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Posted (edited)
15 minutes ago, jib_buttkiss said:

 

I don't have time for a full reply, but there's no tan feature in the mod. Pretty sure it's a facetint issue caused by the hair replacement- and Makeover!'s "No hair" option is bugged in 1.8 and doesn't work. It removes the hair but doesn't set the hair style faction rank like it needs to so the script just changes your hair back to what it was before.

 

I can't go find it now but it the details to fix it with setFactionRank were discussed back in the thread a while ago if you can find it (which faction and what rank exactly). I'd find the info but that would need to wait until tomorrow when I have proper time to hunt it down and I feel like you'd rather have half an answer now than a full one in a days time.

I appreciate it, thank you.

 

What I found that loading a base preset seems to stick for a time (at least until the game is reloaded).

No, it doesn't. It just persists a bit longer than using RM.

 

Regarding factions would that be Bimbo Wig Choice faction (ID: xxAE92CB)? 

Edited by belegost
Posted (edited)
On 12/22/2024 at 11:38 AM, jib_buttkiss said:

Try setting your rank in the CC_BimboWigChoice faction to 9, that might do it. (player.addtofaction XXae92cb 9 in the console, where XX is the index for BoS in your setup).

Is that it?

 

I'm going to test it now.

 

EDIT:

Nope, that doesn't work. Character is rank 9 with that faction (was Rank 0), but that doesn't fix anything. The hair and the face colour still changes after several seconds.

 

The thing is, when I enter RaceMenu with that blue face tint active, the original face colour and all the overlays shows up for a second correctly, and then immediately the blue tint returns. Then, when I move any colour slider (doesn't matter if Skin Tone or one of the vanilla eyeshadow/eyeliner/mouth, etc. the original colour and overlays are restored. Until I exit and the face gets blue after several seconds again.

Edited by belegost
Posted
42 minutes ago, belegost said:

Is that it?

 

I'm going to test it now.

 

EDIT:

Nope, that doesn't work. Character is rank 9 with that faction (was Rank 0), but that doesn't fix anything. The hair and the face colour still changes after several seconds.

 

The thing is, when I enter RaceMenu with that blue face tint active, the original face colour and all the overlays shows up for a second correctly, and then immediately the blue tint returns. Then, when I move any colour slider (doesn't matter if Skin Tone or one of the vanilla eyeshadow/eyeliner/mouth, etc. the original colour and overlays are restored. Until I exit and the face gets blue after several seconds again.

Yeah. Like Jib said, it's a broken texture/tint caused by the head part (hair) replacement, a little bit but not the same as when you get the black face bug on npcs. Similar stuff can happen on BaC etc at times.

An easy fix would be using the YPS lite mod to manage the hair, for now. You can turn off the parts you don't like. Is it a true fix? No, but it just works.tm till an update eventually gets pushed.

Posted (edited)
14 minutes ago, Rikdo said:

Yeah. Like Jib said, it's a broken texture/tint caused by the head part (hair) replacement, a little bit but not the same as when you get the black face bug on npcs. Similar stuff can happen on BaC etc at times.

An easy fix would be using the YPS lite mod to manage the hair, for now. You can turn off the parts you don't like. Is it a true fix? No, but it just works.tm till an update eventually gets pushed.

YPS is too much for me and entirely not my cup of tea. The premise sounds cool, but I'm not a girl and even though I play girl characters, I have no interest in constantly managing all those things and what not. What I do want is to play some actual Skyrim and not just hang around and look pretty.

I did give it a fair chance and a trial run some time ago and decided to not bother ever again.

 

Since I have to start a new game anyway after updating Unforgiving Devices to 3.01, I'm just going to disable BOS entirely until an update hits. Pity, since I got fond of the current character, and the way she was progressing, but that blue face just ruined everything for me. Which means I have to rebuild the map and regenerate LOD to get rid of that house behind Windhelm, but hey ho.

 

I'll stick around and keep my eye though.

