D_ManXX2 Posted July 19, 2016 Posted July 19, 2016 I was wondering if it is known bug in 1_3_11 of MO, when ever i open skyrim settings to change the game resotution or change other game settings From MO menu and exit this menu ,all esp and esm are getting deavtivated with it.
linck Posted July 19, 2016 Posted July 19, 2016 can u install mods that don't have a data folder to set the directory? i try google for days but nothing
Guest endgameaddiction Posted July 19, 2016 Posted July 19, 2016 can u install mods that don't have a data folder to set the directory? i try google for days but nothing You can, but it depends how the file path is set up. For example. If the file path of the archive contains the first folder as the name of the mod and then proceeds to be meshes, textures, SKSE, scripts, you can right click to create data and it will create it and it will tell you that it looks fine. If the archive just contains a mesh within without a proper file path that leads to where the nif (or texture, script etc...) should be, that's to say no meshes folder and so on, then Mod Organizer cannot recognize the file path, thus when trying to set the data it still won't work.
Adoros Posted July 26, 2016 Posted July 26, 2016 Okay, I'm going to assume this is the right place for this. I have v1.3.11 of MO installed, and I use it for all of my games except FO4, which I use MO2. My problem is that MO really doesn't seem to like Oblivion, or at least not the Steam version. I followed the installation for OBSE with Steam correctly. When I run Oblivion through MO, the game launches fine, and my mods are loaded; however, OBSE doesn't load at all. From what I've read, this should be fixed by just running the game through Steam, but it crashes to desktop almost instantly. I can't really figure out a reason for this. If it is injecting the mods from the virtual folder, then there shouldn't be a problem, because it doesn't crash one launched through MO. If it isn't injecting, then I don't see why it would CTD, considering there are no plugins being loaded besides the DLC. I'd appreciate it if I could get some help with this. I've been poking and prodding at this for about 7 hours now.
D_ManXX2 Posted July 26, 2016 Posted July 26, 2016 Not sure when it started but i am using 1.3.11 of MO and Fnis 6_3 but everytime i switch from profile and start a game i get a Tpose instead of the normal animations forcing me to constantly use fnis everytime now is there a way to fix this ?? I never seen this behaviour from privoius fnis and MO together.
RitualClarity Posted July 26, 2016 Posted July 26, 2016 Not sure when it started but i am using 1.3.11 of MO and Fnis 6_3 but everytime i switch from profile and start a game i get a Tpose instead of the normal animations forcing me to constantly use fnis everytime now is there a way to fix this ?? I never seen this behaviour from privoius fnis and MO together. Are you copying off the files created when running FNIS into a dedicated mod for that profile? It might be something is getting mixed up when transfering from one profile to the next. I had the same problem because I had some of the files needed for FNIS stuck in some other mods files instead of where they belong. A couple of approaches I have done in the past. After finalizing the load order I don't touch it anymore and create all the needed patches and FNIS etc and then create a profile - Name mod. I set up my profile and then run the needed tools. Each tool I run separately from a clean overwrite folder and create a new mod patch Profile-name-toolpatchname etc. All my profiles use the same setup of mods and tools and they are ran once on a clean overwrite folder and it just sits there untouched. More advanced I run separate MO's for drastically different mod setups. MO-Theif MO-Wizard MO-Test etc. Takes a shit load of space but very useful if your core mods are old and you decide to play a legacy profile (old mods like Sexlab 1.59c etc) that you used way back. Hint. I have copies of my old MO (in entirety) that I can drop in and play. I actually wish I still had my 1.35 and before profiles.. TL;DR You have some files being overwrite or conflict is occurring between the profiles that is screwing up your animation files. Or each profile is somehow screwing up your animation settings each time you re run FNIS. I had a hell of a time fixing the dam tails awhile back for this very reason.
AwfulArchdemon Posted July 27, 2016 Author Posted July 27, 2016 Okay, I'm going to assume this is the right place for this. I have v1.3.11 of MO installed, and I use it for all of my games except FO4, which I use MO2. My problem is that MO really doesn't seem to like Oblivion, or at least not the Steam version. I followed the installation for OBSE with Steam correctly. When I run Oblivion through MO, the game launches fine, and my mods are loaded; however, OBSE doesn't load at all. From what I've read, this should be fixed by just running the game through Steam, but it crashes to desktop almost instantly. I can't really figure out a reason for this. If it is injecting the mods from the virtual folder, then there shouldn't be a problem, because it doesn't crash one launched through MO. If it isn't injecting, then I don't see why it would CTD, considering there are no plugins being loaded besides the DLC. I'd appreciate it if I could get some help with this. I've been poking and prodding at this for about 7 hours now. Ah, this freakin' issue again. I remember it well. When it comes to OBSE and Pluggy, they needed installed manually, at least for me. The game wasn't reading Pluggy at all unless I had it in the data folder. You may have to install them manually. I remember I couldn't get around it. Not sure why MO wasn't reading them. I just know that my errors and problems went away when I installed them manually. From what I remember, those were the only 2 things that needed manual installation. I even had mods working that were reported to be broken. Tons of people had problems with certain mods that I was using without issues, aside from maybe missing textures from the incomplete mods, like Lovers Bitch (was unfinished at the time).
