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Ashal

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Posted

you probably should of waited until after the weekend before starting it, that always seems to be when the site gets hit the hardest.

Posted

I believe un-hiding the subscriber count and/or Goal $ Amount for the server cost on SubscribeStar could be beneficial for getting more subscriptions. If people know how close they are to meeting the goal they're more likely to contribute. An ambiguous percentage can be off-putting.

Posted
5 hours ago, NymphoElf said:

I believe un-hiding the subscriber count and/or Goal $ Amount for the server cost on SubscribeStar could be beneficial for getting more subscriptions. If people know how close they are to meeting the goal they're more likely to contribute. An ambiguous percentage can be off-putting.

Sure, will see if it makes any difference. 

 

I've also updated the goal amount to match the actual cost (from $1750 to $2500), as it's changed over the years since it was set. So, in the interest of transparency, since I'm increasing that goal and making it public, here is a snapshot of expenses from running the site last month.

 

image.png

Posted
13 minutes ago, Ashal said:

Sure, will see if it makes any difference. 

 

I've also updated the goal amount to match the actual cost (from $1750 to $2500), as it's changed over the years since it was set. So, in the interest of transparency, since I'm increasing that goal and making it public, here is a snapshot of expenses from running the site last month.

 

image.png

 

Nice! This seems rather attainable TBH

Posted
On 12/4/2025 at 11:31 PM, Ashal said:

Sure, will see if it makes any difference. 

 

I've also updated the goal amount to match the actual cost (from $1750 to $2500), as it's changed over the years since it was set. So, in the interest of transparency, since I'm increasing that goal and making it public, here is a snapshot of expenses from running the site last month.

 

image.png

 

That's a lot of money. I reiterate, more support options are needed. I would really like to chip in with whatever I can spare, but there needs to be a method that I can actually use. Subscribestar alone won't do. I suspect there are more people in similar situation. Unless you really do not care for support from overseas, you should really broaden the options.

Posted
On 12/5/2025 at 9:18 PM, belegost said:

 

That's a lot of money. I reiterate, more support options are needed. I would really like to chip in with whatever I can spare, but there needs to be a method that I can actually use. Subscribestar alone won't do. I suspect there are more people in similar situation. Unless you really do not care for support from overseas, you should really broaden the options.

The situation in general is like the issue with Japanese adult sites like DMM, DLSite, etc. Where the CC companies are morality policing. 

 

There are ways around that, like using a middleman "wallet" provider. Where you can deposit your local currency and then transfer it to a digital credit card wallet. That can then be used as your payment method.  I suppose Ashal could look into crypto of some kind, but that's another kind of hassle for people. It's not quite at the "oh look, it's on my card and easy to use" state yet.

Posted

Uploading a mod (only 30MB) is a pain in the ass 😞

I am trying it for 45 minutes now and always get the Upload faild error.

 

I can't image what people do if the have a 250MB mod...

Posted (edited)
1 hour ago, SurverX said:

I can't image what people do if the have a 250MB mod...

not too bad for me, but i also have a high upload speed.....(for now, my isp is trying to pull some shit with billing.)

 

1 hour ago, SurverX said:

OK, it does not work this time!

Does anyone has a hint for me how to go on?

well the site is not doing so well right now, but also your internet catch could be screwing you over, so maybe try clearing it to see if that helps.

 

alternatively you could host off site for now by adding a link to a google drive folder into your mod's download page.

Edited by MadMansGun
Posted (edited)
That's really pathetic. I mean 30MB! 😒

I now insert a link to MEGA.

 

UPDATE:

I now understood that under Download i can put the link to MEGA (or other...)

At least that is a workaround.

Edited by SurverX
Posted

Quick question, is there any features that allowed you to rename files, image and etc that you upload to this site so you won't have to reupload it with different name?

Posted (edited)

Are older messages being automatically deleted?  If so, I understand why that would be needed to help site performance, I'm just checking to see if it's a glitch or a filtering setting that I missed.  I've tried to be good about purging messages that I don't need, but I'd left a few old ones that were technical discussions of mod interactions that I wanted to refer back to.  I noticed that everything 3 years or older no longer appears.  So, just asking.

Edited by Hex Bolt
Posted (edited)

Merry Christmas!
Frustratingly LL has not been alowing me to update my mod for the last 2 weeks or so, dislplaying this error message whenever I try to push the next patch.

image.thumb.png.04f50878041689560f6c02ebd54e6024.png

 

NEVER MIND

This was fixed by decreasing the description :) 

Edited by Phaze Star
Posted (edited)

@Ashal It seems like you've disabled caching for a large amount of images on the website? 

