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Skyrim AE for Beginners - V 3.1.0


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Posted

I agree community shaders just gets better all the time and far more features just add mod and forget. Garbage can for ENB. So i can  play game instead of playing the configuration game. I'm hoping lux gets terminated from my load order in the future as well. But that would require a new start and i just got to level 4 once again!

Posted (edited)

Something I have always been unsure on and I can't remember if it has been asked or if I asked it before is that there are a lot of mods in this list with FOMODs that have patches for mods that come later in the list. Is it recommended to install those patches for mods that come later?

Edited by _Warhawk_
typo fix
Posted

Is there a torch radius extender somewhere that plays well with Lux and ENB? Seems like all the ones on Nexus right now are old and are made to fit with ELFX for instance, whereas nobody uses that anymore.

Posted (edited)
6 hours ago, maltodaxtrin said:

Is there a torch radius extender somewhere that plays well with Lux and ENB? Seems like all the ones on Nexus right now are old and are made to fit with ELFX for instance, whereas nobody uses that anymore.

Here is what I have been using (not exactly what you asked for) and it has worked pretty well in my game (and I do currently have Lux and ENB).

 

Quick Light SE (I did compact/ESL it and it works, but it doesn't include script sources to really check for safety)

(SJG) Quick Light Patch (based upon in game Torch values for light settings) (I ESLed it)

Quick Light SE - Settings Loader

 

These are all pretty old and would not have been designed for Lux, but I have been reasonably satisfied. I am interested in what you find.

 

I had a frustrating experience with TruTorches SE, so not using that.

 

Also, there actually are some people still using ELFX. As I mentioned a few posts ago, I think the lighting mod world is going through some changes. Interesting times!

Edited by trgdolors
Posted

probably not what you want but i use this. Torches Candlelight And Simple Wearable Lanterns Remastered on nexus has some configeration  in mcm

Posted (edited)

Wrapping up my collaboration with Thorsten (Hey, what are friends for 😊). There will be a guide for the Sims 4 (and how to pretty up sims for a realistic look). Once you know how to do it then the results can be quite pretty.

Spoiler

AylisSims.png.39f617e69ff1bf4b1ffff221f2f80e16.png

I wish we had HPH for Sims 4 and some textures and meshes for the Sims in Skyrim.

__________________________________________________

 

Prepping for the next update.

__________________________________________________

 

@All

 

Sidenote

I've tried something new with the guide for 'The Sims' by using Excel to list the mods. Should i go for a similar approach here? It should be less prone to errors and, once done, much less work for me. You on the other hand could download the file and mark the mods you installed...

Edited by Aylis
Posted (edited)

The link provided for caching grass in this guide (https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide) recommends to disable ENB before grass cache generation. How do I do this? Just remove all files installed from ENB series? Or is there less painful way to do so?

 

Also should I follow the recommendation to lower Game Resolution from that link?

 

Another question, which AE version does this guide support, 640 or 1170?

Edited by akadeadpool
Posted
11 hours ago, akadeadpool said:

The link provided for caching grass in this guide (https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide) recommends to disable ENB before grass cache generation. How do I do this? Just remove all files installed from ENB series? Or is there less painful way to do so?

 

Also should I follow the recommendation to lower Game Resolution from that link?

 

Another question, which AE version does this guide support, 640 or 1170?

To disable ENB just remove d3d11.dll and d3dcompiler_46e.dll. You don't need to remove any other file. To reenable simply place those files back where they were.

 

This guide is for 1170 though most of it will work for 640. Just be aware that some mods might not have the 640 version available for download anymore.

Posted

Hello,

 

I am installing Skyrim 1.6.1170.0, and I see that Curation Club is not working per it's Nexus page. I have also tried Creation Organizer, but it does not like that my base game directory and Mod Organizer are on my D:\ drive. Are there currently any update workarounds to fix this so I can pick and choose what content I would like to install from Creation Club?

