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Posted
1 hour ago, gdfll said:

Just started testing this mod (v0.924) and noticed that it did not detect "Love Sickness.esp" according the MCM.

I've known of this issue, but thanks for reporting it. I've already resolved it on my end, it's among several other smaller fixes and tweaks that have been sitting here unreleased for a while now. Maybe I should get on that.

Posted (edited)

Devious Interests v0.925 has been released.

 

It's been a while since the last update, and I've been taking a bit of a break from actively modding. In the meantime, of course, small changes and fixes trickled were made as I was still messing around with the mod and what were reported in the thread too - once again, much appreciated to everyone who played, downloaded and given their feedback on the mod!

 

Changes:

  • Config Menu: addressed issues with Love Sickness mod detection
  • Free Use: tweaked the safeguards for starting Free Use events
  • Crime and Jail: added mod events for other mods to hook into, signaling when the player is jailed or freed/escaped from jail

Additions:

  • Config Menu: made the base Bondage Addiction gain rate configurable
  • Config Menu: made the NPCs stripping the player naked interaction outcome's chance configurable
  • Config Menu: made the gold reward multiplier for bound sex during Prostitution configurable (will also be used for the reward for accepting a Bondage Offer with sex)

With that, I also will announce that I'm now exclusively playing and modding on Skyrim SE.

 

The development of Devious Interests will continue on Skyrim SE, and I plan to utilize SE-exclusive functions and features in the future. This means, when that happens, Devious Interests on Skyrim LE will go into maintenance-only mode, and will not receive any such new features - of course, any issues reported will be looked into and resolved if possible. Devious Interests for SE will also receive its own separate download page.

 

I made this decision because taking advantage of what Skyrim SE offers will also mean an ever-diverging code branch for both versions, that'll be more and more difficult to actively maintain by myself.

 

Edited by Taki17
Posted

Weirdly, I'm not getting this mod to load in the latest version (in SSE) - no MCM shows up, and I don't see any objects or values in the console. Checked that it's enabled in MO2, and created an entirely new game, and force-reloaded my MCM list several times, to no avail.

Posted
4 minutes ago, transfer said:

Weirdly, I'm not getting this mod to load in the latest version

That's certainly odd. But there is not a whole lot to go on, and I can't reproduce the issue either. Any other information would be welcome, and if anyone else has come across this issue before, please tell.

Posted (edited)

Thank you for the update. ❤️ Thank you for your hard work.

Edit Bug Report: I can confirm the mod isn't loading. (Legendary Edition). Lots of other mods installed, but this file had no previous version of Devious Interests installed in it or removed from it. Papyrus Log attached, it's of rebooting game after installing, saving, quitting.
For some reason the MCM won't show up, and I get no notification about it being installed if I stand around. I wonder if it's heavy script load.

Of note when reading my papyrus logs: I have a mod installed to workaround Oldrim's tendency to crash the first time you load a game after booting, when I "load" the first time, it actually COC's to riverwood THEN loads my file, so bear in mind the very first part of the log will be nonsense related to that.

Papyrus.0.log

Edited by Yuni
Posted (edited)
23 minutes ago, Yuni said:

Edit Bug Report: I can confirm the mod isn't loading

Could you - or anyone else having the issue - try the following:

Paste this file under Skyrim/Data/SEQ and let it overwrite.

DeviousInterests.seq

Edited by Taki17
Posted (edited)

Fuck. Okay,

 

v0.925 is recalled until I can figure out what's going on. I'm so sorry everyone. Gonna roll back the file to v0.924.

 

Edited by Taki17
Posted
1 hour ago, Taki17 said:

Any other information would be welcome, and if anyone else has come across this issue before, please tell.

What CK version were you using? If it's from the latest 1130+ Skyrims, it could be that extended plugin range thing (that BEES is fixing for older SE's, my guess would be that LE is SOL as usual) 😶

 

Spoiler

Previously, Skyrim's ESL-flagged plugins only had 2048 form IDs to work with: 0x800-0xFFF. This is due to a Skyrim engine bug that reserved form IDs 0x0-0x7FF from all plugins when it should only be reserved from Skyrim.esm. Now the range of 0x0-0x7FF can be used by plugins other than Skyrim.esm, which means increasing the number of form IDs available to all plugins by 2048, and doubling the amount of new forms that can be stored in ESL-flagged plugins.

 

This was previously fixed on Fallout 4, and has been ported back to Skyrim for the v1.6.1130 update.

 

The issue with this fix is any new plugins, not just ESL-flagged plugins, can now be made with form IDs in the 0x0-0x7FF range. If an old SkyrimSE.exe, such as downgraded, VR, or GOG versions of the game, loads these new plugins, the game will immediately crash. There are no mods that use these new form IDs yet. The concern is that future mod makers might make plugins using form IDs in this range, which will not be backwards compatible with downgraded, VR, or GOG versions of the game.

 

Posted

It's easy to test that theory by just resaving the esp with an older xEdit (4.0.4 or any version that came out prior to 1130) and seeing if it loads up for older Skyrims.

Posted
3 hours ago, Taki17 said:

Fuck. Okay,

 

v0.925 is recalled until I can figure out what's going on. I'm so sorry everyone. Gonna roll back the file to v0.924.

 

Thank you for working on it! Take your time, we're all just happy to have the opportunity to play with a great mod from an active author. 

Posted

Thanks everyone for understanding!

