Jump to content

Recommended Posts

Posted

The more I play the more I notice how hard it was to cure corruption especially with survival mode enable.

 

Literally all form of cure requires some sort of gem.

 

Pelt + Gem

Ingredient + Gem

Soul Gem + Gem

 

I literally have to focus on mining and pray I get flawless gem, amethyst or garnet have very bad success rate even if you set the odd at 50%. This is done with new playthrough whereby the cure setting is set at 3.0 and success rate is set at 5.0

 

I feels like it is more reasonable if the combination is basically like...

 

Pelt + Bones

Ingredient + Food

Soul Gem + gem

 

Just here to give feedback of the corruption features. 

Posted
Vor 9 Minuten sagte DrSeptimus:

Je mehr ich spiele, desto mehr fällt mir auf, wie schwierig es war, die Korruption zu heilen, insbesondere wenn der Überlebensmodus aktiviert war.

 

Für buchstäblich jede Form der Heilung ist eine Art Edelstein erforderlich.

 

Fell + Speichern

Zutat + Edelstein

Seelenstein + Edelstein

 

Ich muss mich buchstäblich auf den Bergbau konzentrieren und beten, dass ich einen makellosen Edelstein bekomme. Amethyst oder Granat haben eine sehr schlechte Erfolgsquote, selbst wenn man die Quote auf 50 % setzt. Dies geschieht durch ein neues Durchspielen, wobei die Heilungseinstellung auf 3,0 und die Erfolgsrate auf 5,0 eingestellt ist.

 

Ich denke, es ist sinnvoller, wenn die Kombination im Wesentlichen so aussieht ...

 

Fell + Knochen

Zutat + Lebensmittel

Seelenstein + Edelstein

 

Ich bin nur hier, um Feedback zu den Korruptionsfunktionen zu geben. 

 

A little hint regarding gem yield -> complete the side quest about the crown and the 18 gems at the Thieves Guild ... the bonus is a significant increase in the drop rate

 

 

Posted
5 hours ago, Miauzi said:

 

A little hint regarding gem yield -> complete the side quest about the crown and the 18 gems at the Thieves Guild ... the bonus is a significant increase in the drop rate

 

 

 

Stone of Barenziah take times to collect unless you use cheat or mod, Some stone needs you to advances very deep into the quest in order to grab it such as Dark Brotherhood Sanctuary. By the time you did, your corruption probably already hit 100%. Collecting those stone takes forever especially if you are playing with survival mode enabled.

 

Don't forget that unless you are using flawless, a standard gem rarely guarantee a success in cleaning the corruption unless you are using standard diamond. 

 

Even with 50% success chances, standard amethyst and garnet are more prone to corruption than cure. From my experiences, 7 out of 10 chances it would corrupt rather than cure if you use standard amethyst and garnet.

 

Posted
9 hours ago, jib_buttkiss said:

On the bright side, I'd estimate about a week until the next version is (finally) ready.

oh my god I am SO GLAD I decided to start a new BG3 playthrough over a new Skyrim playthrough, my modlist takes like 2 fuckin hours to get all the MCMs set up in game and I do NOT wanna do that twice in a week lmao

Posted
9 minutes ago, AphroditesEye said:

oh my god I am SO GLAD I decided to start a new BG3 playthrough over a new Skyrim playthrough, my modlist takes like 2 fuckin hours to get all the MCMs set up in game and I do NOT wanna do that twice in a week lmao

 

Same. Can't wait!

Posted
41 minutes ago, AphroditesEye said:

oh my god I am SO GLAD I decided to start a new BG3 playthrough over a new Skyrim playthrough, my modlist takes like 2 fuckin hours to get all the MCMs set up in game and I do NOT wanna do that twice in a week lmao

Do you use MCM Recorder? Saves a lot of time on new game setups :D

Posted (edited)

So maybe someone here can help me... I made a new character and she's been starting her transformations. I have ticked "Bimbo nails grow over time" in YPS so I don't have to keep visiting a nail salon. My problem comes up RIGHT after the nails grow the first time. For some reason, they get removed after application. The console says something about "removing old nail polish", but it was JUST applied. Is the code reversed somehow?