 

Thank you,

Posted (edited)
13 minutes ago, vitaearishi said:

Hello,

 

I am installing Skyrim 1.6.1170.0, and I see that Curation Club is not working per it's Nexus page. I have also tried Creation Organizer, but it does not like that my base game directory and Mod Organizer are on my D:\ drive. Are there currently any update workarounds to fix this so I can pick and choose what content I would like to install from Creation Club?

 

Thank you,

Yeah the recent update of MO2 broke that plugin. I am currently using Anniversary Edition Content Picker but it requires a little more setup to work. The nice thing is it is a single mod that allows you to select which content you want in a FOMOD..

 

Another option is to use AE Creation Club File Organizer. I am a little wary of it because it is a powershell script but I have used it before and it does a similar thing to curation club. You just would have to manually move the folders into MO2 mods directory.

Edited by _Warhawk_
Adding an alternative
Posted (edited)
6 hours ago, _Warhawk_ said:

Yeah the recent update of MO2 broke that plugin. I am currently using Anniversary Edition Content Picker but it requires a little more setup to work. The nice thing is it is a single mod that allows you to select which content you want in a FOMOD..

 

Another option is to use AE Creation Club File Organizer. I am a little wary of it because it is a powershell script but I have used it before and it does a similar thing to curation club. You just would have to manually move the folders into MO2 mods directory.

Last year when I updated my computer, I used Kezyma's Curation Club for Mod Organizer to choose which of the CC things to install. On it's webpage it said it didn't work anymore, but it worked great for me. I think I was on v.1.6.640 then. Now I am on v.1.6.1170. I bet it still works, but can't be certain.

 

Kezyma does have some cool mods and utilities.

Edited by trgdolors
Posted

 

4 hours ago, _Warhawk_ said:

Yeah the recent update of MO2 broke that plugin. I am currently using Anniversary Edition Content Picker but it requires a little more setup to work. The nice thing is it is a single mod that allows you to select which content you want in a FOMOD..

 

Another option is to use AE Creation Club File Organizer. I am a little wary of it because it is a powershell script but I have used it before and it does a similar thing to curation club. You just would have to manually move the folders into MO2 mods directory.

 

Thank you, Anniversary Edition Content Picker works as expected.

 

 

Posted
2 hours ago, trgdolors said:

Last year I when I updated my computer, I used Kezyma's Curation Club for Mod Organizer to choose which of the CC things to install. On it's webpage it said it didn't work anymore, but it worked great for me. I think I was on v.1.6.640 then. Now I am on v.1.6.1170. I bet it still works, but can't be certain.

 

Kezyma does have some cool mods and utilities.

Any update after MO2 2.5.0 don't work with it, at least in my experience. Kezyma never updated it to the later version.

Posted (edited)
49 minutes ago, Dorabella said:

When I update USSEP , the ResourcePack.esl is required. Seems untraceable 

 

Solutions?

That file shouldn't be missing since it comes with the base game. The only way that would be missing would be if you deleted it yourself or if you are running an older version of the game that doesn't have it.

Edited by _Warhawk_
Simplifed the response
Posted
5 hours ago, _Warhawk_ said:

When I update USSEP , the ResourcePack.esl is required. Seems untraceable 

 

Solutions?

 

That file shouldn't be missing since it comes with the base game. The only way that would be missing would be if you deleted it yourself or if you are running an older version of the game that doesn't have it.

Go out to Steam and verify the integrity of your game files.  I've had some squirrely glitches that were caused by corrupted files.  Don't know how the files got screwed up, but Steam will fix them.

 

In your Steam library, right click your game, select Properties - Installed Files - Verify Integrity of Game Files

Posted (edited)

So I finally finished all the installing and set up after days of work and i get in the game to a ton of problems. Most ive fixed-ish. I will list some of my problems and id appreciate any help. 

 

Game closes and doesnt produce crash logs anymore even with crash logger instead of trainwreck

Game crashes when loading a save in game such as quickload or dying- I circumvented part of that by installing stay in the fight 

Game crashes when i press confirm to raise an attribute

Paper map appears as a blue screen but nothing ive tried fixed it so i disabled them.

