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Posted

EDIT***

OH! And if you're using CT77's remodeled armors, AND you're using a UNP body.... make sure you're using armors for UNP. I only saw them for CBBE but I wasn't looking for UNP at the time. So.... just be aware of that... UNP body wears UNP armors.

 

Thanks for the explanation, I might give it another go.

 

And I was using a CBBE body at the time I hit the snag :)

 

But since I still have the profile for CBBE, I will give it another go this week, just to try this :)

 

I only switched to UNPB because I didn't manage to get CT77 and Bodyslide to work in my other profile in MO.

(Like I said, I like the UNPB body, but I liked the armors from Chrono Trigger :) )

Posted

Haha! Okay chajapa ;). Strait from asking newb questions to giving tech-support. That's the magic of MO. People come here asking general questions about MO, and then they always start answering tech questions for others as soon as they learn it. Welcome to MO, my friend. :) Maybe modding is next? Might I suggest armor conversions? :D (to TBD-E...for example ;))

Posted

Not to mention that is the best way to grow and learn about MO, giving and receiving tech support..

 

also... a secret...

Many here on LL respond quicker to those that are helping others. The more help given .. generally the faster the help you get.. I remember one time I asked a simple question and 5 people ninja'd each other in about 5 minutes with an answer. .. lol.  Food for thought. That tech help don't even have to be very in-depth or complex help. Many newer members here don't even have the basics. When I started here that is all I did for months for I didn't know anything else.

Posted

I feel good when I know the answer to something. Usually because I asked the question myself and got help from someone! :)

 

I'd love to do armor conversions, but I think I kinda suck at it. If I spent a weekend just getting all the steps right, maybe I'd have better luck. 

 

And I've been making profiles just to check out different bodies. I'd like to try TBD again now that I can do it without screwing stuff up all over the place. And..... TBD-E? .... I need to get current :)

 

Posted

You can screw up whatever you like with MO. Mod to your hearts content. Doing something a few times makes it easier. Doing it often makes it a snap. There are always request for armor conversions and you can be the toast of the town if you get it down to a science. Having different profile for games as well as mods and even bodies.. :) Yea Mo.

Posted

Not to mention that is the best way to grow and learn about MO, giving and receiving tech support..

 

also... a secret...

Many here on LL respond quicker to those that are helping others. The more help given .. generally the faster the help you get.. I remember one time I asked a simple question and 5 people ninja'd each other in about 5 minutes with an answer. .. lol.  Food for thought. That tech help don't even have to be very in-depth or complex help. Many newer members here don't even have the basics. When I started here that is all I did for months for I didn't know anything else.

 

Well, you were one of the inspirations for me to go from just asking questions to trying to help answering questions as well :)

I am still fairly new to modding the game myself, but I learned a lot here in the last couple of weeks.

 

And I know that, if I give stupid or incorrect advice, someone will jump in, correct it and at the same time help me to better understand MO and modding myself, while in no way being condescending or rude. :)

Posted

 

Well, you were one of the inspirations for me to go from just asking questions to trying to help answering questions as well

Ah shucks. Just doing my my best to help out.... :D

Posted

OK.... dumb n00b question coming....

 

I've been whacking away at MO now for a while and I really like it.

While I was learning how things work, ....well.... I've created about 10 profiles. It got me to thinking (dangerous). Is there a way to organize profiles?

Is there a limit to how many I can (or should) have?

 

 

Posted

 

. Is there a way to organize profiles?

Place a number at the beginning of the name..;).. Basically name the profiles in such a way that you can have it ordered the way you desire.

 

Is there a limit to how many I can (or should) have?

Don't think so but you can run into issues finding what you want unless you name them correctly. Also after a time.. will you remember the character you have been developing? The path? The story?.. Other than those issues I don't think you will have a problem creating as many profiles as you want. I haven't found any documentation or web comments on limits. So if there are any.. They have to be HUGE. :D

Posted

Note:

 

If you move Mod Organizer it will work and you might not notice that the settings of MO will continue to deposit the downloads and such where they were originally. You need to go into the settings ( last icon on the top tool bar) and change the location to where you are currently using or keeping MO.

 

reason:

I moved MO out of Skyirm and FNV and started downloading some mods. Everything worked just fine except a strange thing. I didn't have the old downloads present in the panel. Checking around MO and my files I noticed that it was still placing them in the old location. For me no harm. However if your old location is a drive that don't exists or other things might cause you some problems. Just a Note. Don't think it was mentioned anywhere else.

 

 

Posted

Finally switched over to MO, got tired of NMM messing things up and having to reinstall...again. Love this so much.

 

Although it does have a longer initial setup and a bit of a higher learning curve, it was totally worth it. Took me a few days to get it all set up right, but I wasn't exactly in a rush. So far everything is running perfectly. No problems on my end.

 

Thanks MO people! :)

 

 

Posted

Any chance we'll get per profile Overwrite folders?  I wanted to keep Pinup Poser alone in a profile but I realized the overwrite folder I keep FNIS stuff in will end up overwriting it and I can't be bothered anymore to move FNIS generated files to another mod every time I want to run it, cause it's a serious bother.

Posted

Likely in the future, but Tannin has his hands full with requests at the moment. Just look at STEP. Some requests and issues are unresolved, and those are what he keeps at high priority.

 

Barely any bugs reported, if any (some are a result of outside influences) however. I suspect he's figuring that one out for a later release though. We all want it, and he knows that.

