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Posted

 

I doesn't. It may suggest it but that is because pretty much every installer proposes a default install location.

 

Secondly, you seem to be mixing up the game directory and the Program Files directory. It is actually recemmended to not install Skyrim in Program Files.

 

My Steam is not in Program Files and my Mod Organizer is in a directory completely different from the Skyrim directory. That is a living proof that it's possible. For that matter, I would never install MO in the Skyrim directory, firstly because I don't want to clutter it with non-vanilla items, secondly because I don't want to risk that the Steam artificial idiocy suddenly decides that MO doesn't belong there and deletes it along with all my mods.

 

 

Oddly enough I know it can be installed anywhere, it is just when I try it simply does not work, well it does but things like xedit/loot/bodyslide do not, however move it into the skyrim directrory and they all work fine, so in my view it needs to be there.

 

And yes everything is installed where and how its supposed to be, and I have not idea why it does not work anywhere but there, which is kinda annoying as I was intending to place mo somewhere else, until things did not work that is.

 

Posted

Oddly enough I know it can be installed anywhere, it is just when I try it simply does not work, well it does but things like xedit/loot/bodyslide do not, however move it into the skyrim directrory and they all work fine, so in my view it needs to be there.

 

That's too bad. Can it have something to do with the way Windows lets or doesn't let processes access files?

 

Are you sure everything runs with administrator rights?

 

Then again, if they work fine when installed into the game directory, then let them.

 

(Sorry I haven't followed this discussion from the beginning. Maybe I'm missing something.)

Posted

 

Oddly enough I know it can be installed anywhere, it is just when I try it simply does not work, well it does but things like xedit/loot/bodyslide do not, however move it into the skyrim directrory and they all work fine, so in my view it needs to be there.

 

That's too bad. Can it have something to do with the way Windows lets or doesn't let processes access files?

 

Are you sure everything runs with administrator rights?

 

Then again, if they work fine when installed into the game directory, then let them.

 

(Sorry I haven't followed this discussion from the beginning. Maybe I'm missing something.)

 

 

No worries, its been like that for me on 3 seperate pc's all installed from scratch each time, only thing I took across was the load order/mod list and such from each install, I tend to give game admin rites as standard, and after spending 3-5 days each time trying to sort it it out I gave up, oddly enough though mo2 does not seem to have this problem, but I prefer to keep each instance of mo seperate just in case I manage to kill it again for one game or another, and I have managed to kill mo for skyrim at least twice so far.

Posted

 

 

I doesn't. It may suggest it but that is because pretty much every installer proposes a default install location.

 

Secondly, you seem to be mixing up the game directory and the Program Files directory. It is actually recemmended to not install Skyrim in Program Files.

 

My Steam is not in Program Files and my Mod Organizer is in a directory completely different from the Skyrim directory. That is a living proof that it's possible. For that matter, I would never install MO in the Skyrim directory, firstly because I don't want to clutter it with non-vanilla items, secondly because I don't want to risk that the Steam artificial idiocy suddenly decides that MO doesn't belong there and deletes it along with all my mods.

 

 

Oddly enough I know it can be installed anywhere, it is just when I try it simply does not work, well it does but things like xedit/loot/bodyslide do not, however move it into the skyrim directrory and they all work fine, so in my view it needs to be there.

 

And yes everything is installed where and how its supposed to be, and I have not idea why it does not work anywhere but there, which is kinda annoying as I was intending to place mo somewhere else, until things did not work that is.

 

 

 

post-89432-0-23663400-1482683704_thumb.jpg

Try going to the above location and forcing the file paths. That should allow you to use it where you want. It is necessary if you move MO to a new location from where it was originally located. Did you move the MO folder later after installation? In any case. If  it don't work try forcing the file paths. I had a problem once before and that fixed it.

Posted

 

Try going to the above location and forcing the file paths. That should allow you to use it where you want. It is necessary if you move MO to a new location from where it was originally located. Did you move the MO folder later after installation? In any case. If  it don't work try forcing the file paths. I had a problem once before and that fixed it.

 

 

That was one of the first things I did when trying to sort it out, as my download/mod archive sits on another hard drive completely from the game, so changing the locations was the first thing that popped into my mind while trying to get it working.

 

I am thinking of trying mo2 with skyrim, but the fact that I do not seem able to get either loot or bash to run with it for either fallout 4 or sse is making me hesitate somewhat, though the 64bit java would be nice, as currently under mo I can not get any skyproc patcher to run, though I am pretty sure that is something to do with my end of things, as guides state I should be able to allocate 4096m of memory to java under 32bit, if however I use more than 1024m the patcher just dose not work.

