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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)

OStim is still planned. I'm sich of having to adjust animations so they align up. Only to see them broken up again when the floor isn't completely flat.

 

@PubliusNV

I'm not using it as it breaks LotD. You can avoid the main quest if you don't get too close to Helgen.

I'll add a pic later when i'm finished rerunning DynDOLOD...

__________________________________________________

 

Will move 'Sisterhood of Dibella' down to 'Sex Mods'. The patch i'm working on contains the required NPC files and the mod doesn't have to be in 'NPC' anymore. I doubt it would work with OStim so moving it down should prevent confusion about it.

Edited by Aylis
Posted

Still facing the problems.
I reinstalled the Anvil mods, and they fixed themselves. I was probably sorting things out trying to fix the pelt problem in the past, so that ruined something, although I am not 100% sure. I have no idea what I am doing.
 

Spoiler

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checked if I had the patches and all remaining dyndolod, meshes world lods, reinstalled and tried running dyndolod. I have probably ran dyndolod 4-5 times this run. I dont have the resources that are on red activated during gameplay other than the outputs themselves.

Posted

Well, Turns out Aelis was right - Practical Defeat stopped working for me. Sigh. I suspect it's something to do with selecting animations.

Baka Edition of Defeat never worked for me - even back in LE.

Just a tip for those in a similar position - Defeat Bane Edition works perfectly - can be found here - a post halfway down the page:

 

Spoiler

  

On 11/24/2021 at 10:59 AM, Bane Master said:

Hi All,

 

Here is an updated version of Defeat based on the original Defeat 5.3.5

 

This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I am calling this version Defeat 5.3.6.

 

Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5

 

When updating run 'Reconfigure' from the MCM and then run "Clean Up" from the MCM as well.

 

ChangeLog Defeat V5.3.6 Bane 06082024

  • Fixed a hang in Surrender "Like I need your permission..." dialog
  • Cleaned Master Files
  • Removed some leftover console debug messages  
  • Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP
  • Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
  • Fixed compatibility for Bikini armour - MCM strip slots increased to 10
  • Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
  • Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in Strugglebar state at the end of assaults 
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)   
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-agro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.

 

Changelog Dynamic Defeat LRG Patch V1.6.3 (for Defeat Version 5.3.6) by  AndrewLRG

  • Updated to Defeat 5.3.6 06082024

  • Updated to Defeat 5.3.6 20032024 with compatibility fix for Prison Overhaul Patched

  • Followers affected by Follower Slavery Mod (SFM) won't be teleported after equipping Devices and will resume activities defined by SFM; Thanks to DonQuiWho for suggestion and Bane Master for implementation; :) 

  • Modmakers can specify weapons that won't trigger defeat mechanisms (Player can't be knocked down by these weapons). This should increase compatibility with Zaz's whipping scenes and other mods that don't want Defeat to react on Player getting hit. Thanks to HexBolt8 for suggestion.

  • Added Follower Support for "(Devious Devices) Equip Devices" and "(Cursed Loot) Equip Devices" Post-assault events. When enabled Follower will also equip Devious Devices

  • Added a chance to trigger "Left for Dead" and "Rescued" Post-assault events after equipping Devices

  • Added some missing Devices to "equip list" (Bondage mittens, Yokes, Pear Plugs and others)

  •  Fixed an issue when "Device Colour" in MCM was shown incorrectly for some Devices after changing their Types;

  • New post-Assault Event: 'Equip random Devious Devices' (requires Devious Devices 5+ to be installed).  Does not require Deviously Cursed Loot.esp.
  • Fixed an issue when Dynamic Defeat was not working with creatures;
  • Fixed a small bug that could cause Devious Suit not be re-equipped;
  • Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page.
  • Updated Defeat's import/export mechanics to include all added features.

 

It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems,  either clean your save or start a new game. 

 

Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.

 

Thanks to DonQuiWhoHerowynne, Tlam99 and andbgame for taking the time to beta test Defeat 5.3.6

 

 

 

SL Defeat LE.5.3.6 Bane 06082024.7z 6.39 MB · 103 downloads SL Defeat SSE.5.3.6 Bane 06082024.7z 5.56 MB · 537 downloads Dynamic Defeat LRG Patch 1.6.3 for Bane 06082024.7z 261.18 kB · 252 downloads

 

 

Posted (edited)

Ores and ingots are fixed. Will add 'Metallurgy - Ingots Ore and Veins' and its patches instead of 'Ore and Ingots'.

