MrFuturehope Posted May 12, 2023 Posted May 12, 2023 (edited) Starfield - ESRB Rating Summary This is an open-world role-playing game in which players assume the role of a miner tasked with finding Artifacts across the galaxy. From first-/third-person perspectives, players interact with various characters, complete quests, and search for supplies while battling enemies (e.g., humans, robots, alien creatures). Players use futuristic guns, lasers, axes, and explosives to kill enemies. Combat is fast-paced, with frequent gunfire, cries of pain, and explosions. Attacks on some enemies can result in blood-splatter effects; several environments depict blood stains on the ground around corpses. The game contains some suggestive material in the dialogue, and after sharing a bed with characters (e.g., “Life is a sexually transmitted disease that's a hundred percent fatal”; “I'm all for getting a little wild, but next time let's try it without the jetpacks”; “Talk about seeing stars, whew… that was amazing.”). A fictional drug (Aurora) is prominent in the game, with a section involving players' characters working in an illicit drug lab; players can also obtain Aurora by stealing or buying it from vendors (consuming Aurora results in a distortion effect on the screen). The words “f**k” and “bullsh*t” appear in the game. Starfield may not have actual sex scenes, but according to this info there's clearly room for sex scenes added by mods! Edited May 12, 2023 by MrFuturehope
Gray User Posted May 18, 2023 Posted May 18, 2023 On 4/25/2023 at 10:23 AM, sen4mi said: Of course, technically we do not have sex in any of the existing bethesda games -- we just have animations which look sort of like people having sex. It's all pixels and imagination. Pixels and imagination and haptics. https://buttplug.io 1
Neo72 Posted May 26, 2023 Posted May 26, 2023 On 4/19/2023 at 3:03 AM, Kraven12 said: I was listening to Juicehead and they were talking about Starfield and there will be a romance option, but no sleeping with companions. And the community from afar said, "CHALLENGE ACCEPTED". I think Bethesda knows about what makes skyrim great. And when there is creation engine there will be an ck .All a matter of time. 2
Darkening Demise Posted May 27, 2023 Posted May 27, 2023 Lets just hope its not too huge of a Fallout 76 launch. 1
Gameplayer Posted May 30, 2023 Posted May 30, 2023 Starfield will likely have sex modded in. The issue that I see is that, The Elder Scrolls is way more popular to make mods for than Fallout 4. Wait how's that matter? Starfield is space game!? Exactly it's a space game and fantasy has proven out to be more popular with modding. I've played enough both heavily modded and Skyrim is far an away better with mods. Smp physics better. Sex better. Quality of bodies and sliders better. Hair mods with smp better. Making faces better. Combat mods better. New perk systems better. Every mod category is just better. All the time it's, can I get the Skyrim true third person mod but for fallout 4. Can I get DAR but for fallout 4, o'body but for fo4? Starfield will likely do fine but it won't quite tàke off like elder scrolls modding and we all know it.
Guest Posted May 30, 2023 Posted May 30, 2023 (edited) 1 hour ago, Gameplayer said: Starfield will likely have sex modded in. The issue that I see is that, The Elder Scrolls is way more popular to make mods for than Fallout 4. Wait how's that matter? Starfield is space game!? Exactly it's a space game and fantasy has proven out to be more popular with modding. I've played enough both heavily modded and Skyrim is far an away better with mods. Smp physics better. Sex better. Quality of bodies and sliders better. Hair mods with smp better. Making faces better. Combat mods better. New perk systems better. Every mod category is just better. All the time it's, can I get the Skyrim true third person mod but for fallout 4. Can I get DAR but for fallout 4, o'body but for fo4? Starfield will likely do fine but it won't quite tàke off like elder scrolls modding and we all know it. To defend FO4 a bit, while the quantity of mods is definitely lower, I'd argue what's there is comprehensive. Ego's AAF Violate is IMO the best defeat mod across modern Bethsoft games, there's some really great quest mods from JB, solid frameworks/systems from twistedtrebla, all of spicydorito's tweaks and effects mods, an easier overlay system built directly into Looksmenu that doesn't necessitate something like SlaveTats (although there is still a fundamental limitation in no face overlays), and Fusion Girl is improving body customization/physics/collisions slowly but surely. MAIM + True Damage + SCOURGE does a great job making combat more challenging. DAR is sort of "built into" the FO4 Creation Engine; you can see it being used a bit in Nuka Ride to change the default idles and walking animations during some quests. Might be a controversial opinion but I like AAF's general design and implementation a bit more than SL (black fades that work to hide actor alignment, speed, API, and so on). I'm in agreement that there's definitely room for expansion :). But more on topic for this post, I think Starfield will have a bigger community (I hope) than FO4. FO4 has sci-fi elements but is primarily post-apocalyptic. I think genre preference goes something like this: Fantasy > Sci-Fi/Space > Post-Apocalyptic. You can't really port something like SL Survival or Prison mods to FO4 because there just aren't that many existing settlements (that you aren't in charge of) and no real law enforcement. Starfield could be better depending on how well settled humanity is in this timeline. While I hope you're wrong about SF not reaching ES levels, you're probably right . Edited May 30, 2023 by ponzipyramid
DocClox Posted May 31, 2023 Posted May 31, 2023 17 hours ago, Gameplayer said: Starfield will likely do fine but it won't quite tàke off like elder scrolls modding and we all know it. I'm not sure I share your conviction. The scale of the setting, the fact that Bethesda are designing the game to be played for a decade or more, Todd's statement that ""modders are going to love this game". I think it could do rather well, mods wise.
