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Posted

Can someone explain me how to fix his problem with teeth and ring gag ?

 

T66Sdp7.jpgMbJTkfY.jpg xecuGVc.jpg

 

 

EDIT:

Ok I found it !

For my part, the conflict come from Dark Investigation mod with the file mouthhumanf.tri and maybe femalhead.tri

Thx !

Posted

For soulgem plugs, there's 5 wibe keywords that can be used, very-weak, weak, normal, strong, very-strong. Needless to say, the keyword used determines how strong the wibe is.

 

This is how the normal wibe items break down (DDi/DDx ones, not counting quest items and the like):

 

Nipple/Clit piercings: Very-weak.

Soulgem plugs: Weak.

Common-Soulgem Nipple/Clit piercing: Normal.

Greater soulgem plugs: Strong.

Grand soulgem plugs: Very-strong.

Filled Soulgem: Randomly chooses between Normal, Strong, Very-strong and Shock.

Black Soulgem plugs: Very-strong, Shock's after wibe, prevents climax.

Shock plugs/piercings: Shocks.

 

So if you want to see your char climax a whole bunch, kit her out with two Grand soulgem plugs and a pair of common-gem piercings, and it'll happen plenty, sometimes even twice in a row!

 

Using the magic-sensitive effect for that though is ineffective, it triggers the Very-weak wibe regardless of the plug's normal power, it's ment to interfere with spell casting, not so much to make the player climax.

 

And if the wibe's aren't happening often enough for you, there's an MCM setting for that, Polling-interval i belive it's named under Events, lowering that setting means there's shorter time between events happening.

 

 

As for Bodyslide, i don't use CBBE so i'm not the right person to ask, but no, things won't work right if you change the body shape from the default one. Bodyslide support is something we want to officially add, but it'll take some time for that to get done, and i have no idea when it might happen.

 

I've noticed that using the Slow Time shout whilst wearing soulgem plugs cause you to climax pretty much instantly.. is this intended?

 

My bodyslide issues have been taken care of by http://www.loverslab.com/topic/43710-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/:)

Posted

I'm not sure whether this is the right thread for this bug report, but several of my items are not being rendered. All effects apply as they should, but the items themselves are not visible. The bug seems to affect entire classes (maybe Slots?). For example, I've tried several chastity belts from various mods, all with differing models, and none are visible.

 

I've done extensive testing; items from the following categories are not rendered:

 

Armbinder
Gloves
Belt
Harness
Custom harness
Corset
Bra
Vaginal piercing

 

The following are rendered:

 

Nipple piercing
Plugs
Shackles
Blindfold
Custom Blindfold
Yoke
Boots
Gag
Collar

 

This is my loading order:

 

Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Brawl Bugs CE.esp
SkyUI.esp
SPERG.esm
SPERG.esp
SPERG-DG.esp
SPERG-DB.esp
Populated Lands Roads Paths.esp
Populated Cities Towns Villages.esp
Populated Forts Towers Places.esp
Populated Skyrim Civil War.esp
Populated Skyrim Prisons Cells.esp
Populated Dungeons Caves Ruins.esp
Populated Dungeons Caves Ruins for USKP.esp
3DNPC.esp
minidresses_collection_standalone.esp
RaceMenu.esp
Run For Your Lives.esp
When Vampires Attack.esp
Auto Unequip Ammo.esp
Improved Dragon Shouts.esp
Improved Dragon Shouts - Dawnguard.esp
Improved Dragon Shouts - Dragonborn.esp
Thundering Shouts.esp
randomthunder.esp
Weapon Weight Adjustment.esp
Pickaxe & Woodcutter Axe Adjustment.esp
Items Weight Adjustment.esp
Armor Weight Adjustment.esp
Higher Bounties Hold Specific.esp
ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
Schlongs of Skyrim - Light.esp
SOSRaceMenu.esp
hdtHighHeel.esm
Alternate Start - Live Another Life.esp
dD - Realistic Ragdoll Force - Realistic.esp
Chesko_Frostfall.esp
RealisticNeedsandDiseases.esp
RND_USKP-Patch.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RaceMenuPluginXPMSE.esp
RaceMenuPlugin.esp
SexLab.esm
SexLabAroused.esm
EstrusChaurus.esp
SexLabDefeat.esp
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Deviants.esp
DeviousRegulations.esp
DeviouslyHelpless.esp
GagSFX.esp
GagSFXDawnguard.esp
GagSFXHearthfires.esp
GagSFXDragonborn.esp
Spriggan Armor 2.esp
Sacrificial Spriggan.esp
Captured Dreams.esp
mslDeviousCaptures.esp
SWT1.2.esp
SpousesEnhanced.esp
SexLab Trainers.esp
SSv2.esp
SexLab Theft and Seduction.esp
Tougher Traps.esp
DeadlyMonsters.esp
Devious Cidhna.esp
Devious Devices - For the Masses II.esp
Deviously Cursed Loot.esp
DCL-FF patch.esp
sexlab_WearAndTear.esp
DeviousTraps.esp

 

 

I'm using the UNP Base Skinny body, XPMSE 2.50 Skeleton and current (2.9.0) versions of assets and integration.

