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Posted (edited)
23 hours ago, jib_buttkiss said:

Yeah- so to my understanding Racemenu morphs and sliders aren't quite the same thing. With body nodes, you can apply morphs to them, but it doesn't change the actual slider. Since these are literal sliders, they can't be changed in code.

I'd love to be proven wrong though.

The mod "Corruption" by CodeSerpent seems to do this by including a separate head part in the meshes download file that it swaps to, so it does not actually touch a slider. So I guess there could be a new separate headpart added to racemenu using PredatorRJ's mesh, this headpart mesh/it's lips are then customized using his bodyslide functionality by the user to their liking and it's then later swapped to by script? Could maybe even include a prebuilt big lip headpart with credit, if this dependency/bodyslide customization is too much. Have a look at the UpdateAppearance() Function inside CorruptionAddictionBlowjobScript if CodeSerpent is alright with that maybe.

 

Also; I remember reading something about this sort of alternate gamemode here where corruption is split into thresholds which you can't go below once reached and getting a single permanent change with each threshold. Is that still something that might come? Just thought the idea is pretty neat. If every point of corruption could be fatal, then things like avoiding random potions and instead brewing your own becomes a lot more essential.

Edited by AlyssaAwoo
Posted
14 hours ago, jib_buttkiss said:

you can use the "Reapply All Morphs" button in the MCM to propagate your updated morphs.

Works on PC as well actually. Not 100% reliable, but it does. Also no need for the last stage of bimbo curse, it'll work at any stage that already caused some changes.

Posted

I'm having issues at Bimbo stage 10 where my characters hair keeps changing back and forth from the "Bimbo" hair, back to my original, my face turns purple in the process as well. I have tried previous suggestions, like switching to wigs and removing the wig with makeover power, but doesnt seem to work. Setstage back to 9 doesnt seem to work either

Posted
23 hours ago, SkyAddiction said:

 

I assume those are the same thing? If I had known you were going to do that, I'd have gone looking for the patch I made for that and saved you the effort. I've just been doing it in the console because I'm lazy, so that's a super welcome feature.

 

1.9 is heavy. That's a lot of work!

 

Oh yeah, it's the one thing, looks like it snuck onto the list twice.

 

What can I say? I like my releases big.

 

10 hours ago, AlyssaAwoo said:

The mod "Corruption" by CodeSerpent seems to do this by including a separate head part in the meshes download file that it swaps to, so it does not actually touch a slider. So I guess there could be a new separate headpart added to racemenu using PredatorRJ's mesh, this headpart mesh/it's lips are then customized using his bodyslide functionality by the user to their liking and it's then later swapped to by script? Could maybe even include a prebuilt big lip headpart with credit, if this dependency/bodyslide customization is too much. Have a look at the UpdateAppearance() Function inside CorruptionAddictionBlowjobScript if CodeSerpent is alright with that maybe.

 

Also; I remember reading something about this sort of alternate gamemode here where corruption is split into thresholds which you can't go below once reached and getting a single permanent change with each threshold. Is that still something that might come? Just thought the idea is pretty neat. If every point of corruption could be fatal, then things like avoiding random potions and instead brewing your own becomes a lot more essential.

 

I've looked into how Corruption does it before, and decided against it for a few reasons- it's not customisable (it loads a premade .nif, no sliders or anything), it only works for the PC not NPCs (and I like the curse having parity), and it's really hard to make work properly (Code Serpent is a far more skilled coder than me!).

 

Yeah, that's on my list of things to look into for 1.9. The idea was that every X corruption gained, you'd go up a level of the bimbo curse, with no going back, and corruption curing could only reduce your progression to the next level. Implementing isn't too hard, it's just a question of doing it in such a way that it can coexist with the default "gamemode".

 

9 hours ago, belegost said:

Works on PC as well actually. Not 100% reliable, but it does.

 

Oh, does it? I thought it was something I'd done in 1.9. Shows how long it's been, I can't remember what's released and what's been sitting in my dev version finished for 6 months...

