BlueSkyMine Posted January 18, 2014 Posted January 18, 2014 Running DD: Integration, Sexlab Submit and the DD+Submit mod. Got an interesting bug where the armbinder was equipped after submitting and pulled my PC out of the bound pose but not my companion who remained in the bound pose. So I had a companion following me around on the ground while bound. I suspect it has to do with the armbinder script kicking in which overrides Submit's escape sequence but doesn't stop it on companions.
Min Posted January 18, 2014 Author Posted January 18, 2014 hey min, what you think about to add the no magic/shout effect on the gags? They already unequip shouts, and magic in skyrim isn't dependent upon a verbal component, I don't think. Running DD: Integration, Sexlab Submit and the DD+Submit mod. Got an interesting bug where the armbinder was equipped after submitting and pulled my PC out of the bound pose but not my companion who remained in the bound pose. So I had a companion following me around on the ground while bound. I suspect it has to do with the armbinder script kicking in which overrides Submit's escape sequence but doesn't stop it on companions. Wrong thread .
Rosomak Posted January 18, 2014 Posted January 18, 2014 Great mode I have question. What exactly does spells book that you finde at the beginning of quest in the closet in Arcanaeum?
BlueSkyMine Posted January 18, 2014 Posted January 18, 2014 Wrong thread . Bah! I was bound to get one of them right. Also, I will be very cross if the buck gets passed back to this thread.
ninjamonkey252 Posted January 18, 2014 Posted January 18, 2014 Somebody may have had this problem but i can't seem to adjust settings for Devious Devices in the MCM menu. When I Click it, it comes up with a blank screen and no options anyone know what could cause this or how to fix it? I am currently running Devious devices, integration, and for the masses.
guyver Posted January 18, 2014 Posted January 18, 2014 hey min, what you think about to add the no magic/shout effect on the gags? They already unequip shouts, and magic in skyrim isn't dependent upon a verbal component, I don't think. are you sure? because the last time i've got a gag on me, from the captured shop or submit++, i could use magic without problem.
Min Posted January 18, 2014 Author Posted January 18, 2014 Great mode I have question. What exactly does spells book that you finde at the beginning of quest in the closet in Arcanaeum? It will cause the plugs within an NPC to begin vibrating, if they are wearing any. It's not working for quite a few users in this version though, so if it doesn't work for you, check back in 2.6.6 Somebody may have had this problem but i can't seem to adjust settings for Devious Devices in the MCM menu. When I Click it, it comes up with a blank screen and no options anyone know what could cause this or how to fix it? I am currently running Devious devices, integration, and for the masses. Sounds like you hit a rather persistent bug that I've been fighting. Should be fixed in 2.6.6. Revert to a save where it was working, and set Number of Slotted Npcs to 0. Read my post a few posts back replying to Redd for more information. hey min, what you think about to add the no magic/shout effect on the gags? They already unequip shouts, and magic in skyrim isn't dependent upon a verbal component, I don't think. are you sure? because the last time i've got a gag on me, from the captured shop or submit++, i could use magic without problem. Right, they don't block magic. You misunderstood my post. "Magic in Skyrim doesn't require a verbal component". Therefore, gags, which block verbal speech/sounds, do not block magic.
Verstort Posted January 19, 2014 Posted January 19, 2014 Right, they don't block magic. You misunderstood my post. "Magic in Skyrim doesn't require a verbal component". Therefore, gags, which block verbal speech/sounds, do not block magic. I'm personally fine with that implementation, especially after you pointed out the lack of vocal component in skyrim's spell system, but there seem to be several of us who assumed there would be a gag or other device in your mod that would be able to stop the character from casting spells, it just seemed like an intuitive functionality of a gag so we reported it as a possible bug. Maybe you can add a new device that stops spellcasting altogether, daedra plugs or something, head brace or choker? I dunno. There has to be something in TES lore for a means to neutralize a wizards power, is there not? Side note: I haven't tested it, but it would be cool if casting a spell on a NPC that has soul gem plugs could trigger them, IE player healing a warrior follower could trigger for NPC, or NPC healing player. Probably too script heavy though, not sure. Clarify edit: SD+ uses a different gag that does block spells, but it doesn't lock because it's not part of your system, also not as good of a visual model, and it keeps disappearing from my character... I would rather you put your time into making the new quest line, though.
Naturlich68 Posted January 19, 2014 Posted January 19, 2014 Hi all Just a quick one, I'm playing as a new character with the Legendary Edition (all DLC's), so I can't complete the last part of getting things for Zed, the last item isn't on the map, and from what I've read I'm guessing it's in Solstheim, and ofcourse I'm not even close to opening that area of the game. So.....? Options? Don't really want to try and find a save all the way back before I started the quest and keep reloading it until I get all markers in one area, thats a bit daft and I might easily not have one any where close to that point in time. Hope you can help a guy out! Nat
CGi Posted January 19, 2014 Posted January 19, 2014 in my game i can always go to Windhelm and take the boat to Solstheim.
svartur Posted January 19, 2014 Posted January 19, 2014 Just putting this out there, but with version 2.6.5 I was having the MCM menu break as soon as I entered the game. However, I was also quickly able to trial and error check my load order. Turns out that I had to move both the Integration, and Devious Deviants below Random Alternative Start and RAS - Riverwood CharGen Hopefully this helps some people.
