hmamato Posted November 8, 2014 Posted November 8, 2014 (edited) I'm having an issue with armbinders. Whenever my character has any armbinders equipped, the equipping/unequipping item sound (I think, it's that or a very similar sound) plays repeatedly. It varies in time but it's usually once or twice a second. I initially thought two "cannot be removed" items using the same equipment slot were constantly trying to unequip eachother, but it still happens even if nothing else is equipped (and I tried removeallitems in case something was equipped but hidden, but it didn't help). Visually the binders stay equipped. This doesn't occur on new characters, so I suspect it's an MCM option I've fiddled with but I have no idea where to look. I've looked through all the DDI settings though and set the options on my main character to the default, but the problem still occurs. It's not gamebreaking by any means it's just really annoying. Any help would be appreciated. Edit: I accidentally found out that going to prison stops the problem. I think this points towards a hidden equipped item in the same slot as the armbinder being the problem, assuming it was removed when arrested. I'll use this as a workaround for now but if anyone knows anything specific I'd be grateful. Or not. It's fine while in prison but when using the door to leave the prison to the outside the problem comes back. Edited November 8, 2014 by hmamato
Mord Sif Posted November 8, 2014 Posted November 8, 2014 I'm having an issue with armbinders. Whenever my character has any armbinders equipped, the equipping/unequipping item sound (I think, it's that or a very similar sound) plays repeatedly. It varies in time but it's usually once or twice a second. I initially thought two "cannot be removed" items using the same equipment slot were constantly trying to unequip eachother, but it still happens even if nothing else is equipped (and I tried removeallitems in case something was equipped but hidden, but it didn't help). Visually the binders stay equipped. This doesn't occur on new characters, so I suspect it's an MCM option I've fiddled with but I have no idea where to look. I've looked through all the DDI settings though and set the options on my main character to the default, but the problem still occurs. It's not gamebreaking by any means it's just really annoying. Any help would be appreciated. Edit: I accidentally found out that going to prison stops the problem. I think this points towards a hidden equipped item in the same slot as the armbinder being the problem, assuming it was removed when arrested. I'll use this as a workaround for now but if anyone knows anything specific I'd be grateful. Or not. It's fine while in prison but when using the door to leave the prison to the outside the problem comes back. Do you use SPERG? If so, set its unarmed mode to Manual under Fixes and Compatibility in the MCM. By default SPERG equips "fists" when you're unarmed to give you a damage boost. Armbinder removes weapons, SPERG equips fists, Armbinder removes them or prevents them equipping, SPERG tries to equip them again, and so on. Setting it to manual means you get fists show up in your inventory, and you can equip them yourself when you want to punch things harder.
hmamato Posted November 8, 2014 Posted November 8, 2014 Do you use SPERG? If so, set its unarmed mode to Manual under Fixes and Compatibility in the MCM. By default SPERG equips "fists" when you're unarmed to give you a damage boost. Armbinder removes weapons, SPERG equips fists, Armbinder removes them or prevents them equipping, SPERG tries to equip them again, and so on. Setting it to manual means you get fists show up in your inventory, and you can equip them yourself when you want to punch things harder. Ah, that's fixed it. Had to wait a couple of times to get the item to show up but it worked. Thank you so much, I wouldn't have thought of looking there.
dinobenoid3 Posted November 9, 2014 Posted November 9, 2014 somethings wrong, when i equip devices they don't show, with the exception of plugs. I have Assets, Integration, and Expansion. also on a side note, is there a forum where I can post my load order to have someone see if it needs rearranging? I'm pretty sure it does but LOOT doesn't seem to actually do anything when I use it so I want a human to look at it.
Coopervane Posted November 9, 2014 Posted November 9, 2014 somethings wrong, when i equip devices they don't show, with the exception of plugs. I have Assets, Integration, and Expansion. also on a side note, is there a forum where I can post my load order to have someone see if it needs rearranging? I'm pretty sure it does but LOOT doesn't seem to actually do anything when I use it so I want a human to look at it. You've either not installed the DDa and DDx body-option meshes (you need to pick either 01-UNPB or 01-CBBE from the zipped files, and install the assets contained in one of those folders), they have been installed in the wrong location, or if using a mod organizer, it may not be set up correctly to load those meshes. Happy hunting
EnragedRabisu Posted November 10, 2014 Posted November 10, 2014 I posted this in the Captured Dreams quest as that's where the plugs came from, but Veladarius suggested I try here instead. I had gotten equipped with two CD plugs through Cursed Loot and sometimes when they tried to fire Vibration events, the game just crashed to desktop. I'm not sure if it's a specific event or several of them as it seems to CtD before doing much. The weird part is that sometimes the event goes smoothly, other times it starts and quickly CtDs. If it helps, I think the last time it did it I was in first-person. After going back to third-person and staying there, I didn't have any issues. Logs: Link Link 2
Guest Posted November 11, 2014 Posted November 11, 2014 Odd but simple bug I got: I do not have any plugs equipped or in my inventory but i cant equip any other plugs and a message tell me that I cannot equip multiple plugs a t the same time.I think this come from a bug previously in SD+ that didnt unequip correctly a plug. So is there a quick way to fix this? Thanks!
