Coopervane Posted October 17, 2014 Posted October 17, 2014 I'm sorry because I suppose this has been already discussed somewhere in this thread. But when use the showinventor command on my char, there is one DD device, unnamed and unidentified, labelled as "worn". Even using removeitem command won't make it go away. Is it something DD actually need to operate or I have to worry something is wrong in my save? That's the Device-Hider, it needs to be there for the device hiding function to work.
Guest Posted October 17, 2014 Posted October 17, 2014 It seems I can't wear armor or clothes while wearing the devices but I don't feel like traveling all the way to Winterhold without clothes on. How do I make it possible to wear something over them? It's only realistic that you can still put something on.
enkephalin07 Posted October 17, 2014 Posted October 17, 2014 That (mini) quest really i complicated - I figured most users would figure out which messages precluded the full charge by the second attempt (Probably missing it on the first attempt), and return to Sergius for the removal. Obviously, I was mistaken. Modifying it to be more user friendly is on the list for a future update (Once I resume modding). It's not complicated, it's just that most players "figured it out" because it meshes with their playstyle. If I had met Sergius early in my exploration of the college, I would have been both more attentive to the messages and I, range to respond to them. Instead I caught up to him when there wasn't much left to do but take off on some of the quests I had picked up, so the messages display in the midst of tense exploration and pitched battle, far away from the college. When I came back to rid myself of this thing, I found nothing would trigger the vibrations again, not waiting, not idling, not even ramping up exposure to, max and passing hour after hour. The quest must have been broken, it was certainly no fun at that point, so I found a way to cheat off the belt and get rid of the plug.
Min Posted October 17, 2014 Author Posted October 17, 2014 It seems I can't wear armor or clothes while wearing the devices but I don't feel like traveling all the way to Winterhold without clothes on. How do I make it possible to wear something over them? It's only realistic that you can still put something on. Indeed, none of the native devices added by Assets/Integration will prevent you from wearing armor. Other mods intentionally add "Blocking" devices, which prevent the wearing of armor. Sounds like you've ended up with one of those.
kittylover Posted October 18, 2014 Posted October 18, 2014 Hi, thanx for this mod. seems to work. Although I had to travel to solstheim and do a bunch of quests before i finally be allowed to get in this dwemer ruin and get the last item for zed. But that was ok for me (played nearly all solstheim quests with the devices on :-) ), and most likely not the mods fault (i guess it's random locations and i got he one thats locked up) Don't get me wrong, but for me the Sergius Quest is annoying. I read the above posts, but I still have no clue how to solve this Sergius Quest. PC is aroused 100, climaxed multiple times in case of the plug before, etc. I even talk to him while actually the vibrating leading to climax is starting. Still "not charged". I would be realy thankfull for even the smallest hint, how to solve this. The message, which I suppose to trigger it, always happened somewhere far away and after I travel to the academy, PC climaxes and it all starts over again. Am I supposed to wait hour per hour right beside him trying to talk to him after every message relating to the plugs until i find the right one? Please say no, that'll be boring. I read, that you are trying to solve this with one of the nexts updates, so I guess I just have to be a little patient. Would be really nice. Finally ended this quest, took me about 50 tries to find the right moment to talk to him. But, as you said, it's just a little sidequest. I really like the main part of your mod, it's a lot of fun. thanx.
