limonotu Posted March 8, 2015 Posted March 8, 2015 Can someone explain me how to fix his problem with teeth and ring gag ? EDIT: Ok I found it ! For my part, the conflict come from Dark Investigation mod with the file mouthhumanf.tri and maybe femalhead.tri Thx !
xTrogdorx Posted March 8, 2015 Posted March 8, 2015 For soulgem plugs, there's 5 wibe keywords that can be used, very-weak, weak, normal, strong, very-strong. Needless to say, the keyword used determines how strong the wibe is. This is how the normal wibe items break down (DDi/DDx ones, not counting quest items and the like): Nipple/Clit piercings: Very-weak. Soulgem plugs: Weak. Common-Soulgem Nipple/Clit piercing: Normal. Greater soulgem plugs: Strong. Grand soulgem plugs: Very-strong. Filled Soulgem: Randomly chooses between Normal, Strong, Very-strong and Shock. Black Soulgem plugs: Very-strong, Shock's after wibe, prevents climax. Shock plugs/piercings: Shocks. So if you want to see your char climax a whole bunch, kit her out with two Grand soulgem plugs and a pair of common-gem piercings, and it'll happen plenty, sometimes even twice in a row! Using the magic-sensitive effect for that though is ineffective, it triggers the Very-weak wibe regardless of the plug's normal power, it's ment to interfere with spell casting, not so much to make the player climax. And if the wibe's aren't happening often enough for you, there's an MCM setting for that, Polling-interval i belive it's named under Events, lowering that setting means there's shorter time between events happening. As for Bodyslide, i don't use CBBE so i'm not the right person to ask, but no, things won't work right if you change the body shape from the default one. Bodyslide support is something we want to officially add, but it'll take some time for that to get done, and i have no idea when it might happen. I've noticed that using the Slow Time shout whilst wearing soulgem plugs cause you to climax pretty much instantly.. is this intended? My bodyslide issues have been taken care of by http://www.loverslab.com/topic/43710-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/
merryMalfunctioning Posted March 8, 2015 Posted March 8, 2015 Can the devious devices animations be manually reregistered using the console, since there's no MCM option for it?
FCKGW Posted March 8, 2015 Posted March 8, 2015 I'm not sure whether this is the right thread for this bug report, but several of my items are not being rendered. All effects apply as they should, but the items themselves are not visible. The bug seems to affect entire classes (maybe Slots?). For example, I've tried several chastity belts from various mods, all with differing models, and none are visible. I've done extensive testing; items from the following categories are not rendered: ArmbinderGlovesBeltHarnessCustom harnessCorsetBraVaginal piercing The following are rendered: Nipple piercingPlugsShacklesBlindfoldCustom BlindfoldYokeBootsGagCollar This is my loading order: Unofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espBrawl Bugs CE.espSkyUI.espSPERG.esmSPERG.espSPERG-DG.espSPERG-DB.espPopulated Lands Roads Paths.espPopulated Cities Towns Villages.espPopulated Forts Towers Places.espPopulated Skyrim Civil War.espPopulated Skyrim Prisons Cells.espPopulated Dungeons Caves Ruins.espPopulated Dungeons Caves Ruins for USKP.esp3DNPC.espminidresses_collection_standalone.espRaceMenu.espRun For Your Lives.espWhen Vampires Attack.espAuto Unequip Ammo.espImproved Dragon Shouts.espImproved Dragon Shouts - Dawnguard.espImproved Dragon Shouts - Dragonborn.espThundering Shouts.esprandomthunder.espWeapon Weight Adjustment.espPickaxe & Woodcutter Axe Adjustment.espItems Weight Adjustment.espArmor Weight Adjustment.espHigher Bounties Hold Specific.espERSO 30 - Better Enemy AI Dawnguard&Dragonborn.espSchlongs of Skyrim - Light.espSOSRaceMenu.esphdtHighHeel.esmAlternate Start - Live Another Life.espdD - Realistic Ragdoll Force - Realistic.espChesko_Frostfall.espRealisticNeedsandDiseases.espRND_USKP-Patch.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRaceMenuPluginXPMSE.espRaceMenuPlugin.espSexLab.esmSexLabAroused.esmEstrusChaurus.espSexLabDefeat.espZaZAnimationPack.esmDevious Devices - Assets.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmDevious Deviants.espDeviousRegulations.espDeviouslyHelpless.espGagSFX.espGagSFXDawnguard.espGagSFXHearthfires.espGagSFXDragonborn.espSpriggan Armor 2.espSacrificial Spriggan.espCaptured Dreams.espmslDeviousCaptures.espSWT1.2.espSpousesEnhanced.espSexLab Trainers.espSSv2.espSexLab Theft and Seduction.espTougher Traps.espDeadlyMonsters.espDevious Cidhna.espDevious Devices - For the Masses II.espDeviously Cursed Loot.espDCL-FF patch.espsexlab_WearAndTear.espDeviousTraps.esp I'm using the UNP Base Skinny body, XPMSE 2.50 Skeleton and current (2.9.0) versions of assets and integration. Note that the items are perfectly visible in the inventory. Any ideas what I could have done wrong? Edit: Reproduced with new game, default female Nord char.