RitualClarity Posted July 27, 2016 Posted July 27, 2016 Okay, I'm going to assume this is the right place for this. I have v1.3.11 of MO installed, and I use it for all of my games except FO4, which I use MO2. My problem is that MO really doesn't seem to like Oblivion, or at least not the Steam version. I followed the installation for OBSE with Steam correctly. When I run Oblivion through MO, the game launches fine, and my mods are loaded; however, OBSE doesn't load at all. From what I've read, this should be fixed by just running the game through Steam, but it crashes to desktop almost instantly. I can't really figure out a reason for this. If it is injecting the mods from the virtual folder, then there shouldn't be a problem, because it doesn't crash one launched through MO. If it isn't injecting, then I don't see why it would CTD, considering there are no plugins being loaded besides the DLC. I'd appreciate it if I could get some help with this. I've been poking and prodding at this for about 7 hours now. Ah, this freakin' issue again. I remember it well. When it comes to OBSE and Pluggy, they needed installed manually, at least for me. The game wasn't reading Pluggy at all unless I had it in the data folder. You may have to install them manually. I remember I couldn't get around it. Not sure why MO wasn't reading them. I just know that my errors and problems went away when I installed them manually. From what I remember, those were the only 2 things that needed manual installation. I even had mods working that were reported to be broken. Tons of people had problems with certain mods that I was using without issues, aside from maybe missing textures from the incomplete mods, like Lovers Bitch (was unfinished at the time). Adoros, you are correct. MO 1 don't like the Steam version of Oblivion. Scripted mods and tools needs to be installed manually. (your results may vary) Regular non scripted mods like textures and such can be installed through MO. If you don't want to manually install mods some of those can be installed by a separate manager like OBBM. From my understanding the CD version of Oblivion works with MO 1. If you are curious there is an Oblivion tutorial here. (including morrowwind but the principle is the same. ) Not sure if itis here if so can't find the link it used to be here as well. http://nsfwmods.com/forums/topic/40-anatriaxs-guide-to-morroblivion/ You'd see that WyreBash and Obbm is used quite often. I do wish that Oblivion could be fully and properly supported in MO (any version)
Adoros Posted July 31, 2016 Posted July 31, 2016 Okay, I'm going to assume this is the right place for this. I have v1.3.11 of MO installed, and I use it for all of my games except FO4, which I use MO2. My problem is that MO really doesn't seem to like Oblivion, or at least not the Steam version. I followed the installation for OBSE with Steam correctly. When I run Oblivion through MO, the game launches fine, and my mods are loaded; however, OBSE doesn't load at all. From what I've read, this should be fixed by just running the game through Steam, but it crashes to desktop almost instantly. I can't really figure out a reason for this. If it is injecting the mods from the virtual folder, then there shouldn't be a problem, because it doesn't crash one launched through MO. If it isn't injecting, then I don't see why it would CTD, considering there are no plugins being loaded besides the DLC. I'd appreciate it if I could get some help with this. I've been poking and prodding at this for about 7 hours now. Ah, this freakin' issue again. I remember it well. When it comes to OBSE and Pluggy, they needed installed manually, at least for me. The game wasn't reading Pluggy at all unless I had it in the data folder. You may have to install them manually. I remember I couldn't get around it. Not sure why MO wasn't reading them. I just know that my errors and problems went away when I installed them manually. From what I remember, those were the only 2 things that needed manual installation. I even had mods working that were reported to be broken. Tons of people had problems with certain mods that I was using without issues, aside from maybe missing textures from the incomplete mods, like Lovers Bitch (was unfinished at the time). Okay, I'm going to assume this is the right place for this. I have v1.3.11 of MO installed, and I use it for all of my games except FO4, which I use MO2. My problem is that MO really doesn't seem to like Oblivion, or at least not the Steam version. I followed the installation for OBSE with Steam correctly. When I run Oblivion through MO, the game launches fine, and my mods are loaded; however, OBSE doesn't load at all. From what I've read, this should be fixed by just running the game through Steam, but it crashes to desktop almost instantly. I can't really figure out a reason for this. If it is injecting the mods from the virtual