buxxuc30 Posted October 25, 2024 Posted October 25, 2024 Hi @Aylis, I'm noticing that the list doesn't have Payload Interpreter but Eating Animations and Sounds SE requires it. Is it safe without PI?
Aylis Posted October 25, 2024 Author Posted October 25, 2024 (edited) 7 hours ago, buxxuc30 said: Hi @Aylis, I'm noticing that the list doesn't have Payload Interpreter but Eating Animations and Sounds SE requires it. Is it safe without PI? Got it here but didn't activate it. Looking good so far. But to make sure i'll recheck it. 😇 __________________________________________________ Reworking grass atm. Replacing roughly a dozen mods with only two newer ones sounds good to me. Spoiler Edited October 25, 2024 by Aylis 2
Guest Posted October 25, 2024 Posted October 25, 2024 (edited) On 10/23/2024 at 12:44 PM, buxxuc30 said: Thank you! May I ask which survival mods, cooking mods and alchemy do everyone use? I don't think Aylis uses them, I think I only see Dynamic campsites in the list. (sorry if they already are on the list, I'm still at Gameplay - Foundation section). I'm looking at sunhelm or last seed, Gourmet - A Cooking Overhaul and Apothecary - Alchemy overhaul. Would they be compatible with Aylis' guide? I used Starfrost when I had a working game. I really liked it as it was lightweight. You need to eat, sleep and stay warm but nothing would kill the player just minor regen effects or slow your movement pace when cold. Survival without getting in the way too much. If I rebuild my game, I may try the new needs mod instead. Edmond's Immersive Needs. Hunger, balanced diet, thirst and sleep are what is involved. He suggests adding frostfall for cold effects but I don't like cold restrictions so I would l skip that. Good info on the modpage as well. For Starfrost you need Survival and the Survival upgrade in your mod list. For Immersive Needs, disable Survival Mode CC when you start a new game. Immersive Needs handles the rest. https://www.nexusmods.com/skyrimspecialedition/mods/97536 https://www.nexusmods.com/skyrimspecialedition/mods/129738 Edited October 25, 2024 by TFor2
buxxuc30 Posted October 25, 2024 Posted October 25, 2024 27 minutes ago, Aylis said: Got it here but didn't activate it. Looking good so far. But to make sure i'll recheck it. 😇 __________________________________________________ Reworking grass atm. Replacing roughly a dozen mods with only two newer ones sounds good to me. Reveal hidden contents Thank you! Also, I read on GitHub that SexLab - Framework PPLUS is incompatible with ZaZ. Do you have ZaZ active in your animation list? 21 minutes ago, TFor2 said: I used Starfrost when I had a working game. I really liked it as it was lightweight. You need to eat, sleep and stay warm but nothing would kill the player just minor regen effects or slow your movement pace when cold. Survival without getting in the way too much. If I rebuild my game, I may try the new needs mod instead. Edmond's Immersive Needs. Hunger, balanced diet, thirst and sleep are what is involved. He suggests adding frostfall for cold effects but I don't like cold restrictions so I would l skip that. Good info on the modpage as well. For Starfrost you need Survival and the Survival upgrade in your mod list. For Immersive Needs, disable Survival Mode CC when you start a new game. Immersive Needs handles the rest. https://www.nexusmods.com/skyrimspecialedition/mods/97536 https://www.nexusmods.com/skyrimspecialedition/mods/129738 Thank you so much for the recommendation!
Aylis Posted October 25, 2024 Author Posted October 25, 2024 41 minutes ago, buxxuc30 said: Also, I read on GitHub that SexLab - Framework PPLUS is incompatible with ZaZ. Do you have ZaZ active in your animation list? It has been patched for ZAZ months ago. 1
danna233 Posted October 25, 2024 Posted October 25, 2024 On 10/25/2024 at 1:57 AM, Skjall said: Since we're on a subject of list modifications, what do people use for combat overhauls? The list appears to have plenty of combat animations, but no meaningful ways to "de-sponge" enemies. And smacking enemies with a club, just with fancier animations, isn't doing it for me anymore. I tested all the combat mods and went back to vanilla. Same thing with mods that change mob AI. Mobs are still dumb. I can recommend NPCs Take Cover, they are still dumb, but at least it's something. And Better Difficulty Options increases the difficulty of the game globally.
