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Posted

I haven't played FO:NV for months (my last save was eight months ago), but I remember that I used FOMM when a mod specifically required it and MO for all the other mods. Although when I open FOMM now, I don't see anything in it other than the official DLCs and a bunch of mods in the Package Manager. I might have transferred all the mods that require FOMM into MO, probably by installing them one by one and then repackage them, I'm not sure though.

Posted

That was what I did however FOMM had a hissy when it realized that they weren't there in the past when I tried that.. I think I might have to go into FOMM and delete the xml files that monitor the mod and there installation so that FOMM don't realize that it had installed the file in the first place. Now if only I can get off my ass and start working on it.. :D. Fortunately most mods can be just extracted and repacked or even directly installed into MO.

 

Anyway thanks for the quick response bjornk.

 

OH..

 

And for the duel MO installation. ( I was thinking of that as well.. I swear.. ask AwefulArchdemon :D).. The question with the installation instructions that are given is based on the single MO mod folder. With two MO writing and reading from that folder for installation how do they handle the meta data? That is if you install a mod in one MO it would show as installed on the second MO correct? You couldn't use that as info if the mod was installed or not. ( not a big problem if you need two MOs. In my case I was thinking of a second one for development and experimentation not major play anyway)

 

 

Posted

With two MO writing and reading from that folder for installation how do they handle the meta data? That is if you install a mod in one MO it would show as installed on the second MO correct?

I suppose we are talking about MO's shared downloads folder, if so, then yes, that is correct, a mod installed on one MO installation, would seem as "installed" on the other, although it's not really a problem for me. You can have two separate downloads folder if you want, providing you have enough disk space anyway. Heck, you might even want to have two separate Nexus accounts for each of them. :)
Posted
And for the duel MO installation. ( I was thinking of that as well.. I swear.. ask AwefulArchdemon xbiggrin.png.pagespeed.ic.yJVH25T4ne.png).

 

Confirmed. We were having a conversation about exactly this the other day. I guess the idea of 2 MOs will be catching on, so it'll find it's way to my OP. :angel:

 

@RC:

 

Sounds like an insert for the Strategy Guide. It's about to get real. ;)

Posted

You know what, there's one feature I've always wanted to have in MO, which is to be able to set a background/foreground color for each line in each pane. Actually, just for the left pane and plugins on the right pane would inherit the color of the mod they belong to. It's rather cosmetic, I know, but it will allow me to group mods based on their colors. I hope the author is planning to add that in future updates. :)

Posted

Interesting suggestion, but how would that work? Some people have like 200 mods. :P Colors would be limited too. I'm not sure how MO could make a color-coded plugins list. Still, an interesting idea. :idea:

Posted

You know what, there's one feature I've always wanted to have in MO, which is to be able to set a background/foreground color for each line in each pane. Actually, just for the left pane and plugins on the right pane would inherit the color of the mod they belong to. It's rather cosmetic, I know, but it will allow me to group mods based on their colors. I hope the author is planning to add that in future updates. :)

 

 

Interesting suggestion, but how would that work? Some people have like 200 mods. :P Colors would be limited too. I'm not sure how MO could make a color-coded plugins list. Still, an interesting idea. :idea:

 

 

You don't need to give a custom color for each and every mod, it's just for the ones that are of interest to you.

Colors would be alternates to the category system if I am understanding it. With a varied color system one can make custom for say Sexlab mods and the mods they require. Not all mods used in creation of your game are of the same category. With colors you can create custom cross category system where the user is under control of what is presented. Add a simple sort or filter and done. One can easily use this tool. In fact with this tool you can assign say RED to those mods that are obsolete as well. In many cases those interested in two MOs wouldn't need them for old or outdated mods or custom setups as they could "colorize" them. When new profiles are created the colors transfer and can serve as an added warning.

 

Sexlab and its requirements

Body, armors per type. ( different types and their requirements can be colorized)

Landscape texture mods replaces ( these are heavily conflicting but no harmful just need proper order for conflicts)

Lighting/ weather mods ( in skyrim there are systems of lighting and weather mods that don't like to play together, colorization of these can help)

and yes  conflicting ENB mods that are used or tried. If not conflicting or overwriting each other in the main folder MO can manage them and their requirements by color.