 

51 minutes ago, bobhope1 said:

I'm having issues at Bimbo stage 10 where my characters hair keeps changing back and forth from the "Bimbo" hair, back to my original, my face turns purple in the process as well. I have tried previous suggestions, like switching to wigs and removing the wig with makeover power, but doesnt seem to work. Setstage back to 9 doesnt seem to work either

 

Do you use YPS? What about any other head replacement mods (high poly head, etc.)? The PC curse usually doesn't cause purple faces.

 

Maybe wait for the curse to complete and see if it works out? I don't recommend setstage'ing it backwards.

Posted

I'm currently playing through Lyvelia's quest for the first time while Morella has been bimbofied and it looks like her being a bimbo (and maybe other followers too) blocks the forced player dialogue while slutmarked. Is this intentional? It looks like she had some unique dialogue about it as a bimbo trying to convince the PC to embrace it so I was wondering if there were any special dialogues when the player gets a forced slutmark conversation with her that might be getting missed because of it.

Posted
On 6/4/2025 at 8:20 PM, jib_buttkiss said:

Yeah- it was still on my to-do list instead of my to-done. It's done now. And yep, took about 10 minutes!

 

Awesome, thanks for remembering! Looking forward to the update!

Posted
On 6/5/2025 at 9:50 AM, jib_buttkiss said:

Since these are literal sliders, they can't be changed in code.

I'd love to be proven wrong though.

Im not sure if its the same thing, but the mod Corruption changes heads somehow to make part of the weight gain settings in that mod, has a similar change for bigger lips changing heads that have been made

Posted

How do I clean the bimbo debuff? I got an archery debuff of having long nail. I tried to turn off the buff/debuff option in MCM and reload the save but the debuff is still there. Is there any other ways to disable it or cure it in the game?

Posted
5 hours ago, H Bof said:

I'm currently playing through Lyvelia's quest for the first time while Morella has been bimbofied and it looks like her being a bimbo (and maybe other followers too) blocks the forced player dialogue while slutmarked. Is this intentional? It looks like she had some unique dialogue about it as a bimbo trying to convince the PC to embrace it so I was wondering if there were any special dialogues when the player gets a forced slutmark conversation with her that might be getting missed because of it.

She has some unique dialogue during that quest if she's not a bimbo. I've never experienced it with a Bimbified Morella so I couldn't tell you if she has some special dialogue there as well (or if her normal dialogue for the quest is missing when she's a bimbo). Sounds like some research is in order.

Posted (edited)
12 hours ago, jib_buttkiss said:

I've looked into how Corruption does it before, and decided against it for a few reasons- it's not customisable (it loads a premade .nif, no sliders or anything), it only works for the PC not NPCs (and I like the curse having parity), and it's really hard to make work properly (Code Serpent is a far more skilled coder than me!).

 

Ah I see. I'm guessing you already read into this stuff but, how about SetFaceMorph(Float value, Int index)? I'm a bit confused why the index is an integer since that obviously doesn't take "PRJ_BimboBottox" and such as a value, so I can't make much of it. Maybe the morph entries in a morph .tri file are indexes? In the path \Meshes\Actors\Character\FaceGenMorphs\[Predator] Custom HP Head edits.esp it seems to extend the .tri file of high poly head through a set of .ini files to add more/it's own morphs, the same is also done by 'Expressive Facegen Morphs SE'. So if multiple mods inject morphs this way, how would you even get the index of PredatorRJ's morphs if it's morphs may be added before, or after another morph mod? Opening the .tri file of high poly head in bodyslide does not show any of these new morphs, likely because they seem to be getting added to the .tri externally. But maybe the idea here is that the first morph is index 0, the second morph index 1 and so on? 

 

Maybe none of this makes any sense, just found that function on the wiki and thought I'd dig into it. :classic_wacko:

Edited by AlyssaAwoo
Posted

I'm talking about the SE version. I downloaded, installed and enabled this mod (and all of the prerequisites, for the SE version, of course) via Vortex.
However, for some reason, none of the contents of this mod are reflected in the game. And the BoS item items are displayed in the bodyslide, but for some reason the textures for all of the equipment are no textures.

This method worked fine in the LE version, so I have no idea what to do.

Can someone please explain?

The version of Skyrim I'm using is SE (1.5.97).
Of course I have installed mods that make this version compatible with mods for later versions.