Guest Posted October 27, 2024 Posted October 27, 2024 On 10/24/2024 at 10:57 AM, Skjall said: Since we're on a subject of list modifications, what do people use for combat overhauls? The list appears to have plenty of combat animations, but no meaningful ways to "de-sponge" enemies. And smacking enemies with a club, just with fancier animations, isn't doing it for me anymore. Enemy Revolution Expanded, Enemy Revolution of Skyrim (eeos), Precision, Violens, SCAR, Wait your Turn, Valhalla Combat, Locational Encounter Zones, Arena - Encounter Zone Overhaul 🥰, Elden Parry, Maxsu Block Overhaul, Dynamic Block hit and some of the Simonrim suite of mods to stop me from getting overpowered. Mostly the enchanting mod but the system slows powering up armor and weapons. Cannot spam alchemy, smithing or enchanting. Not Blade and Blunt as I don't like the injury system. Also skip the werewolf and vampire mods. Not sure which mods are limited to 1.6.640. Maybe the dTry mods. For me, this system stops me from getting overpowered and perks up the enemies. Have to fight smart at all levels. If I get too strong in late game (been months since I played that long), I drop an armor piece in favor of clothing. Also I never put perks in light or heavy armor. Keeps it fun and challenging.
Aylis Posted October 27, 2024 Author Posted October 27, 2024 (edited) Collecting Links Spoiler KreatE - DALC Fix Preset Detection Meter Detection Meter - AE Support Use the dll from the pinned comment. SkyALERT - Detection Meter Redesign Pick what you like. Automatic Renamer Automatic Renamer - Better Sorting Complex Bent Pines Origins Of Forest - Forest Grass Folkvangr - Grass and Landscape Overhaul Folkvangr Summer Tundra - Alternate Grass For Folkvangr Folkvangr for ENB Complex Grass Cathedral - 3D Pine Grass Cathedral - 3D Pine Grass for Complex Grass QW's Grass Patch 2 - Origins of Forest - Cathedral - Folkvangr QW's Grass Patch 2 - ENB Complex Grass Cathedral - Grass Library - Meshes Floral Fields You have to manually flag 'Freak's Floral Fields.esp' as master. OA is aware and will fix this (and DynDOLOD errors) later. Shrubbery Symphony - Enhanced Greenery Caves and Mines Ancient Nord Pickaxe Replacer 'Rusted' is up to you. Peasant Dreams - A Common Bed Replacer Riverwood Burial Site Graveyard Dawnstar Burial Site Immersive Dayspring Pass Immersive Dayspring Pass - Atlas Map Markers Patch Immersive Hunters Pale Camp Lakeview Manor - Fish Hatchery Diverse Tanning Racks - Base Object Swapper Tanning Racks Interesting NPCs Visual Overhaul The Courier Crew - High Poly Heads Wandering Merchants - Skyrim and Solstheim Wandering Merchants - High Poly Head Patch Quieter and Ambient Otters Mermaids I recommend to use the ESL flagged ESP too. Bras or no bras is your decision. Mage Clothing Expansion Mage Clothing Expansion Expanded (and Skypatched) Mage Clothing Expansion - 3BA Uniboob Don't forget to upload the predone slides Travelling Mage - HDT-SMP Traveling Mage - Textures Traveling Mage - 3BA Traveling Mage - HIMBO Traveling Mage - NPCs (SPID) Falmer Equip Armor Falmer Equip Armor - 3BA Bodyslide Preset Falmer Equip Armor - Himbo Bodyslide Preset Don't forget to upload the predone slides Vanilla Circlets Circlet Replacer Circlet Replacer - USSEP Circlets Replacer - Extended Book Of Shadows - Behaviour Based Stealth Additions Book Of Shadows - Settings Loader Dismembering Framework DF - Official Humanoid Asset Pack DF - Official Humanoid Asset Pack - 3BA Bodyslide Preset DF - Official Humanoid Asset Pack - HIMBO Bodyslide Preset Don't forget to upload the predone slides DF - Creature Asset Pack DF - Enhanced Blood Textures Patch Dismembering Framework - Draugr Overhaul Dismembering Framework - Falmer Overhaul Housecarls Pre-Thaneship Malignis Animations - Conditions Spoiler Wet and Cold - Preview Dungeons - Preview Malignis Animations: "Conditions" - Release Trailer SDA Patch Hub SE Recheck for instructions Fluffworks compatibility - Moonlight Tales Draugrs - Undead FX PC Head Tracking Crash Fix NAT ENB - Bizarre Shadow Fix No More Blinding Fog Haze Lights - Torches Candles Fires and Magic Lights Enhanced Recheck for instructions Interesting NPCs - Sexlab Patch Dynamic Cubemaps Ancient Dwemer Metal - Bronze Cubemap (Direct Link) Subtle eye cubemap Use this ONLY if you find completely black eyes. Less glowy spider drool Less glowy trap dust trails Ores and Ingots Pick the version you like. Ores and Ingots - Deposits Textures Ores and Ingots - Ingot Textures CCC - Spell Knight Armor - Dynamic Cubemaps Imperial Castles of Skyrim Up to you if you like the look Ryn's Mehrunes Dagon's Shrine - Patch Collection Ryn's Standing Stones Patch Collection Ryn's Crabber's Shanty - CCC - Fishing Patch Ryn's Crabbers Shanty - Landscape Fixes For Grass Mods Ryn's Crabber's Shanty - Natural Waterfalls Patch Riften Canals rounded - Lux Orbis Patch Ulvenwald - COTN Falkreath - Patch Ulvenwald - No Trees In Roads Ulvenwald - Strongholds Largashbur - Patch Ulvenwald - Ryn's Anise's Cabin - Patch Dayspring Canyon Paper Map Dayspring Canyon Global Markers Enabler Extended Cut - Saints and Seducers Paper Map Edited October 27, 2024 by Aylis
Aylis Posted October 28, 2024 Author Posted October 28, 2024 (edited) Update to 2.9.14 Fixes, updates and a new grass setup. DynDOLOD will throw a lot of errors with this setup, but it does look better and the OA is working on an update for this. Mods to REMOVE Spoiler Flora - Trees Plants and Shrub Replacer Flora - Plants Folkvangr - Grass and Landscape Overhaul Folkvangr Summer Tundra - Alternate Grass For Folkvangr Folkvangr for ENB Complex Grass Origins Of Forest - 3D Forest Grass Pine Grass Pine Grass for ENB Complex Grass QW's Grass Patch 2 - Origins of Forest - Cathedral - Folkvangr QW Grass 2 for ENB Complex Grass Patch World - Locations [Exterior Skyrim] Immersive Dayspring Pass Immersive Dayspring Pass - Atlas Map Markers Patch Orc Strongholds - Largashbur Folkvangr Patch World - Textures [Details] Tanning Rack Replacer Armor - Light Travelling Mage - HDT-SMP Traveling Mage - Textures Traveling Mage - 3BA Traveling Mage - HIMBO Traveling Mage - NPCs (SPID) Jewelry Circlet Replacer Circlet Replacer - USSEP Circlets Replacer - Extended Gameplay - General C.O.I.N. - Merchant Exchange Legacy of the Dragonborn - C.O.I.N. Patch Lighting Orc Strongholds - Largashbur Folkvangr - Lux Via Patch Mods to ADD Spoiler SKSE KreatE - DALC Fix Preset User Interface Detection Meter Detection Meter - AE Support SkyALERT - Detection Meter Redesign Automatic Renamer Automatic Renamer - Better Sorting Flora - Trees Complex Bent Pines Flora - Plants Cathedral - Grass Library - Meshes Floral Fields Shrubbery Symphony - Enhanced Greenery Textures - Landscape Caves and Mines Textures - Objects Ancient Nord Pickaxe Replacer Peasant Dreams - A Common Bed Replacer World - Locations [Exterior Cities] Riverwood Burial Site Graveyard Dawnstar Burial Site World - Locations [Exterior Skyrim] Immersive Hunters Pale Camp World - Housing Lakeview Manor - Fish Hatchery World - Textures [Details] Diverse Tanning Racks - Base Object Swapper NPC Interesting NPCs Visual Overhaul The Courier Crew - High Poly Heads Wandering Merchants - Skyrim and Solstheim Wandering Merchants - High Poly Head Patch Fauna - Animals Quieter and Ambient Otters Fauna - Creatures Mermaids Armor - Light Mage Clothing Expansion Mage Clothing Expansion Expanded (and Skypatched) Mage Clothing Expansion - 3BA Uniboob Armor - Heavy Falmer Equip Armor Falmer Equip Armor - 3BA Bodyslide Preset Falmer Equip Armor - Himbo Bodyslide Preset Jewelry Vanilla Circlets Gameplay - Foundation