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Skyrim AE for Beginners - V 3.1.0


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Posted
12 hours ago, lunacy05 said:

 

Nunca me había encontrado con un error así antes, así que es la primera vez que veo algo así. ¿De qué lugar de mazmorra es eso?

In this case, it’s the Alternate Start mod, but it happens also in vanilla start, I don't know...

 

Si apagaste tu salida PGPatcher y funcionaba sin problemas, ¿supongo que la salida de tu PGPatcher es la causa del problema? ¿Has intentado volver a hacer el PGPatcher?

 

Posted

@Maliam_Kol : Are you downloading a) through/with MO2 or b) installing from a download folder??  

Should mostly be a).  If it is, not sure what's doing that.  Strange that some are correct....what happens when you force update?

Posted (edited)
4 hours ago, Maliam_Kol said:

Nunca me había encontrado con un error así antes, así que es la primera vez que veo algo así. ¿De qué lugar de mazmorra es eso?

In this case, it’s the Alternate Start mod, but it happens also in vanilla start, I don't know...

 

Si apagaste tu salida PGPatcher y funcionaba sin problemas, ¿supongo que la salida de tu PGPatcher es la causa del problema? ¿Has intentado volver a hacer el PGPatcher?

 

If you have follow this mod guide, the mod author did mention that playing the vanilla start would be buggy if i recall correctly. Looking at your screenshot, have you tried to uninstall your Alternate Start mod, (i assume the download was corrupted?). Then redownload it from Nexus mods and install it through MO2? 

 

A few more questions for you is that, what load order did you put the Alternate Start in your load order list in MO2?

 

Any user interface mods that you installed that might affect your game? It might be an outdated UI mod that you have installed. Have you checked your in-game inventory/skills/magic list, or browse through your in-game system page? Translation patches are often the cause for missing text in the in-game pop-up window. 

 

Have you installed Fuz Ro D-oh - Silent Voice mod? This also might be the cause for your missing text in the pop window in the game. 

 

Another reason is that your game reached open file handle limit that causes the dialogue choices to vanish and that you did not install SSE Engine Fixes. 

Edited by lunacy05
Posted
7 hours ago, Tiemphyx said:

Can anyone share a copy of NSFW Skyrim (OStimSA) Mod List from sanguinemods.com (linked on page 1)? 

That domain has been abandoned.

 

I can trade an annotated excel file of the modlist, if anyone is interested.  It also lists most of the hidden/removed mods,

It's being hosted now at 

 

Posted
On 23/7/2026 at 19:48, Tiemphyx said:

@Maliam_Kol : ¿Estás descargando a) a través de o con MO2 o b) instalando desde una carpeta de descargas?

Debería ser principalmente a). Si es así, no sé qué lo está provocando. Es extraño que algunos tengan razón.... ¿Qué pasa cuando fuerzas la actualización?

Via the downloads folder, I'm thinking

Posted
On 23/7/2026 at 22:27, lunacy05 said:

 

Si lo has hecho, sigue esta guía del mod, el autor del mod mencionó que jugar al inicio vanilla sería un poco bugueado, si no recuerdo mal. Viendo tu captura de pantalla, ¿has intentado desinstalar tu mod Alternate Start (supongo que la descarga estaba corrupta). ¿Luego volver a descargarlo desde Nexus Mods e instalarlo a través de MO2?

 

Unas cuantas preguntas más para ti: ¿qué orden de carga pusiste el Inicio Alternativo en tu lista de órdenes de carga en MO2?

 

¿Algún mod de interfaz que hayas instalado que pueda afectar a tu juego? Puede que sea un mod de interfaz desactualizado que tengas instalado. ¿Has revisado tu inventario/habilidades/lista de magia dentro del juego, o has navegado por la página del sistema dentro del juego? Los parches de traducción suelen ser la causa de la falta de texto en la ventana emergente del juego.

 

¿Has instalado el mod Fuz Ro D-oh - Silent Voice? Esto también podría ser la causa de que te falte texto en la ventana pop del juego.