All images from mods for example have no cloudflare cache. 

 

I assume you had good reason, but the slowdown is largely due to this. 

 

Just accessing this page:https://www.loverslab.com/files/category/218-advanced-animation-framework/ you end up with a staggering ~60-70MB  transfer to load the entire page. 

 

Each thumbnail is also sometimes up to several MB large since they're all just taken directly from the mod preview page and nearly always .png files. 

 

On 12/4/2025 at 2:31 PM, Ashal said:

Sure, will see if it makes any difference. 

 

I've also updated the goal amount to match the actual cost (from $1750 to $2500), as it's changed over the years since it was set. So, in the interest of transparency, since I'm increasing that goal and making it public, here is a snapshot of expenses from running the site last month.

 

image.png

 

 

Jesus nearly 2k for dedis? What's your cluster (Not asking for host)? I assume you're using ~2 web servers, 1 fat database server, and around 3 storage servers? I'm assuming most of that must be from bandwidth costs alone. 

Edited by asdt123123
Posted
On 12/21/2025 at 11:13 AM, Hex Bolt said:

Are older messages being automatically deleted?  If so, I understand why that would be needed to help site performance, I'm just checking to see if it's a glitch or a filtering setting that I missed.  I've tried to be good about purging messages that I don't need, but I'd left a few old ones that were technical discussions of mod interactions that I wanted to refer back to.  I noticed that everything 3 years or older no longer appears.  So, just asking.

 

Yes. Messages with no replies for over 3 years are being automatically deleted to save space and improve performance. There has been a lot of wasted storage space on the site, wasted on people uploading huge files for private messages to a single person, who used it for a single download that was now saved forever. 

 

 

 

On 12/28/2025 at 4:14 AM, asdt123123 said:

@Ashal It seems like you've disabled caching for a large amount of images on the website? 

All images from mods for example have no cloudflare cache. 

 

I assume you had good reason, but the slowdown is largely due to this. 

 

Just accessing this page:https://www.loverslab.com/files/category/218-advanced-animation-framework/ you end up with a staggering ~60-70MB  transfer to load the entire page. 

 

Each thumbnail is also sometimes up to several MB large since they're all just taken directly from the mod preview page and nearly always .png files. 

 

Caching for it was disabled for a bit while I was fixing an issue with upload preview thumbnails being broken. It should be fixed and caching now. Thanks for the heads up.

 

Quote

Jesus nearly 2k for dedis? What's your cluster (Not asking for host)? I assume you're using ~2 web servers, 1 fat database server, and around 3 storage servers? I'm assuming most of that must be from bandwidth costs alone. 

 

It's 2 web servers, mirrored with lsyncd, then 1 DB server. It's about 900 for the dedis, and the rest is for the bandwidth upgrades to make the pipe wide enough to avoid choking on everyone downloading at once.

Posted

Filtering out AI slop would be nice. I'm tired of opening the Skyrim SE tab recently to find another certain creator has uploaded a shitty preset with AI Slop gifs and images to make them look less shit. 

Posted

 LL moderation team - I just want to preface this by saying this is neither a direct attack or call-to-rally against the unnamed mod author but rather a highlighting of the nefarious methods themselves which the author happens to be employing; which I argue; ultimately cause annoyance & degrade one's overall enjoyment of using LL.

 

On 1/8/2026 at 7:28 AM, RoxDox said:

Filtering out AI slop would be nice. I'm tired of opening the Skyrim SE tab recently to find another certain creator has uploaded a shitty preset with AI Slop gifs and images to make them look less shit. 

 

Sadly, I've also saw that author's pages during the last mass-update-spam too. Aside from the AI-slop issue; it feels like its also a form of marketing/SEO spam:

 

Page Excuse - Uploads SE preset/s of questionable quality to LL to justify the page's existence.

AI Slop - Fills download info page with AI-generated images/gifs which is not representative of the actual in-game appearance.

SEO - Adds link/s to third-party social media account/s.

SEO - Adds a link to NexusMods to download the mod you just downloaded...?

Marketing - Adds a link to Patreon for selling RL lewds.

Update Excuse - "Forget" to include requirement links in the install instruction. "Bump" page via update later.

Spam - Rinse and repeat another 23 times or so until you're rich, in the search engines results or banned. Whichever comes first.

