Jump to content

Recommended Posts

Posted

image.png.15797b5d56f871242e8387951c171cba.png

i present the first play through i have actually done where i started to fulfill quests instead of trouble shooting and i end up as a public whore

and begging for cum was the gone to far limit as she was ravounusly addicited

 

Posted

just finished the acolyte of dibella and was wondering if there was anyway to fix the slut mind stuff latter on or to have the pc get cursed with it after ward if we fucked erina when she was vulrenable?

Posted
1 hour ago, storky17 said:

just finished the acolyte of dibella and was wondering if there was anyway to fix the slut mind stuff latter on or to have the pc get cursed with it after ward if we fucked erina when she was vulrenable?

 

Unfortunately not but would be fun to see something like that. Although Lyvelia's quest in the College already does something very similar.

Posted (edited)
On 11/23/2024 at 11:19 PM, Aggressive_Coast said:

Ahhhh, that makes sense. Thanks for checking the ini and clarifying that. I've attached an updated ini file with examples with the CC_SluttyItem keyword. If you happen to check the new version and find anything else is wrong let me know and I'll update it.

 

Tested by assigning all my skimpy demon armor the CC_SluttyItem and only wearing "skimpy demon heels" while wearing the thieves guild armor for the chest. Console logged Bos corruption gained.

 

I mainly use BoS, particularly the corruption mechanics, as a sort of lewd alternative to a survival mode, so these settings work for me, but if anyone else uses this you should check the ini file and specify the torso armors you want to be CC_SluttyClothes and specify CC_SluttyItem for anything else you want to just add corruption. Examples/instructions are in the ini.

Bimbo Slutty Clothing Tag KID_v2.7z 2 kB · 1,246 downloads

Been using this, got a question:
When looking in the .ini there is text saying only torso items should give Bimbo Corruption.

But I have been playing with Devious Devices, and I am fairly certain every single device I've been wearing has been giving Corruption.

Is this intented or is something wacky?

 

Edit: Nevermind, I am silly, I had somehow missed the second line saying all items from those mods add Corruption.

How do I remove the CC_SluttyItem tag? Just delete Lines 57 through 65 in the KID.ini?

Unsure if that's how it works as it's laid out differently from what I've seen other KID files look like.

Edited by Ursur1major
Posted

Hi - I'm interested in adding this mod to my load order, but only have it affect my PC (and not affect NPCs). Is that something that's relatively simple to do (i.e. there's an MCM setting for it or something)?

Posted (edited)
45 minutes ago, Anunya said:

Hi - I'm interested in adding this mod to my load order, but only have it affect my PC (and not affect NPCs). Is that something that's relatively simple to do (i.e. there's an MCM setting for it or something)?

You can do all of that on the first page of the MCM. Just turn on Player Bimbofication in the player settings (I believe it might be on by default). It's the very first button in the left hand column (under player settings) then turn OFF NPC Bimbofication in the NPC settings in the right hand column (it's ON by default). You'll probably also want to tweak a few other settings to suit your tastes.

 

20250622222408_1.jpg.68090c343527a8a430373f2d544a523e.jpg

Edited by Balgin
Posted (edited)
On 6/8/2025 at 7:24 AM, belegost said:

Is that it?

 

I'm going to test it now.

 

EDIT:

Nope, that doesn't work. Character is rank 9 with that faction (was Rank 0), but that doesn't fix anything. The hair and the face colour still changes after several seconds.

 

The thing is, when I enter RaceMenu with that blue face tint active, the original face colour and all the overlays shows up for a second correctly, and then immediately the blue tint returns. Then, when I move any colour slider (doesn't matter if Skin Tone or one of the vanilla eyeshadow/eyeliner/mouth, etc. the original colour and overlays are restored. Until I exit and the face gets blue after several seconds again.

I'd just like to report that I'm experiencing this exact same issue. I'm using YPS.

Edited by eggigloo
Posted
8 hours ago, Balgin said:

You can do all of that on the first page of the MCM. Just turn on Player Bimbofication in the player settings (I believe it might be on by default). It's the very first button in the left hand column (under player settings) then turn OFF NPC Bimbofication in the NPC settings in the right hand column (it's ON by default). You'll probably also want to tweak a few other settings to suit your tastes.

 

20250622222408_1.jpg.68090c343527a8a430373f2d544a523e.jpg

 

Awesome! Thanks for the help :) 

Posted
On 6/16/2025 at 10:16 PM, Vulkandrache said:

Have you ever thought about having the option to remove it in some way?

 

Are there any plans to update either of the 2 hypno scenarions (flask and letters) with new content?

 

 

Nah, I can't remove the dialogue completely because you still need it for curing NPC corruption. But it should be clearer now.

 

No plans there at the moment- except for "adding" one more hypno note (by which I mean fixing a typo that meant that one of the notes would never get selected).