 

Otra razón es que tu juego alcanzó el límite de control de archivo abierto que hace que las opciones de diálogo desaparezcan y que no instalaste SSE Engine Fixes. 

Yes, I did it, it's the last mod

 

I installed both Fuz Ro D'oh and SSE Engine Fixes

 

I'm thinking in my interface mods

 

Let's pray that we can fix it 🙏

Posted (edited)

In the Sound - Characters section, for the Subgroup - Voice Type for Bella, all these mods have been hidden by Nexus mod: 

 

DBVO Bella Voice - Vayne Remastered , DBVO Bella Voice - Heart of Ice - Astrid , DBVO Bella Voice - The Iceheart Mill , DBVO Bella Voice - The Iceheart Sisters DBVO Bella Voice - FDE - Aela the Huntress and DBVO Bella Voice - FDE - Lydia 

 

However, Nexus mod recommend this alternative instead: BB's DBVO Patches (Bella alt) - Follower

 

Although, there is also this version as well: Bella Voice - DBVO 2.0, which has several more characters from Follower Dialogue Expansion mod included in the mod's Optional Files section. But the mod does not include ALL of the Follower Dialogue Expansion characters. (Missing FDE characters: Saadia, Illia, Lisette, Olfina, Senna, Elisif, Eola, Faralda, Sapphire, Rayya, Aranea, Borgakh, Camilla, Ysolda)

Edited by lunacy05
Posted

Here's the 'complete' version of the page 1 spreadsheet.  It includes a listing of most of the currently missing mods and many of their replacements (including some of the Bella voices).  

Some of the missing mods were made obsolete by newer versions and/or other mods making changes.  A few can still be found on archive.org.  Anyone currently building this list should carefully examine what's available and check compatibilities in LOOT and SSEEdit.  For instance, there are two very similar versions of Northern Roads PBR but only the one on this page could be made to work..

260728_Aylis' Skyrim AE for Beginners_3.1.xlsx.7z

Posted (edited)

Regarding the Flat World Map Framework and Traditional Skyrim and Solstheim Paper Maps (located at the Final section of the mod guide list), the author for this guide should include this information for anyone that is installing these two mods: 

 

If anyone install this map framework mod as per the guide, you'll find that when you open the world map, it doesn't work like how the mod shows. And if you zoom out, your world map turns blue

 

At the mod page for Flat World Map Framework, while the mod author have put instructions on installing this mod by stating that you need to put the Load Order below DynDOLOD.esp and Occlussion.esp, you'll find that it won't work. The mod author fail to mention that you'll also need to put the Map Framework (and the Paper Map) from the Left Pane of your installed mods in MO2, at the bottom of your DynDOLOD Output, and after that, you'll find that when you load into the game and open the map, you'll get the 2D paper map as the mod intended. 

 

Also, at the World - Locations [Exterior Cities] section, while the Fortified Morthal , Fortified Morthal - Meshes and Fortified Morthal - Enhanced Occlusion are highlighted in yellow as "Optional installations", however, if you skip these mods, you'll find that when you visit Morthal in the game, the entire village will not have textures. 

 

Especially, when you already installed these two mods: Fortified Morthal - Patch Collection and Fortified Morthal - Missives Patch (Located at the Patches section that are highlighted in blue ).

 

Edited by lunacy05
Posted

Does anyone have a good solution for resolving the Form ID mismatch between the Gildergreen is really thiccer.esp and the current version of the gildergreen regrown.esp? 

It's blocking DynDOLOD...

There's been a suggestion to replace it with gildergreen fix, so I guess I'll try that.  Just asking

Posted (edited)

I'm surprised that the guide did not include the Trinity Restored Karliah Gate Fix. The bug happens during the Trinity Restored quest when the character accept Karliah's invitation to join as the Nightingale, but instead of Karliah heading down the tunnel to open the gate, she walks out of the Nightingale Hall and leave the building, causing your character unable to proceed being inducted to Nocturnal's contract and getting stuck in your quest.

