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Posted (edited)
5 hours ago, Taki17 said:

I'm interested in feedback from everyone, both Skyrim LE and SE users. Thanks!

Worked for me, both old and new saves 🫡 (1.6.640)

 

Screenshot2024-05-10135146.jpg.b15d7f21401687b971f3dca67b423d3a.jpg

 

Edited by krzp
Posted (edited)
6 hours ago, Taki17 said:

I'm posting a test version that'll hopefully correct the issues with v0.925 that you've experienced on previous game versions:

 

DeviousInterests_v0925a.7z 122.55 kB · 1 download

 

This contains the changes to the plugin header version number kindly suggested by @badbat111

 

I'd like to ask all of you to please test this version, and tell me if it managed to solve the issue. I'm interested in feedback from everyone, both Skyrim LE and SE users. Thanks!

 


Installed on present file.

Initial, immediate result: MCM loaded! Notification in upper left that mod is installed/updated!
Further detail testing will take longer. I'll report whatever I find, either by editing this and pinging when I'm done editing, or making another post.
Thank you for all your hard work, thank you for answering my questions. You work far too hard for something I'm getting for free, dear. Thank you.

Edited by Yuni
Posted

Initial reports seem promising, thanks both of you!

 

3 hours ago, Yuni said:

Initial, immediate result: MCM loaded! Notification in upper left that mod is installed/updated!

Just to confirm - you are playing on Skyrim LE, right?

Posted
4 hours ago, Taki17 said:

Initial reports seem promising, thanks both of you!

 

Just to confirm - you are playing on Skyrim LE, right?


Sorry for not confirming earlier -- yes, yes I am.

Posted (edited)

Since there were no further reported issues or feedback on the test version I posted, I deemed it safe to publish v0.925 again, now named v0.925a.

 

Thank you everyone who has given feedback and ideas for sorting out the issues!

 

Changes:

  • Config Menu: addressed issues with Love Sickness mod detection
  • Free Use: tweaked the safeguards for starting Free Use events
  • Crime and Jail: added mod events for other mods to hook into, signaling when the player is jailed or freed/escaped from jail

Additions:

  • Config Menu: made the base Bondage Addiction gain rate configurable
  • Config Menu: made the NPCs stripping the player naked interaction outcome's chance configurable
  • Config Menu: made the gold reward multiplier for bound sex during Prostitution configurable (will also be used for the reward for accepting a Bondage Offer with sex)
Edited by Taki17
Posted (edited)

I was looking at the script sources looking for the the issue I had where the bondage addiction jumped far ahead as soon as I enabled it. I want to preface this by stating that I am not good at coding, so apologies if this sounds stupid or if I've misunderstood your code.

 

Line 282 that calculates the addiction increase in din_Main:

281		;final adjustment value is multiplied by the number of hours passed since the last check
282		BondageAddictionIncrease *= ( ( LastHourlyUpdate - LastBondageAddictionCheck ) * 24.0 )

 

The variable LastBondageAddictionCheck only gets updated when addiction is enabled, and I'm assuming it's initialized as 0. So it stays 0 until addiction is enabled?

LastHourlyUpdate is related to days passed in game, from what I can see.

Couldn't the difference between the two of them be rather large if addiction is disabled (and lastCheck stays 0) until several game days have passed?

Edited by GrimReaperCalls
Posted
19 hours ago, GrimReaperCalls said:

The variable LastBondageAddictionCheck only gets updated when addiction is enabled, and I'm assuming it's initialized as 0. So it stays 0 until addiction is enabled?

LastHourlyUpdate is related to days passed in game, from what I can see.

Couldn't the difference between the two of them be rather large if addiction is disabled (and lastCheck stays 0) until several game days have passed?

This is all correct. However, if you look at line 1054 of the same script for v.0925a, I have added setting LastBondageAddictionCheck to 0.0 when the feature is disabled, to avoid what you've encountered. Meaning the counting should start over if you re-enable it.

  • 4 weeks later...
Posted (edited)

i get ctd on quickload with DDInt when i install it.

looks like it is incompatible with maria eden. 

yes maria eden is an old mod, but it is the only mod that enables whipping with any other npc via prostitution dialogue.

Edited by shiagwen
Posted
On 6/13/2024 at 1:35 PM, shiagwen said:

i get ctd on quickload with DDInt when i install it.

looks like it is incompatible with maria eden.