Coopervane Posted March 8, 2015 Posted March 8, 2015 Install the UNP meshes and textures manually, then the UNP-Slim meshes over that. If the problem persists, then you've got another mod interfering with things.
FCKGW Posted March 8, 2015 Posted March 8, 2015 Install the UNP meshes and textures manually, then the UNP-Slim meshes over that. If the problem persists, then you've got another mod interfering with things. The meshes from the body mod, or meshes from DDa? Edit: nvm, It's the meshes from assets. Thanks for your help! It seems like I forgot to install "01 UNP" and just installed "01 UNP Skinny".
Bricks Posted March 10, 2015 Posted March 10, 2015 okay, maybe I'm stupid but when sent to find zed in the forbidden tome quest, i loose the ability to open my inv and open the map. Is this supposed to happen? it is gonna be really damn hard to do it without the map at least
Mister X Posted March 10, 2015 Posted March 10, 2015 Hey Min, I have a technical feature request: Is it possible to build / expand an dialogue escape API? ATM, I have the feeling that every mod builds in its own little dialogue sentence for the removal, as a consequence, I sometimes have five different dialogue options, that all aim to remove the same item, though only one of them will work due to the fact, that the item is mod specific. So, if it's feasible I believe this could be a good idea, to add kind of an API, so that modders just can choose the requirements for the specific item (eg a special key), and then trigger the dialogue API. Maybe this could clean up the "mess" with all the dialogues a bit. And another problem showed up at my game: atm the harness (the normal, generic one) is seen as two items, a belt and a collar. Maybe there should be another check, because like this you can pay for either the belt or collar, but the harness won't be removed because the other part still stays in its place.
Radobol Posted March 10, 2015 Posted March 10, 2015 Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance.
Toopsie Posted March 10, 2015 Posted March 10, 2015 Just curious, is there a way to disable all the leather stuff? I much prefer the metal restraints and all that stuff, feels more world friendly.
Laura Posted March 10, 2015 Posted March 10, 2015 Just curious, is there a way to disable all the leather stuff? I much prefer the metal restraints and all that stuff, feels more world friendly. Some mods have the option to select the theme of devices used. Like Cursed Loot for instance.
Coopervane Posted March 10, 2015 Posted March 10, 2015 Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance. No, there is no solution to that. The way the game engine works is that every wearable item must be attached to a body slot, and the game only has a limited pool of those to choose from. Thus, nomatter what we do, it will conflict with one armour or another that uses the same limited pool of slots. And no, we can't add new slots, that functionality is engine-level code, so it's off-limits.
chipstick Posted March 11, 2015 Posted March 11, 2015 Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance. You could change the slots used by ashara wood princess yourself, using the creation kit (or tes5edit) and nifskope. It's not hard, I'm no modder and I've managed to do it for quite a few items, takes a few minutes per item once you know what youre doing. Instructions are here: http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/
cleversheep Posted March 12, 2015 Posted March 12, 2015 Looking at the log, I think this error belongs here: I'm having an issue where leaving to an external cell causes a CTD, unless I dismiss my follower first. If it makes any difference, the PC has a variety of restraints and the follower has none. The follower I have encountered the issue with is Zora Fair-Child from the Interesting NPCs mod. The issue has not always been present, but now it has occurred then going to an exterior cell in the normal manner from any interior causes a CTD, but using coc and then "moveto player" doesn't CTD. Load order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHairFemales.esmCreatureFramework.esmApachiiHair.esmSchlongs of Skyrim - Core.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmZaZAnimationPack.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmdaymoyl.esmhdtHighHeel.esm3DNPC.espAZS03SexLabHdtHighHeels.espSLA Monitor Widget.espNPCs Protected Redux - iNPC.espAradia Devious Expansion.espGagSFX.espGagSFXHearthfires.espAzarHairPonyTail 03 - Havok.espBrawl Bugs CE.espNPCs Protected Redux.espRemodeled Armor - Vanilla Replacer.espSkyComplete3DNPC.espEstrusChaurus.espGagSFXDawnguard.espGagSFXDragonborn.espMoreNastyCritters.espRemodeled Armor - Vanilla Replacer - Dawnguard.espExtended UI.espskyui.espCustomizable Camera.espDVA - Dynamic Vampire Appearance.espNewmillerPiercings2.