Edited by lunacy05
Posted

Is anyone here using OStim standalone with the latest FSMP (v4.0.1)?  If you have OStim working, what versions of these are you using?

 

There were CTDs, possibly due to FSMP 4.0's currently missing MCM deployment.  A patch that restores the MCM is available on github:  DaymareOn / FSMP-MCM but, while it does restore the menus, something has left playability issues possibly attributable to 'version mismatches'.

Posted

Just a heads up: I've posted this with original Sexlab but thought to put it here as well for information and comment.

 

 Sexlab v 1.66b is not recognizing the latest Racemenu version due to it lacking requirements for the SL script:   sslSystemConfig.psc

 

 This file looks for NIOveride.esp's version, which file does not exist in the current version of Racemenu (it has recently been streamlined to not require it).  This results in an incomplete initialization of Sexlab v 1.66b and a red X for Racemenu in Sexlab's MCM.  I suspect this mostly effects morphs but there are likely broader consequences.

Posted (edited)
6 hours ago, Tiemphyx said:

Just a heads up: I've posted this with original Sexlab but thought to put it here as well for information and comment.

 

 Sexlab v 1.66b is not recognizing the latest Racemenu version due to it lacking requirements for the SL script:   sslSystemConfig.psc

 

 This file looks for NIOveride.esp's version, which file does not exist in the current version of Racemenu (it has recently been streamlined to not require it).  This results in an incomplete initialization of Sexlab v 1.66b and a red X for Racemenu in Sexlab's MCM.  I suspect this mostly effects morphs but there are likely broader consequences.

 

Nonsense.   (not insulting or rant)

 

Sexlab framework 1.6x looks for SKSE.SKEE64 and is part of Racemenu.

NIOverride is the SkyrimLE(32bits) version that is now named SKEE64 on SkyrimSE\AE (64bits). SKEE64\NIO is the backend of Racemenu.  The NIO standalone version was for the SkyrimLE users that preferred ECE over Racemenu. For SkyrimSE\AE, expired6978 did not indulge. 

 

code in sexlab that detects installation of SKEE64\NIO

Spoiler

 

    elseIf CheckSystem == "NiOverride"
        return SKSE.GetPluginVersion("SKEE64") >= 7 || NiOverride.GetScriptVersion() >= 7 <- nio is legacy code, SKEE64 is new. || = or

 

 

You state that SexLab 1.66b does not recognize RaceMenu, but you seem to overlook that this appears to be an issue specific to your setup rather than a general problem affecting all users. The way your statement is written presents it as an established fact for everyone, when in reality it reflects your personal experience. Without evidence that the issue is widespread, it would be more accurate to describe it as a problem occurring in your installation rather than as a universal limitation of SexLab 1.66b.

 

Sexlab use NIO for the re-scaling workaround options and the highheels reset. 

 

By the way, SKEE64\NIO does the skeleton node scale, Overlays\tattoos, and morphs. Issues with it mean Racemenu may open, but its sliders will not work.

Likely your issue is installing the wrong and incompatible version. There is also a warning in Sexlab that can happen during first setup, but is false positive.

 

RAcemenu version has to match Skyrim version, it does not make use of the version adaptable libraries CLib-NG or Address Library for SKSE.

last racemenu

0.4.20-GOG = GOG SkyrimAE 1.6.1179, SKSE64 2.2.6+

0.4.20 = Steam SkyrimAE 1.6.1170, SKSE64 2.2.6+

 

old racemenu

0.4.19.16 = Steam SkyrimAE 1.6.1170, SKSE64 2.2.6+

0.4.19.15 = Steam SkyrimAE 1.6.1130, SKSE64 2.2.5

0.4.19.14 = Steam SkyrimAE 1.6.640, SKSE64 2.2.3

 

0.4.16 = Steam SkyrimSE 1.5.97 SKSE64 2.0.17+

 

***Note:  Sexlab backend is called PapyrusUtils and is part of sexlab. There is also a standalone version that is the same files in a separate package.  It is recommended that for SkyrimAE, installing the standalone PapyrusUtils 4.x overwriting all the other mods, meaning the last thing to install over (including sexlab). There are some mods packaged wrong that included legacy PapyrusUtils files and will break Sexlab and everything that uses PapyrusUtils (most of LL mods).  Also make sure Jcontainers is the proper version. 