folder, then there shouldn't be a problem, because it doesn't crash one launched through MO. If it isn't injecting, then I don't see why it would CTD, considering there are no plugins being loaded besides the DLC. I'd appreciate it if I could get some help with this. I've been poking and prodding at this for about 7 hours now. Ah, this freakin' issue again. I remember it well. When it comes to OBSE and Pluggy, they needed installed manually, at least for me. The game wasn't reading Pluggy at all unless I had it in the data folder. You may have to install them manually. I remember I couldn't get around it. Not sure why MO wasn't reading them. I just know that my errors and problems went away when I installed them manually. From what I remember, those were the only 2 things that needed manual installation. I even had mods working that were reported to be broken. Tons of people had problems with certain mods that I was using without issues, aside from maybe missing textures from the incomplete mods, like Lovers Bitch (was unfinished at the time). Adoros, you are correct. MO 1 don't like the Steam version of Oblivion. Scripted mods and tools needs to be installed manually. (your results may vary) Regular non scripted mods like textures and such can be installed through MO. If you don't want to manually install mods some of those can be installed by a separate manager like OBBM. From my understanding the CD version of Oblivion works with MO 1. If you are curious there is an Oblivion tutorial here. (including morrowwind but the principle is the same. ) Not sure if itis here if so can't find the link it used to be here as well. http://nsfwmods.com/forums/topic/40-anatriaxs-guide-to-morroblivion/ You'd see that WyreBash and Obbm is used quite often. I do wish that Oblivion could be fully and properly supported in MO (any version) I installed all of the OBSE plugins directly into the game directory, which is why I was confused about it being a problem. I just bit the bullet, and reinstalled everything through WryeBash. Wasn't actually that hard. I thought it would take a few days like it would normally, but I got everything working in about 2 hours. Thank you for the help anyway.
RitualClarity Posted July 31, 2016 Posted July 31, 2016 Yes I know I had the same problem when I did it. It is suppose to work when you do that but sometimes it don't not sure why. Anway I'd use WyreBash, OBBM etc for Oblivion anyway just because of that. It does work well with Fallout 3, TTW NV, Skyrim with the 32bit MO.
RitualClarity Posted August 18, 2016 Posted August 18, 2016 Is this Sims 4 Compatible? No. Okay. I believe there are some special tools and trick that aren't functional with MO. MO is mostly a mod manager for the Gamebro engine
D_ManXX2 Posted August 27, 2016 Posted August 27, 2016 Anyone know what i am currently missing ?? i haven't played fallout 4 for long time but i had reinstalled it now all the dlc are out i used to play this game 1.2 just fine now with the latest patch 1.7 something all mods suddenly stoped working under MO meaning they are checked but somehow the game itself does not recognize them ?? I remembered in the past with 1.0 after 1.2 bethesda did something and you need to add stuf to the custom ini but i have out of the loop concerning mods with fallout 4 latetly.
Dhirvish Posted September 7, 2016 Posted September 7, 2016 Wow. Talking about Profiles. A strange thing occurs now. I have one profile that works with FNIS. Just fine. No problems. A new profile which I copied from Default won't... That's right. For some reason I get the "This application could not be started".. Something about a Shim error fro the .NET framework. Before you state check the FNIS settings in that profile.. (even though I thought those were universal) I have. It ends up being something as simple as that Mod entry wasn't activated. / checked. LOL @ritualclarity - DUDE!! You rock. Thanks SO much for posting this! Spent a freaking half hour activating .net frameworks, scouring these boards, searching the interwebs, STEP, etc before I found this and it worked. LMAO. /foreheadslap -D.
RitualClarity Posted September 7, 2016 Posted September 7, 2016 Wow. Talking about Profiles. A strange thing occurs now. I have one profile that works with FNIS. Just fine. No problems. A new profile which I copied from Default won't... That's right. For some reason I get the "This application could not be started".. Something about a Shim error fro the .NET framework. Before you state check the FNIS settings in that profile.. (even though I thought those were universal) I have. It ends up being something as simple as that Mod entry wasn't activated. / checked. LOL @ritualclarity - DUDE!! You rock. Thanks SO much for posting this! Spent a freaking half hour activating .net frameworks, scouring these boards, searching the interwebs, STEP, etc before I found this and it worked. LMAO. /foreheadslap -D.