Book Of Shadows - Behaviour Based Stealth Additions Book Of Shadows - Settings Loader Dismembering Framework DF - Official Humanoid Asset Pack DF - Official Humanoid Asset Pack - 3BA Bodyslide Preset DF - Official Humanoid Asset Pack - HIMBO Bodyslide Preset DF - Creature Asset Pack DF - Enhanced Blood Textures Patch Dismembering Framework - Draugr Overhaul Dismembering Framework - Falmer Overhaul Housecarls Pre-Thaneship Gameplay - Animations Malignis Animations - Conditions Gameplay - Vampires SDA Patch Hub SE Gameplay - Werewolves Fluffworks compatibility - Moonlight Tales Sound - Characters PC Head Tracking Crash Fix Sound - Creatures Draugrs - Undead FX Weather NAT ENB - Bizarre Shadow Fix No More Blinding Fog Lighting Haze Lights - Torches Candles Fires and Magic Lights Enhanced Sex Mods Interesting NPCs - Sexlab Patch Bugfixes Dynamic Cubemaps Ancient Dwemer Metal - Bronze Cubemap (Direct Link) Subtle eye cubemap Less glowy spider drool Less glowy trap dust trails Ores and Ingots Ores and Ingots - Deposits Textures Ores and Ingots - Ingot Textures Patches CCC CCC - Spell Knight Armor - Dynamic Cubemaps Patches Imperial Castles of Skyrim Ryn's Mehrunes Dagon's Shrine - Patch Collection Ryn's Standing Stones Patch Collection Riften Canals rounded - Lux Orbis Patch Ryn's Crabber's Shanty - CCC - Fishing Patch Ryn's Crabbers Shanty - Landscape Fixes For Grass Mods Ryn's Crabber's Shanty - Natural Waterfalls Patch Ulvenwald - COTN Falkreath - Patch Ulvenwald - No Trees In Roads Ulvenwald - Strongholds Largashbur - Patch Ulvenwald - Ryn's Anise's Cabin - Patch Final Dayspring Canyon Paper Map Dayspring Canyon Global Markers Enabler Extended Cut - Saints and Seducers Paper Map Note 'Storage' is finally gone and i went from 3 separate pages for the browser (only symbols for tabs showing) to one (with a lot less tabs). For 'Seasons' we'll have to wait for the update of the grass mod. Flagged 'Draugr (Overhaul)' as incompatible with 'MNC' and 'ABC'. There's a reason why i don't like those two mods. There are way too many good mesh mods i can't use with them installed. In the end i might try to find another (optional) combination for OStim/Opensex that actually works. Better visuals and alignment plus i get rid of the creature stuff that causes so many problems. Edited October 30, 2024 by Aylis 2
Kusoneko Posted October 28, 2024 Posted October 28, 2024 4 hours ago, Aylis said: Mods to ADD Hide contents SKSE KreatE - DALC Fix Preset In the end i might try to find another (optional) combination for OStim/Opensex that actually works. Better visuals and alignment plus i get rid of the creature stuff that causes so many problems. 1. KreatE is missing afaik, and it's required for that preset thing. 2. Does OStim not support creature stuff at all or does it support it in a more elegant way that allows for creature overhauls to work with them? 2.1. Also, replacing SexLab with OStim might not be the best, I haven't looked at OStim much (besides a few occasional looks here and there at the mod pages), but I'm pretty sure (most of) the good sex quest mods are exclusively using SexLab, not necessarily because OStim is worse, probably more because SexLab was here first (and also offers less control to the user I believe, which helps with some badly designed sex quest mods that will somehow require you to go through one or more forced scenes, either bondage or full on sex scene, and they try to implement it in a way that the player cannot actually do anything to avoid it, unfortunately, badly designed does not in fact mean bad quest, as can be seen by, say the Sisterhood, stuff, it's honestly a miracle it works at all considering how much of a mess it is, yet, it is fairly good, putting aside the corruption route which I can't figure out a way to properly roleplay it).