If you can get me a script log and provide any other information that may be relevant (load order, configurations of involved mods, etc.) I can look into what may be the problem, however I don't think they should tangle on game load?

Posted

I'm having an issue with this mod. When I get sent to jail, I can't sleep to serve my time in jail if I have restraints on due to this mod. Any tips on fixing this? If I disable the setting that applies restraints when in prison in this mod, it all works fine.

Posted
11 hours ago, Marajade said:

I can't sleep to serve my time in jail if I have restraints on due to this mod.

1 hour ago, Marajade said:

This might just be a problem in Whiterun

 

This is a problem in DD5.2 itself. See, the issue is that the prison bed in Whiterun is not on the list of furniture that is allowed to be activated when wearing hand restraints (but every other bed is).

 

You can resolve this in two ways:

 

1. If you are playing on Skyrim SE, install DDNG. It contains a fix made by me for this issue.

 

2. If you are playing on Skyrim LE, open up xedit or the CK and add "CivilWarCot01" and "CivilWarCot01L" to the "zadListBeds" formlist in the DDi plugin and save the file.

  • 2 weeks later...
Posted
14 hours ago, Black714 said:

there is a way to disallow that? 

Not at present. I may look into if it can be done in a straightforward way, but I think I'm gonna get past it having the potenital to break the restraint locking on followers.

Posted

Could the items stolen when naked be restricted to just clothing and armour. Or the strip when bound steal or drop what you are wearing. Always wanted citizens to help your devious adventures. 

Posted
On 6/29/2024 at 11:45 PM, Gideron said:

version 0925 has encoding problems when translating to cyrillic alphabet, probably due to using 1251 instead of utf8

Could that be related to v0.925 being made on Skyrim SE and later re-saved in with an LE-compatible header? If so, I'm not (yet) familiar with the character encoding differences involved, however I will take note of it for the next time.

 

In the meantime, if you are planning to make a translation for it, feel free to change the encoding for the plugin on your end.

 

On 7/4/2024 at 7:14 AM, Rob_J said:

Could the items stolen when naked be restricted to just clothing and armour. Or the strip when bound steal or drop what you are wearing. Always wanted citizens to help your devious adventures. 

Theft events currently only steal gold and keys. I'm hesitant to add other items and consumables to that, but dropping items instead of just unequipping them during a Stripping event does sound like something that'd fit into it just fine. Maybe with a toggle though. Anyhow, thanks for the suggestion!

Posted

Having a weird bug.

 

Every function of the mod works just fine. Only problem was when I went into dialogue, (interests) dialogue would lock me out of the dialogue box and any option. Trying to continue through the dialogue would only result in "scrolling" through all of the comments from this mod. Any idea what the cause could be?

Posted
On 7/10/2024 at 5:41 PM, Basshead said:

Having a weird bug.

I need more information. Please post your load order, and a screenshot of this happenning, because I can't really imagine how this would be happening.

  • 2 weeks later...
Posted

I'm having a problem with the mod and sexlab defeat. When I lose a fight and I manage to fend off the enemy's rape attempt, the "free use" function is triggered with my followers. I have deactivated the "allow follower in free use" option, but while the animation is being prepared, the enemies around me are attacking. This knocks out my pc without stopping the animation, triggering an attempted rape by the enemy etc etc...

 

Je joue avec la version AE 1.6.1170.0.8 et sexlab defeat de bakafactory.

Translated with DeepL.com (free version)

Posted
5 hours ago, Cerral said:

I'm having a problem with the mod and sexlab defeat.

Unfortunately, I'm not sure if I can do anything about that. Free Use events are suspended when the commonly used Deviously Helpless events are sent, and Defeat is probably not sending those out?

  • 3 weeks later...
Posted (edited)

I had some trouble initiating sex scenes through the prostitution dialogue.

 

Spoiler

This was after I'd installed some new animation packs for an existing save. What happened is that the NPC agreed to "play" with me. DIN locked player controls. Then, released controls as if the scene had finished. But the NPC wouldn't respond with any post-sex dialogue. Nor did DIN provide any in-game visible errors. I thought it might've been related to the packs I installed, so I reset the animation registry and reloaded JSON data through SLAL. No dice. This issue was weird to me because, in this same game session, I managed to prostitute myself twice, and then DIN apparently refused to work for any time thereafter.