Solitude is very messed up

Markarth doesnt appear on the map but i havent checked if its messed up

Edited by kingsly
Posted
5 hours ago, Lucky Sparrow said:

Go out to Steam and verify the integrity of your game files.  I've had some squirrely glitches that were caused by corrupted files.  Don't know how the files got screwed up, but Steam will fix them.

 

In your Steam library, right click your game, select Properties - Installed Files - Verify Integrity of Game Files

Some game files have dirty edits and need to be cleaned.

Posted

@kingsly

1. Thats a new one. It should work.

2. This points at a broken mesh.

3. Same.

4. Settings of DynDOLOD wrong or missing requirement.

5. What is messed up? 'Messed up' can mean everything and anything...

6. Well it shouldn't show up unless you've been there...

Posted

Is it possible to swap out the sexlabs stuff with ostim? Granted it would be in a fresh playthrough. I like ostim more, sex labs just seems boring to me. Or would that not be possible with this modlist?

Posted
2 hours ago, Turkey12 said:

Is it possible to swap out the sexlabs stuff with ostim? Granted it would be in a fresh playthrough. I like ostim more, sex labs just seems boring to me. Or would that not be possible with this modlist?

No problem if you get OStim running. Just change the whole group.

Posted

Sidenote:

Bouncing ideas around...

 

If we move over to XLS it would look similar to this (the Sims is sort of a testrun for that):

Sims 4 V095.7z

 

Having the update in a separate tab would make them more visible. Although it needs some scrolling... Cutting the portions of 'Update' without changes? 'Folding in' unused parts?

 

The thing for Skyrim that gives me a headache are the instructions for mods. I'm not sure how to handle those. Its been years that I worked with Excel, so I am a bit rusty...

 

 

Anyway, any ideas or suggestions?

Posted (edited)

@Kusoneko
Apologies if this is "necroing a post" or whatever it's called digging up an old post, I don't normally do this. 
But I happen to have a similar error 
"Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF69B9BCE7B SkyrimSE.exe+0ADCE7B"
And I tried to make sense of your large post, but I have some reading comprehenssion issues, and I didn't understand what exactly was affecting the example given. I understood it involved Open Animation Replacer and the newer Pandora animation mod, but I can't figure what exactly was the issue and how to amend it. 
My main concern is that this save i've been working on a few weeks has been tainted by some issue with OAR and Pandora, or that I just need to download the Alpha version of Pandora and hope that fixes it.
Any insight would help, and I can post my error log if needed but as I said the quoated error is what has been crashing my game according to trainwrecks
 

Edited by BurntToast81
Posted

In Section [Companions]: The mod Follower Distance Tweaks has been deleted/hidden. I already have it, just letting you know.

 

---

 

Regarding Excel/XLS: Not everyone has excel (I don't), and while compability with other office suits (Libre Office) is good for basic features, when using more advanced features it may not look the same in Excel vs Calc.

 

Some other notes after looking at the file (in no particluar order):

* In column B many cells have the same font and background color. Not sure if intentional or excel/calc artifact.

* I like the table at the top for the colorcodes, though I like the colors you use in this guide more. Especially purple for "optional and untested" is a lot better than that light yellow.

* You can pin the first X rows, so they stay at the top when scrolling. Would be nice to keep the table header always visible.

* Related: An extra tab for basic info (color coding for one). That way the first row on the main mod pages is always the table header

* Section could be more pronounced, eg. add a row for every section title, instead of having the type column. You could combine multiple cells into one for this.

* The Update page should only contain the changed mods (and perhaps the mod directly before/after for easier sorting?) With the 500 Sims mods it's already bad, but Skyrim has ~3 times that? Or maybe only changed sections, but that depends on the number of sections changed per update.

* For mods with instructions it wouldn't be the worst if they simply take up more than one row.

 

In general I do like the idea.

Especially updating after a few months would be much easier if you could just go through a few tabs of updates instead of searching the thread or rereading the entire mod list.

It might also be a good starting point to keep track off my own modifications to your mod list.

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