Will propably add a group for Hearthfire. There are so many patches that a separate group seems to be more convenient.

Still digging through 'Fixed Mesh Lighting'. Sadly its not a simple install as parts of it (which do get installed automatically) will break other objects.

Another thing is that its patched files for the plants broke them.

'Phantom Rock' will be removed. Looks great on the outside, but is crap when you enter.

'JK's Riverwood' will be replaced by 'Riverwood Windmill Apothecary'. I tried everything to fix the grass issues with JK. Sadly i didn't find a viable solution.

'Gemling Queen Jewelry' will be replaced by 'Vanilla Amulets'.

'HDT SMP - Amulets and necklaces' is a very nice mod. The physics are simply great and we don't even need to create bodyslides for them.

 

Too bad that the two medieval armor sets i found are unusable. One i could patch but got no permission - the other would require some difficult (at least for me) modifications to meshes and i have no idea how to accomplish that. 

 

Edited by Aylis
Posted (edited)

I had installed renthal waterwheel, rerun dyndolod and still no hope. although the cave entrance has been fixed I believe thanks to the patch, although I reinstalled the parallax..
I have noticed that I don't have all the options given when I wanted to try and reinstall lux via. In the guide there are a lot more to check and choose but mine was only 2 pages. There is probably something going on or its outdated. I have the latest lux via (main) installed.
 

Spoiler

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Also, If I would have Bijin mods installed and not use the fair skin complexion but the bijin one instead would that work? and with the extra bijin characters and npc replacers like the warmaidens etc... where would I place them?

Edited by Isafreyr
Posted
1 hour ago, Isafreyr said:

I had installed renthal waterwheel, rerun dyndolod and still no hope. although the cave entrance has been fixed I believe thanks to the patch, although I reinstalled the parallax..
I have noticed that I don't have all the options given when I wanted to try and reinstall lux via. In the guide there are a lot more to check and choose but mine was only 2 pages. There is probably something going on or its outdated. I have the latest lux via (main) installed.
 

  Reveal hidden contents

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I forgot to mention. after adding the fixes, Lokir the person who tries to run away at the start becomes invulnerable to attacks and I got stuck in that scene twice. I just crossed my fingers and made two new saves, which in the end, the intro went on smoothly with no problems. Is that normal? and safe to ignore as bugs like that happen from time to time?

Posted

It looks like the original author for MfgFix NG stepped away from the game and deleted his mods from Nexus. Found THIS as a re-upload/replacement.

 

From the new mod's comments:

 

Quote

I'm sure some of you are curious what happened to the original project and how this upload is related to that. To keep things short: The original author chose to step away from modding and has since taken down his mod pages and repositories. I’ve been given permission to take over several of these now-unavailable projects, including this one, and will be maintaining them in his stead moving forward.

 

Posted

Has anyone else noticed a problem with couriers? As I mentioned in my last post I'm using mods from the list as it was in September, and I'm now at level 71. Early on I got the letter from the Jarl of Falkreath, but since then I haven't gotten the letters I should have for the Wolf Queen Awakened or the Repairing the Phial quests. I also haven't gotten any Letter from a Friend deliveries.

 

Early in the play through I was frequently seeing couriers delivering to NPCs (Courier Delivers to NPCs mod), but I have seen that for quite a while yet. either. Maybe this is just Skyrim being Skyrim.

Posted (edited)
DirectX End-User Runtime Web Installer

     I strongly recommend to reinstall it. This will prevent issues with older games (like Skyrim)

 

 

 

This comes up as forbidden link

 

Proceeded without , DxDiag looks good 😕 Really don't know why this is happening and can't find anything regarding it on google or reddit

Edited by MycoTao
Posted
2 hours ago, MycoTao said:
DirectX End-User Runtime Web Installer

     I strongly recommend to reinstall it. This will prevent issues with older games (like Skyrim)

 

 

 

This comes up as forbidden link

 

Proceeded without , DxDiag looks good 😕 Really don't know why this is happening and can't find anything regarding it on google or reddit

The link opens just fine here.

Posted

@dragongw

Thanks. Link is updated.

 

 

@PubliusNV

Its the last part. When i was looking for the courier he was swimming in circles in the fishing pond for Lakeview. The pathfinding is suboptimal...

 

Use the following commands to move him to you:

prid 00039FB7
moveto player

 

He should then start to work again.

 

 

@MycoTao

Working fine here.

Posted
45 minutes ago, Aylis said:

Its the last part. When i was looking for the courier he was swimming in circles in the fishing pond for Lakeview. The pathfinding is suboptimal...

