Jump to content

Recommended Posts

Posted (edited)

Hello Taki,

could you make 2 little changes please ?

1. Prostitution a dialogue for " going to a more private place "

because actually the sex happens right on the spot of the client, which may be between chairs and tables etc

i know there is the mdc privacy, which jumps them into the next bed, but that is incompatible with invis furnitures

2. Gag talk at 100 % sucess without any gag dialogue at all, just normal dialogues

because now there is this hmmmpff oh i understand you at every talk, which is annoying

Ā 

edit : If you dont like to do it, is there an alternative way to delete the leywords of a specific gag in the ck ? which keyword would it be ? is this the same keyword used by devious devices sound?

Edited by shiagwen
Posted

There is something wrong with "Can i talk to you?" dialog. I have set in MCM restraint comment chance to 20% but it happens more like 75-90% of the time. It also has a cooldown of 2h but that doesn't seem to be in effect. It is extremely invasive to gameplay.

Posted
On 1/19/2024 at 12:54 PM, shiagwen said:

1. Prostitution a dialogue for " going to a more private place "

That's way more elaborate for what I want out of this feature.

Ā 

On 1/19/2024 at 12:54 PM, shiagwen said:

2. Gag talk at 100 % sucess without any gag dialogue at all, just normal dialogues

As far as I remember, the current 100% success chance workaround exists due to limitations stemming from the dialogue design. Will have to check again.

Ā 

On 1/19/2024 at 12:54 PM, shiagwen said:

edit : If you dont like to do it, is there an alternative way to delete the leywords of a specific gag in the ck ? which keyword would it be ? is this the same keyword used by devious devices sound?

I ain't exactly sure what you hope to achieve by that, however if you go deleting keywords from DD items, you will sure as hell fuck up all of the workings of your DD install.

Ā 

On 1/23/2024 at 3:35 AM, Zaflis said:

There is something wrong with "Can i talk to you?" dialog. I have set in MCM restraint comment chance to 20% but it happens more like 75-90% of the time. It also has a cooldown of 2h but that doesn't seem to be in effect.

Check if the respective globals match the values set in the config menu. If they failed to propagate, I have a hunch where to start looking into this.

Posted
22 hours ago, Taki17 said:

That's way more elaborate for what I want out of this feature.

Ā 

As far as I remember, the current 100% success chance workaround exists due to limitations stemming from the dialogue design. Will have to check again.

Ā 

I ain't exactly sure what you hope to achieve by that, however if you go deleting keywords from DD items, you will sure as hell fuck up all of the workings of your DD install.

Ā 

Check if the respective globals match the values set in the config menu. If they failed to propagate, I have a hunch where to start looking into this.

Well, yes that happens when you start one thing. it grows beyond the original intention. But really, too often, especially at threesomes, the sex scene happens somewhere half in the wall or between tables and chairs. cant be a big thing to do,Ā  all other sexmods got it.Ā  The big plus in your prostituion is the threesome. so easy and uncomplicated nowhere else.

Ā 

Finally, about the dd5.2Ā  meshes ddsl file : just deleting all these trash animations and replacing them with billys, i mean i can switch them by myself, but it is no slal animation, so i cant do anything in esm to activate the new new animations and deactivate the old.Ā  For you who knows how to do it, it would be a necessary 15 minutes job. We both know that it is kimy who doesnt update that folder, but Kimy .....