Kusoneko Posted October 28, 2024 Posted October 28, 2024 @Aylis Unfortunately the above wasn't the only issue: Armor - Light Mage Clothing Expansion Mage Clothing Expansion Expanded (and Skypatched) Mage Clothing Expansion - 3BA Uniboob These aren't on the main page, I placed them between Lustmord and Moon Monk considering the usual operation for at least armor is alphabetical order, but might want to add it there. DF - Creature Asset Pack This doesn't link to the asset pack. Ulvenwald - No Trees In Roads This isn't in the list of patches on that page. Unrelated to most of the above, the prebuilt bodyslides are gonna need some love again cause there's a few things in this update that added bodyslide stuff.
Aylis Posted October 28, 2024 Author Posted October 28, 2024 (edited) @Kusoneko All fixed. You don't want to know how long we had to work on fixing the sisterhood. Mesh issues left and right (statues, clothing, etc), not to mention the problems with the faces (which still arn't fixed completely). And, as long as it stays this way, i won't even consider to add more of his mods. Almost overlooked: With OStim/OpenSex there are no creature animations (at least it was so when i last checked). There might be something for vampires but thats all. I only hope the automatic mode works again and i don't have to fiddle with the UI. __________________________________________________ Predone bodyslides will be delayed. Atm uploads lock up my system for quite some time. Hopefully the new computer will help. The new AM5 mainboard is already here, RAM is selected, but the CPU is a bit pricy atm. For now i'm considering either a Ryzen 7 7700 or a Ryzen 5 9600X. The 9700X is just too expensive and the Ryzen 5 7500F could be a short-term solution 'til i can save up some money... We'll see, two more days 'til i can order the last missing parts. Edited October 28, 2024 by Aylis
Dutti Posted October 28, 2024 Posted October 28, 2024 Btw: .Net framework In case of not working installation of runtime 6.0.10-win-x64, try this version: .NET 6.0 SDK (v6.0.135) - Windows x64 Installer! Direct link https://download.visualstudio.microsoft.com/download/pr/79832cfb-b56c-4f36-85c7-91cdc251cbc8/c93dd5ffade76c16a3a6ffbf350431bb/dotnet-sdk-6.0.135-win-x64.exe
Bigglsby Posted October 29, 2024 Posted October 29, 2024 10 hours ago, Aylis said: Hopefully the new computer will help. The new AM5 mainboard is already here, RAM is selected, but the CPU is a bit pricy atm. For now i'm considering either a Ryzen 7 7700 or a Ryzen 5 9600X. The 9700X is just too expensive and the Ryzen 5 7500F could be a short-term solution 'til i can save up some money... We'll see, two more days 'til i can order the last missing parts. If you can hold out long enough to save up for an X3D sku, it really is worth it for gaming - Skyrim/Fallout really like the extra cache. I got the 5800X3D when it was released years ago, and it is still faster than most non-X3D variants to date when it comes to gaming. Best price/performance if that is your primary use case and don't otherwise need a ton of threads.
Aylis Posted October 29, 2024 Author Posted October 29, 2024 @Bigglsby No X3D for me. To really use one of those i'd need a new videocard and a new monitor too. With the current prices here that would mean something around 1700-2000€ (including the CPU). There's no way i could come up with that amount of money. And with the prices NVidia asks for their videocards i'm always tempted to give them the swabian salute of Götz von Berlichingen.