Min Posted January 19, 2014 Author Posted January 19, 2014 Hi all Just a quick one, I'm playing as a new character with the Legendary Edition (all DLC's), so I can't complete the last part of getting things for Zed, the last item isn't on the map, and from what I've read I'm guessing it's in Solstheim, and ofcourse I'm not even close to opening that area of the game. So.....? Options? Don't really want to try and find a save all the way back before I started the quest and keep reloading it until I get all markers in one area, thats a bit daft and I might easily not have one any where close to that point in time. Hope you can help a guy out! Nat You can either travel to Solstheim as CGI suggested, or add the items to your inventory via console. Search this thread for "sqv zaddForbiddenTomeQuest" and you'll find instructions on how to do that.
Naturlich68 Posted January 19, 2014 Posted January 19, 2014 Thanks CGI and Min, I did look at my map last night before I posted, but couldn't see the boat marked, actually I never went to "look" for the boat, I just got used to it being marked as soon as it was available in my last play through, oh man, but it's there... way to feel stupid lol
Teber Posted January 19, 2014 Posted January 19, 2014 I cannot equip it on follower,my load order in attached file what is not right?
Existenci Posted January 19, 2014 Posted January 19, 2014 Mhh.. I got a problem with the armbinder. My arms don't move, they go as if they aren't animated, but my hands disappear. How could I fix that ? It kinda ruin the armbinder :/ I already used FNIS after installing the mod (It generate this : Reading DeviousDevices ...( 0 furniture, 1 offset,<3> alternate animations)Reading FNIS ...Reading FNISBase ...Reading FNISSpells ...Reading MomoAJ ...Reading sanguinesDebauchery ...Reading SexLab ...Reading SexLabCreature ...Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)Reading ZazResources ...All Anim Lists scanned. Generating Behavior Files...Generating mt_behavior xml ...Converting Behavior Files (.xml to .hkx) ...Create Creature Behaviors ...Creature Pack not installed1523 animations for 10 mods successfully included (characters)( 6 furniture, 1 offset,<3> alternate animations) - mt_behavior usage: 1,6 % (78/4770)1 Warning(s).Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJMissing AnimFile ZazRa015.hkx for character, mod ZazResourcesMissing AnimFile ZazRa016.hkx for character, mod ZazResourcesMissing AnimFile ZazRa017.hkx for character, mod ZazResourcesMissing AnimFile ZazRa018.hkx for character, mod ZazResourcesMissing AnimFile ZazRb016.hkx for character, mod ZazResourcesMissing AnimFile ZazRb017.hkx for character, mod ZazResourcesMissing AnimFile ZazRb018.hkx for character, mod ZazResources I didn't try to craft one, I just started with the mod "Live a deviant life" =>I have the armbinder's bug, and I tried to go to the shop Captured Dream : All models' armbinders are bugged too :/
svartur Posted January 19, 2014 Posted January 19, 2014 Not sure if this is how it should be working or not but this is what i have experienced so far. Originally I would use the store to buy a set of the base model Soulstone Plugs, when I would put these on an NPC I would get a message that would confirm they would put them in. Beyond this they would only occasionally do the horny animations, unresponsive to any vibration tests. When I used the console to acquire a set of Tormenter Plugs and Cursed Plugs both vibrated on their time delay between events just fine with the NPCs. I wish I thought of adding the two sooner, was wasting hours thinking the mod was broken completely. Edit: Tried this again using CBBE bodies, couldn't get the NPC to act out any vibration animations.
Ayme Posted January 19, 2014 Posted January 19, 2014 Could add experimental dildo : Can cause instant orgasm, shrink/grow effect (body/breast), Petrification, dollification, etc..Should be fun : )
svartur Posted January 20, 2014 Posted January 20, 2014 NPCs Not vibrating fix? I hope this works for everyone, but I finally managed to get my NPCs to vibrate and moan. I had to clock back Aroused to version v20140104, not sure what this changed but they wouldn't do diddly with v20140103
Min Posted January 20, 2014 Author Posted January 20, 2014 NPCs Not vibrating fix? I hope this works for everyone, but I finally managed to get my NPCs to vibrate and moan. I had to clock back Aroused to version v20140104, not sure what this changed but they wouldn't do diddly with v20140103 I've been quite busy with work the past couple weeks, and haven't had a chance to test the new version of Aroused to ensure that compatibility wasn't broken, yet again. I will verify this on monday, thanks for the report. Hi Having a very strange problem with this been working fine up untill now but when i tried masterbating with the belt on in breezehome after also puting a belt on lydia *evil grin* i cant use my weapons i can draw if i use keyboard but not controller but i cant attack tried reloading hasnt worked tried refreshing the animations in devious and in sexlab both nothing ive got the load order sorted using boss and its been working fine up untill now onlyother mods i have installed is a companion mindi follower eyes of beauty and cbbe and sky ui apart from the other mods needed ot run this of course. Any Help would bne apreciated Odd, try 'epc' in the console.