27X Posted May 31, 2023 Posted May 31, 2023 (edited) 20 hours ago, Gameplayer said: Starfield will likely have sex modded in. The issue that I see is that, The Elder Scrolls is way more popular to make mods for than Fallout 4. Wait how's that matter? Starfield is space game!? Exactly it's a space game and fantasy has proven out to be more popular with modding. I've played enough both heavily modded and Skyrim is far an away better with mods. Smp physics better. Sex better. Quality of bodies and sliders better. Hair mods with smp better. Making faces better. Combat mods better. New perk systems better. Every mod category is just better. All the time it's, can I get the Skyrim true third person mod but for fallout 4. Can I get DAR but for fallout 4, o'body but for fo4? Starfield will likely do fine but it won't quite tàke off like elder scrolls modding and we all know it. Not quite sure how to tell you this but a shit ton of people HATE fallout. They hate the genre, they hate the game itself, and they hate the CK. FO4 sold double what Skyrim did at launch and Skyrim still outsold FO4 by 100%. People do not like Fallout. Simple as. Even if the CK is as annoying in SF as it was FO4, it will still hit about double the users simply because of genre and premise. Edited May 31, 2023 by 27X
DocClox Posted May 31, 2023 Posted May 31, 2023 2 minutes ago, 27X said: People do not like Fallout. Simple as. And even among those of us that love the setting, there are plenty who hated Fallout 4.
Alessia Wellington Posted May 31, 2023 Posted May 31, 2023 9 minutes ago, DocClox said: there are plenty who hated Fallout 4 ?♀️ I'm one of those.
Vader666 Posted May 31, 2023 Posted May 31, 2023 22 hours ago, Gameplayer said: Can I get DAR but for fallout 4 The animation system in vanilla FO4 already is DAR. 5 hours ago, DocClox said: Todd's statement that ""modders are going to love this game". 2
remodel Posted June 2, 2023 Posted June 2, 2023 (edited) I understand there will be Creation Kit. MR Howard even mentioned it somewhere. According to my digging on development threads The Forge was added to the Creation Kit in 2019. From the forge site "The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2". The Forge's Vulkan run-time will probably drive the graphics. Bye Bye HAVOC. The Forge uses the scripting language LUA, so some are thinking it might replace Papyrus. I believe that Papyrus will remain the game's scripting language; typed with my fingers crossed. Looks like The Forge Ozz Animation system will drive the animations. It's also possible they will use an in-house developed system. Basically, we'll see what's in the box when it's delivered. SO, here's to 3BA and HIMBO bodies. Also, I need a clarification on the space term for "mile high club". ? Edited June 21, 2023 by remodel
NativeEngoyer Posted June 3, 2023 Posted June 3, 2023 On 5/30/2023 at 7:36 PM, ponzipyramid said: I like AAF's general design and implementation a bit more than SL (black fades that work to hide actor alignment, speed, API, and so on) Pretty sure there is such option in SL
Kraven12 Posted June 21, 2023 Author Posted June 21, 2023 Hey Devs, you missed one. Request to me moved to the Starfield section
Z0mBieP00Nani Posted June 21, 2023 Posted June 21, 2023 On 6/2/2023 at 3:08 PM, remodel said: snip I would reread that third line very carefully. There's a, uhh, rather funny typo in it...?
remodel Posted June 21, 2023 Posted June 21, 2023 15 hours ago, Z0mBieP00Nani said: There's a, uhh, rather funny typo in it. Oops, didn't know there was such a slur. Thanks for giving me a timely edit. 1
dagobaking Posted June 22, 2023 Posted June 22, 2023 (edited) On 4/25/2023 at 5:15 PM, WearableNine said: Ngl, AAF was a real pain in the ass to properly install. But, in AAF's defense, the creator intended it as a framework for poses for screenshot purposes and not sex related. Thank you. To clarify a bit, AAF is for both animations and poses. But, the driving difference from SL is that it's content-neutral instead of catering to adult animations. The idea is that AAF provides the tools and config layer generically. Other modders can complete the part that focuses on specific content (whether that is adult or breakdancing or whatever). RE: Starfield Two points: A) The NPC AI system sounds intriguing to me. If that lives up to the hype it could make it far more replayable than previous titles. B) I'm not sure Starfield has an obvious genre niche advantage over Fallout... Edited June 22, 2023 by dagobaking 2
Fl0g Posted June 23, 2023 Posted June 23, 2023 On 6/2/2023 at 6:08 PM, remodel said: I believe that Papyrus will remain the game's scripting language; typed with my fingers crossed. Wait...you want Papyrus to be the main scripting language?!
