bob11 Posted August 5, 2014 Posted August 5, 2014 Here is the version of the Steam Client that caused this trouble. I would back up everything as they also might in a process of "verifying" remove any non game files as well. Don't know as I don't now have a modded game to try that on. Steam Client Version.PNG AwefulArchdemon. I am pretty sure this is a done deal. I repeated it on several other non modded games. When you remove the game files the entire fucking game folder goes POOF!. If you have an older version of Steam this might not be the case. Don't updated until there are good ( separate) backups of your game. Don't rely on Steam to back up your mods and stuff. Well, I had my Sexlab scripts in the main data folder, it still hasn't deleted these as I see Sexlab in MO is overwriting them. It's the same Steam version. Unless it doesn't touch files that were already there before it got updated?
AwfulArchdemon Posted August 5, 2014 Author Posted August 5, 2014 Hm, well, okay. Off the OP it goes. RC, you should contact Steam about this. Maybe you got a corrupted update?
RitualClarity Posted August 5, 2014 Posted August 5, 2014 I don't know what Steam's problem was yesterday. It was repeatable across every game I had. I didn't care after the Skyrim disappeared as I didn't have modded games installed in the other folders. I fooled with it today and it now decided to keep the files in the folder. Don't know why. It is working now. I had just freshly installed it and updated the files and copied the old backup ( common) back to Steam as instructed to keep it safe.. that's a laugh. Keep it safe. It was safe where it was. This what I had done hundreds of times before. NO change at all. I have repaired all sorts of Steam issues by deleting the various files and letting them restore themselves. Settings and such. I get this question a lot.. Hey Ritual, why aren't you creating mods... well. every time I start to get a game just right... some glitch or screw-up on my computer comes a long and dump a load of crap on that idea. Makes me think about giving up on even using mods on my games. I spend way to much time fooling around with this with less and less rewards recently. Before it was a CRC error when using MO and extracting files. No solution, no fix and no reason .. even with my tech friends.. ( one works .. well someplace where they have to have .. decent knowledge of programs and solving these problems... ) Now in order to have some fun.. reason for having these games installed. I will have to spend hours and hours downloading, installing and tweaking them to get them back to where I want them. This is time that unfortunately delays me from creating, editing or even trying to learn to mod and such. No matter how simple. ( other than a few clothing, hair and other fixes I have recently started to do on my personal versions of these mods. ) I would love to be able to claim that screw-up. Point to myself in the mirror and say " you were a stupid ass for doing x or y" at then at least I would have a reason for where I am. I am the first and the hardest on myself when I screw up or make a mistake. I rarely ever tolerate myself making that same mistake twice. MO can only do so much at protecting your game... make sure you zip that bad boy up daily.. hell anytime you make a change if you have luck like me when it comes to this stuff.
bob11 Posted August 6, 2014 Posted August 6, 2014 I don't know what Steam's problem was yesterday. It was repeatable across every game I had. I didn't care after the Skyrim disappeared as I didn't have modded games installed in the other folders. I fooled with it today and it now decided to keep the files in the folder. Don't know why. It is working now. I had just freshly installed it and updated the files and copied the old backup ( common) back to Steam as instructed to keep it safe.. that's a laugh. Keep it safe. It was safe where it was. This what I had done hundreds of times before. NO change at all. I have repaired all sorts of Steam issues by deleting the various files and letting them restore themselves. Settings and such. I get this question a lot.. Hey Ritual, why aren't you creating mods... well. every time I start to get a game just right... some glitch or screw-up on my computer comes a long and dump a load of crap on that idea. Makes me think about giving up on even using mods on my games. I spend way to much time fooling around with this with less and less rewards recently. Before it was a CRC error when using MO and extracting files. No solution, no fix and no reason .. even with my tech friends.. ( one works .. well someplace where they have to have .. decent knowledge of programs and solving these problems... ) Now in order to have some fun.. reason for having these games installed. I will have to spend hours and hours downloading, installing and tweaking them to get them back to where I want them. This is time that unfortunately delays me from creating, editing or even trying to learn to mod and such. No matter how simple. ( other than a few clothing, hair and other fixes I have recently started to do on my personal versions of these mods. ) I would love to be able to claim that screw-up. Point to myself in the mirror and say " you were a stupid ass for doing x or y" at then at least I would have a reason for where I am. I am the first and the hardest on myself when I screw up or make a mistake. I rarely ever tolerate myself making that same mistake twice. MO can only do so much at protecting your game... make sure you zip that bad boy up daily.. hell anytime you make a change if you have luck like me when it comes to this stuff. I wanted to create custom followers, then read I have to use CK eventually. NOPE, I'm not using that piece of shit. The modders who use that must be legendary heroes. Seriously, Bethesda could have released a far better tool than this thing.
