AwfulArchdemon Posted September 14, 2014 Author Posted September 14, 2014 For some reason Mod Organizer keeps putting *.tri files, are they face files?, files in my overwrite folders every time i finish a game. This is with the newest Mod Organizer, never had this problem before You use Racemenu, don't you? When that happens, 'Create mod...' using the info from RM in the overwrite folder, and install it as a mod. Do that for each profile, and those files should stop showing up in your overwrite folder..
eifrag Posted September 15, 2014 Posted September 15, 2014 I wish to add this feature to MO, but with LoversLab as it's host. Why should Nexus be the only one that gets a link in MO? Help? -snip- adding non-nexus links is possible 1st phase -right click the mod then choose 'information...' -go to 'nexus info' tab -add a random 'Mod ID' -click the refresh button, close. 2nd phase -right click the mod then choose 'Ignore update' -right click the mod then choose 'open in explorer' -open meta.ini -find these lines modid= put negative sign before the number you put in phase 1 <- protection from 'check all for update' feature of M.O. nexusDescription= (url=website link)Visit on Loverslab(/url) <- change parenthesis into brackets, cant put actual code in comments sry scratch dat, looks like its not a permanent link.. MO somehow managed to clear the info tab after closing MO also, changing the meta.ini to read-only crashes MO, for now I think I'll use notes tab for links in C&P style
CrimsonOmegaLance Posted September 16, 2014 Posted September 16, 2014 Does anyone know how MO works when Skyrim is on your SSD and MO is on your HDD? My Mods folder is quite large and I don't want to keep it on the SSD (but I can if I have to). Every time I play the game will MO write a new Data folder to Skyrim meaning it'll have 40gbs worth of read/writes every time I load up the game? Anyone know how it works? I just don't want to kill my SSD with constant read/writes if MO does what I think it's doing.
AwfulArchdemon Posted September 16, 2014 Author Posted September 16, 2014 You'll be fine. MO is very portable. MO could be anywhere. Also, MO does not add a data folder to Skyrim. It doesn't add anything to Skyrim (except maybe the modorganizer.log). However, the game will still be using those mods (MO doesn't handle the whole game on it's own), which means the same amount of CPU usage when playing. You'll be dealing with all the memory usage in-game, but you won't have all your mods and such on the SSD, so it's basically temporary until you turn off the game. In short, Skyrim will use the info of all installed (to MO) mods, as if they were installed right to the game (without all the risk), but none of the info will be left in the game folder. Wear and tear will still be on the SSD if that's where the game is, but it won't have anything added by MO there. (I hope I'm wording this right )
Akzyra Posted September 16, 2014 Posted September 16, 2014 ^ What he said. I have everything on my SSD, because then it profits from faster read/write. If you want you could do some extensive measures. If you create a shortlink for "Mod Organizer/mods" to your SSD, you could have the mods on the SSD while every other files from MO (Downloads etc.) is on the HDD. But if you look for minimal wear and tear, keep everything on HDD.
Guest Posted September 16, 2014 Posted September 16, 2014 Hi, is it possible to create different profiles so as to use different ENB presets with them.If so how to i install the different binaries from enbdev.com in my directory so as each enb preset to use the appropriate binary (i mean different versions of binaries).Is it possible?Thanks.
Akzyra Posted September 16, 2014 Posted September 16, 2014 Hi, is it possible to create different profiles so as to use different ENB presets with them.If so how to i install the different binaries from enbdev.com in my directory so as each enb preset to use the appropriate binary (i mean different versions of binaries).Is it possible?Thanks. No, MO only manages the Data folder. There are several ENB managers for that on nexus.