 

On 6/17/2025 at 10:11 AM, storky17 said:

possibly tie its currently bugged mechanic as a time bomb feature. and have it as a pink mist event that comes in during a pink moon. IDK the timing and then exponential growth of the transformations feels like it should be built on instead of squashed.


like a pop up text box reads after a certain point

The air tonght feels heavier, sweet smells carry on the breeze. it begins to rain and the smell grows stronger and the moonlight tints pink behind the clouds. your heart skips a beat, something is wrong and you need to find out what before its too late.


or something similar.

its strange but this mod has literally been one of the more engaging mods ive play and gets the curse and corruption aspect significantly better then most game devs. hells even base skyrims werewolfs had some potentail but no mod or game dev really allows for run away effects for curses. i understand their reasoning for why but i cant respect it. it feels like gliding a system so it doesnt break containment.

ill work shop this more as the idea went from oh thats a thing to yooooo what if

also would you mind sharing you modlist. im really intreseted. 

 

Well, it's not bugged like that. It's just that once an NPC hits 100 corruption, her bimbofication won't start until the player spends 60(?) real-world seconds near her. But if a second NPC hits 100, that timer jumps and they both trigger together. It's just a quirk of how it's coded.

 

On 6/17/2025 at 2:08 PM, DarksideTinkerbell said:

A suggestion for either Jib or another with mod creating skillz, here is a possible solution to the desire to reduce your corruption once you hit the "Gone to Far" stage (though personally I think a cure wouyld be an insane idea!! INSANE!! Maybe special skillz at extremely high corruption I am talken 1000+ "the journey is vast padway but the fucking should last" mighta been a bigger Star Wars fan if Yoda said that...) anyway back to the cure.

Nothing special just somethin that should prove rather difficult and particularly challenging.

The corrupted must remain 100% chaste for a Month!! Like zero totally 0000  sex off any kind for an entire Month!! And so, so sorry but sleeping or waiting for a Month should not work, thats simply not cool. Like seriously playing a sex game and trying extremely hard to not get fucked is the challenge. Believe me I would fail I cannot walk into a town or even dungeon without something fucking me in a few minutes...

Now that sounds like a cure.

 

Oh that reminds me I found "Whorecraft" awsome Mod, does anyone know how to create perks, cause it is like open source, so you could so easily just make some I have suggestions. Oh and @jib_buttkiss maybe you would like to take a gander, add into it a Bimbo skill tree?

 

https://www.loverslab.com/files/file/183-whorecraft-unfinished-modder-resource-only/

 

Bimbo Skillz (as a suggestion)

"Boobalishus" reduce combat skills of enemies by 10/20/40 you have mastered the art of distraction your opponents just can't take their eyes off your bodacious boobs.

"Oh what Ditz" I'm sooo sorry Mr Guard I didn't mean to do that, how silly am I. Maybe I should stick to sucking cock, would you help me practice? Bimbo special Bribe works as a bribe but sex is the payment if successful.

"Fuck Me!!" A special power (Shout) with 3 levels of skill, level 1 Affects only single target (use Speech as skill check to success)  if successful the target will fuck the Bimbo and then act as an ally for maybe random duration, level 2 Affects up to 2 targets (could create 3some) after affects as 1, level 3 Affects up to 5 Targets (max group sex in other words) after effects as 1.

"Goddess of Orgasm" (must have 3 points in "Fuck Me!!") The "Fuck Me!!" ability/shout affects anything, animals, undead, monsters, dragons, anything covered in Sexlab Creatures.

 

 

I briefly looked into the skill tree thing, but decided that it didn't really gel with the general vibe of the mod (and was way too much effort)!

 

On 6/20/2025 at 4:16 AM, willsigs123 said:

Hello everyone, 

 

Just had a quick question regarding morrela's voice acting, unsure if I messed something up during install or similar but she is not voice acted for me. 

Am I missing some required mod for this to work?   Her dialouge seems to play as normal through text and I dont think I am missing any lines or similar, she is fully bimbo corrupted at this point and her questline finished. 

 

Thanks in advance, 

warm regards. 

 

No, the voice pack should just be installed like any other mod.

 

On 6/22/2025 at 5:14 PM, storky17 said:

just finished the acolyte of dibella and was wondering if there was anyway to fix the slut mind stuff latter on or to have the pc get cursed with it after ward if we fucked erina when she was vulrenable?

 

No, at the moment it's just sellable loot. I might do something with them in the future, or maybe not.

 

On 6/23/2025 at 3:09 PM, eggigloo said:

I'd just like to report that I'm experiencing this exact same issue. I'm using YPS.

 

The hair that flicks between styles or the blue face?
Do you also use Let Your Hair Down?