Inte Posted November 11, 2014 Posted November 11, 2014 Min,What is permitRestrictive actually do in Function StartThirdPersonAnimation(actor akActor, idle animation, bool permitRestrictive=false). In SD+ I am trying to idle the Slave overnight in a furniture pose, but she gets kicked out/overridden by a climax animation when wearing plugs.Thanks,
Min Posted November 11, 2014 Author Posted November 11, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details.
Inte Posted November 11, 2014 Posted November 11, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct? Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that?
Min Posted November 11, 2014 Author Posted November 11, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct? Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? Those effects will not be stopped. Only animations will be.
Min Posted November 11, 2014 Author Posted November 11, 2014 I posted this in the Captured Dreams quest as that's where the plugs came from, but Veladarius suggested I try here instead. I had gotten equipped with two CD plugs through Cursed Loot and sometimes when they tried to fire Vibration events, the game just crashed to desktop. I'm not sure if it's a specific event or several of them as it seems to CtD before doing much. The weird part is that sometimes the event goes smoothly, other times it starts and quickly CtDs. If it helps, I think the last time it did it I was in first-person. After going back to third-person and staying there, I didn't have any issues. Logs: Link Link 2 You crashed at the same place both times - Looks like you're crashing during a call to one of the functions in the Zaz animation pack. What version of ZAP are you running?
Inte Posted November 11, 2014 Posted November 11, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct? Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? Those effects will not be stopped. Only animations will be. Tried it and it works perfectly, thanks Min you're awesome. There is no escape for the Slave now... muhahaha!
Morferous Posted November 11, 2014 Posted November 11, 2014 Mandatory compatibility question - that you likely already saw coming. DDi has a support for SkyRe. For that, I have been very grateful. Now that Perkus Maximus is out, can we still use the SkyRe-option for DDi? Do we need to wait for an update - or even more importantly: can we ask for an update, if it is needed? I don't expect you to answer right away. PerMa got out today, so what is what is likely still a bit haizy. But, if it it would be possible to use DDi with PerMa as well, then I would - again - be very grateful.
Min Posted November 11, 2014 Author Posted November 11, 2014 Mandatory compatibility question - that you likely already saw coming. DDi has a support for SkyRe. For that, I have been very grateful. Now that Perkus Maximus is out, can we still use the SkyRe-option for DDi? Do we need to wait for an update - or even more importantly: can we ask for an update, if it is needed? I don't expect you to answer right away. PerMa got out today, so what is what is likely still a bit haizy. But, if it it would be possible to use DDi with PerMa as well, then I would - again - be very grateful. Minor compatibility issue at the most; Lockpicking devices may use the wrong skill, depending on how perkus maximus changes things.
limonotu Posted November 11, 2014 Posted November 11, 2014 Have some problem with the different Chastity Bra: Sometimes, when I try to equip them, it covering my character's breasts in the right way but seems to be not equipped in the inventory (there's no little cursor at the left of the name). When I try to remove it ( or equipp it) after that, it says me "It is impossible to wear multiple Chastity Bras simultaneously". Also I tried to leave it on the floor with 'R' and the item rolled over the grass... but the breasts still be stuck on a bra which don't appears on my inventory. I'm stuck with this...
Martianman Posted November 11, 2014 Posted November 11, 2014 Some of the cuffs are purple, does that meant that I'm missing meshes from Devious Assets?
Coopervane Posted November 11, 2014 Posted November 11, 2014 Some of the cuffs are purple, does that meant that I'm missing meshes from Devious Assets? It means you are missing textures, not meshes. You could try reinstalling DDa and make sure the textures get moved over, but in truth, i suspect the actual problem is that you are trying on some of the ZAP cuffs (one of DD's requirements). ZAP recently started distributing it's textures in a sepparate file (avalible on it's download page), and you would not be the first person to not have noticed this
Min Posted November 12, 2014 Author Posted November 12, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct? Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? Those effects will not be stopped. Only animations will be. Tried it and it works perfectly, thanks Min you're awesome. There is no escape for the Slave now... muhahaha! No problem! . Don't forget to SetAnimating(playerRef, false) when your scene is done!
Inte Posted November 12, 2014 Posted November 12, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct? Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? Those effects will not be stopped. Only animations will be. Tried it and it works perfectly, thanks Min you're awesome. There is no escape for the Slave now... muhahaha! No problem! . Don't forget to SetAnimating(playerRef, false) when your scene is done! Tried it again and at the end of a "thunderous" climax she gets pulled out of the furniture pose, just sits there though no horny idle like before. Any other ideas? Or, can I change the vibration setting on the plugs just for when she is in the furniture? Say, change it to tease so no more climax animations?