 

I guess what I'm saying is, I can't confirm it one way or the other. I should go see what he's up to. ;)

Posted

I see Quisling down there viewing the topic, too. Androktone seems quite knowledgeable about MO, and the MO army just keeps getting stronger. And newer and newer members realizing MO's potential. So you know, I tried to have this thread pinned (no dice). If you guys see MO questions popping up everywhere, kindly direct them here. ;)

Posted

Oh another note for the newer members from NMM. Don't extract the BSA's with MO. I had problems before when I loaded my last edition of Skyrim. The textures had all sorts of issues and such. This time same mods, same list and works great. Then I read that some of the mods like the Unofficial patches aren't suppose to be extracted. They were automatically with MO. That might have been the major problem I had. Also I have tons of texture mods ( most everything I have is textures and meshes installed ) and it runs as smooth as silk. Most of the mods come with BSA which minimize the size of the folder and still every bit as flexible as loose files through MO..

 

Now time to move to FNV.

 

Yea MO.

Posted

As a new user I got excited about the flexibility of MO and what I could do with it. I created several profiles, tried new things, different combinations, etc.

 

It's only now... about 2 weeks into using MO I think... that I've narrowed down to a mod load I like with a body I like and NOW I'm really starting to LOOK at how stuff is loading in the left pane. What is actually overwriting what? I have 2 big armor packs that want to overwrite the vanilla femalebody meshes. And another armor that wants to overwrite the vanilla HANDS.... 

I link the hands to the HDT xml files (look, mom! NO GLOVES!) so if I hadn't see that, and if I let that mod load after the mod with the linked hands..... there would be no bounce no mo. 

 

This is a HUGE advantage that MO has over NMM (just one of MANY I'm discovering). I'm learning exactly WHY my game got so screwed up when I was using NMM :)

 

Posted

People use NMM because it is dead simple to install a mod. They frown on the slight learning curve of MO. What they dont' see and what you now see is that with NMM easy installation come a indepth knowledge of what you are doing. Where the files are and what you are overwriting and you really need to understand what is going on. With MO that slight learning curve in the beginning then gives you clean, clear, concise info on what is going on with any profile, mod, save etc. This is the trade off, and what many learn later is well worth the effort of learning.

 

Posted

Someone lured me out of my cave...

 

Not everyone wants to learn MO by using it, experimenting, doing things supposedly not allowed, ignoring guides (out of curiosity I searched for an advanced guide to MO -- I was laughing out loud), looking under its hood, using it for unsupported games.

 

Most people simply want to install mods and play. And yes, MO is easy to use with Skyrim, if you don't mind some quirks and bugs here and there, but still, people may have other things to do than this "slight learning curve". And by the way, it's not so slight with MO and Fallout New Vegas.

 

I'm curious what is the reason the MO thread can't (must not?) be stickied.

 

Posted

True Androktone. True. However

 

 

There seems to be many that do like that " slight learning curve".. :D

 

MO and Fallout New Vegas or even 3 is a bit more harder to get some of the mods working. Those mods like Huds. Mods that require seeing other mods for installation. Mods that have heavy scripts designed for installation with FOMM is another. There are instructions to get them working and those instructions do indeed work. On this site however with SExout if used I would advise you to use FOMM  as I haven't gotten any feed back personally or from others here on fixes and work around if any are needed.

 

For the record I have used every mod manager and even manually install and yes. Even custom Archive Invalidation files in the past. Each have there quirks, advantages and disadvantages. No one manager is the "best" for all users or all games. They are tools. Use the best for your needs.

 

 

Posted

True Androktone. True. However

attachicon.gifMod Manager File of the Month.PNG

 

There seems to be many that do like that " slight learning curve".. :D

 

MO and Fallout New Vegas or even 3 is a bit more harder to get some of the mods working. Those mods like Huds. Mods that require seeing other mods for installation. Mods that have heavy scripts designed for installation with FOMM is another. There are instructions to get them working and those instructions do indeed work. On this site however with SExout if used I would advise you to use FOMM  as I haven't gotten any feed back personally or from others here on fixes and work around if any are needed.

 

For the record I have used every mod manager and even manually install and yes. Even custom Archive Invalidation files in the past. Each have there quirks, advantages and disadvantages. No one manager is the "best" for all users or all games

 

. They are tools. Use the best for your needs.

Well said.

 

If the only tool you have is a hammer.... every job looks like a nail.

 

:)

 

Posted

Even with hammers there are different hammers for different task. Each useful and beneficial for the task at hand and the skill of the user. Some need more experience some not so much.

Posted
Most people simply want to install mods and play. And yes, MO is easy to use with Skyrim, if you don't mind some quirks and bugs here and there, but still, people may have other things to do than this "slight learning curve". And by the way, it's not so slight with MO and Fallout New Vegas.

 

In fact, most people who come to MO from NMM want to just install and play. Even so, those people learn MO too. And file paths, packaging...all that. With all those options...it's too tempting not to "press buttons". Plus, plenty of mods are packed for NMM, and people will eventually force themselves how to repack them. And they'll be glad they learned that stuff later for sure.

 

I'm curious what is the reason the MO thread can't (must not?) be stickied.

 

I don't know. I just got a "no", basically. :P Maybe later. I could start a poll or something I guess. Still, everyone's answer's gonna be "yes, pin MO", but that doesn't mean it'll happen. My guess is if a bunch of people start threads asking for MO help, and everyone keeps being redirected here, maybe it'll become kinda necessary. We don't need 20 threads popping up when someone searches for MO answers. Plus it just gives moderators more threads to have to monitor. Imagine how LL would have looked if SD wasn't pinned. There'd be threads everywhere! :D

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