Edited by dragongodmod117
Posted
On 7/28/2025 at 6:48 PM, Miauzi said:

 

The operator of the linked page is NOT the creator of the "EvilFall" mod ... but has been informed by the actual author ( https://arca.live/u/@makaroni058191 )RETROSPECTIVELY received permission to "edit" his mod (e.g. the esp were renamed) and to "host" it in his "channel" ... at least that's how I interpret what I read in the discussion thread there.

 

Since I've been using mod edits from this site for a while now... the author edits quite a few mods by other authors – often even abandoned mods (the "Angeli" armor mod for Fallout 4) – and corrects errors along the way.

The results of his work always require some "restraint" when applied – because they aren't always suitable for a full playthrough... but rather, they serve as "assets" for photo blogs, among other things – it was through the relevant pages here on LL that I first discovered this "channel."

He has his own rework of the Dwemer cuirass from the DD mod – with various additions.

:blush:

 

To be honest I think that makes it harder to get permission to use the assets!

 

As a note, the items being Devious restraints isn't an issue since I'd just use reusing the .nifs and textures, and and the effects are part of the .esp.

 

On 7/28/2025 at 7:13 PM, DrSeptimus said:

The more I play the more I notice how hard it was to cure corruption especially with survival mode enable.

 

Literally all form of cure requires some sort of gem.

 

Pelt + Gem

Ingredient + Gem

Soul Gem + Gem

 

I literally have to focus on mining and pray I get flawless gem, amethyst or garnet have very bad success rate even if you set the odd at 50%. This is done with new playthrough whereby the cure setting is set at 3.0 and success rate is set at 5.0

 

I feels like it is more reasonable if the combination is basically like...

 

Pelt + Bones

Ingredient + Food

Soul Gem + gem

 

Just here to give feedback of the corruption features. 

 

Not that this directly addresses the problem here, but in 1.9 I've added a feature where slaying Dragons or Daedra can cure some corruption. By default I've set it to 5 for a dragon and 1 for a deadra, but it's of course customisable (even into the negatives, where killing a dragon can add corruption instead...).

 

13 hours ago, dragongodmod117 said:

So maybe someone here can help me... I made a new character and she's been starting her transformations. I have ticked "Bimbo nails grow over time" in YPS so I don't have to keep visiting a nail salon. My problem comes up RIGHT after the nails grow the first time. For some reason, they get removed after application. The console says something about "removing old nail polish", but it was JUST applied. Is the code reversed somehow?

 

Do you end up with nails applied at all, or does BoS then pester you about not having nails? If it's just that message appearing but things still work, I wouldn't worry too much about it.

YPS's bimbo nails are a bit finicky to be honest (which is why the curse uses the older nail system by default).

 

12 hours ago, Saviorsrd said:

Getting a modlist ready for a girl to try on some new headgear.  

 

I want to be upfront here- the quest with the brainwashing helmet isn't finished, and pauses after the first "chapter". I decided that with everything I do have finished, I'd just do a major release, and add the rest of that quest in a mini release afterwards. The quest pauses in an update-safe way, so the mini update won't require a new game, you'll be able to just drop it in and have the rest of the quest chain start.

 

I've done it like this so I can release 1.9 instead of delaying it even further. It's also helped me get out of a bit of a rut I was in with the mod, with a million things to do and struggling to focus on any one of them. The release with the rest of the quest will also go a bit quicker than usual, since I'll be focused on the one thing and nothing else.

Posted
19 hours ago, AphroditesEye said:

oh my god I am SO GLAD I decided to start a new BG3 playthrough over a new Skyrim playthrough, my modlist takes like 2 fuckin hours to get all the MCMs set up in game and I do NOT wanna do that twice in a week lmao

https://www.nexusmods.com/skyrimspecialedition/mods/61719         MCM Recorder                :cool:

Posted
29 minutes ago, jib_buttkiss said:

I want to be upfront here- the quest with the brainwashing helmet isn't finished, and pauses after the first "chapter". I decided that with everything I do have finished, I'd just do a major release, and add the rest of that quest in a mini release afterwards.