Posted (edited)
8 hours ago, jib_buttkiss said:

The hair that flicks between styles or the blue face?
Do you also use Let Your Hair Down?

Both! But it's mainly the blue face I'm concerned about. The hair flicking only seems to happen under certain circumstances - I believe if it's if I try to switch out of wig mode after my character is already bimbofied. I can get rid of the blue face thing by opening racemenu and resetting skin tone, but it comes back usually after 10 seconds or so. 

 

I used to play with an older version of this mod, and I never had any issues before updating.

 

I don't use that mod, no.

Edited by eggigloo
Posted
On 11/7/2022 at 1:02 PM, jib_buttkiss said:

>Rarely, more intrusive events, like spontaneous masturbation, stripping, or arousal spikes. I think I set these rare enough to not be too annoying, but if it is they can be turned off in the MCM.

When the Dragonborn is bimboed, I think that intrusive events are a nice touch, and they're fun rather than annoying. How can I increase the chances of triggering intrusive events?

Posted (edited)
On 6/22/2025 at 10:51 AM, Ursur1major said:

Been using this, got a question:
When looking in the .ini there is text saying only torso items should give Bimbo Corruption.

But I have been playing with Devious Devices, and I am fairly certain every single device I've been wearing has been giving Corruption.

Is this intented or is something wacky?

 

Edit: Nevermind, I am silly, I had somehow missed the second line saying all items from those mods add Corruption.

How do I remove the CC_SluttyItem tag? Just delete Lines 57 through 65 in the KID.ini?

Unsure if that's how it works as it's laid out differently from what I've seen other KID files look like.

The mod creator reviewed the file when I was originally making it and gave this as the explanation:

"Although, I had a look at it, and it looks like it throws CC_SluttyClothes onto every armor piece (even the BoS stockings, for example). That keyword should only be used on torso armor, to satisfy a bimbo's requirement to dress like a slut- she can't get away with full-plate armour just because she's got stockings on too! And yeah like you've observed, if it's not on a torso piece it just gets ignored."

 

 

It's been awhile since I made the file, so how it works is a little foggy, but if you want an article of clothing that isn't torso, then you should use CC_SluttyItem tag (0xA37E96). CCSluttyClothes tag gets ignored if not torso armor.

And yes, if you don't want the CC_SluttyItem tag on those, either delete or comment them out. 

 

Basically, use CCSluttyClothes if you want to make it a valid Bos Uniform when you've fully turned, and use CC_SluttyItem if you want that armor/clothing to add corruption. 

Edited by Aggressive_Coast
Posted
16 hours ago, AphroditesEye said:

Extra dialogue already exists.

 Seen only some NPCs making new comments, but what i've meant is a new dialogue brunch if bimbofied player interacts with other tavern bimbos (do note that i have not tried to have a bimbofied follower yet so i do miss plenty of content there)

Posted
On 6/24/2025 at 3:29 PM, jib_buttkiss said:

Nah, I can't remove the dialogue completely because you still need it for curing NPC corruption. But it should be clearer now.

 

No plans there at the moment- except for "adding" one more hypno note (by which I mean fixing a typo that meant that one of the notes would never get selected).

I was talking about corruption in general. A way to fully cure it instead of just a temporary suppresion.

 

 

 

How can one get to the "Trigger Leak" conversation in the Letters chain?

The dialogue has 9 different triggers and especialy #8 i cannot figure out what exactly

Subject.GetGlobalValue(CC_hypnoCurrentMission [GLOB:07C46B91]) = 19.000000

refers to.

 

Does this whole thing even have a bad end?

I was kind of waiting for things to escalate after the first visit to Elivan. Do these things not move forward without the player deciding to pursue them?

I never talked to any NPC about removing the Hypnosis, since i wanted to see what would happen in the long run.

After clearing a dozen dungeons i went ahead and asked about it. Getting rid of the trigger by giving Drevis 10 roots is really easy.

 

I SSEdit i can see a bunch of dialogue (some of the most dirty in the mod) that ive never encountered ingame, despite having received 20odd letters.

Especialy the "Quick relapse" quest seems to be hidden in ways that shouldnt be nessecary.

Posted
9 minutes ago, angrykiwi said:

 Seen only some NPCs making new comments, but what i've meant is a new dialogue brunch if bimbofied player interacts with other tavern bimbos (do note that i have not tried to have a bimbofied follower yet so i do miss plenty of content there)

 

Yeah I don't think the tavern bimbos have anything extra but followers certainly do. I think most of it occurs during the forced bimbo dialogues you get every couple of hours.

Posted
3 hours ago, H Bof said:

 

Yeah I don't think the tavern bimbos have anything extra but followers certainly do. I think most of it occurs during the forced bimbo dialogues you get every couple of hours.