RitualClarity Posted September 16, 2014 Posted September 16, 2014 Does anyone know how MO works when Skyrim is on your SSD and MO is on your HDD? My Mods folder is quite large and I don't want to keep it on the SSD (but I can if I have to). Every time I play the game will MO write a new Data folder to Skyrim meaning it'll have 40gbs worth of read/writes every time I load up the game? Anyone know how it works? I just don't want to kill my SSD with constant read/writes if MO does what I think it's doing. MO adds a virtual folder. I notice no added stress when I tried it on the regular mechanical hard drive before ( seperate installations) .. MO don't add it to the actual game. That is each time it starts writes 40 gigs of data to the game folder. It is all completely virtual and the files remain on the drive and folder that MO is kept on be that mechanical or SSD. You'll be fine. MO is very portable. MO could be anywhere. Also, MO does not add a data folder to Skyrim. It doesn't add anything to Skyrim (except maybe the modorganizer.log). However, the game will still be using those mods (MO doesn't handle the whole game on it's own), which means the same amount of CPU usage when playing. You'll be dealing with all the memory usage in-game, but you won't have all your mods and such on the SSD, so it's basically temporary until you turn off the game. In short, Skyrim will use the info of all installed (to MO) mods, as if they were installed right to the game (without all the risk), but none of the info will be left in the game folder. Wear and tear will still be on the SSD if that's where the game is, but it won't have anything added by MO there. (I hope I'm wording this right ) Yes you are however I reworded it a bit above just in case it was confusing for some members. . I hope you don't mind.. . ^ What he said. I have everything on my SSD, because then it profits from faster read/write. If you want you could do some extensive measures. If you create a shortlink for "Mod Organizer/mods" to your SSD, you could have the mods on the SSD while every other files from MO (Downloads etc.) is on the HDD. But if you look for minimal wear and tear, keep everything on HDD. I believe you can also customize the Downloads folder to where you want even if it is outside of MO's folder. You can see this by clicking on the wrench screwdriver icon and then selecting the "Advanced" box in the middle of the pop up that occurs. There you can customize the various folders and their locations if you desire. If you ever move MO you will need to go there ( at least the current versions) as in the past when I did it kept the original locations set up there. Minimum wear yes. however having MO run on a mechanical and the rest of the game on the SSD you will likley experience major slowdowns in the loading screens. Way more than if all on SSD. With drives dropping if an event occurs and it does die. You can likely get at least double the storage for the same cost you had to pay for the SSD today. My advise is to keep them on one or the other. SSD or Mechanical. With SSD being the advised choice expeically with major mods ( ENB's) or large amounts of mods installed. Mechanical drives are fine and dandy but those loading screens can become a killer especially if you are use to SSD speeds.
Yami X Posted September 16, 2014 Posted September 16, 2014 So I Remodded Skyrim with Mod Organizer which is awesome btw but didn't take into account Optimizing my Textures and now it seems I'm paying the price in framerate lol is there anything I can do?Yes?No?
AwfulArchdemon Posted September 17, 2014 Author Posted September 17, 2014 If you optimized textures, you will naturally have larger files, so no. More info means lower fps. MO doesn't have a feature that boosts game performance. It's a mod manager. I believe there are game boosters of sorts on Nexus. My fps can't be slowed. I tried everything. Lots of 4096 textures. Game plays the same as X-Box in terms of loading time and fps. Probably faster.
Yami X Posted September 17, 2014 Posted September 17, 2014 HAHA I figured as much So I guess I'll just
AwfulArchdemon Posted September 17, 2014 Author Posted September 17, 2014 That's the DUDE right there!! Love the gif!
CrimsonOmegaLance Posted September 17, 2014 Posted September 17, 2014 Wow... I'm flabbergasted. Good and informative replies to my forum post. I forgot why I like(d) LL so much.