Or a series of mini releases.

Posted
8 hours ago, jib_buttkiss said:

Do you end up with nails applied at all, or does BoS then pester you about not having nails? If it's just that message appearing but things still work, I wouldn't worry too much about it.

YPS's bimbo nails are a bit finicky to be honest (which is why the curse uses the older nail system by default).

So the nails get applied, and I get a message saying they're long enough. But not 3 seconds later, the console reports that the nails are unequipped and removed from my inventory. Which then yes, YPS pesters me to go get them fixed. Lol

Posted
22 hours ago, jib_buttkiss said:

 

I want to be upfront here- the quest with the brainwashing helmet isn't finished, and pauses after the first "chapter". I decided that with everything I do have finished, I'd just do a major release, and add the rest of that quest in a mini release afterwards. The quest pauses in an update-safe way, so the mini update won't require a new game, you'll be able to just drop it in and have the rest of the quest chain start.

 

I've done it like this so I can release 1.9 instead of delaying it even further. It's also helped me get out of a bit of a rut I was in with the mod, with a million things to do and struggling to focus on any one of them. The release with the rest of the quest will also go a bit quicker than usual, since I'll be focused on the one thing and nothing else.

 

Aww.... (No, seriously, do what you've gotta do, I know the 'too many projects' feeling all too well.)

Posted
On 7/28/2025 at 3:06 AM, jib_buttkiss said:

Unfortunately, I can't. The script with that fix also has a load of other changes in it ready for 1.9, so it isn't compatible with 1.8.

On the bright side, I'd estimate about a week until the next version is (finally) ready.

 

Damn, well I had to try. Happy to hear the new version is close though!

 

I may try again to tinker with it myself then and finish out my current playthrough. Is it as simple as changing a couple lines in the CC_SexEventScript.psc file or is it something I'll have to wrestle with the CK to do?

Posted
On 7/28/2025 at 5:13 AM, DrSeptimus said:

The more I play the more I notice how hard it was to cure corruption especially with survival mode enable.

 

Literally all form of cure requires some sort of gem.

 

Pelt + Gem

Ingredient + Gem

Soul Gem + Gem

 

I literally have to focus on mining and pray I get flawless gem, amethyst or garnet have very bad success rate even if you set the odd at 50%. This is done with new playthrough whereby the cure setting is set at 3.0 and success rate is set at 5.0

 

I feels like it is more reasonable if the combination is basically like...

 

Pelt + Bones

Ingredient + Food

Soul Gem + gem

 

Just here to give feedback of the corruption features. 

 

Maybe tinker with the corruption gain rates? Personally, I don't ever farm gems from mining, feels the fastest way to accrue a stockpile of them is to kill things and loot chests. Depends on loot mods though of course.

 

I like that there is a common "currency" required for cures that is universal, plus a flavor item based on who is making the cure. Gems are your lifeline and makes them valuable as well as make it challenger and require a choice of whether you think you can afford to sell some for cash or if you need to save it for some corruption reduction. If it was structured like your suggestion then it would be *far* easier to cure with pelts + bones or ingredients + food. I don't see why you would ever waste gems and soul gems when you can go kill some animals and be fine.

 

I also think the baseline success and cure rate is a bit punishing. Eating a precious gem just to gain corruption is rough, so I usually set my success rate very high also and cure to I think around 2.0. I really appreciate that there are all these options available in the MCM to tune the difficulty of fighting off the curse. 

Posted
58 minutes ago, someperson1423 said:

 

Maybe tinker with the corruption gain rates? Personally, I don't ever farm gems from mining, feels the fastest way to accrue a stockpile of them is to kill things and loot chests. Depends on loot mods though of course.

 

I like that there is a common "currency" required for cures that is universal, plus a flavor item based on who is making the cure. Gems are your lifeline and makes them valuable as well as make it challenger and require a choice of whether you think you can afford to sell some for cash or if you need to save it for some corruption reduction. If it was structured like your suggestion then it would be *far* easier to cure with pelts + bones or ingredients + food. I don't see why you would ever waste gems and soul gems when you can go kill some animals and be fine.

