Devious Diana Posted October 13, 2014 Posted October 13, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Have you installed some bodyslide versions of the models? Old versions of those might have the wrong slots set up on the models so they won't show up ingame. I never used bodyslide Not that I know of.
Slorm Posted October 13, 2014 Posted October 13, 2014 Someone correct me if I'm wrong, but I thought the armbinder struggle chance under polling events in the MCM was how likely it is that your character spontaneously attempts to free herself of her own accord. It doesn't have any impact on how likely you are to succeed in getting it off when you trigger a struggle manually. Factual facts are indeed factual. It's a random event, when wearing the armbinder your char will have a random chance of trying to struggle with it at times, and that's what the MCM event setting is for. It's got no impact on escape. Thanks, I had misinterpreted the meaning of that one, must have been a brain meltdown
Kimy Posted October 13, 2014 Posted October 13, 2014 Someone correct me if I'm wrong, but I thought the armbinder struggle chance under polling events in the MCM was how likely it is that your character spontaneously attempts to free herself of her own accord. It doesn't have any impact on how likely you are to succeed in getting it off when you trigger a struggle manually. Factual facts are indeed factual. It's a random event, when wearing the armbinder your char will have a random chance of trying to struggle with it at times, and that's what the MCM event setting is for. It's got no impact on escape. Thanks, I had misinterpreted the meaning of that one, must have been a brain meltdown Don't worry, I was under the same impression until I looked at the code.
Laizydude Posted October 13, 2014 Posted October 13, 2014 I got a problem where a bra sees to have gained such a fondness to my chat and refuses to let go, or to even show up in the inventory screen, any help please?
0to8 Posted October 13, 2014 Posted October 13, 2014 How long does (should) it take to [struggle] out of an armbinder? I've just started a new game and after spending 30 mins solid just struggling I'm still not out. I've even dropped the escape difficulty all the way from 185 to 10, and I'm still not out after another 20 mins... The first 5 attempts will always fail, and then it's 5% chance after that. That's what I was told when I asked how it worked. First 5 will fail, after that the chance to escape grows by 1% each try, starting from 5%. Thanks for that info! So is the 'Unlock Threshold' in the DD General menu refering to locked-on items, and the armbider follows a different ruleset? That would explain some of it I've set that to 1 (down from 185...which seems to suggest it's an automatic escape) but I still can't get out the damn armbinder. (at 58 struggles and counting)
Srende Posted October 13, 2014 Posted October 13, 2014 The unlock chance doesn't have any effect on the armbinder. It affects the lockpick chance on other items. Also, what does the struggle message say? It will tell you if you can't struggle out of it on your own And if you can struggle out of it, the last struggel will also give a different message after which you need to use "take it off" instead of "struggle". TL;DR: read the messages.
Krazyone Posted October 13, 2014 Posted October 13, 2014 Posted this several days back but no answer. Was hoping since there seems to be more activity on this thread now I could try again: First off, hats off to the devious minds here. That said, could someone please help with a problem? It's the forbidden tome quest – I've searched and read through many pages here but haven't found the answer to this particular problem. I got the quest just fine at the library. I found Zed, and found the odd Dynamo core, the odd Gyro, and the odd gear. (I think I have everything I'm supposed to but I'm not absolutely sure.) In my journal the diamond shape is now solid like I'm ready to speak with Zed again. I can't seem to find any more odd stuff on any map. To be sure I had what I needed, I tried the console command "help odd" but didn't see any of the items at all! When I talked to Zed now he just asks "did you have any luck?" I can answer "can I ask where again" or "not yet." I seem to be at a dead end, with my privates locked up tighter than, well, you know… I really need to get past this quest. Am I still missing some odd items? Is there any way I can reset the quest in the console to restart it? (I don't know how to find quest stage numbers for mods.) Could someone with devious experience please point me in the right direction here? Thank you very much for any and all advice!! I had this problem, there are 3 odd items. When I played it, it didn't tick off one of the odd items that I'd picked up. So check your journal to make sure that everything that you have collected, has registered and been ticked off of the quest. The first item didn't register when I played it, I had to use the Player.additem command to get another one, then it registered it and ticked it off of the quest journal. I ended up with two of the items in my inventory... By the way, a search for odd doesn't work ( eg HELP ODD )... You have to use the real name, minus the odd bit of the name... Like help dynamo Check my post higher up the list for more instructions on adding the item it you have trouble adding them, its marked as a SPOILER
bradleyh Posted October 14, 2014 Posted October 14, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed.