Buddy Christ Posted August 6, 2014 Posted August 6, 2014 When you Batch Build, after selecting your outfit group and preset, BEFORE clicking the Batch Build button, press Control (on you keyboard) and THEN click Batch Build. It will bring up the dialogue where you select exactly which outfits get built and THEN it will ask you where you'd like the output to go. Navigate to somewhere you've thought about beforehand... (plan a little)... I have a folder called BS-Output.... right-click and create a new folder (for example: CT77 Armors) and then select that folder as the destination for BodySlide to put the output. When BodySlide is done building the outfits, quit BodySlide. Using whatever file manager you use (explorer) go look at that folder you created. It probably now has a folder in it called meshes. So let's say you had a BS-Output folder... and inside that you created the CT77 Armors folder which now has the output from Bodyslide in it. If you have Winzip installed, you can right-click that CT77 Armors folder and select Winzip -> Add to CT77 Armors.zip now you've just created a "mod" and you can install it in MO and in your list of mods you'll see "CT77 Armors". Activate it. Done deal It SOUNDS like a lot of steps, but once I learned about hitting the Control key before Batch Build, it made a lot of things a lot easier Well, I finally got around to try this method. In the left window I have (in order of priority) CHSBHC CBBE (overwrites some of the CHSBHC files) Bodyslide Remodeled Armors (for the textures and the the esp-files) CT77 Test (the Mod I created and which shows as replacing the nifs with the created once) Still get a CTD as soon as I switch from male to female in char generation. If I do not use the Remodeled Armors and the CT77 Test, the female char has the settings I created with Bodyslide. I have no idea where Bodyslide puts the nif-files, it says they were created in the steam directory for Skyrim, but they are not there. Even editing the settings for the Meshoutputpath to the Bodyslide-folder in MO didn't generate the mesh directory there. I guess I am too dense to get it to work. I am giving up on CBBE, Bodyslide and CT77 Armors now. But thank you for trying to help me
chajapa Posted August 7, 2014 Posted August 7, 2014 I'm trying to track down and issue I seem to be having with FNIS. I have several profiles and I'm doing things like trying out an updated More Nasty Critters in one (requires me to run generateFNIS_for_users) and in another profile I may try an updated version of some other program (requiring run fnis for users again), etc. If I'm in Profile#1. I run fnis for users, have Overwrite "Create a Mod", name it "FNIS Profile1", activate, test game. Everything's good. Make sure to clear Overwrite before switching profiles. Switch to Profile#1, install an update. HAve to run fnis for users again and afterward, I have Overwrite "create a mod" and I name it "FNIS Profile2". Activate, test game. All is good. Clear Overwrite Switch to Profile1 Start game, load save, and.... it tells me I need to run FNIS for users again. So my question is.... is there any way that something from FNIS could be following from one profile to another? FNIS was installed as a mod in MO. I am assuming that if I run fnis for users and then take the results that appear in overwrite and create a mod and ONLY activate that mod in the profile in which it was created, there would be no issues. This COULD be something else I'm sure, but I want to try to eliminate some stuff and hopefully you can do that here without me having to jump through a lot of hoops and waste time trying to eliminate something that isn't part of the problem I know.... confusing.... sorry
RitualClarity Posted August 7, 2014 Posted August 7, 2014 If I'm in Profile#1. I run fnis for users, have Overwrite "Create a Mod", name it "FNIS Profile1", activate, test game. Everything's good. Make sure to clear Overwrite before switching profiles. Switch to Profile#1, install an update. HAve to run fnis for users again and afterward, I have Overwrite "create a mod" and I name it "FNIS Profile2". Activate, test game. All is good. Clear Overwrite Switch to Profile1 Start game, load save, and.... it tells me I need to run FNIS for users again. Yep.. That happened to me as well. So long as I was sure that I did install and run it.. I went ahead and played and didn't have any problems. I think it could just be recognizing something has changed or moved and it is just being sure. Go ahead and give it a try and see if you have issues. Most I think can happen is the animations go bad or the classic pose occurs.