 

I also think the baseline success and cure rate is a bit punishing. Eating a precious gem just to gain corruption is rough, so I usually set my success rate very high also and cure to I think around 2.0. I really appreciate that there are all these options available in the MCM to tune the difficulty of fighting off the curse. 

Personally I don't feel it's configurable enough currently. The extreme disbalance between how easy you gain corruption and how hard it is to reduce it made me disable player bimbofication as default.
Not to mention if you are using Ordinator you really want to keep those flawless gems for Enchanting and using anything else but flawless is just a sure fire way to add even more corruption.

Posted
On 7/30/2025 at 6:18 AM, dragongodmod117 said:

So the nails get applied, and I get a message saying they're long enough. But not 3 seconds later, the console reports that the nails are unequipped and removed from my inventory. Which then yes, YPS pesters me to go get them fixed. Lol

 

Hm. I'll try and have a look. What exactly is the message in the console?

 

11 hours ago, someperson1423 said:

Damn, well I had to try. Happy to hear the new version is close though!

 

I may try again to tinker with it myself then and finish out my current playthrough. Is it as simple as changing a couple lines in the CC_SexEventScript.psc file or is it something I'll have to wrestle with the CK to do?

 

If you're really keen, it's easy enough. Just add this into the SLSO orgasm event in the CC_SexEventScript:

if (akActor == playerRef) && (CC_BimbofyPlayer.GetStage() >= 160)
	SendModEvent("CC_MakeBimboDumber", "sent from CC_sexeventsScript OnSexLabOrgasmSeparate", 0)
endif

And remove the MakeBimboDumber call from the standard SL sex event handler too, or you'll get an extra dose every time.

 

Just remember to compile the .psc to a .pex!

 

2 hours ago, Talesien said:

Personally I don't feel it's configurable enough currently. The extreme disbalance between how easy you gain corruption and how hard it is to reduce it made me disable player bimbofication as default.
Not to mention if you are using Ordinator you really want to keep those flawless gems for Enchanting and using anything else but flawless is just a sure fire way to add even more corruption.

 

Currently, the configuration options allow you to scale the success chance and amount cured. What other options would you like to see there?

Posted

As for the brainwashing helmet, you could probably kitbash assets in The Amazing World of Bikini Armor for it. I don't know about permissions but I've seen several other modders do similar for their mods. I know TAWOBA has a dwarven blind mask and you could easily add some Dwarven gyros and soulgems to the mesh to achieve the effect.

Posted
4 hours ago, someperson1423 said:

 

Maybe tinker with the corruption gain rates? Personally, I don't ever farm gems from mining, feels the fastest way to accrue a stockpile of them is to kill things and loot chests. Depends on loot mods though of course.

 

I like that there is a common "currency" required for cures that is universal, plus a flavor item based on who is making the cure. Gems are your lifeline and makes them valuable as well as make it challenger and require a choice of whether you think you can afford to sell some for cash or if you need to save it for some corruption reduction. If it was structured like your suggestion then it would be *far* easier to cure with pelts + bones or ingredients + food. I don't see why you would ever waste gems and soul gems when you can go kill some animals and be fine.

 

I also think the baseline success and cure rate is a bit punishing. Eating a precious gem just to gain corruption is rough, so I usually set my success rate very high also and cure to I think around 2.0. I really appreciate that there are all these options available in the MCM to tune the difficulty of fighting off the curse. 

 

Corruption is already at lowest values at 1, there is no point in going lower than that. 

 

At start of the game, the only gem that you can have decent access to is amethyst and garnet. Those are gem with low success rate to cure and more prone to corrupt. I already try it with 5.0 success rate and it still corrupt 7 out of 10 times of using it. So is not an easy cure as you think it was if it was structured to use alternative if the odd of success for low quality ingredient is the same.