Existenci Posted January 20, 2014 Posted January 20, 2014 So, I took a look at all previous pages to see everybody who got the problem and : - If I try a "player.additem xx028a5a", it yell at me telling that there's no item with such an id. -When I try to do "player.playidle ddzazaparmbzadoff01", my char got the same problem : arms are in the non-animation's pose, and my hands disappear. I dunno what is happening with it. Is FNIS good working ? (I already sent what FNIS is telling me in my previous post) ? I saw too that it could be the armbinder from another devious devices instead of the devious devices - integration, how can I see that and maybe fix that ?
Min Posted January 20, 2014 Author Posted January 20, 2014 Hey, I don't want to be obnoxious, I have no idea how difficult this request is, but would it be at all possible to upload a version of the collar meshes positioned a collar's thickness forward? The front end clips through my khajiit throat. I tried to do it myself but I have been totally unsuccessful. I get that you have better things to do than make a modification for one single user but if you do find the time that would be great. Thanks. That's the domain of Devious Devices (Assets). The models aren't really designed for the beast races, and that's unlikely to change any time soon. Sorry! So, I took a look at all previous pages to see everybody who got the problem and : - If I try a "player.additem xx028a5a", it yell at me telling that there's no item with such an id. -When I try to do "player.playidle ddzazaparmbzadoff01", my char got the same problem : arms are in the non-animation's pose, and my hands disappear. I dunno what is happening with it. Is FNIS good working ? (I already sent what FNIS is telling me in my previous post) ? I saw too that it could be the armbinder from another devious devices instead of the devious devices - integration, how can I see that and maybe fix that ? Replace 'xx' with the ID of Devious Devices - Integration in your load order. If directly playing the idle via console isn't working, then the problem is definitely with your FNIS. Clear up the warnings/errors FNIS is throwing, and it'll probably work.
guyver Posted January 20, 2014 Posted January 20, 2014 hey min, what you think about to add the no magic/shout effect on the gags? They already unequip shouts, and magic in skyrim isn't dependent upon a verbal component, I don't think. are you sure? because the last time i've got a gag on me, from the captured shop or submit++, i could use magic without problem. Right, they don't block magic. You misunderstood my post. "Magic in Skyrim doesn't require a verbal component". Therefore, gags, which block verbal speech/sounds, do not block magic. ah, now i get it. but it's quite strange lore speaking talking, there is even a perk to get the spell "silent" while casting so i thought that you should use words to use magic. even the zadil loading screens suggests the gags for silencing the mages. ;P
KestrelSky Posted January 20, 2014 Posted January 20, 2014 I can't wait for gags that silence minions followers.
Min Posted January 20, 2014 Author Posted January 20, 2014 hey min, what you think about to add the no magic/shout effect on the gags? They already unequip shouts, and magic in skyrim isn't dependent upon a verbal component, I don't think. are you sure? because the last time i've got a gag on me, from the captured shop or submit++, i could use magic without problem. Right, they don't block magic. You misunderstood my post. "Magic in Skyrim doesn't require a verbal component". Therefore, gags, which block verbal speech/sounds, do not block magic. ah, now i get it. but it's quite strange lore speaking talking, there is even a perk to get the spell "silent" while casting so i thought that you should use words to use magic. even the zadil loading screens suggests the gags for silencing the mages. ;P I figure the "Silent" perk silences the spell your noise makes (As it does literally in the game), and has nothing to do with speech (Which your character never does any of for spells). I'll message Zadil about that inconsistency I can't wait for gags that silence minions followers. That will be in a future release!
Guest Posted January 20, 2014 Posted January 20, 2014 I can't start the Forbidden Tome Quest. I emptied the Forbidden Bookshelf but Urag doesn't give a damn and he doesn't get a new dialogue option either. Maybe it's because I have a mod that makes it very dark indoors, but I'm detected if I try to stealth. However, I don't know what the quest is about, since there is nothing mentioned about it in the description. New crafting recipes perhaps. Can we learn to craft the dwemer plugs mentioned in the book? Don't worry about giving spoilers. I want to know if it's worth bothering with. I also don't get increased arousal from wearing a belt. Been wearing one for a whole day and when I check my arousal with "n" it's at -2. It should be mentioned that I'm playing Alternate Start - Live the Life of a Deviant, in case it conflicts.
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