Edited by belegost
Posted (edited)
3 hours ago, LatencyRemix said:

Do you also use the Bimbo Skin mod?  I have also noticed geting the blue tint from missing textur on my SE game aswell but i cant remember if it only started recently since im new to using SE, mostly stayed with LE till recently

Just to pitch in here. Unless you select the slavetats method which actually uses a texture, Bimbo Skin can't cause this. 
The other options (Color and Tint) actually change the skin color and don't use any overlay and no texture that could be missing.
An issue that can happen with the SkinTint (albeit seeminglay rare after some changes) is the weird bugged SkinOverlay which however will only affect the body skin and not the face. Also except for the Skin Color method theres no auto-refresh of it because the "tattoo" / skintint is saved in the savegame.**

** Actually the next version will likely have a refresh option on savegame load for SkinTint because some mod (I think Giantess NG) actually removed the tint in my ongoing save when reloading a save.

 

On 6/5/2025 at 2:20 AM, jib_buttkiss said:

Yeah- so to my understanding Racemenu morphs and sliders aren't quite the same thing. With body nodes, you can apply morphs to them, but it doesn't change the actual slider. Since these are literal sliders, they can't be changed in code.

I'd love to be proven wrong though.

I think I mentioned it somewhere before, but I did some testing and so far I didn't find any method to manipulate the sliders / values of the lips with current available tools. I was in contact with @naitro2010 (sorry for the ping) on it over at nexusmods, but I don't think he had the time to take a deeper look into a way to expose those slider manipulations to papyrus yet. (I might be wrong, but I was busy with other stuff myself, so I didn't really follow up yet)

Edited by HannoJojo
Posted
1 hour ago, belegost said:

YPS is too much for me and entirely not my cup of tea. The premise sounds cool, but I'm not a girl and even though I play girl characters, I have no interest in constantly managing all those things and what not. What I do want is to play some actual Skyrim and not just hang around and look pretty.

I did give it a fair chance and a trial run some time ago and decided to not bother ever again.

You can disable basically everything in YPS via the MCM, in this case the only thing you'd need it for would be the hair system and you can disable everything else. Pretty sure you could even disable the actual hair growth simulation etc to make it easier to manage too.

Posted
7 minutes ago, zurtrin69 said:

You can disable basically everything in YPS via the MCM

Then why even bother installing it in the first place?

Posted
14 hours ago, Rikdo said:

You should be able to fix it with the XEdit script from here. I've had a few mods with similar issues before and this seems to fix it with little to no impact on how the mods are supposed to function.

Oh I already fixed it, just posted it as a report

Posted
On 6/6/2025 at 6:18 AM, H Bof said:

I'm currently playing through Lyvelia's quest for the first time while Morella has been bimbofied and it looks like her being a bimbo (and maybe other followers too) blocks the forced player dialogue while slutmarked. Is this intentional? It looks like she had some unique dialogue about it as a bimbo trying to convince the PC to embrace it so I was wondering if there were any special dialogues when the player gets a forced slutmark conversation with her that might be getting missed because of it.

Okay, I've done the research for you.

 

When Lyvellia opens the cannister if you speak to Bimbo Morella afterwards she'll comment on how pretty it was. I don't recall normal Morella having anything to say about it but she might have done.

After the Slut Mark appears Bimbo Morella definitely has something to say about it and it is at this point she'll encourage you to become a bimbo permanently (in fact, she'll just assume it and doesn't understand the possibility of it not being permanent). I don't remember if non bimbo Morella has something to say about this.

At this point Bimbo Morella's contributions to the quest kind of dry up. Whereas, while you're waiting through the various waiting stages non Bimbo Morella is concerned. She asks you how your doing and seems to genuinely care for you like a decent human being (which is ironic given how she behaved towards Lyli).

Once you get cured you can ask Morella if you should cure Lyvellia or not and the response you get from her depends on if she's a bimbo or not when you ask her.

If the cure fails Bimbo Morella doesn't seem to notice or acknowledge it. I can't remember if non Bimbo Morella responds to the cure failing but I don't think she does.

Posted (edited)
14 hours ago, Rikdo said:

it's a broken texture/tint caused by the head part (hair) replacement, a little bit but not the same as when you get the black face bug on npcs.