johnny2by4 Posted August 7, 2014 Posted August 7, 2014 decided to start from scratch and try MO, i've got a "probably basic" question but i just want to make sure i'm correct. i've installed the skse scripts with MO and i'm about to add the skse.ini to activate the different patches. with vanilla i'd drop that in the data/skse folder, but with MO i should be making an SKSE folder inside the SKSE scripts mod folder (the folder that opens when i right click the mod in MO and open with explorer). i guess what i'm trying to say is that each mod installed with MO is like its own little file tree from the data folder and when the game starts it builds that tree for the game to use. so each mod folder inside MO mod folder is treated as a separate data folder and inside each mod folder is what would be in that data pathway. does this sound correct?
bob11 Posted August 7, 2014 Posted August 7, 2014 decided to start from scratch and try MO, i've got a "probably basic" question but i just want to make sure i'm correct. i've installed the skse scripts with MO and i'm about to add the skse.ini to activate the different patches. with vanilla i'd drop that in the data/skse folder, but with MO i should be making an SKSE folder inside the SKSE scripts mod folder (the folder that opens when i right click the mod in MO and open with explorer). i guess what i'm trying to say is that each mod installed with MO is like its own little file tree from the data folder and when the game starts it builds that tree for the game to use. so each mod folder inside MO mod folder is treated as a separate data folder and inside each mod folder is what would be in that data pathway. does this sound correct? I leave the SKSE.ini in particular in the normal data folder, but I suppose that could work, too.
bob11 Posted August 10, 2014 Posted August 10, 2014 BTW, is there a way to update the built-in LOOT in MO? I can't find that lootcli.exe in the normal LOOT installation.
Rayblue Posted August 10, 2014 Posted August 10, 2014 The alternative is to add the updated LOOT as an executable that can be started from the list. Copy the latest LOOT into the Skyrim directory, and then configure MO to run LOOT (as much as the same as BOSS).
bob11 Posted August 10, 2014 Posted August 10, 2014 The alternative is to add the updated LOOT as an executable that can be started from the list. Copy the latest LOOT into the Skyrim directory, and then configure MO to run LOOT (as much as the same as BOSS). Yes, I thought about that but it doesn't look as good when it runs xP
Contessa Posted August 12, 2014 Posted August 12, 2014 Tiny question I always wondered about. Say I had the Unofficial Patches installed and new versions come out. Would it be safe to just copy/paste the new files into the folders MO already uses to update them rather than reinstalling completely? Not a big deal to reinstall but I just wondered if that's a viable shortcut.
Akzyra Posted August 12, 2014 Posted August 12, 2014 Tiny question I always wondered about. Say I had the Unofficial Patches installed and new versions come out. Would it be safe to just copy/paste the new files into the folders MO already uses to update them rather than reinstalling completely? Not a big deal to reinstall but I just wondered if that's a viable shortcut. You mean you manually update the mod at this path: "Mod Organizer\mods\Unofficial Skyrim Patch" ???? If yes, here is an easy way: If you re-install/update a mod, you get a promt: >You can choose to put the new files over the old ones: MERGE; Or replace the mod which will delete the old files. This way your priority on the left doesn't get messed up.
AwfulArchdemon Posted August 12, 2014 Author Posted August 12, 2014 Tiny question I always wondered about. Say I had the Unofficial Patches installed and new versions come out. Would it be safe to just copy/paste the new files into the folders MO already uses to update them rather than reinstalling completely? Not a big deal to reinstall but I just wondered if that's a viable shortcut. Yeah. Why not? Though I'd recommend just installing the new mod. It's really quick and easy with MO. There are times when a mod gets rid of a file or 2, or replaces them with different files, so leaving the old ones there in that situation would be bad. That's kinda rare though. What you're suggesting is the "manual" way to update a mod. I usually open both and see what's being replaced, then combine them. Or, I just install the new mod and take out the old one. Edit: Damn you're fast Akzyra! I jumped right on that one, and saw your post when I added my reply.