 

 

Edited by safado
Posted

@safado  Thank you for your ahem detailed correction.  My apologies to everyone here and to you in particular.  I spent several hours yesterday getting screwed by Google AI dictating code over this and my above conclusions were the tired end result.  Version mismatches do not seem to be the cause - it's the first thing anyone would check - even me.  Sadly, nothing in your reply seems to affect the situation...

- Best

Posted (edited)

@safado  Although I found no new information in your pretty thorough post, maybe I can clarify the situation, assuming anyone's interested:
 - The modlist is a copy of this build with the Sexlab option; no MNC, ABC or legacy SL mods and a few non-legacy additions for armor and ui. 
 - Nothing but Sexlab's usual 13 files overwrite PapyrusUtil and PU has been moved to the bottom several times anyway.
 - I'm familiar with the code snippet from sslSystemConfig.psc, it has been the primary focus of effort after version checks.
 - Thisisnotonapotato and multicore access has been enabled in the ini.
 - SKSE, PapayrusUtil, Racemenu, Sexlab 1.66b, and JContainers are all appropriate to SSE 1.6.1170 which is the only version on this machine.

 

Spoiler

image.png.8ee4e4aae9023aac9a3f8298068c8fe8.png

 

- All of these utilities and mods have been re-downloaded and re-installed multiple times.
 - Every re-install and change has been tested on a New game, waiting 5-10 minutes for MCM and pov has been rolled in and out of 1st person - same result:

 

Spoiler

SL-RMInitFail_50pc.png.4a73abefcf49c5a19feea04f82129bf2.png

 

- Edit: Oh yeah, Reinitialize Framework and Force Reg. have also had no effect...

Edited by Tiemphyx
Posted (edited)
7 hours ago, Tiemphyx said:

@safado 

 

  Hide contents

image.png.8ee4e4aae9023aac9a3f8298068c8fe8.png

 

 

 

Your issue is likely with Sexlab PiPi 2.17.1 NG.   <- (PPlus) 😁  At the moment, I do not use PPlus, it replaces custom code I use in my setup, and I do not want the nightmare of testing and recompiling it again.

 

Re-edit note ****  Not need to read below; the issue is fixed in the next SL PP 2.18.1.

 

Hidden old response.

Spoiler

It overwrites Sexlab to "boost it" by refactoring its internal functions into SKSE64 libraries, more than original sexlab lirbrary.  The check and MCM are now done by PiPi code. 

Maybe you can find help in Scrab's PiPi Discord. Perhaps they can take a look at your PiPi setup. 🤪

My understanding is that it uses Racemenu's SKEE to enable\execute the re-scaling of characters during animations for alignment. 

 

Make sure it overwrites Sexlab and check if there is something else overwriting sexlab or PiPi(Pplus) that is not PapyrusUtils 4.4+.  PapurusUtils is not a target of PiPi, Pipi replace Sexlab code that uses Papyrus or PapyrusUtils with something optimized. 

Do not use add-ons like SLSO for sexlab or SL loader, Pipi has a very different internal replacement.  Any patch or enhancement with replacement scripts for Sexlab made by community is now incompatible while using PiPi, do not install them as it will break PiPi and modified sexlab code.  From now on, ask for SL PPlus help, not sexlab as PPlus replaced Sexlab code.   Maybe that AI help your are using can provide better feedback or help source, if you tell it is Sexlab Pplus. 

 

Check the SKSE library init log skse64.log found in "Documents\My Games\Skyrim Special Edition\SKSE".  Look also if there is a loading error of other libraries.

Sample of SKEE load entry

Spoiler

loading plugin "skee"
registering plugin listener for SKSE at 238 of 295
plugin 238 allocated 512 bytes from branch pool
plugin 238 allocated 512 bytes from local pool
plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 238)

 

 

PiPi dependency checks code in its replacement sslSystemConfig.  rest of code truncated.