Inte Posted November 12, 2014 Posted November 12, 2014 That parameter isn't relevant for your purposes (It's internal usage mostly). If you're looking to temporarily stop DD from playing animations, you want to be using the SetAnimating function. See https://github.com/DeviousDevices/Docs/wiki/Animation-Control-Functions#SetAnimatingfor details. So that will stop any and all DD animations, correct?Any way to stop just the climax animation, (it's the only one that gets her out of the furniture). I'd like to keep the moaning, vibrations, and the screen shaking, any way to do that? Those effects will not be stopped. Only animations will be. Tried it and it works perfectly, thanks Min you're awesome.There is no escape for the Slave now... muhahaha! No problem! . Don't forget to SetAnimating(playerRef, false) when your scene is done! Tried it again and at the end of a "thunderous" climax she gets pulled out of the furniture pose, just sits there though no horny idle like before. Any other ideas? Or, can I change the vibration setting on the plugs just for when she is in the furniture? Say, change it to tease so no more climax animations? Ok I found the culprit, in this function Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1) SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName()) if setArousalTo < 0 setArousalTo = Utility.RandomInt(0, 75) EndIf if akActor == PlayerRef Game.ShakeCamera(akActor, 1, 5) EndIf int sID = OrgasmSound.Play(akActor) Sound.SetInstanceVolume(sid, Config.VolumeOrgasm) Aroused.SetActorExposure(akActor, setArousalTo) bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true) int i = 0 while i < 20 i+= 1 if !IsVibrating(akActor) && vsID != -1 Sound.StopInstance(vsID) vsID=-1 EndIf Utility.Wait(1) EndWhile EndThirdPersonAnimation(akActor, cameraState, true) EndFunction the last function EndThirdPersonAnimation(akActor, cameraState, true) is the one that ends my furniture pose because it is unconditioned, but I see it is a bit of "catch 22" situation since actor is already in an animation from the armbinder struggle , any ideas? Oh wait, if you check if an armbinder is equipped before calling that last function, that might work because the Slave is not wearing one while in the furniture pose.
Inte Posted November 12, 2014 Posted November 12, 2014 Ok, I found a solution that works. Been testing it for more than one hour. The armbinder/struggle animation works like before, and it will not end the furniture pose animation anymore.If you think this is good enough you may want to add it to a patch or update so all the slaves out there won't run wild and free because of defective furniture. Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1) SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName()) if setArousalTo < 0 setArousalTo = Utility.RandomInt(0, 75) EndIf if akActor == PlayerRef Game.ShakeCamera(akActor, 1, 5) EndIf int sID = OrgasmSound.Play(akActor) Sound.SetInstanceVolume(sid, Config.VolumeOrgasm) Aroused.SetActorExposure(akActor, setArousalTo) If (!IsAnimating(akActor)) bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true) int i = 0 while i < 20 i+= 1 if !IsVibrating(akActor) && vsID != -1 Sound.StopInstance(vsID) vsID=-1 EndIf Utility.Wait(1) EndWhile EndThirdPersonAnimation(akActor, cameraState, true) EndIf EndFunction
Asrienda Posted November 12, 2014 Posted November 12, 2014 Is there any way to not have the quest from the forbidden bookshelf go to solstheim? It meant going into Nchardak for me... which is the quest area for the Dragonborn DLC main story. To even get there I had to fight and run away from mobs many times my level, dying a whole lot in the process. Then when I FINALLY got to Nchardak, the local bandits there kept killing the wizard contact I had to get the book from. He's essential... but because they were so high a level from me, I waited like an hour for him to slowly punch them to death. Finally when he dealt with enough of them for me to do the quest... he had me gather 3 things. The first two in Skyrim were easy enough, just kill a few bandits. But the third was actually inside of Nchardak... which requires starting the main story (up until after you get to the throat of the world) and finishing a good portion of the Dragonborn DLC to even open the front door. I haven't even made it to Helgen yet (live another life)! So... unless I cheat, I'm basically going to start a new game now instead of spending a few hours on the main story and dlc that I wasn't planning on doing this play through.
Sdesser Posted November 12, 2014 Posted November 12, 2014 Heya! Big fan of the mod! Started my first full Devious Playthrough a week ago (Deviously Helpless, Defeat, Devious Captures, Deviously Cursed Loot, Captured Dreams etc.) and it's great fun! Thank you! One little suggestion though: Is it possible to add a feature so that you gain skill in lockpicking when trying to pick the locks on the devices? Also, any new features planned? Thanks again! You rock!
Slorm Posted November 12, 2014 Posted November 12, 2014 Is there any way to not have the quest from the forbidden bookshelf go to solstheim? The only way round this at the moment is to take a save just before opening the Forbidden Bookcase. The locations are randomised each time so you can keep restarting it until you get all three locations in Skyrim
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