Which exact texture is that? I have some limited experience with fixing stuff, I may be able to fix it on my end.

I wish to have kept BoS, since I started a new character and now that I had a good run on it, my game feels empty without it.

Edited by belegost
Posted
15 hours ago, belegost said:

Then why even bother installing it in the first place?

I use YPS mostly as a library. BoS uses some of its features and it just might remove your Smurfette issues.

 

Posted
On 6/6/2025 at 3:18 PM, H Bof said:

I'm currently playing through Lyvelia's quest for the first time while Morella has been bimbofied and it looks like her being a bimbo (and maybe other followers too) blocks the forced player dialogue while slutmarked. Is this intentional? It looks like she had some unique dialogue about it as a bimbo trying to convince the PC to embrace it so I was wondering if there were any special dialogues when the player gets a forced slutmark conversation with her that might be getting missed because of it.

 

She should have unique dialogue for the forced slutmark conversations (that all NPCs have- hers are just customised). For special mid-quest conversations, I can't remember- I didn't write her in-quest chats. @AphroditesEye, did you write any for that quest?

 

On 6/6/2025 at 5:05 PM, tommy58029 said:

How do I clean the bimbo debuff? I got an archery debuff of having long nail. I tried to turn off the buff/debuff option in MCM and reload the save but the debuff is still there. Is there any other ways to disable it or cure it in the game?

 

Hm. The debuff should be removed if you disabled bimbo debuffs then reload your save. I'll double check it.

 

On 6/7/2025 at 12:16 AM, AlyssaAwoo said:

 

Ah I see. I'm guessing you already read into this stuff but, how about SetFaceMorph(Float value, Int index)? I'm a bit confused why the index is an integer since that obviously doesn't take "PRJ_BimboBottox" and such as a value, so I can't make much of it. Maybe the morph entries in a morph .tri file are indexes? In the path \Meshes\Actors\Character\FaceGenMorphs\[Predator] Custom HP Head edits.esp it seems to extend the .tri file of high poly head through a set of .ini files to add more/it's own morphs, the same is also done by 'Expressive Facegen Morphs SE'. So if multiple mods inject morphs this way, how would you even get the index of PredatorRJ's morphs if it's morphs may be added before, or after another morph mod? Opening the .tri file of high poly head in bodyslide does not show any of these new morphs, likely because they seem to be getting added to the .tri externally. But maybe the idea here is that the first morph is index 0, the second morph index 1 and so on? 

 

Maybe none of this makes any sense, just found that function on the wiki and thought I'd dig into it. :classic_wacko:

 

No idea- I can't find any documentation about that function.

Although, that integer is probably the index of the face morph to be set. As a I remember, part of the difficulty is that the index of a certain facepart isn't consistent from NPC to NPC.

 

On 6/7/2025 at 4:16 AM, mahorock0409 said:

I'm talking about the SE version. I downloaded, installed and enabled this mod (and all of the prerequisites, for the SE version, of course) via Vortex.
However, for some reason, none of the contents of this mod are reflected in the game. And the BoS item items are displayed in the bodyslide, but for some reason the textures for all of the equipment are no textures.

This method worked fine in the LE version, so I have no idea what to do.

Can someone please explain?

The version of Skyrim I'm using is SE (1.5.97).
Of course I have installed mods that make this version compatible with mods for later versions.

 

Sounds like you installed the SE patch but not the base mod. The SE patch only updates certain files to the SE version, it doesn't contain any base files.

 

On 6/7/2025 at 6:44 AM, AphroditesEye said:

imho this is a fantastic idea, but if you're gonna implement it, I'd probably raise the corruption limit to 2-300. It's a lot easier to gain corruption these days than it was when the mod launched, and I actually find myself struggling early game as a direct result of it

 

Yeah, that's sorta what I mean about making it fit in with the rest of the mod. Like, that would be great, but corruption is hardcoded to be 0-100 in a lot of places

 

On 6/7/2025 at 7:05 AM, Obryanov said:

Teeeeechnically not true. You can swap NPC heads. Being a Cow does it.