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espNonSexLabAnimationPack.espAuto Unequip Ammo.espSchlongs of Skyrim.espProperWeaponScale.espNewmillerPiercings3.espSexLabNudeCreaturesDB.espRaceMenu.espRaceMenuPlugin.espRaceMenuPluginXPMSE.espRemodeled Armor - Vanilla Replacer - Dragonborn.espSOS - Smurf Average Addon.espSOS - VectorPlexus Regular Addon.esplockpickingchalk.espSOSRaceMenu.espPuppetMasterSwallow.espSkyCompleteLegendary.espSlaveTats.espsanguinesDebauchery.espOBIS.espDeviouslyHelpless.espDevious Devices - For the Masses II.espOBISDB.espOBIS Loot.espDD - FtM - OBIS patch.espSD Cages.espThunderchild - Epic Shout Package.espenhanceddistantterrain.espfollower trap safety.esplightweight potions and poisons.esporeglow.espCaptured Dreams.espHentaiCreatures.espInconsequential NPCs.espDeviousRegulations.espCollegeDaysWinterhold.espDevious Deviants.espMiasLair.espBandit Patrols.espNPCs Protected Redux - iqNPC.espSexLab_Dialogues.espAngrimApprentice.espPuppetMaster.espSexLab-AmorousAdventures.espDeviously Cursed Loot.espSexLabDefeat.espDevious Cidhna.espApocalypse - The Spell Package.espPerkusMaximus_Master.espPerkusMaximus_Warrior.espPerkusMaximus_Thief.espPerMa Expansion 1 - Wintermyst.espPerkusMaximus_Mage.espTheEyesOfBeauty.espApocalypse - PerMa Compatibility Patch.espPerMaExtendedPerkDescriptions.espThunderchild - PerMa Compatibility Patch.espApocalypse - More Apocalypse.espApocalypse - More Apocalypse - PerMa Compatibility Patch.espunreadbooksglow.espAlternate Start - Live Another Life.espAlternate Start - Live A Deviant Life.espPatchusMaximus.espWTF.espDeviousDevice - More Devious Quest.esp Many thanks in advance for the help! Papyrus log.7z
Vampir2005 Posted March 12, 2015 Posted March 12, 2015 Hi @ all, I have found 2 Errors while using Tes5edit at "Devious Devices - Integration" : Checking for Errors in [06] Devious Devices - Integration.esm[00:00] zadQuest "Chastity Belt" [QUST:0600F624][00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >[00:00] zadQuestArmbinderNPC [sCEN:06029004][00:00] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST I use the Version 2.9.0 I hope you can help me out. Cu Vampi Ps. Sorry for my bad English ( it´s not my spoken Language ) so bare whit me.
jjg787 Posted March 12, 2015 Posted March 12, 2015 i cant see the armbands at all i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands
Laura Posted March 12, 2015 Posted March 12, 2015 i cant see the armbands at all i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands I assume you're talking about the armbinders. Did you also try to equip the DDa assets armbinder through console? Also check if your DD related mods are up-to-date.
jjg787 Posted March 13, 2015 Posted March 13, 2015 i cant see the armbands at all i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands I assume you're talking about the armbinders. Did you also try to equip the DDa assets armbinder through console? Also check if your DD related mods are up-to-date. yes i did try equiping them through console and check all dd related mods are up to date
alternateaccounts Posted March 13, 2015 Posted March 13, 2015 I also have an issue with the "default" armbinders since the 2.9 update. Ebonite armbinders of all colours, iron shackles, yokes, everything shows up fine EXCEPT for the normal armbinder, it shows up as invisible. Is there a way to replace the missing files with those from an armbinder model that works? Alternatively, would it be possible to simply disable that specific type of armbinder?
Zsar Posted March 13, 2015 Posted March 13, 2015 Feature requests (as successful as I have been with those in the past): Separate locking-on-body and locking-together functionality for devices where it is sensible:Cuffs Restrictive Gloves Add event(-part?) that unequips (twice, to prevent hardcoded automatic re-equip) weapon in one or both hands.As part of stronger vibration or shock effects. As part of fall events from cuffs, boots, blindfolds.
Deadly Kitten Posted March 14, 2015 Posted March 14, 2015 Feature requests (as successful as I have been with those in the past): Separate locking-on-body and locking-together functionality for devices where it is sensible:Cuffs Restrictive Gloves Add event(-part?) that unequips (twice, to prevent hardcoded automatic re-equip) weapon in one or both hands.As part of stronger vibration or shock effects. As part of fall events from cuffs, boots, blindfolds. The weapon unequip part has been done (somewhat) by Deviously Helpless, and you can turn off the NPC rape parts if you dislike that aspect of the game. Not saying that it shouldn't be integrated into DD:I (heh, punny), just saying that there is a mod that does what you are describing (or something similar).
Toopsie Posted March 14, 2015 Posted March 14, 2015 Just curious, is there a way to disable all the leather stuff? I much prefer the metal restraints and all that stuff, feels more world friendly. Some mods have the option to select the theme of devices used. Like Cursed Loot for instance. But I'm assuming they can't control every other mod and what assets they use? It'd be really nice if Integration had an MCM option to pick and choose what kind of restraints you want, it's the only real complaint I have against it.
Bricks Posted March 15, 2015 Posted March 15, 2015 Do we know what causes the armbinder handless-arm at side glitch? It started happening to me and I don't recall installing any new mods between when armbinders worked and when they didn't. Is there an internal issue? I've only seen people say mod conflict. Also, I wanted to ask again, on the forbidden tome quest, am I supposed to lose access to my inventory and map? not sure how I'll find Zed without the map and inv.
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