Kusoneko Posted October 29, 2024 Posted October 29, 2024 Alright now that everything's setup™, and I made some very temporary zeroed bodyslides for MCE (F), Falmer Equip (M and F) and DF (M and F), which are likely to be crap but so long as they work good enough for this test playthrough it'll be fine, I'm mostly aiming to be able to test a pandora version or 3 for the crashes I kept getting last time around on 2.3.0, since my bug report got told to test 2.3.5 but there has also been 2.3.6 and 2.4.0 released since, so I'm gonna go test those and compare the crashiness with good old 2.1.5, the still undefeated champ for my setup for now.
Kusoneko Posted October 29, 2024 Posted October 29, 2024 (edited) Okay, the Pandora testing's done, and we're back to 2.1.5-alpha cause the newer versions still cause crashes :c @Aylis Unfortunately, the current run has graphical issues that weren't there on the previous version: Spoiler This is mostly around the road between Windhelm and Sarethi Farm, and on the farm itself. Not quite sure what changed between the last time I played and this time that would explain these issues. Any clue what might have caused this? I haven't visited elsewhere since that's roughly where the cave I spawned in was using the witch start. Edited October 29, 2024 by Kusoneko
beebuttbuzzin Posted October 29, 2024 Posted October 29, 2024 On 9/16/2024 at 10:29 AM, Fakenet said: Tha author of NGIO eventually told me that the file name changed with the move to SKSE. Of course ony after I got fed up with searching and waiting for an answer and brute forced the whole thing. thank you for posting about this, i was so confused
misterpipes Posted October 29, 2024 Posted October 29, 2024 4 hours ago, Kusoneko said: Any clue what might have caused this? Some of those look suspiciously like dyndolod lods not being unloaded/updated. If it is, possible causes can be script/engine lag, or low memory (amongst others). If, next time you see the effect, you save, quit the game (to halt lag and free memory) and reload, and the textures are correct, it was a lod unloading bug (it should also update on changes of cell, so entering/leaving a building or cave should also fix it temporaily). 1
stnfnk Posted October 29, 2024 Posted October 29, 2024 10 minutes ago, Kusoneko said: @Aylis On an unrelated note to the above, while exploring the LL forums I landed on this: Which appears to be an updated version of DWA, it also apparently supports OStim and TNG as well as basically everything else the one we're currently using supports. The one we're using hasn't been updated since 2022, and while it still works, well, some things can be buggy, and also it doesn't support TNG since TNG is relatively recent, this one does. And if you move along with your idea of replacing SL with OStim this one will support it. Although personally, after a quick research on the subject, I don't think dropping SL for OStim is advisable, not because OStim is worse, but like I said earlier, unfortunately, there's little content for OStim outside of the official content, which is a shame, to be honest. On one hand, more people using OStim might eventually convince modders to support it, on the other hand, since the default is still SL, using OStim is artificially and purposefully restricting our access to basically 95% of all LL mods. Hi there! You can run OStim and SL at the same time. OSL Aroused will work with both and share the same arousal values. No creatures in OStim. I think there is a vampire add-on Devour but I've never tried it. DWA NG will detect both OStim and SL scenes, it is ESLified, localized, some bugs fixed, and changes the old NPC cloak to SPID distribution so you can restrict who gets the effects (for performance or just preferences).
Aylis Posted October 29, 2024 Author Posted October 29, 2024 (edited) @misterpipes Normally correct. But there have been some changes regarding the landscape and if you use old DynDOLOD files they won't match the new ones we just added/replaced. Same goes for texture packs (like the one i tested for Whiterun) or other meshes. My count for rerunning DynDOLOD is more than 400 because of that (and DynDOLOD being 'prissy'). @Kusoneko Did you rerun the grass precache and DynDOLOD? Edited October 29, 2024 by Aylis
Kusoneko Posted October 29, 2024 Posted October 29, 2024 @Aylis So, unrelated to the above there's Dripping When Around NG (last updated this month) which is a relatively recent alternative to Dripping When Aroused SE (last updated in 2022) that is being used in the modlist. I've actually been using it for a while apparently and had no issue. It supports all the SE supports + TNG and OStim, if you ever decide to go with that. Although, personally, I won't be going for OStim as after some research on it, all I've noticed is that there's basically nothing but vanilla consensual sex. No DD, no defeat, no [insert any kink here] and no quest mods. That alone makes me lose interest in it quite a bit tbqh. Like yes it seems to allow for finer control over animations and such, and therefore is a good tool to get screenshots or videos of sex scenes I guess, but at the same time, having to work to properly set up a scene every single time sounds annoying and having to learn how to use the framework vs SL's essentially "it just works™ (with some minor alignment/whatever issues)". I've read that you can use both SL and OStim however, that just seems like asking for more issues with regards to mod compatibility. It's a bit unfortunate that OStim lacks so many things, tbh, I'm fairly sure if it had support for all of these things, it might just have replaced SL instead of now having SLP+ and OStim. (I had a former iteration of this message, but following a look at my installed mods I thought the mod recommendation was already part of the modlist and deleted it before realizing actually I had it a while back and just apparently forgot to suggest it here? So here we go, a re-do of the deleted post, not exactly identical but close enough I guess.)