Posted
Vor 50 Minuten sagte mahorock0409:

Ich spreche von der SE-Version. Ich habe diesen Mod (und natürlich alle Voraussetzungen für die SE-Version) über Vortex heruntergeladen, installiert und aktiviert.
Aus irgendeinem Grund werden jedoch keine Inhalte dieses Mods im Spiel wiedergegeben. Und die BoS-Gegenstände werden im Bodyslide angezeigt, aber aus irgendeinem Grund sind die Texturen für die gesamte Ausrüstung keine Texturen.

Diese Methode hat in der LE-Version gut funktioniert, daher habe ich keine Ahnung, was ich tun soll.

Kann das bitte jemand erklären?

Die von mir verwendete Skyrim-Version ist SE (1.5.97).
Natürlich habe ich Mods installiert, die diese Version mit Mods für spätere Versionen kompatibel machen.

 

Textures in Bodyslide are "purple"?

Sounds like the path mapping isn't working - but that's a problem between DS and SKSE.

 

After installing Bodyslide, you need to start the game ONCE WITHOUT SKSE - the game's menu screen is sufficient.

This allows BS to find the source paths for the textures of installed mods - even those installed later.

The game will then start normally via SKSE.

 

And for the SE version... the instructions say you install the "LE source" first and then apply the "SE patch" over it.

So, you still need the LE part for an SE installation!

Posted
18 hours ago, jib_buttkiss said:

Yeah, that's on my list of things to look into for 1.9. The idea was that every X corruption gained, you'd go up a level of the bimbo curse, with no going back, and corruption curing could only reduce your progression to the next level. Implementing isn't too hard, it's just a question of doing it in such a way that it can coexist with the default "gamemode".

imho this is a fantastic idea, but if you're gonna implement it, I'd probably raise the corruption limit to 2-300. It's a lot easier to gain corruption these days than it was when the mod launched, and I actually find myself struggling early game as a direct result of it.

That said I'd love to use this gamemode, would probably go well with Lyvelia's quest or like, the slutmind items.

Posted
18 hours ago, jib_buttkiss said:

I've looked into how Corruption does it before, and decided against it for a few reasons- it's not customisable (it loads a premade .nif, no sliders or anything), it only works for the PC not NPCs (and I like the curse having parity), and it's really hard to make work properly (Code Serpent is a far more skilled coder than me!).

Teeeeechnically not true. You can swap NPC heads. Being a Cow does it.

Unfortunately, due to how they are handled, it will not preserve their sculpt. This can be solved only through manual work on user end and that's no bueno for an average mod user.

Posted
On 6/5/2025 at 10:10 PM, jib_buttkiss said:

 

Yeah, that's on my list of things to look into for 1.9. The idea was that every X corruption gained, you'd go up a level of the bimbo curse, with no going back, and corruption curing could only reduce your progression to the next level. Implementing isn't too hard, it's just a question of doing it in such a way that it can coexist with the default "gamemode".

That sounds fantastic, very excited to see it implemented. I think it'll make the curse feel more like a part of the gameplay rather than being kind of a end-game "fail state".

Posted (edited)

Just getting back to Skyrim and this mod after a long hiatus and things improved a lot since I last played it and so did the amount of content. Great job with the mod!

 

On 6/2/2025 at 10:45 PM, jib_buttkiss said:

Ah fuck it- here's the current changelog for 1.9. It's messy and in no particular order since it's just my list of notes (that I rewrite into the nicer release changelog) but whatever:

  Reveal hidden contents

TODONE:
-Customising bimbos is now down through the new Bimbo Makeover tab in the MCM. Any customisation that previously existed under "Hey, you little bimbo" or the Makeover! power is now here. Also:
    -Added blue as a hair colour for NPC bimbos. It will never roll randomly, but you can select it.
    -You can now customise NPC bimbos' nail and lipstick colors away from just pink.
    -You can now set an NPC's bimbo name to anything. This will only persist in that save file
    -You can reset a bimbo's morphs here.
    -Deprecated the Makeover! power  since all it's functionality is now in this menu.
-Fixed the bimbo outfit purchase at Radiant Raiment always giving the not enough gold dialogue option
-Lipstick, fingernail, and toenail slavetats are now colourable instead of always pink
-The bimbo tonic now correctly re-adds nail slavetats when it wears off in non-YPS mode
-Bimbo outfit restrictions now also check keywords to detect piercings as well as just slots. Checks for both ZAD keywords and new CC_  keywords (CC_Keyword_PiercingX) NOTE IN MAIN
-The bimbo tonic now sets your YPS hair to the correct colour when it wears off
-Fixed Lumiette's sex dialogue not working, and allowed it to trigger before her quest has been started. Now she can be propositioned at any time except in the middle of her quest
-The Pretty Princess dress is now tagged as Slutty
-Hypno Quest- the mission to give away gold now had a required amount of gold to hand over. This amount is selected when you first read the note, so you won't be able to complete the mission by hiding your gold away before talking to NPCs.
-Attempted to fix the courier problems by spawning the notes to be delivered at in-world locations instead of a dev cell. We'll see if that worked...
-The Swollen Hands debuff from Childish Games now expires in a more reasonable amount of time, and correctly lists it's effect.
-Tidied up a bunch of Morella's dialogue that could play at incorrect moments
-Added an option to make the player's weight get set equal to their level of corruption
-When taking a bimbo NPC with you for a threesome, you can now try and charge for it.
-Set the Allow Reserved flag on every actor alias in Childish Games to hopefully avoid the empty alias issue ever happening anywhere in it ever
-The hypnosis note that locks your arousal will no longer unlock it again if some other mod had locked it (previously, this could break Become a Cow)
-Fixed some of Morella's lines so that only she will say them instead of any NPC, and now only when appropriate instead of at any time
-Added an option for the bimbo tonic to not remove morphs
-Added a mode for corruption that pegs your weight to your corruption level
-Reduced the frequency of Morella's "You stepped on my foot!" line since it can get a bit annoying
-Player thoughts in last part of Lyvelia's questline now come from the bimbo thoughts .json
-Fashion corruption and Bimbo Outfit restrictions now consider more Baka keywords for what counts as slutty clothing (SLA_ArmorHalfNakedBikini, SLA_ArmorHalfNaked, SLA_ArmorSpendex, SLA_ArmorTransparent", SLA_ArmorLewdLeotard, SLA_ArmorCurtain, SLA_ArmorRubber)
-The hypnosis quest "encouragement" debuff now reduces archery damage by 50% and increases spell cost by 50% as well
-Corrected a conversation with Vallie/Valisephona about the bimbo curse to play with the correct version of her (thanks LetsTestThis)
-Currently, Molli (Morella) refuses to do some of the more slutty things as a bimbo out of love for you. Now you can turn this off.
-Added an option to make a bimbo's Tonic last forever- though it can still be broken through sex. Find it in the new Bimbo Makeover menu.
-Added an option to disable the bimbo curse giving you the required outfit items- so, you'll need to find them yourself to avoid the punishments for not wearing them!

-New .osp files for SE to fix various weight twiddles and textures being layered wrong (eg all miniskirts being black instead of their own colour etc)
-Added the MCM option to allow the hypnosis quest to start for male players (it was missing, oops)
-Renamed the MCM heading "Force Bimbos to Wear" to "Punish Bimbos for Not Wearing" (people kept getting confused)
-Added dialogue to the corruption curing conversation if you try to get a cure when you're too far gone- instead of the option being inexplicably missing, the curer will tell you it's too late and point you to Holdan.
-Hypno Quest: fixed the masturbate in public letter never being selected 
-Added an conversation at Anaita to hand in the Good Girl note and get it out of your inventory.
-Added an MCM button to display all the clothes currently tagged as Slutty 
-Added an option to put a quest marker on Morella if you lose her
-Added an option to make Bimbo Tonics not remove morphs (so you can have fun with your PC's mind being fixed, but she's stuck in a whore's body)
-The "Reload morphs on all NPCs" button now reloads the PC's bimbo morphs as well
-The "Tag current clothes as slutty" MCM button now warns of failure if you're not wearing anything when you press it
-The "Tag current clothes as slutty" MCM button now warns of failure if the item you're attempting to tag/untag already has a Slutty keyword on it
-Using the Bimbo Elder Scroll with no NPC targeted now gives you the option to instantly fully bimbofy yourself
-For Modders: the repeating "Be A Good Girl" quest now sends an event whenever the player completes a stage of it- BoS_RepeatingQuestCompleted_Event(actor playerRef, int missionNumberCompleted)
-Fixed CumSwallowNeeds corruption triggering on all cum intake, not just oral
-Added dupes of zad keywords to all relevant items so other mods will detect them better
-Changed the new game console about YPS version to not claim you have old YPS when you actually don't have it at all
-Minor text fixes

This is everything that's 100% complete, I don't add things to it until they're done.