Devious Diana Posted October 14, 2014 Posted October 14, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed. and the 00 and 01 can be found in the DDi file or where?
aqqh Posted October 14, 2014 Posted October 14, 2014 Anyone can help me with a script function to unequip items from a n NPC? I try something like this If Alias_Follower.GetActorRef().WornHasKeyword(libs.zad_DeviousHarness) libs.ManipulateGenericDeviceByKeyword(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness, false) in first line harness is detected so it returns true and passes further. Second line throws errors about non DD arguments. then tried different way Armor Property item1 auto If Alias_Follower.GetActorRef().WornHasKeyword(libs.zad_DeviousHarness) item1 = libs.GetWornDevice(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness) Again if line passes as harness is detected but GetWornDevice returns none. After couple of hours like that i'm out of ideas. What i think is happening: on character all render items are visible. But in inventory only one. When i try to unequip them manually with keys everything works properly. When i add one more item (by simple trade or rather give item to follower) newly added bra show as equipped but suddenly cuffs show as unequipped. When i run function made of these "libs.ManipulateGenericDeviceByKeyword(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness, false)" with all sort of keywords that bra gets unequipped but everything else throws errors. Is this just something wrong with my installation of DDi? Can i go around that somehow? Would rly appreciate some help as this is basically only thing that keeps me from updating my mod...
VaunWolfe Posted October 14, 2014 Posted October 14, 2014 I have a question not sure if it was asked here. Is there plans to do a pregnancy conversion or to make an optional download file?
bradleyh Posted October 14, 2014 Posted October 14, 2014 I'm having a problem with my installment of DD, it appears that only gags, blindfolds, collars and the collar part of harnesses appear on my characters. I have all the required mods and they're all up to date, DDi, DDa and DDx. I just don't know why they don't appear on my characters. Also when I drop the items on the ground I'm able to see them. I have made some pictures regarding the problem : This pic has the DD red ebonite, as you can see only the upper bit appears. http://prntscr.com/4v9527 This pic is when I had only DDa installed, and had the items from the "Devious Container" equipped. http://prntscr.com/4vb29x I self believe that something went wrong with the body mods I have installed. I ran the mods with both CBBEv3 and UNPB but they dont appear on either of them. Anybody know what I do wrong here? If so, let me know. Mod Organiser and Wrye Bash both recognise the File Structure of the DD Assets and Expansion and can install the requirements for CBBE or UNP/B correctly. I am not sure if NMM is capable of installing the Mods correctly. DDX requires the 00 Core and 01 CBBE OR 01 UNPB to be installed. DD Assets requires 00 Core, the appropriate 01 for the body installed, and the appropriate 02 to be installed. and the 00 and 01 can be found in the DDi file or where? From Devious Devices-Assets, You want the Core, one 01, and one 02. From DDx-113, You want the 00 Core, and the 01 for the Body type You use.
Graveguard Posted October 14, 2014 Posted October 14, 2014 Have any of the new Zaz items like the Yokes been implemented into DD yet?
illusionoflife Posted October 14, 2014 Posted October 14, 2014 The game won't register animations. When I press the button for it, it says "done". However leaving the menu and returning shows animation as unregistered and in game no animations from devious integration play. I use mod organizer and loot, I did update fnis, have all the req mods up to date. any idea? load order after skyrim.esm and all the unofficial patches: apachyihair racecompitability apachyhairmales apachyhairfemales schlongs of skyrim havokbreastphysics sghairpack sexlab devious devices assets sexlab aroused redux zaz animations devious devices integration hdthighheel
hackdot Posted October 15, 2014 Posted October 15, 2014 For some Reason, when i have the cuffs and Gag on while using Sanguine the toys are like a pink color, any suggestions
quietboy Posted October 15, 2014 Posted October 15, 2014 Um I can't remove the player made chastity belts... I see the option to make a chastity key and I did, but I still can't get it off...