  • 2 weeks later...
Posted

I am in the middle of a long playthrough where this mod has been included from the start (it's been remarkably well-behaved and stable throughout - good job!). Most things work excellently still at this late-ish (for me) stage of the game, but I came to realize that the mod is no longer leaving devices in containers even though this setting is enabled in the MCM (with a relatively low probability, so the events may have stopped working some time ago). The feature worked fine earlier in the game. I tried a 'click the pause(/disable?) mod events (?) button (can't remember what it's called but I'm sure you know the one), wait a bit, save game, leave to main menu, load saved game, enable (/unpause?) mod events again, set high probability of finding devices (both before saving and after, multiple tries), wait a bit, look in a lot of containers - and nothing. Not quite sure how I'd restart this feature, aside from going back potentially many levels, which is not an option - is there a quest linked to this feature or some other way to retrigger those events?
Ā 

Posted (edited)
15 hours ago, BYJE137 said:

the mod is no longer leaving devices in containers

That's odd. Though I can think of a few things to check:

  1. Set the restraint/key drop chance to maximum and try looting a few times. There is a possibility that you've been getting unlucky with the random rolls, afterall.
  2. The mod tracks the last 25 looted containers, in order to avoid placing items too soon in the same container. I suppose you've looted more than 25 before you were getting no loot?
  3. The core of this functionality is the player having a perk on them. If that perk somehow got removed, or its conditions are not met anymore, the restraint/key drops would stop functioning. Would you check with the following console command: (where xx is the number of the mod in the load order)
Player.HasPerk xx0D0166

If this returns 1, the perk is still in effect and the problem lies elsewhere.

Ā 

Edited by Taki17
Posted (edited)
25 minutes ago, Taki17 said:

That's odd. Though I can think of a few things to check:

  1. Set the restraint/key drop chance to maximum and try looting a few times. There is a possibility that you've been getting unlucky with the random rolls, afterall.
  2. The mod tracks the last 25 looted containers, in order to avoid placing items too soon in the same container. I suppose you've looted more than 25 before you were getting no loot?
  3. The core of this functionality is the player having a perk on them. If that perk somehow got removed, or its conditions are not met anymore, the restraint/key drops would stop functioning. Would you check with the following console command: (where xx is the number of the mod in the load order)
Player.HasPerk xx0D0166

If this returns 1, the perk is still in effect and the problem lies elsewhere.

Ā 


Thanks for the follow-up. I should probably clarify that this is not a major deal, but it would be nice to know if it could be fixed.

I'm reasonably sure I looted more than 25 containers without finding anything.

The HasPerk console command yields 'Item 1210D0166 not found for parameter Perk'.

Edited by BYJE137
Posted
2 minutes ago, BYJE137 said:

The HasPerk console command yields 'Item 1210D0166 not found for parameter Perk'.

That does not seem like a correct ID, especially given its more than 8 characters long. By number, I mean the hexadecimal number shown in xEdit at the beginning of this mod's records when you load all of your active plugins.

  • 2 weeks later...
Posted (edited)

First off I love this mod <3

Ā 

Is there a way to exclude the collar from triggering events?Ā  This is to avoid events all the time when using Submissive Lola: The Resubmission (where a collar is mandatory).Ā  The only workaround I can come up for with this is to increase the time between comments.Ā 

Ā 

My other suggestion would be to have multiple lines for the "Can I talk to you" where you get force greeted for a little variety.

Ā 

Thanks!

Edited by Dremora Lord
Posted
2 hours ago, Dremora Lord said:

Is there a way to exclude the collar from triggering events?

There isn't and I ain't planning to have it either. It's one of the most basic DD items, but also one of the most noticable, and checks for the handling of it are deeply ingrained in the mod. Plus, adding the option to exclude certain restraint types, especially one like the collar, would fundamentally go against the spirit of this mod.

Ā 

2 hours ago, Dremora Lord said:

to have multiple lines for the "Can I talk to you" where you get force greeted for a little variety.

Having that line in the first place was born out of necessity, since sometimes the empty prompt showed up at the start of a blocking topic. It's not even a line that shows up every time, more often than not the lines after that were the first I see in custom dialogue, so I ain't exactly sure what's causing this yet. Nevertheless, I'm open to some alternatives.

Posted
1 hour ago, Taki17 said:

Having that line in the first place was born out of necessity, since sometimes the empty prompt showed up at the start of a blocking topic. It's not even a line that shows up every time, more often than not the lines after that were the first I see in custom dialogue, so I ain't exactly sure what's causing this yet. Nevertheless, I'm open to some alternatives.