Unfortunately, due to how they are handled, it will not preserve their sculpt. This can be solved only through manual work on user end and that's no bueno for an average mod user.

 

Yeaaahhhh, technically. But since the bimbo curse can apply randomly to any NPC, I don't want the user to have to do manual work for every one.

 

On 6/7/2025 at 1:56 PM, drknd said:

Just getting back to Skyrim and this mod after a long hiatus and things improved a lot since I last played it and so did the amount of content. Great job with the mod!

 

 

Regarding the 1.9 update list, just a small suggestion: maybe you could mix the 'Force Bimbos to Wear Suit' and 'Bimbo Tonics does not remove morphs' configurations adding an option to force the bimbofied PC to wear bimbo clothes even after drinking the tonic, since nothing else fits, it doesn't feel right, or you don't feel like changing.

 

  Reveal hidden contents

And if I may... just throwing some ideas out there to expand on the bimbo tonic concept for a future version, or maybe never:

  • You could possibly add a new bimbo tonic that lasts forever, which could be craftable or obtainable. You could possibly tie this to Holdan's research somehow.
  • A tonic/potion that reinforces the curse with a cool-down that that renders bimbo tonics ineffective. If the PC is not a bimbo, they'll get cursed. If the PC is cursed, they will advance a stage or two. If the PC's a bimbo, they'll get a buff of some sort (maybe the same one given by reading "Good Girl Notes"). You could also have Holdan or another NPC sell/give these away.
  • Possibly add some sort of mechanism that gradually makes the PC immune to tonics. The bimbo persona will just take control with an ever-growing rate (maybe when the arousal's high enough) triggering the forced bimbo dialog leading to an event that breaks the tonic's effect. If the rate is high enough, the tonics end up doing nothing and the player'll get a message telling the player they've become immune.

Feel free to ignore me, tho.

 

Either way, I'm eager for the next release!

 

I'll have a look at the tonic not disabling the outfit restrictions, but since they're implemented in a slightly more complicated way than some of the bimbo things it might be more effort than I'm willing to spend on it. Or not! We'll see.

 

Those are some interesting ideas for the tonic. I'll note them down, but given the lesser time I have to work on the mod these days I might never get to them!

 

On 6/8/2025 at 3:57 AM, asdfftt said:

Appreciation post for all the work you've put into this, it's a fun little "game over" state to struggle against and never leaves my load order now. Some things I've noticed which nobody else seems to have mentioned:

1. When an NPC tonic wears off, they seem to ignore the don't change headparts option until the game is restarted

2. Vigilants have two options for reducing corruption, the one implying the cure is for yourself is a static price scaling with level but not corruption like other sources do, but if you start with saying that it's for a friend, it scales like all the others would

3. The option for naked as slutty works fine for PC, but NPCs only gain corruption if it is left unchecked. I could see this one being only on my end, but I seem to remember it working properly in an earlier version and haven't really fiddled with anything or changed my mods since then

 

Glad you're enjoying it!

 

1- Probably an easy fix- I bet I just forgot to wrap something in an if(DontChangeFaceparts)

2- I'm not quite sure what you mean by that (with the context of how I know the corruption reducing dialogues work).  I hate to be a nuisance, but do you think you could grab a screenshot of what you're describing?

3- Oh, really? I'll double check.

 

On 6/8/2025 at 12:23 PM, Wolfen09 said:

for future reference theres an underscore in the editor id for lylis bedroom and is causes the save file bug, it reads CC_LylisBedroom when it should be CCLylisBedroom this could also be the reason why some quest marker stuff doesnt fire or update.  heres an explanation of the bug

 

 

Yeah, it's a known issue. I never fixed it because I was worried it might break references or something, but if there's patches out there that change the cell name without causing problems then I guess it's fine to do.

 

14 hours ago, belegost said:

Is that it?

 

I'm going to test it now.

 

EDIT:

Nope, that doesn't work. Character is rank 9 with that faction (was Rank 0), but that doesn't fix anything. The hair and the face colour still changes after several seconds.