 

And for those who think I'm being vexatious about this; In a support thread the user recieved a compliment about a preset. Their reply? Follow me on my third-party social media account here. Instead of responding organically to a compliment the author instead opted to spam a link which had already since been posted numerous times.

 

So, AI-slop & link-spam? Here's my proposed site-wide solutions to combat AI slop & marketing spam - Apply it universally across all modding communities:

 

---

 

AI-Slop - Require the author of the blog/file/post to self-declare if AI-usage is * "majority prevelant" via a tickbox. Also add the ability for LL users to toggle said content on/off; client-side. This will allow users to filter whether they want to see AI-stuff or not; whether it be generated text/imagery/animations/etc. Any reports of incorrectly-filed AI-declarations can be checked by the the human-staffed LL moderation team - Warnings may follow for repeat offenders.

 

Require that mod file pages primarily feature in-game screenshots or other relevant screenshots that is representative of the mod content. E.g. a dialog mod should show a in-game screenshot of the new dialog exchange or a screenshot of the new dialog in the modding program (a snippet, not the whole thing obviously). ** For mods which utilise AI heavily such as AI-generated artwork for in-game cards/posters/loading screens/etc; see below section for exception.

 

*Majority prevelant meaning that the post/imagery/animation/text/contents/etc are entirely AI-generated or mostly AI-generated.

**Exception: Mod authors that use AI in the creative process & have marked their mod as AI-generated will be able to share screenshots of their in-game, ai-generated works on their mod page without issue.

 

---

 

Link-Spam - Limit link spam by requesting that authors only provide links relevant to the operation of the mod itself (e.g. requirements for the mod) in their mod-page/s*. At the same time; expand the amount of custom websites a user can place on their edit profile section - E.g. Website 1, Website 2, Website 3, Website 4, Website 5. This way; users can still have links to their third-party accounts minus the annoying spam. If a user is interested in finding out more about a mod author; that's what the profile fields are literally there for.

 

*Having a small text section mentioning "by the way, check out my LL profile for more links/stuff I get up to!" at the bottom of a mod-page or signature should be permitted as its non-invasive to the user experience.

 

The anti-SEO-slop standard should also extend to blog posts. I've only seen it a few times (simmer community) but making a blog-post to market a pay-walled Sims mod/video/image-set should fall under marketing spam. If you're posting on LL blogs (no matter what community you're from); post the content itself or just don't spam your product or its links (because that is exactly what is is) at all.

 

Users who are developing a stand-alone game and wish to share their progress/development diaries should be allowed to promote their progress on LL blog posts provided they don't spam links (especially pay-walled links unless LL moderation makes an exception for a mega-thread, website collab, etc) site-wide.

Posted
14 hours ago, Nwahs Gone Wild said:

 LL moderation team - I just want to preface this by saying this is neither a direct attack or call-to-rally against the unnamed mod author but rather a highlighting of the nefarious methods themselves which the author happens to be employing; which I argue; ultimately cause annoyance & degrade one's overall enjoyment of using LL.

 

 

Sadly, I've also saw that author's pages during the last mass-update-spam too. Aside from the AI-slop issue; it feels like its also a form of marketing/SEO spam:

 

Page Excuse - Uploads SE preset/s of questionable quality to LL to justify the page's existence.

AI Slop - Fills download info page with AI-generated images/gifs which is not representative of the actual in-game appearance.

SEO - Adds link/s to third-party social media account/s.

SEO - Adds a link to NexusMods to download the mod you just downloaded...?

Marketing - Adds a link to Patreon for selling RL lewds.

Update Excuse - "Forget" to include requirement links in the install instruction. "Bump" page via update later.

Spam - Rinse and repeat another 23 times or so until you're rich, in the search engines results or banned. Whichever comes first.

 

And for those who think I'm being vexatious about this; In a support thread the user recieved a compliment about a preset. Their reply? Follow me on my third-party social media account here. Instead of responding organically to a compliment the author instead opted to spam a link which had already since been posted numerous times.

 

So, AI-slop & link-spam? Here's my proposed site-wide solutions to combat AI slop & marketing spam - Apply it universally across all modding communities:

 

---

 

AI-Slop - Require the author of the blog/file/post to self-declare if AI-usage is * "majority prevelant" via a tickbox. Also add the ability for LL users to toggle said content on/off; client-side. This will allow users to filter whether they want to see AI-stuff or not; whether it be generated text/imagery/animations/etc. Any reports of incorrectly-filed AI-declarations can be checked by the the human-staffed LL moderation team - Warnings may follow for repeat offenders.