In my own experience, keeping a line like that spoken by an NPC as short as possible makes it more likely to not even show up, and it will only be visible briefly even if it does.Ā  "Hey" might be a reasonable replacement.

Posted
1 hour ago, HexBolt8 said:

a line like that spoken by an NPC

It's a line spoken by the player.

Ā 

Whenever restraint comments or dialogue events from this mod trigger, they use a blocking topic to override the dialogue of the actor the player speaks to. Sometimes, an empty prompt of three dots showed up when the conditions for the blocking topic were met. However, it does not come up always. The current line is there in place of the empty prompt.

Posted (edited)

How to prevent some types of body armor from unequipping by Stripping feature? I tried to assign SexLabNoStrip keyword with no availĀ 

Edited by dimongrem
Posted
1 hour ago, dimongrem said:

How to prevent some types of body armor from unequipping by Stripping feature? I tried to assign SexLabNoStrip keyword with no availĀ 

When stripping triggers, it will strip everything except those items marked with SexlabNoStrip. It uses the Strip function from Sexlab.

Ā 

For the time the player is required to be naked, items with the ClotingBody and ArmorCuirass keywords will be prevented from being equipped.

  • 2 weeks later...
  • 2 weeks later...
Posted
2 hours ago, RoxDox said:

Started a new save for testing a few other mods and the MCM menu for this won't load...

Try the following console command:

setstage ski_configmanagerinstance 1
Posted
1 hour ago, Taki17 said:

Try the following console command:

setstage ski_configmanagerinstance 1

Thanks,

Ā 

I ended up finding that after posting the above. It worked.Ā 

Ā 

Just an odd one off I guess of a mcm menu not loading...

  • 3 weeks later...
Posted

Is there anyway to disable NPCs stripping your PC's armour as an interaction outcome?

I'm pretty regularly getting the "why would you wear this if you don't want people to see them/let me help you out of your outfit/etc" interaction, but I can't see any chance for it in the Event Settings MCM.Ā 

Ā 

Would disabling the self-stripping in Feature Settings also disable NPCs stripping your character?

Posted
On 3/22/2024 at 2:24 AM, silveredgold said:

Is there anyway to disable NPCs stripping your PC's armour as an interaction outcome?

As far as I remember off the top of my head, that event cannot be turned off. It's one of the default events that can happen without toggles or extra chances whenever an event has a chance of happening.

Ā 

Would you like to ask for a chance slider on this one?

Posted
15 hours ago, Taki17 said:

As far as I remember off the top of my head, that event cannot be turned off. It's one of the default events that can happen without toggles or extra chances whenever an event has a chance of happening.

Ā 

Would you like to ask for a chance slider on this one?

Ā 

Yeah personally, I'd like that (if it's not too complicated/demanding). I usually only have some events on/off for playthroughs, so would be nice to control that one, similar to how all the other outcomes are controllable.

Posted

The Event Settings submenu does not work any longer. Not in .924, or even .923 which has worked for me a long.

Anyone got any idea why? I have recently updated the game to latest version, but this, so far, is the only part of menu that does not work.

Posted
On 4/1/2024 at 2:30 PM, mrdoodle said:

The Event Settings submenu does not work any longer.

Tell me a bit more please. How exactly does it not work?

Ā 

Also, check if the problem persists upon starting a new game with a clean save.

Ā 

16 minutes ago, Lenore said:

How do I get this mod to let me drop devices from my inventory?

Untick the "Restraints can't be dropped" option on the Restraints page of the config menu.

  • 1 month later...
Posted

Hi,

minor bug report (I use SE).

Just started testing this mod (v0.924) and noticed that it did not detect "Love Sickness.esp" according the MCM.

in the config.psc:

Twice is tested for love sickness.esp. Is one time not enough ?

In the same file, isLBSinstalled flag is used, where it should beĀ  isLVSKInstalled in the OnPageReset function.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...