 

Minus my discovery process, turns out it was because I had a soulgem vaginal plug. DIN worked consistently after I unequipped that item. The scenes that worked before then probably used the PC in a non-penetrative position - or just somehow, perhaps, skipped an intermediary check. A proposed resolution would be to check if player has any soulgem plugs equipped.

 

Secondarily, DIN's locking of player controls and camera movement may softly bug out by moving the camera perpetually in the direction moved by the player when controls were stopped. I'm playing with a controller. So, if I'm turning the camera to the left when DIN takes over, the camera will just keep turning and turning until the sex scene begins. This erroneous camera behavior continues later in the same game session. If I then interact with another NPC, offer to prostitute, and DIN takes over, the camera will continue twirling in the same left direction even if I didn't move the camera prior during this second interaction. I haven't experienced any issues with other mods that start scenes without removing player controls. But if you feel it necessary, then I guess leave DIN be.

Edited by Nuascura
Posted (edited)

Awesome mod, I love it, thank you for making it!
 

Some feedback relating to the Free use feature:
1- I'm not sure how complex that would be to add, but I'd love to see the possibility to restrict the gender of those who decide to use the character. It does go a bit against the idea of anyone just freely using them but speaking for me, I'd love to have the option to chose.
2- The function to be used more than once seem to select the same NPC which used the character the first time. I believe once, possibly twice two different NPCs were selected but the vast majority was the same NPC twice (or NPC X and Y share the PC, then NPC X goes for another round. Once again, I'm not entirely sure how things function but for me, I'd prefer NPC X use the PC, then if set for additional use, a scan for any NPC other than X, then if there is one, there's a second use, if not, it ends there (or I guess NPC X uses a second time if that's a preferred choice).

These are merely suggestion, I'll let you decide what you wish to make of them, if anything.

Edited by Lcklsmth
Word correction
Posted (edited)
On 8/9/2024 at 11:26 PM, Nuascura said:

Minus my discovery process, turns out it was because I had a soulgem vaginal plug. DIN worked consistently after I unequipped that item.

That sounds like something on DDs side, as I recall, DD only removes plugs as a fallback, however it hasn't been exactly reliable. I can add a plug removal to DIN to remedy that, but of course that'll require some compatibility checking first. Anyhow, good spot!

 

On 8/9/2024 at 11:26 PM, Nuascura said:

Secondarily, DIN's locking of player controls and camera movement may softly bug out by moving the camera perpetually in the direction moved by the player when controls were stopped.

This is one of those safeguards I'm very much hesitant to get rid of, since it's been quite foolproof and sturdy in preventing interference with events and scenes. Although if there is a solution that reliably prevents the player interacting with anything when I don't want her to AND does not mess with the camera, I'm all ears!

 

Edited by Taki17
Posted

I'm glad you have been enjoying my mod!

 

13 hours ago, Lcklsmth said:

1- I'm not sure how complex that would be to add, but I'd love to see the possibility to restrict the gender of those who decide to use the character. It does go a bit against the idea of anyone just freely using them but speaking for me, I'd love to have the option to chose.

The complexity of the logic itself is quite straightforward, it's the overall complexity and impact other things that makes me hesitant to implement it, aside from what you note - it's kind of counter-intuitive too. You are not the first to request this, but so far no one told me why exactly do they want such a filter either.

 

14 hours ago, Lcklsmth said:

2- The function to be used more than once seem to select the same NPC which used the character the first time. I believe once, possibly twice two different NPCs were selected but the vast majority was the same NPC twice (or NPC X and Y share the PC, then NPC X goes for another round. Once again, I'm not entirely sure how things function but for me, I'd prefer NPC X use the PC, then if set for additional use, a scan for any NPC other than X, then if there is one, there's a second use, if not, it ends there (or I guess NPC X uses a second time if that's a preferred choice).

Threesomes take priority by virtue of being the most rare to meet all conditions to, so if they are enabled and the chance is met, they will happen. If not, there is every possibility that the potential 2nd sex parter will be the next one in the followup sex scene.

 

If I'm understanding what you write correctly, putting the threesome chance to 0% will be exactly what you need - NPC X will take the player for the first round, and NPC Y will take her for the second round, because NPC Y would've eligible for a threesome, but threesomes are disabled. Plus, the way the followup scenes are setup is that the main partner for the previous scene is not allowed to come again.

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