Nocturne13 Posted October 18, 2014 Posted October 18, 2014 Posted this several days back but no answer. Was hoping since there seems to be more activity on this thread now I could try again: First off, hats off to the devious minds here. That said, could someone please help with a problem? It's the forbidden tome quest – I've searched and read through many pages here but haven't found the answer to this particular problem. I got the quest just fine at the library. I found Zed, and found the odd Dynamo core, the odd Gyro, and the odd gear. (I think I have everything I'm supposed to but I'm not absolutely sure.) In my journal the diamond shape is now solid like I'm ready to speak with Zed again. I can't seem to find any more odd stuff on any map. To be sure I had what I needed, I tried the console command "help odd" but didn't see any of the items at all! When I talked to Zed now he just asks "did you have any luck?" I can answer "can I ask where again" or "not yet." I seem to be at a dead end, with my privates locked up tighter than, well, you know… I really need to get past this quest. Am I still missing some odd items? Is there any way I can reset the quest in the console to restart it? (I don't know how to find quest stage numbers for mods.) Could someone with devious experience please point me in the right direction here? Thank you very much for any and all advice!! I had this problem, there are 3 odd items. When I played it, it didn't tick off one of the odd items that I'd picked up. So check your journal to make sure that everything that you have collected, has registered and been ticked off of the quest. The first item didn't register when I played it, I had to use the Player.additem command to get another one, then it registered it and ticked it off of the quest journal. I ended up with two of the items in my inventory... By the way, a search for odd doesn't work ( eg HELP ODD )... You have to use the real name, minus the odd bit of the name... Like help dynamo Check my post higher up the list for more instructions on adding the item it you have trouble adding them, its marked as a SPOILER THANK YOU so much!!! Finally got this quest done. I think I found one of the items by chance after speaking with Urag but before I ran across Zed and that is what messed up the quest. I didn't know it was a quest item, but picked it up because it had "odd" in the name. Turned out that was the item that fouled up the quest. I found the item number using the console commands (which took my goofy brain forever to actually figure out how), then as soon as I removed the problem item and added it back via console I received the message to talk to Zed again. Krazyone I owe you one! After talking with Zed, I still had to remove that item from my inventory with removeitem - Zed didn't take it from me.
BabsStabs Posted October 18, 2014 Posted October 18, 2014 I'm not sure if this is the right place to post this, but I'll try my luck. Please direct me to the proper forum if it is not. I am having an issue with some of the items. The gags and collars show up on my character, but the other items do not. Things like armbinders and harnesses do not render. The animation plays, as my character puts her arms behind her back, but the armbinder is "invisible." Events and restrictions seem to apply, I just cannot see the objects. I have included my papyrus log. Thanks for the help.
Devious Diana Posted October 18, 2014 Posted October 18, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed. So if I want to switch between UNPB and CBBE I need to first get rid of the installed files and then install the files of the other mod? Edit : right now I have most mods that I think could affect the body disabled, installed the CBBE only files from DDa, DDx & DDi, still the items dont appear on my character.
circ Posted October 18, 2014 Posted October 18, 2014 Is there a way to have various undress scripts including SkyUI ignore DDi and only go for actual clothing? As it is, as I may have quipped before, they remove everything and turn DDi item meshes invisible though still technically worn.
bradleyh Posted October 18, 2014 Posted October 18, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed. So if I want to switch between UNPB and CBBE I need to first get rid of the installed files and then install the files of the other mod? Edit : right now I have most mods that I think could affect the body disabled, installed the CBBE only files from DDa, DDx & DDi, still the items dont appear on my character. You need the Files in 00 Core to be installed, because this is where Textures and the Ground Models are from. You then need to install the Meshes that match the Body Replacer, all of the Meshes are in the 01 file for the body. The 02 Files in Assets are for the Nipple Piercings, if You have a TBBP Body then install the TBBP, a BBP Body needs the BBP files. You can make a "Mod" by installing everything for CBBE into a Folder, the turning the Folder into an Archive with a name like Devious Devices for CBBE. You can make another Mod by installing everything for UNPB and naming the Archive created to Devious Devices for UNPB. You now can have two identical Folders that can be enabled or disabled when switching Bodies in the Game. I hope You can understand this.