 

Edit: You can also colorize in many cases style of play with the mods required. Thief, magica, warrior etc. There are many mods that are specific to these play though that might not be desired in regular play. You can categorize animals and animal mods as well as Vampire and werewolf mods as well.

 

As you see this only scratches the surface. Bacilly anything that has requirements that are needed for a "system" and not of the same "category" are perfect uses for this added color.

 

Now if filters are created for both sides and you can colorize the mods and their installation you can manage 1000 mod or more by using a simple filter.

Posted

As an alternative, categories may have specific color schemes as well, but I'd prefer full control over coloring schemes.

Posted

yes i thought you would prefer full control over the color scheme.

 

This way nobody really needs to change the base categories and still have very good control over their mods using different sorting methods. Even if the base idea that I gave to colorize mods as desired it would be trivial to colorize a category as all that would be needed to do is filter that category and then add color.

 

It would be very flexible if kept separate. Very useful in my opinion if also has filters for them as well.

 

However it is up to Tannin to put it in anyway.. So it might not even be added. I do however like that idea.

Posted

I've noticed that after i get done playing skyrim in the overwrite folder this is a mesh>cach folder and i don't know where it's coming from.

Posted

I've noticed that after i get done playing skyrim in the overwrite folder this is a mesh>cach folder and i don't know where it's coming from.

I have it too. I figured it was FNIS. Do you get it after running FNIS, or every time you play? I thought it was FNIS because it has a bunch of tri files in it.

Posted

 

I've noticed that after i get done playing skyrim in the overwrite folder this is a mesh>cach folder and i don't know where it's coming from.

I have it too. I figured it was FNIS. Do you get it after running FNIS, or every time you play? I thought it was FNIS because it has a bunch of tri files in it.

 

I get it after everytime I play. FNIS files usually pop in there after I run it.

Posted

As an alternative, categories may have specific color schemes as well, but I'd prefer full control over coloring schemes.

 

 

yes i thought you would prefer full control over the color scheme.

 

This way nobody really needs to change the base categories and still have very good control over their mods using different sorting methods. Even if the base idea that I gave to colorize mods as desired it would be trivial to colorize a category as all that would be needed to do is filter that category and then add color.

 

It would be very flexible if kept separate. Very useful in my opinion if also has filters for them as well.

 

However it is up to Tannin to put it in anyway.. So it might not even be added. I do however like that idea.

So:

 

  • Sexlab = White
  • Sexlab mods = Blue
  • Armor = Yellow
  • Quest/Scripted mod = Orange
  • Missing dependency = Mod turns Red
  • Dependency present = Mod turns Green and dependency turns Purple (can be toggled to prevent confusion)
  • Colors can be changed as desired

Something like that? Maybe?

Posted

I get it after everytime I play. FNIS files usually pop in there after I run it.

 

 

Does anything else repeatedly pop up in there? I've never really noticed that folder until you mentioned it. :P SKSE maybe? I can't see MO creating tri files...doesn't seem possible.
Posted

 

I get it after everytime I play. FNIS files usually pop in there after I run it.

 

 

Does anything else repeatedly pop up in there? I've never really noticed that folder until you mentioned it. :P SKSE maybe? I can't see MO creating tri files...doesn't seem possible.

 

Not unless I use another program like FNIS or i create a new bodyslide preset. 

 

edit: I just delete it but my game runs fine and all but it's just been bugging me.

Posted

I'm gonna have to keep an eye on that. It doesn't seem to happen on old versions, at least not with Oblivion. Delete it and run Skyrim Through SKSE (MO), and quit at the title. Check and see if it came back without even playing. If so, and you didn't run FNIS, it must be SKSE. (I think...can't be MO). If that's the case, running SKSE without MO should create them in the data\meshes folder. If it doesn't...then IDK WTF is doing it. :P

Posted

I'm gonna have to keep an eye on that. It doesn't seem to happen on old versions, at least not with Oblivion. Delete it and run Skyrim Through SKSE (MO), and quit at the title. Check and see if it came back without even playing. If so, and you didn't run FNIS, it must be SKSE. (I think...can't be MO). If that's the case, running SKSE without MO should create them in the data\meshes folder. If it doesn't...then IDK WTF is doing it. :P

Just did that and it did not pop up in the overwrite file. Now it's really bugging me because I don't know which mod it's coming from.