RitualClarity Posted August 12, 2014 Posted August 12, 2014 ohh I found something for your OP.. Yea!!!
jap2015 Posted August 12, 2014 Posted August 12, 2014 I made the switch to MO about month ago and have not had problems during the learning process until I decided to install an ENB (HRK ENB TWO) and I've painted myself into a corner trying to get it to work. At first my problem was a error message about hardware antialinizing enabled, but the enb seemed to work fine and all my settings appeared correct. After a google search and a lot of ini edits, it just went away on its own, leaving behind my current problem. When I set bFloatPointRenderTarget=1, my eyes go black, I loose various structure textures, my body turns invisible when changing cells for about 2 seconds. If I set it to "0", it seems to work, but then I have a problem with scripts, by quests not starting or ending. I still have much to learn, so any help would be appreciated. Edit: After removing the enb and installing my backup ini's, my game returned to normal. So is there anything different about installing embs as compared to NMM? I guess I'll try installing a different enb to see if I get the same results.
bob11 Posted August 13, 2014 Posted August 13, 2014 I made the switch to MO about month ago and have not had problems during the learning process until I decided to install an ENB (HRK ENB TWO) and I've painted myself into a corner trying to get it to work. At first my problem was a error message about hardware antialinizing enabled, but the enb seemed to work fine and all my settings appeared correct. After a google search and a lot of ini edits, it just went away on its own, leaving behind my current problem. When I set bFloatPointRenderTarget=1, my eyes go black, I loose various structure textures, my body turns invisible when changing cells for about 2 seconds. If I set it to "0", it seems to work, but then I have a problem with scripts, by quests not starting or ending. I still have much to learn, so any help would be appreciated. Edit: After removing the enb and installing my backup ini's, my game returned to normal. So is there anything different about installing embs as compared to NMM? I guess I'll try installing a different enb to see if I get the same results. Not really. The main ENB files are installed into the main Skyrim folder anyway and not through MO. Some ENBs have some meshes or textures, or an .esp, these can be inside MO, but that shouldn't be any different. Hardware antialiasing. Either you have AA enabled in your driver settings for Skyrim, or your MO Skyrimprefs.ini has iMultiSample. You can go there and change the number to either 1 or 0 (I can't remember which) to turn it off. I had an issue with one particular ENB which I can't remember, that just wouldn't work normally, the whole screen was white and all that. I'm using Vividian ENB now, which installs nicely and has decent instructions. It installs through MO, then you copy the main ENB portion to Skyrim, you enable whatever's left as a mod.
Akzyra Posted August 13, 2014 Posted August 13, 2014 I made the switch to MO about month ago and have not had problems during the learning process until I decided to install an ENB (HRK ENB TWO) and I've painted myself into a corner trying to get it to work. At first my problem was a error message about hardware antialinizing enabled, but the enb seemed to work fine and all my settings appeared correct. After a google search and a lot of ini edits, it just went away on its own, leaving behind my current problem. When I set bFloatPointRenderTarget=1, my eyes go black, I loose various structure textures, my body turns invisible when changing cells for about 2 seconds. If I set it to "0", it seems to work, but then I have a problem with scripts, by quests not starting or ending. I still have much to learn, so any help would be appreciated. Edit: After removing the enb and installing my backup ini's, my game returned to normal. So is there anything different about installing embs as compared to NMM? I guess I'll try installing a different enb to see if I get the same results. Not really. The main ENB files are installed into the main Skyrim folder anyway and not through MO. Some ENBs have some meshes or textures, or an .esp, these can be inside MO, but that shouldn't be any different. Hardware antialiasing. Either you have AA enabled in your driver settings for Skyrim, or your MO Skyrimprefs.ini has iMultiSample. You can go there and change the number to either 1 or 0 (I can't remember which) to turn it off. I had an issue with one particular ENB which I can't remember, that just wouldn't work normally, the whole screen was white and all that. I'm using Vividian ENB now, which installs nicely and has decent instructions. It installs through MO, then you copy the main ENB portion to Skyrim, you