Devious Diana Posted October 18, 2014 Posted October 18, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed. So if I want to switch between UNPB and CBBE I need to first get rid of the installed files and then install the files of the other mod? Edit : right now I have most mods that I think could affect the body disabled, installed the CBBE only files from DDa, DDx & DDi, still the items dont appear on my character. You need the Files in 00 Core to be installed, because this is where Textures and the Ground Models are from. You then need to install the Meshes that match the Body Replacer, all of the Meshes are in the 01 file for the body. The 02 Files in Assets are for the Nipple Piercings, if You have a TBBP Body then install the TBBP, a BBP Body needs the BBP files. You can make a "Mod" by installing everything for CBBE into a Folder, the turning the Folder into an Archive with a name like Devious Devices for CBBE. You can make another Mod by installing everything for UNPB and naming the Archive created to Devious Devices for UNPB. You now can have two identical Folders that can be enabled or disabled when switching Bodies in the Game. I hope You can understand this. The 00 file are installed. The 01 file for CBBE is installed. The 02 file BBP (CBBE) is installed. I'm using CBBE curvy. I don't use any bodyslide mods, the mods that I do use that affect bodies are Complete Male Overhaul, Better Male Feet, Extended Slider Colors, No More Blocky Faces and the XPMS skeleton.
Guest Posted October 18, 2014 Posted October 18, 2014 Is it at all possible to have the orgasms caused by the plugs to register as orgasms with Aroused, so that the stats are all adjusted properly?
Warrunner Posted October 18, 2014 Posted October 18, 2014 So, bit of an oddity: When I load a save, every time it says 'WARNING: DD Intigration mismatch; requires version 2.82. Version detected: 2.8200000. " Any idea what's going on there?
Mart0206 Posted October 18, 2014 Posted October 18, 2014 I have a question regarding the Device Underneath System. I want, that the chasity Bra couldn´t be seen on NPC´s which wearing clothes or armors. Or did the system only counts for the player character? I already set the device hider in Bras/Piercings, but only for the player it is hidden, not for the npc´s.
Thegoodman Posted October 19, 2014 Posted October 19, 2014 Hey, i love this mod, but i feel a bit restrained (pun intended) with the arm restraints. don't get me wrong, i love the armbinder, but i just wish there was a bit more variety with the arm restraints. such as handcuffs made from steel or something like that. Thanks if you do read, -Thegoodman
Krazyone Posted October 20, 2014 Posted October 20, 2014 Blindfolds idea... When you've got one on, your pretty much screwed. Your followers wont remove it, and it seems strange to have it so its partially see through. Solution... 1. Have your followers dialogue allow for blindfold removal if they have a key, or have them pick the lock or help in trying to remove it. At present, they only remove armbinders. 2. Slotted Blindfold... Have some blindfolds with a thin slot cut into them, so it hampers your vision, instead of eliminating it. These could be control blindfolds, to hamper a victim, rather than stop them altogether. 3. Frosted Blindfold... A blindfold with frosted glass on the front, gives the player a view of the world. But the view isn't good, its blurry with frosted glass patternation. ( like a frosted glass toilet window, you can see through, but can't really see too much detail ) I know you get that effect in the MCM, as I use it. But a dedicated blindfold type that would apply it would be nice... 4. Belt Blindfold... It's a thin belt styled blindfold, tight to the face, but doesn't cover all your vision. You can see a little bit at the bottom, and a little bit at the top. This would allow you to see the road to get home, but you would find fighting extremely difficult as you could only see their feet. I just wrote a few ideas, as without the mcm menu option for making the blindfolds semi-transparent (which defeats the purpose of a blindfold). A blindfold is pretty much a death sentence, as you can be standing just a few feet from someone and find it extremely difficult to get to them. Then, unless the NPC is horny, they won't free you... Plus some kind souls in the game, who would help you free yourself would be nice. Or greedy people, who'll free you for a fee. As well as the sex mad, pervert people to help you, who seem to strangely be in short supply when you're trussed up...
