I began with the armbinder and it seemed to work then but after getting to whiterun in the story quests it seems to have broken again.:L EDIT: Just realised the problem, it seems that the captured dreams shop doesn't sell the correct armbinder, as when I threw out the 3 armbinders I bought from it, the 4th worked again. sorry about that :L
shooxer Posted January 22, 2014 Posted January 22, 2014 Hello! I have a problem. Sometimes mod don't starl correctly after new game. So, i click on it in the mcm menu but have nothing inside. How to resolve that issue? Used only last versions of mods. My load order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 ApachiiHair.esm=1 ApachiiHairFemales.esm=1 SexLab.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 Devious Devices - Assets.esm=1 SkyUI.esp=1 RaceMenuPlugin.esp=1 RaceMenu.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNISspells.esp=1 ShowRaceMenuAlternative.esp=1 Requiem.esp=1 Devious Devices - Integration.esp=1 Devious Deviants.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start - Live A Deviant Life.esp=1 SexLab Submit.esp=1 Submit belt.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - dragonborn.esp=1 SDpatch - frostfall.esp=1
Wyrade Posted January 22, 2014 Posted January 22, 2014 Hi! I have a problem; if i had to summarize in a sentence, the vibrating plugs don't work correctly for me. To be precise: i used assets 2.6.2, integration 2.6.2 and ftm 2.1. on the questline, with the cursed soulgem plugs, the vibrating was working correctly in the beginnig. i went on and played for hours, and then noticed, that something went wrong at some time, and the vibration didn't work at all. There were no random vibrations, and magic didn't activate it either. i tried a few things, like loading a previous save, but purely loading did not help, i had to load to a save, where it still worked. So in those saves it worked always, but in later ones it did not, so i had to jump back a lot of gameplay. After that it worked correctly for a long time again, but something went amiss again, and so i had one saved state where it worked (i deleted the others prior to it, because it occupied a lot of disk space), and the later ones did not work. At that point i checked the forums briefly, and downloaded the later version of integration, 2.6.5, then NMM, uninstall 2.6.2, install 2.6.5, fnis, and tried loading again. the one save where it worked did not work now, it just didn't vibrate, and the others didn't work either (the ones where it didn't work originally as well). I haxed the belt and plugs off, and tried to put it on again, but that didn't help either. And now i'm writing this, hoping that someone can help somehow to get it work again. Thanks! Yeah, 2.6.4 and earlier had a bug that could cause mod-wide script suspension. Verify that 2.6.5 works in a new game, then post a log of your upgrade attempt. Sry for not reacting for long. I reinstalled the mod, started the quest from the begginning and the like. What matters is, that the vibrations are working now. HOWEVER i noticed this time, what might have gone wrong last time as well, though i'm not sure this was what happened then. But: The Sexlab Procreation mod gives the ability to wash out sperm. When i use it, it seemingly strips down even the chastity belt and plug. Seemingly means, that it doesn't show on the char visually, but in the equip menu they are equipped. If i click on them, the normal message appears for deequipping, and if i "carry on", they show on the char visually again, but after the washing out action, the vibrations stop working entirely. Not sure if it extends to other parts of the mod as well, so i don't know if it is a mod-wide script suspension, but at least i found that this one skill messes it up. I don't know how to log or if it's already logging where i find it, but if you still want to see one, i believe i can find on the forums how to make one and post it. And thanks for your answer and reaction. =)
sapho888 Posted January 22, 2014 Posted January 22, 2014 I've noticed that when my character is... umm... distracted by the plugs or other pieces of gear and goes into an animation where I lose control, the NPCs around me will pause and wait it out. While this makes it easier for me when it happens in combat, I was wondering if this is supposed to happen, if it is part of how Skyrim handles things, or is a limitation on my side from having a weaker computer.
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