 

Require that mod file pages primarily feature in-game screenshots or other relevant screenshots that is representative of the mod content. E.g. a dialog mod should show a in-game screenshot of the new dialog exchange or a screenshot of the new dialog in the modding program (a snippet, not the whole thing obviously). ** For mods which utilise AI heavily such as AI-generated artwork for in-game cards/posters/loading screens/etc; see below section for exception.

 

*Majority prevelant meaning that the post/imagery/animation/text/contents/etc are entirely AI-generated or mostly AI-generated.

**Exception: Mod authors that use AI in the creative process & have marked their mod as AI-generated will be able to share screenshots of their in-game, ai-generated works on their mod page without issue.

 

---

 

Link-Spam - Limit link spam by requesting that authors only provide links relevant to the operation of the mod itself (e.g. requirements for the mod) in their mod-page/s*. At the same time; expand the amount of custom websites a user can place on their edit profile section - E.g. Website 1, Website 2, Website 3, Website 4, Website 5. This way; users can still have links to their third-party accounts minus the annoying spam. If a user is interested in finding out more about a mod author; that's what the profile fields are literally there for.

 

*Having a small text section mentioning "by the way, check out my LL profile for more links/stuff I get up to!" at the bottom of a mod-page or signature should be permitted as its non-invasive to the user experience.

 

The anti-SEO-slop standard should also extend to blog posts. I've only seen it a few times (simmer community) but making a blog-post to market a pay-walled Sims mod/video/image-set should fall under marketing spam. If you're posting on LL blogs (no matter what community you're from); post the content itself or just don't spam your product or its links (because that is exactly what is is) at all.

 

Users who are developing a stand-alone game and wish to share their progress/development diaries should be allowed to promote their progress on LL blog posts provided they don't spam links (especially pay-walled links unless LL moderation makes an exception for a mega-thread, website collab, etc) site-wide.

Beautifully said. I hope the LL Moderation team takes the time to read your much more elegant and thought out breakdown of a wider issue that plagues other sites and is starting to plague LL. If some form of moderation stance isn't taken on it we're just going to see more and more of this SEO Spam, to an eventual point of watering down of the already (In my opinion) bad downloads section. 

 

Searching and finding older mods can feel like knowing of eldritch knowledge. SEO Spam and manipulation  is only making the downloads section worse to navigate and search.

 

Posted
8 hours ago, Ramke Hrafneldur said:

My modding of Skyrim is horrendously out of date, as I still contiue use Legendary Edition.  I have Special Edition but have yet to transfer my mods over to the newer format.  Fallout 4 and fallout 76 are my main modding games.  I have both X-Box and PC bersion of Fallout 76 but neither time or patience to learn Fallout 76 newer system.  Fallout 4 and modding is quite simple and my screenshots are superior to Skyrim.

 

As for AI, I say keep it but put in its own thread on in the blog section under its own titles.  This will give LoversLab the opportunity to recruit new members and potential new modders.   Ai is here for us that do not have the resource, including time to learn how to draw,  And yes, even with AI, I'm still my own critic.  Just my two spetims, or, er, bottle caps.

There is one mod I've seen recently that makes use of AI in SE and I will say its quite the interesting concept. AI is a tool in the toolbox to be used. But when its being used to alter the appearance of a pre-set and make it look more desirable then it is. Well then that's, just false advertising. Its scummy and the spam at which this certain creator pushes out these pre-sets and now adds AI to their thumbnails is egregious. 

I've been browsing, lurking and infrequently commenting on LL for years. The state of the search function and the files section is becoming worse, and worse to navigate as time goes on and we see more low quality "Mods" and files being dumped on here. If file sections were probably filtered that would be one thing, but we have 3 sections. SexLab Framework SE, Adult Mods and Regular mods...

 

That isn't enough to filter and delegate mods to proper categories. The tags don't help much either as that's mainly for searching.

Posted

Can we have a mandatory use of spoilers?

Scrolling through the site being blinded by the white pages, pages that take a while to load due to the enormous amount of posted images that have to load like this topic

 https://www.loverslab.com/topic/76262-show-your-skyrim-counterpart-iii/page/512/#comment-7219512

 

Please, I would really enjoy having the choice to view images instead of being force fed.

Thank You.    :cool:

 

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