Posted

Me too. :P Sexlab?? I don't know what other mods we have in common. I'd say post your LO, but we both know we have like 50 of same mods. :D Oh well. Maybe since it's gone now, you can keep an eye out. See when it comes back, and consider which mods have been recently used when playing. Other than that, I'm not exactly sure where it comes from.

 

This is LL though. I'm sure someone will chime in with the answer soon enough. ;)

Posted

 

As an alternative, categories may have specific color schemes as well, but I'd prefer full control over coloring schemes.

 

 

yes i thought you would prefer full control over the color scheme.

 

This way nobody really needs to change the base categories and still have very good control over their mods using different sorting methods. Even if the base idea that I gave to colorize mods as desired it would be trivial to colorize a category as all that would be needed to do is filter that category and then add color.

 

It would be very flexible if kept separate. Very useful in my opinion if also has filters for them as well.

 

However it is up to Tannin to put it in anyway.. So it might not even be added. I do however like that idea.

So:

 

  • Sexlab = White
  • Sexlab mods = Blue
  • Armor = Yellow
  • Quest/Scripted mod = Orange
  • Missing dependency = Mod turns Red
  • Dependency present = Mod turns Green and dependency turns Purple (can be toggled to prevent confusion)
  • Colors can be changed as desired

Something like that? Maybe?

 

It should be user specified colors. This will give the user the ability to custom categorize their files while still having the ones that are available already. Useful if someone is using Nexus download option through MO. ( download metadata option)

 

 

I get it after everytime I play. FNIS files usually pop in there after I run it.

 

 

Does anything else repeatedly pop up in there? I've never really noticed that folder until you mentioned it. :P SKSE maybe? I can't see MO creating tri files...doesn't seem possible.

 

SKSE does. Sometimes other files drop in as well. I noticed some meshes drop in recently. Haven't checked them but could be from SOS etc. Now I can't play 5 seconds without something dropping into the overwrite folder.  FNIS seems to only drop those files after the config and not any other time as far as I can tell

Posted

Other than the FNIS it don't seem so. I am concerned when I find SKSE files bu the rest just seem to regenerate each time I play. Don't know why. Don't seem to be harmed when deleted ( other than FNIS and SKSE fles/folders)

Posted

Me too. :P Sexlab?? I don't know what other mods we have in common. I'd say post your LO, but we both know we have like 50 of same mods. :D Oh well. Maybe since it's gone now, you can keep an eye out. See when it comes back, and consider which mods have been recently used when playing. Other than that, I'm not exactly sure where it comes from.

 

This is LL though. I'm sure someone will chime in with the answer soon enough. ;)

 

 

 

SKSE does. Sometimes other files drop in as well. I noticed some meshes drop in recently. Haven't checked them but could be from SOS etc. Now I can't play 5 seconds without something dropping into the overwrite folder.  FNIS seems to only drop those files after the config and not any other time as far as I can tell

 

 

 

 

Does these dropped files have any effect on gameplay?

 

 

Other than the FNIS it don't seem so. I am concerned when I find SKSE files bu the rest just seem to regenerate each time I play. Don't know why. Don't seem to be harmed when deleted ( other than FNIS and SKSE fles/folders)

The files are .tri and they only appear when i actually go in game. I never use those files and my game runs fine but I'm not sure I want too add them too a mod.

Posted

Open the console in-game and see if a little debug message is showing. Maybe it'll tell you what mod is creating it. there's probably another console command that can find what's being added, but I don't knw what. I wonder if a log is recording it?

Posted

I've noticed that after i get done playing skyrim in the overwrite folder this is a mesh>cach folder and i don't know where it's coming from.

 

The files are .tri and they only appear when i actually go in game. I never use those files and my game runs fine but I'm not sure I want too add them too a mod.

 

To the best of my knowledge they are being created (by some?) versions of Race Menu and are needed for Race Menu to remember like when you save looks in your 'slots' and stuff like that. And, i think Race Menu creates those tri files under other circumstances too.

 

i suppose it's possible other mods are adding such files too, of course.

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