cowgoesmoo Posted October 15, 2014 Posted October 15, 2014 hey i found a error with some of your items if you have one put on you and you try to sell it it adds a new one back into your inventory make all the gold you can ever want i would suggest making them a quest item if they are equiped to counter this.
shimrod Posted October 15, 2014 Posted October 15, 2014 Two problems I've encountered recently,keys nolonger seem to work and I have to get an npc to unlock items the other is the gag facial animations nolonger seem to work I read that the old facial anims where no longer used but thought maybe they where replaced by something else or maybe im just missing something
MiniMally Posted October 16, 2014 Posted October 16, 2014 Is there a way to lock either arm or leg cuffs together, this would be great as you could hobble or restrain someone.
enkephalin07 Posted October 16, 2014 Posted October 16, 2014 For the love of God can someone please give me a console command to make the plug in Sergius Experiment fully charged? I've been following him for days now. At first I ran around and did quests, and inevitably I'd orgasm in the middle of some dwemer ruin (happened 3 times). I've been at 100 arousal (or 99..can't remember what the limit is) for a while now. I've tried waiting and talking to him. I waited a day, and checked. I did that for 3 weeks of game time. I follow him around...nothing. Please this quest really sucks. I wish I had never accepted it. I can console a chastity key to remove it, but I want the quests gone from my log too. I tried setting the stage for it. player.sqs zaddSQuest and it said i had a 1 for stages 0 and 10. I tried setting it to 20 and that seemed to make Sergius think I had already given him the plug, but I still had it in me. I hate this quest. *EDIT* Going back in game now. I've been following him around on the college grounds for about 3 straight gaming hours now. That isn't fun. But there doesn't seem to be an alternative. I'll come back and check. if someone can please tell me what commands to enter so that this quest will be complete I'd appreciate it. Maybe a variable to set so that the plug is fully charged. *EDIT2* It dawned on me maybe this is a quest in Assets. GAH!!! Help! qfft - quoted for fucking truth. not like there are loads of peeps complaining about this either. Oh? The only reason I'm not bitching about this now is that bigdawg78 has already said everything I wanted to say. All I can add is "me too".
Min Posted October 16, 2014 Author Posted October 16, 2014 Anyone can help me with a script function to unequip items from a n NPC? I try something like this If Alias_Follower.GetActorRef().WornHasKeyword(libs.zad_DeviousHarness) libs.ManipulateGenericDeviceByKeyword(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness, false) in first line harness is detected so it returns true and passes further. Second line throws errors about non DD arguments. then tried different way Armor Property item1 auto If Alias_Follower.GetActorRef().WornHasKeyword(libs.zad_DeviousHarness) item1 = libs.GetWornDevice(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness) Again if line passes as harness is detected but GetWornDevice returns none. After couple of hours like that i'm out of ideas. What i think is happening: <script pagespeed_no_defer="">(function(){var g=this,h=function(b,d){var a=b.split("."),c=g;a[0]in c||!c.execScript||c.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)a.length||void 0===d?c[e]?c=c[e]:c=c[e]={}:c[e]=d};var l=function( {var d=b.length;if(0{var d=window;if(d.addEventListener)d.addEventListener("load",b,!1);else if(d.attachEvent)d.attachEvent("onload", ;else{var a=d.onload;d.onload=function(){b.call(this);a&&a.call(this)}}};var n,p=function(b,d,a,c,e){this.f=b;this.h=d;this.i=a;this.c=e;this.e={height:window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight,width:window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth};this.g=c;this.b={};this.a=[];this.d={}},q=function(b,d){var a,c,e=d.getAttribute("pagespeed_url_hash");if(a=e&&!(e in b.d))if(0>=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function( {b.getBoundingClientRect&&q(this, };h("pagespeed.CriticalImages.checkImageForCriticality",function( {n.checkImageForCriticality( });h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function( {b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent( ),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in &&0=b[a.src].k&&a.height>=b[a.src].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/ngx_pagespeed_beacon','http://www.loverslab.com/index.php?s=20e6898111bb20a9ece64ec40d890857&app=forums&module=ajax§ion=topics&do=mqquote&t=21484,JF6IoahXHO,true,false,HNfqOHWx0Hg');</script>2014-10-14_00001.jpg on character all render items are visible. But in inventory only one. When i try to unequip them manually with keys everything works properly.&&0){for(var> When i add one more item (by simple trade or rather give item to follower) 2014-10-14_00002.jpg newly added bra show as equipped but suddenly cuffs show as unequipped. When i run function made of these "libs.ManipulateGenericDeviceByKeyword(Alias_Follower.GetActorRef(), libs.zad_DeviousHarness, false)" with all sort of keywords that bra gets unequipped but everything else throws errors. Is this just something wrong with my installation of DDi? Can i go around that somehow? Would rly appreciate some help as this is basically only thing that keeps me from updating my mod... Not sure what would be causing the issue you've described (Though, you didn't provide the one critical piece of information needed to figure out your problem, either). NPC's not keeping inventory devices equipped is known behavior (And is not a bug). Skyrim NPC's will not keep slotless items equipped (Which the inventory devices are). Thus, the reason why device keywords exist on the rendered (Slotted) copies, rather than on the inventory device themselves. Please post a copy of your log if you want further assistance. EDIT: Further elaboration.