 

Use the following commands to move him to you:

prid 00039FB7
moveto player

 

He should then start to work again.

 

Thanks, that did it! He delivered 17 letters to me all at once.

Posted (edited)
Posted
16 minutes ago, MycoTao said:

Hi Anyone know how to disable the letterbox effect ? Just got finished the SKSE section and can't seem to find it . Thank in advance !

The letterbox effect is from your ENB. Default keys for opening the ENB GUI are shift+enter for Pi-Cho and Rudy ENB, End for Cabbage ENB. Look for a letterbox setting and disable it.

The change in game should be immediate.

Posted

Hello! im hhaving some problems with serana, she is having a black face bug with the replacer, (im using "Simply Serana") this only happens when i have the replacer mod on, otherwise is just plain normal serana, i tried everything i could think of and searched solutions, like: using AI overhaul lite ESL, Making a patch from mods overwriting serana (High Poly NPC Overhaul) and using other replacer mods like "Pandorable's Serana" but i keep getting the same problem with the black face, tried using "EasyNPC" too but didnt work,i tried re-installing the mod again and again and again but nerver works, i assured nothing overwrites serana but doesnt seem to work, i even tried changing the load order, that i have in the correct order (Enabling each mod one per one) the only thing i can think is the culprit can be the bashed patch but idk, sorry im bothering to much but im kinda desperate for help, sorry. i could really appreciate any help.

 

Spoiler

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Spoiler

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Posted (edited)

@TAquitoHAMBURGUER

Thats strange... They don't show any overwrites in MO2.

 

Try to move Serana and Valerica to the bottom of the group and redo the bashed patch.

_________________________________________________

 

I'm at the crypt. Working on a fix...

 

Yep, moving both mods down fixed it. Updated the guide to reflect the change. 

 

Edited by Aylis
Posted

I mean no disrespect by this and i know the amount of work already gone into this and the amount of work to address my grip would be and is ridiculous but I get pretty deflated because of it  , I got maybe an hour or 2 a day so I've try to get a section done at a time . I wish that the specific file required was noted not to mention by the time I get threw the list I'm worried that I'll have a fragmented install . I downloaded more HUD for instance but I don't know what one to use . Been defaulting to the first one listed . SkyHud had a patch I grabbed it too but I don't know if that'll be a mistake all that is said is Skyhud . Anywho, thanks for the work and all but I think I'll have to give up . Would be really sweet, if the time was found to specify each download by file name and version , but I totaly get the amount of work that'd be at this point.  

 

Best regards

Posted

Just how many mods does this modlist have now?

 

I remember running through this years ago and it wasn't nearly as packed. My final MO2 ticker said 500 something.

 

Popular modlists that are visual-only have around 1300 mods now, so this has probably even more?

Posted
5 minutes ago, maltodaxtrin said:

Just how many mods does this modlist have now?

 

I remember running through this years ago and it wasn't nearly as packed. My final MO2 ticker said 500 something.

 

Popular modlists that are visual-only have around 1300 mods now, so this has probably even more?

It's getting close to 2000.

Posted
On 11/14/2024 at 12:42 AM, Aylis said:

@TAquitoHAMBURGUER

Thats strange... They don't show any overwrites in MO2.

 

Try to move Serana and Valerica to the bottom of the group and redo the bashed patch.

_________________________________________________

 

I'm at the crypt. Working on a fix...

 

Yep, moving both mods down fixed it. Updated the guide to reflect the change. 

 

THANK U THANK U THANK U THANK U SO MUCH YOU SAVED ME HOURS OF TROUBLESHOOTING YOURE THE BEST KEEP THE GOOD WORK YOUR MODLIST IS TRULY WONDERFUL, AMAZING AND STUNNING IN EVERY WAY!!!!

Posted (edited)

@MycoTao

Sorry to hear that. But i get that with a limited time per day this is simply too extensive.

 

But adding version numbers is simply not possible. With all the updates mods get i'd have to rework those numbers again and again and again... I added where we need to use an older version of a mod. That is managable. 

 

 

@maltodaxtrin

I got roughly 2000 downloaded mods, with atm 1879 activated ones.

 

Further up i listed what i'm currently workling on.

 

Two mods are still open in my browser (down from 3 pages packed with mods) and the rest is already in downloads. The big issue are all the required patches to get a newly added mod play nice with all other mods.

 

 

@TAquitoHAMBURGUER

You're welcome. 😊

Edited by Aylis

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