Guest Posted September 14, 2016 Posted September 14, 2016 Hellow guys. Listen, is it possible to launch Creation Kit via MO in general? I've recently reinstalled Skyrim (after retiring from Enderal), and now I am at the point when I can't launch it neither from the game directory, nor from MO. "CK has stopped working" - the message I recieve in any case. I've checked the MO logs and here what I've found there, the last report is: INFO (15:28:31.0450): Windows Exception (c0000005). Origin: "C:\Games\The Elder Scrolls V - Skyrim\CreationKit.exe" (571988). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) May I count on somebody's hint-support?
RitualClarity Posted September 19, 2016 Posted September 19, 2016 Hellow guys. Listen, is it possible to launch Creation Kit via MO in general? I've recently reinstalled Skyrim (after retiring from Enderal), and now I am at the point when I can't launch it neither from the game directory, nor from MO. "CK has stopped working" - the message I recieve in any case. I've checked the MO logs and here what I've found there, the last report is: INFO (15:28:31.0450): Windows Exception (c0000005). Origin: "C:\Games\The Elder Scrolls V - Skyrim\CreationKit.exe" (571988). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) May I count on somebody's hint-support? haven't used it however http://www.loverslab.com/topic/34560-using-creation-kit-with-mod-organizer/ @AwfulArchdemon Is there any news on the new MO? With Skryim 64 coming out soon I hope there is some great progress and it can move from beta (closed) to more open mainstream use.
gregathit Posted September 19, 2016 Posted September 19, 2016 I tried playing with MO2 for FO4 and it was horribly buggy. Unless something has changed in the last 2 weeks, I'd stay away from MO2 for a while until they can hammer it into shape. Great works take time after all!
Guest Posted September 19, 2016 Posted September 19, 2016 ritualclarity, on 19 Sept 2016 - 03:26 AM, said:seahorse, on 14 Sept 2016 - 3:37 PM, said:Hellow guys. Listen, is it possible to launch Creation Kit via MO in general?I've recently reinstalled Skyrim (after retiring from Enderal), and now I am at the point when I can't launch it neither from the game directory, nor from MO. "CK has stopped working" - the message I recieve in any case. I've checked the MO logs and here what I've found there, the last report is:INFO (15:28:31.0450): Windows Exception (c0000005). Origin: "C:\Games\The Elder Scrolls V - Skyrim\CreationKit.exe" (571988). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)May I count on somebody's hint-support?haven't used it howeverhttp://www.loverslab.com/topic/34560-using-creation-kit-with-mod-organizer/@AwfulArchdemonIs there any news on the new MO? With Skryim 64 coming out soon I hope there is some great progress and it can move from beta (closed) to more open mainstream use. I know, I watched through this thread. It won't help me, cuz I I seem to have everything alright with MO Exicutables though I can't run CK.
RitualClarity Posted September 19, 2016 Posted September 19, 2016 Haven't used CK so the link I gave was a simple google search. Not sure if there is any other answers. You an try STEP site. Perhaps there is some info there unless someone here answers.
AwfulArchdemon Posted September 20, 2016 Author Posted September 20, 2016 Is there any news on the new MO? With Skryim 64 coming out soon I hope there is some great progress and it can move from beta (closed) to more open mainstream use.That's a good question. I have very little doubt Tannin has been asked the same thing. I haven't spoken to Tannin in forever. I really should go say hi and get some insight to the new n' improved Skyrim. I'm sure he's not thrilled to be dealing with Skyrim a second time, and this time in 64-bit. That's the whole annoyance he's working through with FO4/MO2. If we're being honest here, my focus has been on anime-sharing.com lately. Probably gonna do some modding on Honey Select and CM3D2. Haven't forgotten about LL though, just...been on undertow (just released a Divinity 2 mod) and anime-sharing.
jap2015 Posted October 12, 2016 Posted October 12, 2016 Hey guys, using v1.3.11 and decided it was about time I organized my install orders on all my profiles. I have over 450 installed mods that I use over 9 different profiles. Well what happened is yesterday, I organized everything into categories and then from there, manually typed in the priority I wanted. I got about half way though before I went to bed. I opened MO today to finish my little project only to find all of my priorities were changed and now priorities are the same as the alphabetical order, luckily it was only the default profile. Do you have any idea what I did wrong so I can avoid this next time? (other than make a backup, I already learned that).
RitualClarity Posted October 13, 2016 Posted October 13, 2016 Tannin working for Nexus on MO um... NMM FUCK http://www.nexusmods.com/games/news/12905/? NO STABLE MO2 64BIT COMING OUT!!!!!!!!!!! ^^ Dante and Virgil in the Ninth Circle of Hell^^
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