 I see, i know about the forced ones with random npc's and a follower but still haven't checked if there's anything different if you are talking with a bimbofied follower as a bimbo.

Posted
4 hours ago, angrykiwi said:

 I see, i know about the forced ones with random npc's and a follower but still haven't checked if there's anything different if you are talking with a bimbofied follower as a bimbo.

 

Oh yeah there are new dialogues if both the player and their follower are bimbos during those forced dialogues. Put simply, in the dialogues both the PC and the follower are aware that they are both bimbos and their dialogue with each other reflects that.

Posted
On 6/24/2025 at 11:40 PM, eggigloo said:

The hair flicking only seems to happen under certain circumstances - I believe if it's if I try to switch out of wig mode after my character is already bimbofied. I can get rid of the blue face thing by opening racemenu and resetting skin tone, but it comes back usually after 10 seconds or so. 

You are experiencing exactly what I described, 1:1.

Posted (edited)
On 6/9/2025 at 9:04 AM, jib_buttkiss said:
On 6/6/2025 at 3:44 PM, AphroditesEye said:

imho this is a fantastic idea, but if you're gonna implement it, I'd probably raise the corruption limit to 2-300. It's a lot easier to gain corruption these days than it was when the mod launched, and I actually find myself struggling early game as a direct result of it

 

Yeah, that's sorta what I mean about making it fit in with the rest of the mod. Like, that would be great, but corruption is hardcoded to be 0-100 in a lot of places

  

On 6/10/2025 at 9:16 AM, jib_buttkiss said:
On 6/9/2025 at 11:05 AM, zurtrin69 said:

 

I know basically nothing about how the scripting side of this works so sorry if this sounds like nonsense, but from a design standpoint I think you could simulate this by reducing the default values on the bigger corruption events (aggressive sex, good girl notes, the quests, etc) while reducing the default chance for the smaller things like potion spikings or adding randomness to the events that don't have them like slutty clothing. This would keep the 1-100 scale while still making it take longer and keeping the small and large events roughly proportionate to each other.

That said I personally haven't had any problems with corruption being too difficult to fight off, though I play without a defeat mod. Maybe that's why.

 

Yeah, that's the sort of thing to consider. Maybe even a global "corruption gain chance" slider, that would apply to all sources of gain. With that set a bit lower, I think it would take a good while longer to get bimbofied.


I've been thinking about this for awhile and have a suggestion (considering it's possible). Since corruption seems to be hardcoded at 0 - 100, What if bimbofication stages worked the same way a man can transform into a woman? So for example, once you reach 100 corruption, you move from bimbofication stage 1 to stage 2, and then your the corruption counter gets set to 0 again and now your bimbofication stage is between 2 and 3. Then the user could slap on a potential 2x or 3x multiplier to corruption gains and I think that might work well.

Edited by Selloh
Posted
17 hours ago, Selloh said:

  


I've been thinking about this for awhile and have a suggestion (considering it's possible). Since corruption seems to be hardcoded at 0 - 100, What if bimbofication stages worked the same way a man can transform into a woman? So for example, once you reach 100 corruption, you move from bimbofication stage 1 to stage 2, and then your the corruption counter gets set to 0 again and now your bimbofication stage is between 2 and 3. Then the user could slap on a potential 2x or 3x multiplier to corruption gains and I think that might work well.

That could work, however I would probably not just do a single stage at that point. 4-5?

Posted (edited)
On 6/26/2025 at 10:58 AM, Selloh said:

  


I've been thinking about this for awhile and have a suggestion (considering it's possible). Since corruption seems to be hardcoded at 0 - 100, What if bimbofication stages worked the same way a man can transform into a woman? So for example, once you reach 100 corruption, you move from bimbofication stage 1 to stage 2, and then your the corruption counter gets set to 0 again and now your bimbofication stage is between 2 and 3. Then the user could slap on a potential 2x or 3x multiplier to corruption gains and I think that might work well.

Getting fully bimbofied already takes a long time with default settings. Especially if one uses "require sleep option". I have had about 4 characters so far, none of them managed to actually go full bimbo before something else broke down in my load order and I had to start over. I think I managed to get about 10 levels on the most advanced character from the moment of "going too far", and she only got to stage 8 or something. No, I'm not a fan of this idea.

 

What I would still like would be a "suspend" function. One that halts all mod functions, including gaining corruption, progressing through curse stages and, if already bimbofied, halts all bimbo-related stuff.

Sometimes one wants to just get going with progress on particular quest or mod, and not be distracted. E.g. going through Act 4 of Vigilant, which takes a looooong time (my last count was 30 hours), is its own worldspace completely detached from everything else and there is no way to go back to regular Skyrim until one completes it. I know, there are console commands for it, but I already forgotten what they were, and I'm not about to look through 300 pages to find them.

Edited by belegost

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...