enable whatever's left as a mod. Yeah thats the rule!!! Very important so always remember!! Mod Organizer is like the DATA FOLDER!!! Thus, SKSE and ENB into Skyrim folder. To disable AA in Skyrim just do it via the Launcher Options. And as we are talking about ENB, here is a Batch file for Removing ENBs. May help you if you switch ENBs every day like me It backups d3d9.dll, enbhelper.dll and enbhost.exe, deletes everything it can find related to ENB, then restores the 3 files. @echo off mkdir %CD%\enb_restore copy "%CD%\d3d9.dll" ""%CD%\enb_restore" copy "%CD%\enbhelper.dll" ""%CD%\enb_restore" copy "%CD%\enbhost.exe" ""%CD%\enb_restore" rd enbseries /s /q rd SweetFX /s /q rd injFX_Shaders /s /q rd "enbseries_All Weathers" /s /q del d3d*.* del dxgi.* del effect.txt del injector.ini del *.h del *.fx del Sweet*.* del enb*.* del SMAA*.* xcopy /sy "%CD%\enb_restore" "%CD%"
jap2015 Posted August 14, 2014 Posted August 14, 2014 Thanks for the response guys and for the tips. I used a few enbs with nmm with success, but first time I tried with MO. I didn't see a problem with the install or my settings, but obviously I made some kind of mistake. Still tiptoeing through MO and wanted to know if I was missing something I was unaware of. When time permits, I'll try some different one. Also thanks for the thread-wish it was stickied, I just happened to find it by a post from RC in another section
RitualClarity Posted August 14, 2014 Posted August 14, 2014 I made a comment that Steam deleted the files that were being used without reason. It seemed to be without reason and even did it a second time. It isn't something that is found on other computers so it had to be an issue here. I found the problem or ran into the problem trying to fix FNIS as it stated I had an improper Steam directory etc. It seems as if there were files left over that somehow was locked and Steam was seeing two of itself. Those files were somehow still locked when steam was used elsewhere on other drives. It even tried to repopulate itself in that folder again. The registry cleaner clean a steam entry however it cleaned the entry that was being used instead of the old entry. Bottom line it didn't even know which one it was. Some files ended up being on the old one ( repopulated) and on the new one. Older files and newer files updated and not were on the same machine. When I checked shortly before for an updated... it started to fix itself ( repopulate. ) This is likely the cause of the problem. It didn't realize that those files were the correct ones. That is the only solution I can figure out after more than a week fixing and trying to figure it out. The real funny thing is those files weren't' even there. They seem to be ghost files. Not hidden or such somehow locked and frozen. Any way. I uninstalled everything related to Steam. The games and such. Deleted the files.. having to use a program to force the deletion of those "ghost files' then reinstalled Steam and games ( Skyrim) and it works like a charm just the way it is suppose to. Sorry I know this isn't related directly to MO however If this happens to you ( if it ever does which should be rare) it will delete the MO files in the Skyrim folder. Before you do anything to Skyirm, its folder, Steam its folders and files .. Copy the entire MO folder off / out. or whatever the term you desire to use. Just get it the frick away from Steam. I didn't and now it will take me a week at the minimum to rebuild the same game and tweaks not to mention I had over 50 hours of game play on a very enjoyable character. The first one I actually liked. I have to redo this again.
aldz24 Posted August 14, 2014 Posted August 14, 2014 welp..i converted too now from NMM to MO ..i was so fed up with nmm been researching and learning how MO works for a bit now....and just finished transferring and reinstalling all my mods from nmm ..so worth it <3
AwfulArchdemon Posted August 14, 2014 Author Posted August 14, 2014 Also thanks for the thread-wish it was stickied So do I. I asked, but permission was denied. I'd advertise MO on television if I could! I just happened to find it by a post from RC in another section Good look, RC. Steam all fixed for you now? @aldz24: Welcome to MO, my friend. It only gets better from here.
bob11 Posted August 14, 2014 Posted August 14, 2014 Had to delete most of my saves among 4 characters after I started getting constant CTDs on save with my latest one. Oh well, I suppose that's the price I pay for being a mod addict. And no, no solution online seemed to help in the long run. I blame MO for giving me an excuse to stuff any mod I wanted in there. Although thanks to MO, I don't have to delete my Skyrim installation xP But yeah, MO can't protect you from mods going wrong /goes to install more mods.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now