 

It is even harder with survival mode on and devious cursed loot mod installed altogether. Aggressive sex is nearly unavoidable even if you set it at 1%-5% odd of triggering it. If you set your success rate beyond 5.0, it's no wonder you don't feel any challenge in keeping the corruption in check especially at the start of the game.

Posted
1 hour ago, PRYINGORBS said:

As for the brainwashing helmet, you could probably kitbash assets in The Amazing World of Bikini Armor for it. I don't know about permissions but I've seen several other modders do similar for their mods. I know TAWOBA has a dwarven blind mask and you could easily add some Dwarven gyros and soulgems to the mesh to achieve the effect.

 

Idk about the Sunjeong version but i know koffmans cbbe port to se from 2018 has open permissions as long as its not a paid mod

Posted
12 hours ago, jib_buttkiss said:

If you're really keen, it's easy enough. Just add this into the SLSO orgasm event in the CC_SexEventScript:

if (akActor == playerRef) && (CC_BimbofyPlayer.GetStage() >= 160)
	SendModEvent("CC_MakeBimboDumber", "sent from CC_sexeventsScript OnSexLabOrgasmSeparate", 0)
endif

And remove the MakeBimboDumber call from the standard SL sex event handler too, or you'll get an extra dose every time.

 

Just remember to compile the .psc to a .pex!

 

Thanks! Worked like a charm.

Posted
10 hours ago, DrSeptimus said:

 

Corruption is already at lowest values at 1, there is no point in going lower than that. 

 

At start of the game, the only gem that you can have decent access to is amethyst and garnet. Those are gem with low success rate to cure and more prone to corrupt. I already try it with 5.0 success rate and it still corrupt 7 out of 10 times of using it. So is not an easy cure as you think it was if it was structured to use alternative if the odd of success for low quality ingredient is the same.

 

It is even harder with survival mode on and devious cursed loot mod installed altogether. Aggressive sex is nearly unavoidable even if you set it at 1%-5% odd of triggering it. If you set your success rate beyond 5.0, it's no wonder you don't feel any challenge in keeping the corruption in check especially at the start of the game.

 

I'm a bit confused. You seem to be complaining about still having failed cures, and then turning around and saying bumping up cure rate too much takes the challenge away? Sounds like you could possible tune those settings to get somewhere in between no?

 

I never said I don't feel *any* challenge with corruption early game. Early game is by far the hardest because loot quality (and thus gems availability) is low and the possibility of losing fights is high. I also don't play with corruption set all the way down to either 1, I usually keep those settings around 2-6.

 

If you have corruption set all the way down to 1 and are getting ravaged 50-100 times to spike your corruption that much without being able to get any gems then I don't really see how that is this mod's fault. It sounds like you are simply playing with an incredibly punishing mod list, which is fine but I personally don't think it warrants changing this mod to accommodate. 

Posted (edited)
1 hour ago, someperson1423 said:

 

I'm a bit confused. You seem to be complaining about still having failed cures, and then turning around and saying bumping up cure rate too much takes the challenge away? Sounds like you could possible tune those settings to get somewhere in between no?

 

I never said I don't feel *any* challenge with corruption early game. Early game is by far the hardest because loot quality (and thus gems availability) is low and the possibility of losing fights is high. I also don't play with corruption set all the way down to either 1, I usually keep those settings around 2-6.

 

If you have corruption set all the way down to 1 and are getting ravaged 50-100 times to spike your corruption that much without being able to get any gems then I don't really see how that is this mod's fault. It sounds like you are simply playing with an incredibly punishing mod list, which is fine but I personally don't think it warrants changing this mod to accommodate. 

 

The cure rate, success rate and drop rate for gem have huge disparity. Add it with the quality of pelt, soul gem or ingredients and it become some of the worst cure if you use amethyst or garnet depends on your MCM settings. Amethyst and Garnet is the lowest quality gems that you can easily get your hands on at the start of the game yet have the worst success rate to cure corruption even if you manage to grab the best pelt, ingredients or soul gem. 

 

With how MCM settings are set, it either broke all those flawless gem or make those lowest quality gem unable to cure corruption. For example, let's say your MCM settings is like..