 

The thing is, when I enter RaceMenu with that blue face tint active, the original face colour and all the overlays shows up for a second correctly, and then immediately the blue tint returns. Then, when I move any colour slider (doesn't matter if Skin Tone or one of the vanilla eyeshadow/eyeliner/mouth, etc. the original colour and overlays are restored. Until I exit and the face gets blue after several seconds again.

 

Now I take a proper look, it looks a but like when a slavetat that doesn't exist gets applied. It's unlikely, but I don't suppose that's the case at all?

 

So, just for me to try chase this down, you fixed the hair faction thing (so that your character is keeping their default hair), and no change?

 

11 hours ago, belegost said:

Then why even bother installing it in the first place?

 

To be honest I mostly use it as like a library mod to extend BoS. I don't really interact with YPS itself at all when I play. Turn off hair growth, ignore all the fashion features, so on so forth. BoS handles it all- so my character goes from a proper adventurer (who really doesn't give a shit about fashion) to a preening bimbo.

Posted (edited)
2 hours ago, jib_buttkiss said:

 

 

Yeah, that's sorta what I mean about making it fit in with the rest of the mod. Like, that would be great, but corruption is hardcoded to be 0-100 in a lot of places

 

 

I know basically nothing about how the scripting side of this works so sorry if this sounds like nonsense, but from a design standpoint I think you could simulate this by reducing the default values on the bigger corruption events (aggressive sex, good girl notes, the quests, etc) while reducing the default chance for the smaller things like potion spikings or adding randomness to the events that don't have them like slutty clothing. This would keep the 1-100 scale while still making it take longer and keeping the small and large events roughly proportionate to each other.

That said I personally haven't had any problems with corruption being too difficult to fight off, though I play without a defeat mod. Maybe that's why.

Edited by zurtrin69
Posted
4 hours ago, jib_buttkiss said:

 

She should have unique dialogue for the forced slutmark conversations (that all NPCs have- hers are just customised). For special mid-quest conversations, I can't remember- I didn't write her in-quest chats. @AphroditesEye, did you write any for that quest?

 

I'm like 90% sure I wrote dialogue for that, or at least parts of it. It's one of the few quests that I know, factually, I intended to write Bimbo dialogue for. I also always meant to do dialogue for Erina's quest, but I never got around to it.

I had a general set of internal rules when writing quest dialogue for Morella - I always gave her a base set of dialogue where relevant if it seemed like she might have something to say (depending on if I was procrastinating or not - I'm not particularly proud of my work or lack thereof on the Thieves Guild, and I'd like to go back and completely re-write the College of Winterhold at some point). I wanted to cover most of the base game and DLC content first because it personally bothers me how many follower mods just blatantly ignore content that has been considered part of the base game since basically 2014-2015 as if anyone DOESN'T have them anymore. If I wrote dialogue for Morella, I usually disabled it if she was a bimbo unless I had a way of spinning it to still work with her Bimbofied self. This was admittedly kinda lazy on my part and I'm not proud of the fact that using the mechanics of the mod she was designed around will result in her having less content, again, something I wanna fix when I get back around to writing her again. I actually did a few hundred lines for a second pass at writing her last year, but got caught up in other stuff - particularly beginning a third draft of my own personal writing I had been neglecting; and didn't finish it. I do still want to do it, I'm just not sure when that will be, so I'm hesitant to tell anyone "Don't worry guys, it's definitely coming!" because that's just not something I can guarantee. It's admittedly more a problem with my own motivation than a lack of time. I'm happy with the dialogue I put in the game save for a few things here and there that bug me, and I think her VA did a fantastic job covering it - it both inspired me and made me more conscious of my own writing, I want to do better in the future so if she comes back around she has better material to work with, as well as providing a better player experience.

Pardon the self-indulgent ramble. I have a very deep passion for writing, even if I'm mostly just a self-taught amateur myself.