Posted

 

 

Try going to the above location and forcing the file paths. That should allow you to use it where you want. It is necessary if you move MO to a new location from where it was originally located. Did you move the MO folder later after installation? In any case. If  it don't work try forcing the file paths. I had a problem once before and that fixed it.

 

 

That was one of the first things I did when trying to sort it out, as my download/mod archive sits on another hard drive completely from the game, so changing the locations was the first thing that popped into my mind while trying to get it working.

 

I am thinking of trying mo2 with skyrim, but the fact that I do not seem able to get either loot or bash to run with it for either fallout 4 or sse is making me hesitate somewhat, though the 64bit java would be nice, as currently under mo I can not get any skyproc patcher to run, though I am pretty sure that is something to do with my end of things, as guides state I should be able to allocate 4096m of memory to java under 32bit, if however I use more than 1024m the patcher just dose not work.

 

 

Well that don't make any sense. I mostly post that in case others had the same problem as you. I pretty much figured out that you had tried that already. AS for the Java I never really used it and never had a problem with setting it up when I did once I figured out how to add that .. thingy thing on the end of the file.. :P

 

MO2 isn't where it needs to be to be use d for "prime time" and should be used by those wanting to experiment and advance the manager. I'd advise to use NMM as it is at least more stable and it does work generally better than MO 2 at this point for Fallout 4 and I would assume Skyrim SE. Now for the 32bit version.. by all means keep on using it for the games that it fully supports. (looking at you Oblivion ;))

 

Posted

Well that don't make any sense. I mostly post that in case others had the same problem as you. I pretty much figured out that you had tried that already. AS for the Java I never really used it and never had a problem with setting it up when I did once I figured out how to add that .. thingy thing on the end of the file.. :P

 

MO2 isn't where it needs to be to be use d for "prime time" and should be used by those wanting to experiment and advance the manager. I'd advise to use NMM as it is at least more stable and it does work generally better than MO 2 at this point for Fallout 4 and I would assume Skyrim SE. Now for the 32bit version.. by all means keep on using it for the games that it fully supports. (looking at you Oblivion ;))

 

 

My set-up is always doing odd things, and yeh I had a got at oblivion with mo, it sorta worked, in that anything that did not require script extender worked fine, script extender however, well never got that to work, though it might have been worth my while installing the disc based version I had rather than the steam version which I was using at that time.

 

And the main skyproc I wanted to use was lootification, getting all the player made armours into leveled lists and enchanted items lists is great, doing it by hand though is tedious as hell.

 

True about mo2 though I use it for fallout 4 and sse, but the sse implementation is a bit iffy, as I am currently trying to find out what the hell is causing the ctd without any sort of error messages at all, xedit says everything is fine, bash and loot won't even run, loot gives a white screen with loot in the top left corner, and bash spits out this worthless to me message, and that's from the standalone exe version.  Though the same version works on mo1, so I am pretty sure its something to do with mo2.

 

 

Traceback (most recent call last):

File "Wrye Bash Launcher.pyw", line 87, in

ImportError: cannot import name bash

 

 

Posted

 

had a got at oblivion with mo, it sorta worked, in that anything that did not require script extender worked fine, script extender however, well never got that to work, though it might have been worth my while installing the disc based version I had rather than the steam version which I was using at that time.

yes.. just rip out and install the script extender files and you should be fine from what I have learned. The disk version I believe is the on that works right out of the box :P (pun intended ;))

 

Yes. I wouldn't be able to give any advice on MO 2. I haven't used but the very early versions and pretty much gave up on that until it can get closer to main stream use. At least I hear that someone is working on it currently so hopefully we can get a functional MO 2 soon. 

  • 3 weeks later...
Posted

Anyone know what could cause this with sexlab ?? when i start a new game with sexlab active for first time there seem to be ? this in front of some animations idles mainly creature idle within the mcm menu. Right now i am still struggling with the load order mainly left side panel wittch i think is the major source why some mods never seem to work correctly.

 

But the real problem is it gets very annoying having to move left panel not so easy as the right panel. if only a few mods is not the problem but when you start acitiving more mods and you reach more then 100 then the anooyances for left panel is really visible.

Posted

Anyone know what could cause this with sexlab ?? when i start a new game with sexlab active for first time there seem to be ? this in front of some animations idles mainly creature idle within the mcm menu. Right now i am still struggling with the load order mainly left side panel wittch i think is the major source why some mods never seem to work correctly.