 

Regarding the 1.9 update list, just a small suggestion: maybe you could mix the 'Force Bimbos to Wear Suit' and 'Bimbo Tonics does not remove morphs' configurations adding an option to force the bimbofied PC to wear bimbo clothes even after drinking the tonic, since nothing else fits, it doesn't feel right, or you don't feel like changing.

 

Spoiler

And if I may... just throwing some ideas out there to expand on the bimbo tonic concept for a future version, or maybe never:

  • You could possibly add a new bimbo tonic that lasts forever, which could be craftable or obtainable. You could possibly tie this to Holdan's research somehow.
  • A tonic/potion that reinforces the curse with a cool-down that that renders bimbo tonics ineffective. If the PC is not a bimbo, they'll get cursed. If the PC is cursed, they will advance a stage or two. If the PC's a bimbo, they'll get a buff of some sort (maybe the same one given by reading "Good Girl Notes"). You could also have Holdan or another NPC sell/give these away.
  • Possibly add some sort of mechanism that gradually makes the PC immune to tonics. The bimbo persona will just take control with an ever-growing rate (maybe when the arousal's high enough) triggering the forced bimbo dialog leading to an event that breaks the tonic's effect. If the rate is high enough, the tonics end up doing nothing and the player'll get a message telling the player they've become immune.

Feel free to ignore me, tho.

 

Either way, I'm eager for the next release!

Edited by drknd
Posted

Appreciation post for all the work you've put into this, it's a fun little "game over" state to struggle against and never leaves my load order now. Some things I've noticed which nobody else seems to have mentioned:

1. When an NPC tonic wears off, they seem to ignore the don't change headparts option until the game is restarted

2. Vigilants have two options for reducing corruption, the one implying the cure is for yourself is a static price scaling with level but not corruption like other sources do, but if you start with saying that it's for a friend, it scales like all the others would

3. The option for naked as slutty works fine for PC, but NPCs only gain corruption if it is left unchecked. I could see this one being only on my end, but I seem to remember it working properly in an earlier version and haven't really fiddled with anything or changed my mods since then

Posted

for future reference theres an underscore in the editor id for lylis bedroom and is causes the save file bug, it reads CC_LylisBedroom when it should be CCLylisBedroom this could also be the reason why some quest marker stuff doesnt fire or update.  heres an explanation of the bug

 

 

Posted
2 hours ago, Wolfen09 said:

for future reference theres an underscore in the editor id for lylis bedroom and is causes the save file bug, it reads CC_LylisBedroom when it should be CCLylisBedroom this could also be the reason why some quest marker stuff doesnt fire or update.  heres an explanation of the bug

 

 

You should be able to fix it with the XEdit script from here. I've had a few mods with similar issues before and this seems to fix it with little to no impact on how the mods are supposed to function.

Posted (edited)

The character gets force-equipped with bimbo hair wig constantly even though I keep using Makeover! power to switch back to real hair. Moreover her face gets some sort of tint all over that covers all her makeup (I use custom Lovely Makeup set of mods to achieve the bimbo look I want without the use of slavetats). If I go to RaceMenu and move skin colour slider, she gets back to her natural colour and makeup becomes visible, but about 30secs to a minute after leaving RM, the tint gets re-applied and the bimbo hair as well. I can't seem to get rid of that, no matter what I try. She's on one of the last stages of corruption before turning full bimbo.

 

On the image below you can see this tint, which appears pale blue. This is after initial apply. However if I reload the game this tint resembles a more natural skin colour. Yet it still covers all the vanilla-ish makeup. I want to get rid of it, yet I can't. Neither the hair nor the face tint.

 

bimbo_blue.jpg.eb24b6a091bdb067fd2e88ce28826fc4.jpg

 

I assume this is supposed to be some sort of "fake tan" but it just simply doesn't work with the skin texture I use for all my characters.