Spoiler

 

; ------------------------------------------------------- ;
; --- System Use                                      --- ;
; ------------------------------------------------------- ;

bool function CheckSystemPart(string CheckSystem)
  If CheckSystem == "SKSE"
    return SKSE.GetScriptVersionRelease() >= 60
  elseIf CheckSystem == "SkyUI"
    return Quest.GetQuest("SKI_ConfigManagerInstance") != none
  elseIf CheckSystem == "SexLabUtil"
    return SKSE.GetPluginVersion("SexLabUtil") > -1
  elseIf CheckSystem == "PapyrusUtil"
    return PapyrusUtil.GetVersion() >= 36
  elseIf CheckSystem == "RaceMenu"
		return SKSE.GetPluginVersion("SKEE64") >= 7  ; <---- Tiemphyx, it detect Racemenu by finding SKEE64\NIO as reported by SKSE64
  elseIf CheckSystem == "MfgFixNG"
		return SKSE.GetPluginVersion("mfgfix") > -1
  elseIf CheckSystem == "PPA"
		return SKSE.GetPluginVersion("AccuratePenetration") > -1
  elseIf CheckSystem == "CrossHairRef"
		return SKSE.GetPluginVersion("CrosshairRefEventsFix") > -1
  elseIf CheckSystem == "UIExtensions"
    return Game.GetModByName("UIExtensions.esp") != 255
  elseif CheckSystem == "VRIK"
    return CheckForVRIK()
  endIf
  return false
endFunction

bool function CheckSystem()
  If (!CheckSystemPart("SKSE"))
    CheckSKSE.Show(2.22)
    return false
  ElseIf (!CheckSystemPart("SexLabUtil"))
    Debug.MessageBox("[SexLab]\nMissing SexLabUtil.dll.\nThis plugin is mandatory for SexLab to function.")
    return false
  ElseIf (!CheckSystemPart("SkyUI"))
    CheckSkyUI.Show(5.2)
    return false
  ElseIf (!CheckSystemPart("PapyrusUtil"))
    CheckPapyrusUtil.Show(4.4)
    return false
  ElseIf (!CheckSystemPart("CrossHairRef"))
    Debug.MessageBox("[SexLab]\nMissing 'CrosshairRefEvents Hang Fix'.\nThis mod is mandatory to avoid soft-locks during scene startup.")
    return false
  ElseIf (!CheckSystemPart("PPA"))
    Debug.MessageBox("[SexLab]\nMissing 'Procedural Penis Animations'.\nThis mod is highly recommended for schlong allignments to work properly.")
  ElseIf (!CheckSystemPart("UIExtensions"))
    Debug.MessageBox("[SexLab]\nMissing 'UIExtensions'.\nThis mod is a soft dependency required for the internal Scene Selector Menu only.")
  EndIf
  If (CheckForSkyrimVR() && !CheckSystemPart("VRIK"))
      Debug.MessageBox("[SexLab]\nMissing VRIK.\nThis mod is mandatory for SexLab to function properly in VR.")
    return false
  EndIf
  return true
endFunction

 

 


 

Edited by safado
added note, hide older response
Posted

Hi, i wanted to give a try and finally bought the anniversary Edition DLC.

 

I saw that the Rudy ENB isn't a thing anymore in the modlist and that it was replaced by Community Shaders.

 

I did so research on CS because i didn't know about it. So apparently it's inferior to ENB in some aspects but has better performance and if you mix it with reshade and other tools it gets pretty good on it's own?

Posted

The companions and goblins section is rough. They are not available on the provided links or are only in a discord. I probebly have to look for alternetives to those mods. Let me know if anybody has suggestions.

Posted
2 hours ago, FallFall said:

The companions and goblins section is rough. They are not available on the provided links or are only in a discord. I probebly have to look for alternetives to those mods. Let me know if anybody has suggestions.

 

You do not need to install everything.

 

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