RitualClarity Posted September 17, 2014 Posted September 17, 2014 So I Remodded Skyrim with Mod Organizer which is awesome btw but didn't take into account Optimizing my Textures and now it seems I'm paying the price in framerate lol is there anything I can do?Yes?No? I have tons of textures and such and no such issue on my end. Now it is possible if you create BSA's for the files in MO it might increase the performance provided you do it correctly. There are some comments on the official S.T.E.P.S forum that BSAs give some performance and not to extract them as many using other mod managers do for stability and overwrites and such.. poor souls.. . I have done so for many of the mods in the past in both FO3 and FNV including many from LL and it gives a bit of stability and perhaps a frame or two ( or thrree ) more boost .. not much however. Might have to get a better graphics. However.. I have noticed that if Skyrim isn't ran before the profiles and such are created for MO at least once for all the necessary settings to be configured it does give a BIG impact when running the same mods I have. I recently ran into this and then backed up my Downloads and Mods folder ( not the profiles as I didn't really have any I needed ) deleted MO and re-started Skyrim and use the grapic setup again. When I set up MO a second time after dropping MO folders back in the performance was golden. I am not sure how the profiles or what in the profiles might have settings that can be retained between installations or even transfering MO from one computer to another. Perhaps there should be some discussion on where all the settings for the game are at. This is what needs to be restarted in this situation that I had. If you optimized textures, you will naturally have larger files, so no. More info means lower fps. MO doesn't have a feature that boosts game performance. It's a mod manager. I believe there are game boosters of sorts on Nexus. My fps can't be slowed. I tried everything. Lots of 4096 textures. Game plays the same as X-Box in terms of loading time and fps. Probably faster. Me to. Only after the most recent addtion of amedian born collection to all the other 2k and such textures ( not using 4k can't see the difference lol) the only change was an added second or so to the load screens. Nothing major and I still have about 40 or 50 more mods that I can still load and I haven't even begun to change the armors, bodies, clothes, and some other minor textures.. .
Yami X Posted September 17, 2014 Posted September 17, 2014 I really appreciate you guys trying to help me thanks.
RitualClarity Posted September 17, 2014 Posted September 17, 2014 Yep.. If you do figure out what is needed for you to do with this problem please post back so that others can learn as well. It is all good if we share our experiences with MO
Lady Horus Posted September 18, 2014 Posted September 18, 2014 Well I downloaded the video guide and took a short run through of the basics. I've always installed things manually so this is sort of new to me. My current save(s) run fine in my current setup, I'm just wondering if there's any easy way to use this after using a fully modded skyrim via the data directory? Is there some quick way to transfer all of it into MO's directories? Or is this something I'd have to start completely fresh on? I'd rather not start completely over again if I can help it, I was just looking forward to the quick and easy install or uninstall of mods without hassle of having to go through the files in the data folder every time (without risk of screwing up other mods like NMM did to me the few times I've used it >_>). If it's something I'd need a fresh install for I think I'll just skip on it for now, but MO does seem very useful for new installs.
Akzyra Posted September 18, 2014 Posted September 18, 2014 Well I downloaded the video guide and took a short run through of the basics. I've always installed things manually so this is sort of new to me. My current save(s) run fine in my current setup, I'm just wondering if there's any easy way to use this after using a fully modded skyrim via the data directory? Is there some quick way to transfer all of it into MO's directories? Or is this something I'd have to start completely fresh on? I'd rather not start completely over again if I can help it, I was just looking forward to the quick and easy install or uninstall of mods without hassle of having to go through the files in the data folder every time (without risk of screwing up other mods like NMM did to me the few times I've used it >_>). If it's something I'd need a fresh install for I think I'll just skip on it for now, but MO does seem very useful for new installs. You could reinstall everything with MO, but I think you will not get everything 100% the same -> Possibly creating problems If that what you have now works, leave it. As you said, use MO from scratch.
RitualClarity Posted September 18, 2014 Posted September 18, 2014 Well I downloaded the video guide and took a short run through of the basics. I've always installed things manually so this is sort of new to me. My current save(s) run fine in my current setup, I'm just wondering if there's any easy way to use this after using a fully modded skyrim via the data directory? Is there some quick way to transfer all of it into MO's directories? Or is this something I'd have to start completely fresh on? I'd rather not start completely over again if I can help it, I was just looking forward to the quick and easy install or uninstall of mods without hassle of having to go through the files in the data folder every time (without risk of screwing up other mods like NMM did to me the few times I've used it >_>). If it's something I'd need a fresh install for I think I'll just skip on it for now, but MO does seem very useful for new installs. You could reinstall everything with MO, but I think you will not get everything 100% the same -> Possibly creating problems If that what you have now works, leave it. As you said, use MO from scratch. I beleieve if you decide to install fresh into MO or even following the guide to convert from NMM to MO you can then copy the saves into your profile unto the folder that states "saves" then you can click on the save and see the mods used. This can help make sure you have the same saves used on a already active game. This is at least a saving grace if you do install completly fresh mods into MO. You can still use the saves you have. .