Anyways on the subject of the corruption issue - I think you could solve the issue of corruption scaling being too low now if you implemented an optional passive decrease. Maybe the player loses (amount) corruption every (amount) hours without sex or something. I always had interest in the idea of an option where dragon souls could either decrease or increase corruption, sort of simulating the idea of the Dragon's natural sense of dominance filling the player and either causing the player to become more dominant themselves (thus less submissive/corrupted), or for the inverse, the Dragon's dominance overwhelming the player and making them feel smaller and more submissive by proxy.

I've also noticed some passive additions to corruption mechanics that aren't noted in the MCM itself, like how the player and NPCs can gain additional corruption if you have Separate Orgasms while having sex with a bimbo. That's a really cool feature I missed somehow, and as an SLSO user its something I really appreciate. Between that, the collar mechanic and the Good Girl Bonus though; I do thing there is a little bit of an issue with the mod not communicating to the player in-game why they're gaining additional corruption? I wouldn't remove any of these, keep in mind; just integrate them a little better in telling the player how they work.

Unrelated to the rest, a headcanon I developed recently is that Anaita was a common adventurer and the Good Girl Rules she came across were cursed or something; hence why she was among bandits before coming to Whiterun.

Posted (edited)
9 hours ago, jib_buttkiss said:

Now I take a proper look, it looks a but like when a slavetat that doesn't exist gets applied. It's unlikely, but I don't suppose that's the case at all?

 

So, just for me to try chase this down, you fixed the hair faction thing (so that your character is keeping their default hair), and no change?

There is nothing in Slavetats that gets applied. I removed everything, and don't use bundled bimbo tats. Beside, from experience I know that applying non-existant tats causes immediate CTD, which is obviously not the case.

 

The character doesn't even keep the hair if I change it to something else. It gets auto-switched to one of Bimbo hairstyles in platinum blonde color and then a wig of exactly the same style but different color is equipped on top. How do I know? When a SL scene starts the wig gets unequipped but several seconds into the scene it is re-equipped.

 

Changing rank via the command does nothing. The issue persists.

 

Makes me wonder if there may be some sort of fuckery between Bimbos and Let Your Hair Down which I use extensively to switch between different hairstyles on the go.

Edited by belegost
Posted
9 hours ago, jib_buttkiss said:

I hate to be a nuisance, but do you think you could grab a screenshot of what you're describing?

Progressing dialogue through the top dialogue costs 216 gold at the end, with the bottom costing 430. Checking with a priest, it also costs 430, so it seems to be just this one option.
 

Spoiler

vigilant.jpg.4f1d4034eb875a3458fcdf8193133915.jpg

 

Posted
15 minutes ago, NeoJK said:

Hi, does anyone know if this mod can be used with Slavetats NG for the "Slavetats (for bimbofication makeup)" ?

 

Works just fine for me!

Posted

Another issue: As the corruption goes on the character hairstyle is changed to the long curly blonde style. I tried to use racemenu to change it back but my actual hairstyle and this bimbo hairstyle overlapped. Is there a way to remove this blonde hairstyle? It looks kinda bad on my character

Posted

sorry for my English, for the sake of interest, I asked the AI to write a quest for the mod. it turned out funny, maybe you'll like something: ## "Bimbo revolution in Solitude"

### Introduction

A mysterious **Salon Master** (Bimbo Master) has appeared in Solitude, which turns ordinary residents into bimbos. ** The ruler of Elisif ** asks the hero to deal with the situation.

### The main branches of the quest

1. ** The path of seduction**

* Visit **Beauty Salon**

* Pass the tests:

 * **Style Test**: Choose the right outfit

 * **Beauty Check**: use cosmetics

 * **Final transformation**: take part in a fashion show

* As a reward, receive ** An Amulet of eternal beauty ** and become an honorary bimbo

2. **The Path of Power**

* Join the ** Solitude Guards**

* Complete tasks:

 * **Bimbo's Arrest**: Capture 5 transformed villagers

 * **Storming the salon**: destroy the equipment

 * **Capture of the Salon master**

* Get **Fashion Guardian Armor** and temporarily fix the problem

3. **The Path of Diplomacy**

* Talk to the **Salon master**

* Complete her tasks:

 * **Organization of the display**

 * **Search for rare ingredients** for cosmetics

 * **Conflict resolution** with the administrator

* Get **A Glamour Ring** and a peaceful resolution of the situation

### Final options

1. **Bimbo-utopia**

* Transform the entire Solitude into a fashion hub

* Introduce **The Law on Beauty**

* Create **A Style Academy**

* Get a title **Patronesses of fashion**

2. **Total ban**

* Close all beauty salons

* Ban cosmetics

* Introduce ** The Law on Modesty**

* Get the title ** Keeper of Traditions**

3. **Compromise path**

* Allow bimbo culture in certain areas

* Create **Fashion Quarter**

* Introduce **A beauty tax**

* Get the title **Style Mediator**

### Special mechanics

* **Glamour System**: affects the attitude of NPCs

* **Cosmetic Crafting**: creating unique items

* **Fashion of the Day**: daily tasks from the bimbo community

* **Style Rating**: affects the available dialog options

* **NPC Transformation**: the ability to temporarily transform

Posted (edited)

@jib_buttkiss

I wanted to say thanks again for all you do with this great work, support, time spent, and your programming skill.

 

I do have to say one negative thing though, it just has been eating my brain, apologies up front as it is not my intent to run you or this mod down, I am sure others will disagree with my point of view and that is Ok.   :cool:

Here goes...

The hypnosis letter quest... I hate it so much that I set the days between letters to one day so I can grind my way through till I can kill that asshat in Markarth.

In doing so I loose all my cum addiction with buffs/debuffs, I loose my spanking pleasure with buffs/debuffs, as well as other things I just can't think of right now.

I would respectfully ask for a box to be added to the MCM so it can be turned off, I just had it take 36 hours for a letter to be delivered, one day setting, the tell someone how horny you are did not work as I could not get any dialogue, the heels for 2f hours left gaps in my PC's ankles, and I have only recieved 4 letters.

Yes I could choose not to start the whole quest but then I am left with the note in my inventory which I do not care for.

 

Thank You for reading this, again my intent is not to hurt you or anyone, just my personal view.

 

I love the rest of what this mod does, I use it on every playthrough whether I choose to get Bimbofinated early or late in the game.

I used it with Balazar's Bitch this time and the daedra turned her during those quests, lot's of fun!

 

 

 NSFW pics of Raven

 

 

Spoiler

image.thumb.png.5ab8676ecfb9ff9385be11573d999b03.png

 

image.thumb.png.a780de47421498b0d15021e9186a77e3.png

 

image.thumb.png.686350fd86be50a19eb55ccf80a1f0b2.png

 

Edited by Raven 54
Posted
1 hour ago, Raven 54 said:

@jib_buttkiss

I wanted to say thanks again for all you do with this great work, support, time spent, and your programming skill.

 

I do have to say one negative thing though, it just has been eating my brain, apologies up front as it is not my intent to run you or this mod down, I am sure others will disagree with my point of view and that is Ok.   :cool:

Here goes...

The hypnosis letter quest... I hate it so much that I set the days between letters to one day so I can grind my way through till I can kill that asshat in Markarth.

In doing so I loose all my cum addiction with buffs/debuffs, I loose my spanking pleasure with buffs/debuffs, as well as other things I just can't think of right now.

I would respectfully ask for a box to be added to the MCM so it can be turned off, I just had it take 36 hours for a letter to be delivered, one day setting, the tell someone how horny you are did not work as I could not get any dialogue, the heels for 2f hours left gaps in my PC's ankles, and I have only recieved 4 letters.

Yes I could choose not to start the whole quest but then I am left with the note in my inventory which I do not care for.

 

Thank You for reading this, again my intent is not to hurt you or anyone, just my personal view.

 

I love the rest of what this mod does, I use it on every playthrough whether I choose to get Bimbofinated early or late in the game.

I used it with Balazar's Bitch this time and the daedra turned her during those quests, lot's of fun!

 

 

 NSFW pics of Raven

 

 

  Reveal hidden contents

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I think @jib_buttkiss mentioned adding a button to disable the quest completely, but...

- in the MCM you can change the starting level to 100.

- nobody can force you to visit the mine. 

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