MonkeyShoulder Posted October 20, 2014 Posted October 20, 2014 I have recently run into an issue where I lose control of my character when an animation is played via devious device trigger. I've tried waiting, dying, saving and reloading. Reloading skyrim and then the save and nothing returns control back to my character. Find my Papyrus log attached. Papyrus.0.rar
Min Posted October 20, 2014 Author Posted October 20, 2014 Is there a way to have various undress scripts including SkyUI ignore DDi and only go for actual clothing? As it is, as I may have quipped before, they remove everything and turn DDi item meshes invisible though still technically worn. Not at this time. Is it at all possible to have the orgasms caused by the plugs to register as orgasms with Aroused, so that the stats are all adjusted properly? Sure, added to the list for 2.83 (Not that I'm working on this just yet, but soon!). I have a question regarding the Device Underneath System. I want, that the chasity Bra couldn´t be seen on NPC´s which wearing clothes or armors. Or did the system only counts for the player character? I already set the device hider in Bras/Piercings, but only for the player it is hidden, not for the npc´s. The Devices Underneath system is PC only. I have recently run into an issue where I lose control of my character when an animation is played via devious device trigger. I've tried waiting, dying, saving and reloading. Reloading skyrim and then the save and nothing returns control back to my character. Find my Papyrus log attached. Your scripting environment is a mess: Looks like you probably uninstalled Deviously Helpless at some point? Also, whatever mod the script "_se_playerscript" is from is causing lots of errors. General instability aside, I don't see anything from DD in your log that should be causing control issues: Try resetting the player controls through the Zaz MCM next time the issue occurs.
circ Posted October 20, 2014 Posted October 20, 2014 Interesting. And thanks for the reply. So unlike what I thought, it's possible to fix through DDi equipment states or something and not by editing the other way around?
Min Posted October 20, 2014 Author Posted October 20, 2014 The easiest way to fix it in the interim, would be to edit the SkyUI unequip routine to use Sexlab's stripActors functionality, instead of "UnequipAll".
gooser Posted October 20, 2014 Posted October 20, 2014 With a new character (around level 5) in bleak falls barrow, I'm experiencing stack thrashing: http://www.loverslab.com/topic/38380-stack-thrashing-caused-by-zadplayerscriptzadquest/ I've posted it in general Skyrim tech support because I was not sure it was caused by zadPlayerScript, but maybe related to my loadorder, settings, etc. Thanks for your help!
Min Posted October 20, 2014 Author Posted October 20, 2014 With a new character (around level 5) in bleak falls barrow, I'm experiencing stack thrashing: http://www.loverslab.com/topic/38380-stack-thrashing-caused-by-zadplayerscriptzadquest/ I've posted it in general Skyrim tech support because I was not sure it was caused by zadPlayerScript, but maybe related to my loadorder, settings, etc. Thanks for your help! I'll take a look.
MonkeyShoulder Posted October 20, 2014 Posted October 20, 2014 I have recently run into an issue where I lose control of my character when an animation is played via devious device trigger. I've tried waiting, dying, saving and reloading. Reloading skyrim and then the save and nothing returns control back to my character. Find my Papyrus log attached. Your scripting environment is a mess: Looks like you probably uninstalled Deviously Helpless at some point? Also, whatever mod the script "_se_playerscript" is from is causing lots of errors. General instability aside, I don't see anything from DD in your log that should be causing control issues: Try resetting the player controls through the Zaz MCM next time the issue occurs. Thanks for looking through the log. I'll give that a try. I did uninstall it, but that was months ago and this is a new game that is only around 8 hours into the game, I just started it half way through last week so I shouldn't have anything relating to that in the scripting... unless there is another mod that uses the same scripting. The _se_playerscript is from Spouces Enhanced, I'll ditch that plugin. BTW, what in the log is suggesting Helpless?
ghostinmachine Posted October 21, 2014 Posted October 21, 2014 (edited) Can't finish ForbitenT quest, Urag take off belt and .. nothing, i can ask him again and he take off notexisting belt... Sugestion: plugs with stripes for volontiers would be nice Edit: FT quest problem solved by clean option in SL. On the other hand, SergiusG quest is solvable at all? Edited October 22, 2014 by ghostinmachine
BigOnes69 Posted October 21, 2014 Posted October 21, 2014 Sexlab Aroused redux is getting Devious device not compatable version message for the new version 11. Posted in both threads.
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