Buddy Christ Posted September 18, 2014 Posted September 18, 2014 I beleieve if you decide to install fresh into MO or even following the guide to convert from NMM to MO you can then copy the saves into your profile unto the folder that states "saves" then you can click on the save and see the mods used. This can help make sure you have the same saves used on a already active game. This is at least a saving grace if you do install completly fresh mods into MO. You can still use the saves you have. . Just a quick note: You do not even have to click the saved games in the right window, just hover the mouse pointer over them to see the missing esp-files
RitualClarity Posted September 18, 2014 Posted September 18, 2014 Yea.. I forgot that part... . However to "fix" the save you still have to right click if I remember correctly. If the poster has all the mods installed correctly and ordered correctly he/she should just have to "fix" the mods and the mods used should be activated if I understand that process correctly. Which means all they have to do is copy over the saves from their data folder and click fix after the process of setting up their mods. The cool part is afterwards they can copy that same profile and make different profiles and experience many different situations and choices throughout the game. That is the thing I think I love most about MO. The flexibility of the Profile system. Yea MO!
Buddy Christ Posted September 18, 2014 Posted September 18, 2014 Yes, the profiles are so great, I have several now. My only problem is, I sometimes forget, which char was in which profile
bjornk Posted September 18, 2014 Posted September 18, 2014 Yes, the profiles are so great, I have several now. My only problem is, I sometimes forget, which char was in which profile Why don't you add the name of your char to your profile? I try to use this naming scheme for profiles: <YYYY>.<MM>.<DD>.<charname>.<Mod_Name>.<Mod_Version> <YYYY>.<MM>.<DD>: Indicates thte profile creation date. <Mod_Name> & <Mod_Version> are both optional and I use it to indicate that I'm experimenting with a particular version of a particular mod. Examples: 2014.03.12.Hanna.NoSexLab 2014.03.13.Hanna.SexLab.1.35b (<- Clone of the above, but with SexLab v1.35b installed) 2014.09.18.Yvonne.SexLab.1.59b (<- New char with SexLab 1.59b) etc.
AwfulArchdemon Posted September 19, 2014 Author Posted September 19, 2014 lol MO is such a BEAST! @Lady Horus: Do you still have all the mods you installed? Like, do you have the original zip files from Nexus/LL/etc? If so, fuggit. Fresh install. Nothing to lose except maybe an hour reinstalling Skyrim and installing mods to MO, working out settings, setting up desired executables for MO to run, and all that stuff. Or: Do you know the file paths of all the installed mods? You could just take the files out, zip them (after making and adding new folders to take the needed files to the correct file path), and install to MO, then you could just make Skyrim vanilla yourself, but few people know exactly what files are in a vanilla Skyrim, so be careful, obviously. This means zipping the mods up exactly as they came by moving the info right out of Skyrim and into the 'bout-to-be-zipped mod folders. This is where having the original mods comes in handy, but keep in mind this is a tedious process, and it may be better to just start fresh, and reinstall (and perhaps even re-download) the desired mods to MO. Everyone on this thread has reinstalled Skyrim for MO, and not one of them regrets it one bit. Once it's done...it's done. MO can take it from there, and life will be easy. You'll be able to test any mod anytime without worrying one bit about any consequences. MO is Peace of Mind
AwfulArchdemon Posted September 19, 2014 Author Posted September 19, 2014 Just a quick note: You do not even have to click the saved games in the right window, just hover the mouse pointer over them to see the missing esp-files Ya know what Gorn? I ought to put that on the OP. I wonder why I didn't? That's such a cool feature!
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