 

Cure Amount: 10

 

Amethyst would successfully cure 10 corruption, but that would makes flawless gem broken cause it would be capable to cure even more than 10 due to it's quality. 

 

The same principles also applies to success rate. Amethyst and Garnet are more prone to corrupt you than curing you. Mind you, I already try it with 5.0 setting for success chances and it still could corrupt me 7 out of 10 times. 5.0 for success chances is already too damn high for flawless gem, any higher would make high grade gem totally infallible and broken.

 

I even went as far as using best pelt or ingredient such as Bear pelt with amethyst and it still easily end up with corruption yet a flawless gem with the worst pelt "Wolf pelt" never failed at all despite the success rate was set at 1.0 during my previous 2-6 playthrough. 

 

If you are mining and RNG gives you a flawless gem, you are as good as cure.. doesn't matter how shitty your pelt or ingredients was. That is what I am referring to

 

 

On 7/28/2025 at 5:13 PM, DrSeptimus said:

I literally have to focus on mining and pray I get flawless gem,

 

 

The settings cannot be tune cause it affects all types of gem. Get it?

 

And I was playing with survival mode on, I won't always be near any city or town whereby I can find priest, apothecary or wizard for cure. If that is your idea of incredibly punishing mod then I don't know what else to say. 

Edited by DrSeptimus
Posted (edited)

hello i am new to this mod, and wondering about the modifications, i have reached the quest Childish games:the boob job. is there body suposed to change or is all changes text only. 

(Added context)
everything else in the mod seems wording from quests to voices, yet the bodies of npcs added by the mod are the same as the CBBE that has been set. i am unaware if this is normal or not.as stated this mainly became a curious concern during the stated quest where the tex tsaid one thing but nothing changed. i am unaware if this is mean to be normal or i have made an issue with my mods that is  causing this.

Edited by Slumberingeyes
adding more context to issue
Posted
1 hour ago, DrSeptimus said:

 

The cure rate, success rate and drop rate for gem have huge disparity. Add it with the quality of pelt, soul gem or ingredients and it become some of the worst cure if you use amethyst or garnet depends on your MCM settings. Amethyst and Garnet is the lowest quality gems that you can easily get your hands on at the start of the game yet have the worst success rate to cure corruption even if you manage to grab the best pelt, ingredients or soul gem. 

 

With how MCM settings are set, it either broke all those flawless gem or make those lowest quality gem unable to cure corruption. For example, let's say your MCM settings is like..

 

Cure Amount: 10

 

Amethyst would successfully cure 10 corruption, but that would makes flawless gem broken cause it would be capable to cure even more than 10 due to it's quality. 

 

The same principles also applies to success rate. Amethyst and Garnet are more prone to corrupt you than curing you. Mind you, I already try it with 5.0 setting for success chances and it still could corrupt me 7 out of 10 times. 5.0 for success chances is already too damn high for flawless gem, any higher would make high grade gem totally infallible and broken.

 

I even went as far as using best pelt or ingredient such as Bear pelt with amethyst and it still easily end up with corruption yet a flawless gem with the worst pelt "Wolf pelt" never failed at all despite the success rate was set at 1.0 during my previous 2-6 playthrough. 

 

If you are mining and RNG gives you a flawless gem, you are as good as cure.. doesn't matter how shitty your pelt or ingredients was. That is what I am referring to

 

 

 

 

The settings cannot be tune cause it affects all types of gem. Get it?

 

And I was playing with survival mode on, I won't always be near any city or town whereby I can find priest, apothecary or wizard for cure. If that is your idea of incredibly punishing mod then I don't know what else to say. 

 

I too only play with survival mode on so I also don't know what to say. I'm sorry you are having such issues. I mainly tune the difficulty of this mod around cure rate and corruption rate instead of hanging a large part of balance on the RNG aspect of success rate. I'm not sure why you are having issues with still getting corrupted 70% of the time, that doesn't sound right and may be a bug? Even just at 5.0 on my build it seems to make success near 100% even with low level materials.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...