 

But the real problem is it gets very annoying having to move left panel not so easy as the right panel. if only a few mods is not the problem but when you start acitiving more mods and you reach more then 100 then the anooyances for left panel is really visible.

 

When you zoom out into 3rd person and then check Sexlab, you will see that the ?'s are gone. This is not an error, but works as intended according to Ashal.

 

As for the left pane of MO, a tip I can give you is to keep all similar mods close together. So install all NPC overhauls together, armor mods, etc. That way it is easier to see which is overwriting which.

If a mesh/texture/script is overwriting the one you want to use, double click on the mod that contains the file you want to use, go to the "Conflict" Tab, then find the overwriting file > right click it > hide. And hey presto, your prefered file will be used.

 

Install Sexlab mods last. And make sure the skeleton mod (XPMS or XPMSE) last of all.

 

Posted

 

Anyone know what could cause this with sexlab ?? when i start a new game with sexlab active for first time there seem to be ? this in front of some animations idles mainly creature idle within the mcm menu. Right now i am still struggling with the load order mainly left side panel wittch i think is the major source why some mods never seem to work correctly.

 

But the real problem is it gets very annoying having to move left panel not so easy as the right panel. if only a few mods is not the problem but when you start acitiving more mods and you reach more then 100 then the anooyances for left panel is really visible.

 

When you zoom out into 3rd person and then check Sexlab, you will see that the ?'s are gone. This is not an error, but works as intended according to Ashal.

 

As for the left pane of MO, a tip I can give you is to keep all similar mods close together. So install all NPC overhauls together, armor mods, etc. That way it is easier to see which is overwriting which.

If a mesh/texture/script is overwriting the one you want to use, double click on the mod that contains the file you want to use, go to the "Conflict" Tab, then find the overwriting file > right click it > hide. And hey presto, your prefered file will be used.

 

Install Sexlab mods last. And make sure the skeleton mod (XPMS or XPMSE) last of all.

 

 

 

You can do that...

Also you can at least install all the mods from one author, group, download together. For example Climates of Tamerel before had many mods you would download. If you install all those together in proper installation order you wouldn't likely run into conflicts that will break the mod since they came from the same author AND you wouldn't have 5 different entries.

 

You can also rename the mods as you go along to make your life easier. With proper naming you can use the little box below that will allow you to search all the mods for that name or whatever you enter the system,

 

you can also make sure proper catagories have been assigned. ON the right bottom you will see some arrows. This will open a side panel which will allow you to filter based on specific criteria. Depending on your need you could get rid of many mods that you aren't interested in as you work. These mods will still be active, inactive or whatever (in same order etc) but not present in the left panel to annoy you. 

 

There are 100's of ways to managed the left side to your liking. Take a bit of time and explore the features and see how you want to tackle it. 

 

Oh... and make sure any patches, WyreBash etc is after the skeleton... ;):P Those are right before the overwrite folder.

 

  • 4 weeks later...
Posted

can this be used with sims 4? 

 

No. It is used for Gamebro games. The files will be put into a location that Sims 4 won't see. 

 

Look over this

http://www.carls-sims-4-guide.com/tutorials/mods-cc.php

 

There are some Sims players with way more skills than I have that can guide you however in general you don't need to use  a mod manager for Sims. Just drop the extracted folder into Sims/Mods folder and done. The game will find the .packages and .scripts etc. If you make the folders deep. (folders inside the folders) there are tutorials that will show you how to change the .ini configuration folder to look that deep. It really isn't hard to add mods to the game in Sims.

 

  • 1 month later...
Posted

I am currently using stable mo for native vanilla skyrim and was wondering what has changed why bodyslide not work normally like fnis or skse etc.. ?? when i try to run bodyslide to get devious device to work i get a strange error it cant find an xml file but when i run bodyslide outside of mo it works correclt ?? :s

 

n.v.m i solved it was caused when i used the template for skse to use bodyslide it also pointed to skyrim folder insted of being blanked i only had to have binary pointing to mo\mod\bodyslide instead of also have the one under it pointing to regular skyrim folder that was the mistake why it was not loading bodyslide. 

  • 2 weeks later...
Posted

Hi ive just started using mo. Just wondering how to add a new texture blend to it. I know how to add executables to MO. When i try to add unp fair skin blender tp it. I keep getting the no game data on top level warning but it wont let me set the directory. Sorry if the answer is here already. I just dont have the time to look through 160 pages of this forum for an answer that might not be there. Been using loverslab for years now this is the first time ive been stuck on anything. Any help would be greatly appreciated. Thank you.