 

I do not have YPS Fashion and I have all the options related to YPS Fahion turned off in MCM. I'm on SE 1.5.97.

 

For the record, this is how she's supposed to look. I worked a lot to get this effect and I'm getting annoyed it's being ruined by force-equips I can't seem to find a way to disable:

bimbo_notblue.jpg.391a396d69ad00d7129ed56952d90c27.jpg

Edited by belegost
Posted
5 hours ago, Rikdo said:

You should be able to fix it with the XEdit script from here. I've had a few mods with similar issues before and this seems to fix it with little to no impact on how the mods are supposed to function.

True, but still should be fixed in this mod, especially given it was mentioned in this thread before. Since Jib is working a large update anyway, it's the perfect time (or perhaps it is actually already fixed in that update).

Posted (edited)
2 hours ago, belegost said:

The character gets force-equipped with bimbo hair wig constantly even though I keep using Makeover! power to switch back to real hair. Moreover her face gets some sort of tint all over that covers all her makeup (I use custom Lovely Makeup set of mods to achieve the bimbo look I want without the use of slavetats). If I go to RaceMenu and move skin colour slider, she gets back to her natural colour and makeup becomes visible, but about 30secs to a minute after leaving RM, the tint gets re-applied and the bimbo hair as well. I can't seem to get rid of that, no matter what I try. She's on one of the last stages of corruption before turning full bimbo.

 

On the image below you can see this tint, which appears pale blue. This is after initial apply. However if I reload the game this tint resembles a more natural skin colour. Yet it still covers all the vanilla-ish makeup. I want to get rid of it, yet I can't. Neither the hair nor the face tint.

 

bimbo_blue.jpg.eb24b6a091bdb067fd2e88ce28826fc4.jpg

 

I assume this is supposed to be some sort of "fake tan" but it just simply doesn't work with the skin texture I use for all my characters.

 

I do not have YPS Fashion and I have all the options related to YPS Fahion turned off in MCM. I'm on SE 1.5.97.

 

For the record, this is how she's supposed to look. I worked a lot to get this effect and I'm getting annoyed it's being ruined by force-equips I can't seem to find a way to disable:

bimbo_notblue.jpg.391a396d69ad00d7129ed56952d90c27.jpg

 

Goddammit, how the hell do  get rid of this annoying tint? It gets reapplied along with the hair every several seconds. None of the options in RM seems to be responsible for it. 

None of the Skin Tone, Makeup, Body Paint, Face Paint or other slider responsible for colour or texture work with it. It only gets removed if I move the Skin Tone slider to any other pre-exisint preset, but if I try to manually edit the colour it doesn't change it at all. Moreover, when I remove it by moving the Skin Tone silder, exit and re-enter RM it gets re-applied immediately.

 

She walks around with that stupid blue face and it really irks me. Makeover power doesn't even have anything related to skin tone at all. And no matter how many times I change it, one of the CC hairstyles gets chosen as well. I can't get any other hairstyle from RM to stay permanently more than several dozen seconds.

 

This is very weird, since I tested this mod in LAL cell previously and had the character go through all the stages in one-hour intervals and everything worked fine. Seems like getting the curse to catch on and then progress naturally borked out somewhere along the way.

Edited by belegost
Posted
40 minutes ago, belegost said:

She walks around with that stupid blue face and it really i

Do you also use the Bimbo Skin mod?  I have also noticed geting the blue tint from missing textur on my SE game aswell but i cant remember if it only started recently since im new to using SE, mostly stayed with LE till recently

Posted
42 minutes ago, belegost said:

No.

 

I don't have time for a full reply, but there's no tan feature in the mod. Pretty sure it's a facetint issue caused by the hair replacement- and Makeover!'s "No hair" option is bugged in 1.8 and doesn't work. It removes the hair but doesn't set the hair style faction rank like it needs to so the script just changes your hair back to what it was before.

 

I can't go find it now but it the details to fix it with setFactionRank were discussed back in the thread a while ago if you can find it (which faction and what rank exactly). I'd find the info but that would need to wait until tomorrow when I have proper time to hunt it down and I feel like you'd rather have half an answer now than a full one in a days time.

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