 

Note that the items are perfectly visible in the inventory.

 

Any ideas what I could have done wrong?

 

Edit: Reproduced with new game, default female Nord char.

Posted

Install the UNP meshes and textures manually, then the UNP-Slim meshes over that. If the problem persists, then you've got another mod interfering with things.

Posted

Install the UNP meshes and textures manually, then the UNP-Slim meshes over that. If the problem persists, then you've got another mod interfering with things.

 

The meshes from the body mod, or meshes from DDa?

 

Edit: nvm, It's the meshes from assets.

 

Thanks for your help! It seems like I forgot to install "01 UNP" and just installed "01 UNP Skinny".

Posted

okay, maybe I'm stupid but when sent to find zed in the forbidden tome quest, i loose the ability to open my inv and open the map. Is this supposed to happen? it is gonna be really damn hard to do it without the map at least 

Posted

Hey Min,

I have a technical feature request: Is it possible to build / expand an dialogue escape API?

ATM, I have the feeling that every mod builds in its own little dialogue sentence for the removal, as a consequence, I sometimes have five different dialogue options, that all aim to remove the same item, though only one of them will work due to the fact, that the item is mod specific.

 

So, if it's feasible I believe this could be a good idea, to add kind of an API, so that modders just can choose the requirements for the specific item (eg a special key), and then trigger the dialogue API. Maybe this could clean up the "mess" with all the dialogues a bit.

 

And another problem showed up at my game: atm the harness (the normal, generic one) is seen as two items, a belt and a collar. Maybe there should be another check, because like this you can pay for either the belt or collar, but the harness won't be removed because the other part still stays in its place.

Posted

Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance.

Posted

Just curious, is there a way to disable all the leather stuff?

 

I much prefer the metal restraints and all that stuff, feels more world friendly.

Posted

Just curious, is there a way to disable all the leather stuff?

 

I much prefer the metal restraints and all that stuff, feels more world friendly.

 

Some mods have the option to select the theme of devices used.

Like Cursed Loot for instance.

Posted

Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance.

 

No, there is no solution to that. The way the game engine works is that every wearable item must be attached to a body slot, and the game only has a limited pool of those to choose from. Thus, nomatter what we do, it will conflict with one armour or another that uses the same limited pool of slots.

 

And no, we can't add new slots, that functionality is engine-level code, so it's off-limits.

Posted

Hello again. I don't know is it right topic for my problem, but anyway. Mod Ashara Wood Princess conflicts with DD at some body slots. Is there any solution ? Thanks in advance.

 

You could change the slots used by ashara wood princess yourself, using the creation kit (or tes5edit) and nifskope. It's not hard, I'm no modder and I've managed to do it for quite a few items, takes a few minutes per item once you know what youre doing.

 

Instructions are here: http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/

Posted

Looking at the log, I think this error belongs here:

 

I'm having an issue where leaving to an external cell causes a CTD, unless I dismiss my follower first.  If it makes any difference, the PC has a variety of restraints and the follower has none.  The follower I have encountered the issue with is Zora Fair-Child from the Interesting NPCs mod.  The issue has not always been present, but now it has occurred then going to an exterior cell in the normal manner from any interior causes a CTD, but using coc and then "moveto player" doesn't CTD.

 

Load order:

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHairFemales.esm
CreatureFramework.esm
ApachiiHair.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
hdtHighHeel.esm
3DNPC.esp
AZS03SexLabHdtHighHeels.esp
SLA Monitor Widget.esp
NPCs Protected Redux - iNPC.esp
Aradia Devious Expansion.esp
GagSFX.esp
GagSFXHearthfires.esp
AzarHairPonyTail 03 - Havok.esp
Brawl Bugs CE.esp
NPCs Protected Redux.esp
Remodeled Armor - Vanilla Replacer.esp
SkyComplete3DNPC.esp
EstrusChaurus.esp
GagSFXDawnguard.esp
GagSFXDragonborn.esp
MoreNastyCritters.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Extended UI.esp
skyui.esp
Customizable Camera.esp
DVA - Dynamic Vampire Appearance.esp
NewmillerPiercings2.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
NonSexLabAnimationPack.esp
Auto Unequip Ammo.esp
Schlongs of Skyrim.esp
ProperWeaponScale.esp
NewmillerPiercings3.esp
SexLabNudeCreaturesDB.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuPluginXPMSE.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
lockpickingchalk.esp
SOSRaceMenu.esp
PuppetMasterSwallow.esp
SkyCompleteLegendary.esp
SlaveTats.esp
sanguinesDebauchery.esp
OBIS.esp
DeviouslyHelpless.esp
Devious Devices - For the Masses II.esp
OBISDB.esp
OBIS Loot.esp
DD - FtM - OBIS patch.esp
SD Cages.esp
Thunderchild - Epic Shout Package.esp
enhanceddistantterrain.esp
follower trap safety.esp
lightweight potions and poisons.esp
oreglow.esp
Captured Dreams.esp
HentaiCreatures.esp
Inconsequential NPCs.esp
DeviousRegulations.esp
CollegeDaysWinterhold.esp
Devious Deviants.esp
MiasLair.esp
Bandit Patrols.esp
NPCs Protected Redux - iqNPC.esp
SexLab_Dialogues.esp
AngrimApprentice.esp
PuppetMaster.esp
SexLab-AmorousAdventures.esp
Deviously Cursed Loot.esp
SexLabDefeat.esp
Devious Cidhna.esp
Apocalypse - The Spell Package.esp
PerkusMaximus_Master.esp
PerkusMaximus_Warrior.esp
PerkusMaximus_Thief.esp
PerMa Expansion 1 - Wintermyst.esp
PerkusMaximus_Mage.esp
TheEyesOfBeauty.esp
Apocalypse - PerMa Compatibility Patch.esp
PerMaExtendedPerkDescriptions.esp
Thunderchild - PerMa Compatibility Patch.esp
Apocalypse - More Apocalypse.esp
Apocalypse - More Apocalypse - PerMa Compatibility Patch.esp
unreadbooksglow.esp
Alternate Start - Live Another Life.esp
Alternate Start - Live A Deviant Life.esp
PatchusMaximus.esp
WTF.esp
DeviousDevice - More Devious Quest.esp

 

 

Many thanks in advance for the help!

 

Papyrus log.7z

Posted

Hi @ all,

 

I have found 2 Errors while using Tes5edit at "Devious Devices - Integration" :

 

 

Checking for Errors in [06] Devious Devices - Integration.esm
[00:00] zadQuest "Chastity Belt" [QUST:0600F624]
[00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >
[00:00] zadQuestArmbinderNPC [sCEN:06029004]
[00:00] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST

 

I use the Version 2.9.0

 

I hope you can help me out.

 

Cu

Vampi

 

Ps.

Sorry for my bad English ( it´s not my spoken Language ) so bare whit me. 

Posted

i cant see the armbands at all 

i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands

 

Posted

i cant see the armbands at all 

i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands

 

I assume you're talking about the armbinders.

Did you also try to equip the DDa assets armbinder through console?

Also check if your DD related mods are up-to-date.

Posted

 

i cant see the armbands at all 

i uninstalled all my mod and tried just what i need to use the mod and i still cant see the armbands

 

I assume you're talking about the armbinders.

Did you also try to equip the DDa assets armbinder through console?

Also check if your DD related mods are up-to-date.

 

yes i did try equiping them through console and check all dd related mods are up to date

Posted

I also have an issue with the "default" armbinders since the 2.9 update. Ebonite armbinders of all colours, iron shackles, yokes, everything shows up fine EXCEPT for the normal armbinder, it shows up as invisible. Is there a way to replace the missing files with those from an armbinder model that works? Alternatively, would it be possible to simply disable that specific type of armbinder?

Posted

Feature requests (as successful as I have been with those in the past):

  • Separate locking-on-body and locking-together functionality for devices where it is sensible:
    • Cuffs
    • Restrictive Gloves
  • Add event(-part?) that unequips (twice, to prevent hardcoded automatic re-equip) weapon in one or both hands.
    • As part of stronger vibration or shock effects.
    • As part of fall events from cuffs, boots, blindfolds.
Posted

Feature requests (as successful as I have been with those in the past):

  • Separate locking-on-body and locking-together functionality for devices where it is sensible:
    • Cuffs
    • Restrictive Gloves
  • Add event(-part?) that unequips (twice, to prevent hardcoded automatic re-equip) weapon in one or both hands.
    • As part of stronger vibration or shock effects.
    • As part of fall events from cuffs, boots, blindfolds.

 

 

The weapon unequip part has been done (somewhat) by Deviously Helpless, and you can turn off the NPC rape parts if you dislike that aspect of the game. Not saying that it shouldn't be integrated into  DD:I (heh, punny), just saying that there is a mod that does what you are describing (or something similar).

Posted

 

Just curious, is there a way to disable all the leather stuff?

 

I much prefer the metal restraints and all that stuff, feels more world friendly.

 

Some mods have the option to select the theme of devices used.

Like Cursed Loot for instance.

 

 

But I'm assuming they can't control every other mod and what assets they use?

 

It'd be really nice if Integration had an MCM option to pick and choose what kind of restraints you want, it's the only real complaint I have against it.

Posted

Do we know what causes the armbinder handless-arm at side glitch? It started happening to me and I don't recall installing any new mods between when armbinders worked and when they didn't. Is there an internal issue? I've only seen people say mod conflict.

 

Also, I wanted to ask again, on the forbidden tome quest, am I supposed to lose access to my inventory and map? not sure how I'll find Zed without the map and inv.

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