  • 2 months later...
Posted

Mod Organizer not loading the installed mods and launch the game(Fallout New vegas) as vanilla with script extender. NVSE is working fine.


 


What should I do in this case? To get it run the game with mods.


 

  • 4 weeks later...
Posted

Hi all, have an issue I've never encountered before and it's driving me crazy...

 

Pic details the situation. I have no idea how it happened, (that and it's almost 4am in the morning, so I'm a little tired... lol), but the problem lies in some weird blue box beside what I can't select yet for some reason a bunch of stuff is tied to it despite their priority being all messed up. They cannot be moved out of the 'category' of the blue box sub list (in this case: 3DNPC  v3.09's sub list), unless I uninstall/reinstall each mod individually and even then I'm still left with the 3DNPC v3.09 thing I can't do anything with.

 

I'm using Mod Organizer v1.3.11.  Again I've never had this issue with older versions of the program, so... any ideas? ^_^;

post-252855-0-32837800-1498326383_thumb.jpg

Posted

That is just a optional selection. It groups things together but don't really do much in the way thigns are given to the game. I had that happen once before myself. Can't remember how I removed it but it has do do with the way you have your MO Setup.

 

 

Ah, simple took me less than a minute on MO to figure it out :P

You changed the bottom "categories" to Nexus Id... Change it back to "no categories" and you will remove the blue box. It is that simple It is right besides the "filter" box on the bottom of the Left side... ;)

 

Posted

No problems. Many have fell into that "trap" and then was puzzled at what was going on. Doesn't matter if it was 4am or 10AM it still can be confusing. Hell it took me a few seconds to even figure out what your problem was before I could verify the fix. I haven't used that feature for years. (never liked it.)

  • 2 weeks later...
Posted

i have installed MO for fallout new vegas i can launch the default profile but cant launch any other created profiles, just says "fonv has stopped working" so i need to close down

edit* i have found the error, for some reason it deactivates fallout bsa files in archives so all you have to do is tick them 

  • 1 month later...
Posted

The very first post of this thread has some tips on how to get X to work. I'm having issues with FNIS. So I'm running FNIS outside of MO because I can't add it to the executables. When I try the method described by the very first post of this thread, it just tells me "this is not a recognizable executable."

 

Do I have to run FNIS inside of MO to get animations to work? I've been running it outside of MO via a shortcut on my desktop, but when I was testing the animations, all I got was sound effects, and no actual animations. 

 

I assume this means I have to run FNIS inside of MO, but since it doesn't recognize it as an executable, I'm sort of stumped here.

  • 2 months later...
Posted

not sure I could find what I was looking for here, so forgive me if I missed this specific topic and answer.  I am unable to get any bodyslide presets to install with MO.  Have CBBE and Bodyslide properly installed and working, but every bodyslide preset I attempt to install won't look good no matter what I do.  So, do I need to add an SKSE/Presets folder in my skyrim or skyrim data directory and manually install these presets?  I have SKSE installed with MO but there is no SKSE folder in Skyrim folder or skyrim date folder or MO folder and so on.  Used the MO instruction videos to get SKSE installed with MO, but none of them mentioned any need to make an SKSE folder.  Any help would be appreciated.

Posted

not sure I could find what I was looking for here, so forgive me if I missed this specific topic and answer.  I am unable to get any bodyslide presets to install with MO.  Have CBBE and Bodyslide properly installed and working, but every bodyslide preset I attempt to install won't look good no matter what I do.  So, do I need to add an SKSE/Presets folder in my skyrim or skyrim data directory and manually install these presets?  I have SKSE installed with MO but there is no SKSE folder in Skyrim folder or skyrim date folder or MO folder and so on.  Used the MO instruction videos to get SKSE installed with MO, but none of them mentioned any need to make an SKSE folder.  Any help would be appreciated.

 

Check to see if the preset has the correct directory structure to work would be my first though on it, they should be in the

 

CalienteTools\Bodyslide\SliderPresets\ folder.

 

Though as you are on about skse, are they racemenu presets? or bodyslide presets?

 

If they are racemenu then they should be in the SKSE\Plugins\CharGen\Presets  for the jslot file anyway, if they have nif/dds files for the preset then they go in the chargen folder.

 

If mo is giving a message something like no data on top level for the mod then choose ignore, then when the mod has installed it will be grey on the bottom of your left pane, right click the mod then choose ignore missing data and then tick the active box on the mod, it should then work.

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