 

***

 

19 hours ago, krzp said:

What CK version were you using? If it's from the latest 1130+ Skyrims, it could be that extended plugin range thing (that BEES is fixing for older SE's, my guess would be that LE is SOL as usual) 😶

Absolutely the latest for Skyrim SE. You mean that one is saving plugins in a format that is no longer able to be handled by Skyrim LE? If so, we may have the issue then. Because I definitely resaved the plugin when I moved over to SE, however that didn't seem to be an issue for Skyrim LE in the past.

Posted
53 minutes ago, Taki17 said:

Thanks everyone for understanding!

 

***

 

Absolutely the latest for Skyrim SE. You mean that one is saving plugins in a format that is no longer able to be handled by Skyrim LE? If so, we may have the issue then. Because I definitely resaved the plugin when I moved over to SE, however that didn't seem to be an issue for Skyrim LE in the past.


I don't think it's just that it doesn't work for LE, I think one of the other people who reported the issue was having it not load on SE.

Posted

Weird, weird request... might not even be useful in this mod.
Milk Mod Economy has a "Breast Enlargement" potion, effects not important.
Can forced drugging -- potentially with an option for it to be this potion or lactacid -- be an outcome for device comments perhaps?

Posted

Hello, Enjoying the mod so far!

I like the ideas of this mod, but I also want my character to look at least a little bit decent :D
having her run around with what feels like 10 different styles of colors (black, white, red) and materials (leather, ropes, ebony etc) just doesnt look nice IMO.

So I was wondering if there is a way to limit the restraints colors and materials? Or at least have them matching colors? I know in similar mods (Slaverun for example) you could just do that in the MCM. 

 

Posted

0.925 seems to be working fine for me on Skyrim SE 1.5.97. Tried both updating from 924 and starting a new game, and in both cases the MCM shows up.

 

I do have a question though; Does the mod track bondage addiction even when the option is disabled, but only applies the effects once you enable it in MCM? Cause I didn't enable it until now, and on the first update after equipping bondage gear (after about 1 in-game hour) addiction immediately jumped to the 2nd stage. Where is addiction level stored?

Posted
On 5/7/2024 at 7:18 PM, Yuni said:

Thank you for the update. ❤️ Thank you for your hard work.

Edit Bug Report: I can confirm the mod isn't loading. (Legendary Edition). Lots of other mods installed, but this file had no previous version of Devious Interests installed in it or removed from it. Papyrus Log attached, it's of rebooting game after installing, saving, quitting.
For some reason the MCM won't show up, and I get no notification about it being installed if I stand around. I wonder if it's heavy script load.

Of note when reading my papyrus logs: I have a mod installed to workaround Oldrim's tendency to crash the first time you load a game after booting, when I "load" the first time, it actually COC's to riverwood THEN loads my file, so bear in mind the very first part of the log will be nonsense related to that.

Papyrus.0.log 94.31 kB · 1 download

 

reason why mcm not loading is it might be wrong version if you have tesvedit check the version for it if its over 170000 it wont work on le i missed the chance to download the new version but when sluts went from 3.1 to 3.2 the version caused no mcm menu

Posted

Hi there,

 

I've read the description page, but didn't find info about this: can this mod be used together with Unforgiving Devices? By the description, it seems they clash at some features.

Posted
On 5/7/2024 at 11:07 PM, nocturna said:

Could there be a free use preferred sex option? To choose who approaches.

On 5/8/2024 at 9:19 PM, Yuni said:

Can forced drugging -- potentially with an option for it to be this potion or lactacid -- be an outcome for device comments perhaps?

On 5/9/2024 at 11:13 AM, memati? said:

So I was wondering if there is a way to limit the restraints colors and materials? Or at least have them matching colors? I know in similar mods (Slaverun for example) you could just do that in the MCM.

I'm not looking at adding either of these features, due to the complexity they'd bring and the lack of personal interest in them.

 

4 hours ago, monsta88 said:

can this mod be used together with Unforgiving Devices?

I can't tell you for certain. I have no interest in Unforgiving Devices, and my mod wasn't developed with it in mind. Some concessions regarding active features may need to be made when using both, unless a compatibility patch exists.

Posted
15 hours ago, GrimReaperCalls said:

I do have a question though; Does the mod track bondage addiction even when the option is disabled, but only applies the effects once you enable it in MCM? Cause I didn't enable it until now, and on the first update after equipping bondage gear (after about 1 in-game hour) addiction immediately jumped to the 2nd stage. Where is addiction level stored?

Normally it shouldn't. Emphasis on shouldn't. The hourly updater only ever runs the bondage addiction branch of its code when it's enabled.

 

Addiction level is stored as a storageutil variable. However, the way the relevant code is setup, there is nothing preventing the addiction to immediately jumping to the 2nd level, should the player get a large enough gain, more than where the upper limit of the 1st level is, in the 1 hour since activating the feature.

Posted (edited)

I'm posting a test version that'll hopefully correct the issues with v0.925 that you've experienced on previous game versions:

 

DeviousInterests_v0925a.7z

 

This contains the changes to the plugin header version number kindly suggested by @badbat111

 

I'd like to ask all of you to please test this version, and tell me if it managed to solve the issue. I'm interested in feedback from everyone, both Skyrim LE and SE users. Thanks!

 

Edited by Taki17
Posted
9 hours ago, monsta88 said:

I've read the description page, but didn't find info about this: can this mod be used together with Unforgiving Devices? By the description, it seems they clash at some features.

 

I'm using this along with UD for a long time now and have no problems. And in fact I can't even imagine where they can arise.

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