Kusoneko Posted October 29, 2024 Posted October 29, 2024 1 minute ago, Aylis said: @Kusoneko Did you rerun the grass precache? Yes, I'll add to this that I updated the last 2-3 updates but never played or tested them at the time, so it might be something from those as well. I did rerun the entire DynDOLOD stuff. The issue does not appear to be grass, though, as my screenshots are mostly showing either conflicting textures on wood or stone things and some weird extremely low quality meshes just floating around on top of high quality meshes. With the low quality meshes having no collision, somehow? Maybe from back when we switched from DynDOLOD-made map to the paper map some DynDOLOD settings I was using for the map should have been removed but weren't? But then again, those things weren't issues back then so I don't know why they would suddenly be issues now? High level of confusion here on this specific issue tbqh. 10 minutes ago, stnfnk said: Hi there! You can run OStim and SL at the same time. OSL Aroused will work with both and share the same arousal values. No creatures in OStim. I think there is a vampire add-on Devour but I've never tried it. DWA NG will detect both OStim and SL scenes, it is ESLified, localized, some bugs fixed, and changes the old NPC cloak to SPID distribution so you can restrict who gets the effects (for performance or just preferences). Yes hilariously enough, I rewrote that message after removing it as stated above and note most of these issues. Although, vampires don't work by default? That's even worse than I thought, to be honest. I mean what's even the point if you can't fuck Serana? :^) Just kidding but, yeah, basically my issue with OStim vs SL remains that OStim has a severe lack of content that isn't pure vanilla consensual sex. There's little point in installing a second framework to do the same thing as the first one, but with more control, when it also does way less in every other way that matters. Practically more of a tool to make 3D porn videos as far as I can tell than an actual Sex Animation framework.
stnfnk Posted October 29, 2024 Posted October 29, 2024 6 minutes ago, Kusoneko said: Yes hilariously enough, I rewrote that message after removing it as stated above and note most of these issues. Although, vampires don't work by default? That's even worse than I thought, to be honest. I mean what's even the point if you can't fuck Serana? :^) Just kidding but, yeah, basically my issue with OStim vs SL remains that OStim has a severe lack of content that isn't pure vanilla consensual sex. There's little point in installing a second framework to do the same thing as the first one, but with more control, when it also does way less in every other way that matters. Practically more of a tool to make 3D porn videos as far as I can tell than an actual Sex Animation framework. I agree. OStim lacks the content that SL has built up over years. I resisted trying it for a long time but now I'm using a wabbajack for VR that includes it and modifying to my taste. The interface/controls are nice but I'm just using autoplay for the most part. Its fast and smooth and has a growing user base so I'm giving it a go. I might try to update some other mods to use OStim too, or at least be compatible for folks who want to use both. I'm pretty sure you can engage with Serana just fine, though I couldn't get the included vampire bite animations to play. I think maybe you need the add-on for that.
YDRAGON Posted October 29, 2024 Posted October 29, 2024 (edited) You have to manually flag 'Freak's Floral Fields.esp' as master. OA is aware and will fix this (and DynDOLOD errors) later. ?????????????? ESM flag ???? Grass Cache not generated for DLC1DarkfallPassageWorld,DLC01FalmerValley - FAIL!!! Excluded Texture Gen - erorr Edited October 29, 2024 by YDRAGON
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