Min Posted October 16, 2014 Author Posted October 16, 2014 For the love of God can someone please give me a console command to make the plug in Sergius Experiment fully charged? I've been following him for days now. At first I ran around and did quests, and inevitably I'd orgasm in the middle of some dwemer ruin (happened 3 times). I've been at 100 arousal (or 99..can't remember what the limit is) for a while now. I've tried waiting and talking to him. I waited a day, and checked. I did that for 3 weeks of game time. I follow him around...nothing. Please this quest really sucks. I wish I had never accepted it. I can console a chastity key to remove it, but I want the quests gone from my log too. I tried setting the stage for it. player.sqs zaddSQuest and it said i had a 1 for stages 0 and 10. I tried setting it to 20 and that seemed to make Sergius think I had already given him the plug, but I still had it in me. I hate this quest. *EDIT* Going back in game now. I've been following him around on the college grounds for about 3 straight gaming hours now. That isn't fun. But there doesn't seem to be an alternative. I'll come back and check. if someone can please tell me what commands to enter so that this quest will be complete I'd appreciate it. Maybe a variable to set so that the plug is fully charged. *EDIT2* It dawned on me maybe this is a quest in Assets. GAH!!! Help! qfft - quoted for fucking truth. not like there are loads of peeps complaining about this either. Oh? The only reason I'm not bitching about this now is that bigdawg78 has already said everything I wanted to say. All I can add is "me too". That (mini) quest really isn't complicated - I figured most users would figure out which messages precluded the full charge by the second attempt (Probably missing it on the first attempt), and return to Sergius for the removal. Obviously, I was mistaken. Modifying it to be more user friendly is on the list for a future update (Once I resume modding).
GuardianofRoin Posted October 17, 2014 Posted October 17, 2014 Hello, I'm having difficulty with the Sergius experiment quest. Even with the belt on the plugs seem to still slip out. And then I am unable to get the belt off and need to reload from a save before I accept the quest. This may be due to either the belt taking too long to put on which could be corrected by editing the grace period between putting the plugs in and when they slip out on their own without a chastity belt, or it could potentially be a bug with the slot number. Other than this single bug I have found this mod to be most entertaining. Keep up the good work!
Guest Posted October 17, 2014 Posted October 17, 2014 So I'm running into an issue, Google Magic is no help to me, and I'm sure this has been answered a bunch of times but I'm fairly new to this so bare with me. The issue is that when I manage to get the devices removed, it seems to mostly happen with the chastity bra and the slave heels, they still appear on my character graphically, even when removed from my inventory. I also can't equip anything to those slots. Is there a fix to this?
shinji72 Posted October 17, 2014 Posted October 17, 2014 I'm sorry because I suppose this has been already discussed somewhere in this thread. But when use the showinventor command on my char, there is one DD device, unnamed and unidentified, labelled as "worn". Even using removeitem command won't make it go away. Is it something DD actually need to operate or I have to worry something is wrong in my save?
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