remodel Posted June 23, 2023 Posted June 23, 2023 7 hours ago, Fl0g said: Wait...you want Papyrus to be the main scripting language?! Not necessarily, but it's a known scripting language to the modders of Skyrim SE. Might result in mods being made more quickly following release. Just a thought. I've read speculation about the scripting language as being LUA, C#, Python, and two others I've never heard of and don't remember the names. I even saw a suggestion for C++ which would be a mess with compiling. What would you like for a Starfield scripting language? 1
nIn nIn nIn Posted June 25, 2023 Posted June 25, 2023 On 6/24/2023 at 5:53 AM, remodel said: Not necessarily, but it's a known scripting language to the modders of Skyrim SE. Might result in mods being made more quickly following release. Just a thought. I've read speculation about the scripting language as being LUA, C#, Python, and two others I've never heard of and don't remember the names. I even saw a suggestion for C++ which would be a mess with compiling. What would you like for a Starfield scripting language? Almost anything will be better than Papyrus. As long as it's multi threaded - it will be an improvement.
DocClox Posted June 25, 2023 Posted June 25, 2023 5 hours ago, nIn nIn nIn said: Almost anything will be better than Papyrus. As long as it's multi threaded - it will be an improvement. Papyrus isn't so bad. It could do with a decent for loop, and I never have been a fan of having to write "EndFunction", but apart from that, it's well suited to the task for which it was designed. I mean I'd prefer Python, obviously, but Papyrus is decent. 2
bjornk Posted June 26, 2023 Posted June 26, 2023 On 6/25/2023 at 4:11 AM, nIn nIn nIn said: Almost anything will be better than Papyrus. As long as it's multi threaded - it will be an improvement. Spoiler On 6/25/2023 at 10:07 AM, DocClox said: I never have been a fan of having to write "EndFunction" I'd prefer Python Spoiler 2
DocClox Posted June 26, 2023 Posted June 26, 2023 23 minutes ago, bjornk said: Reveal hidden contents Reveal hidden contents Which is why some of us use 8-space tabs for indents and Pep 8 be dammed. If you want a proper argument against Python indentation, ask a python dev what they do when something accidentally strips all the leading whitespace out of their source. There's no way to recover the logic. At least with a language that uses braces for block definition you can can reformat the code automatically. (Cue funny picture of Perl developer, I have no doubt).
Gray User Posted August 18, 2023 Posted August 18, 2023 (edited) On 6/22/2023 at 1:06 AM, dagobaking said: Thank you. To clarify a bit, AAF is for both animations and poses. But, the driving difference from SL is that it's content-neutral instead of catering to adult animations. The idea is that AAF provides the tools and config layer generically. Other modders can complete the part that focuses on specific content (whether that is adult or breakdancing or whatever). RE: Starfield Two points: A) The NPC AI system sounds intriguing to me. If that lives up to the hype it could make it far more replayable than previous titles. B) I'm not sure Starfield has an obvious genre niche advantage over Fallout... I will never understand all the complaints about AAF.* In my experience it was no harder to get up and running than SL was, has been much more stable, and it's vastly more customizable by the end user. People just need to learn some really basic markup to write their xml files. I would much rather the animation framework for SF look like AAF than like SL. But ultimately, I'll use whatever gets produced, because I don't have the skills to make that level of framework. *Which isn't to say the the user who started this thread is complaining, just that it seems to come up in general. Edited August 18, 2023 by Gray User 1
DocClox Posted August 18, 2023 Posted August 18, 2023 I've always found the AAF XML a bit intimidating. I'm sure it's all documented somewhere, and quite possibly I even knew where that was, the last time I was actively working on Fallout 4 mods. I'm sure if I read it all again it would make more sense, but it's still a bit scary. All those XML files all with apparently arbitrary names, and if anything happens to any of them, weird things start happening with my mods. With SexLab on the other hand, I don't have a problem diving into the papyrus files and seeing how the mods are organized, or even the SLAL json. I can look at that and get my head around it and if I make changes, they generally do what I want. AAF XML though, it just freaks me out for no particularly good reason. And that's as someone who is used to developing with XML in their day job. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now