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Commonwealth Slavers


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Posted
1 hour ago, JB. said:

Hmm. A lot of fuss for something I like as it is. Even with a rigid and restrictive mod, the player should be given some freedom to choose what they can do.

 

The same goes for timers; I try not to be too intrusive because that's what I've learned over the years playing these kinds of mods. The worst part is when you're doing your own thing, because it's your downtime, and then the mod forces you to do something. I still remember when I was in Workshop mode, building my things because it's relaxing, and then boom, black screen: Piper sold me to a super mutant camp for not listening to her. I don't remember the name of that mod. But my point is: being very restrictive and very intrusive is not always positive.

 

The other girls also have tattoos. I don't remember if they have piercings; Ravenna certainly does, but if you're playing on next-gen, forget it, there aren't any mods that handle head parts yet so you won't see piercings. 

Thanks for the reply! To clarify, I was arguing for having toggles, so the player would always retain the freedom you speak of. It just feels odd when Nora, for instance, can choose the scrap collection job as many times as she wants, and can completely neglect her whoring duties, is all.
I understand completely what you mean, with the timers (had a similar experience with Loan Sharks in SSE). But having patrons trying to get some from her in the whorehouse, or having Lindsteom walking over to her and giving her an order (as she can't leave the whore house without a job, anyway), I feel, is a little more immersive than what you refer to, and doesn't seem that difficult to implement (maybe I'm wrong on this assumption).
I must pay closer attention, I suppose, with regard to those tattoos and piercings. Maybe it is just the contrast with how much more Nora is decorated than the others...
I'm playing the pre-update version. I do have some issues with warping arm stubs with the amputator (still looking for a fix), but face parts should all be working fine.
Anyway, I don't want to waste more of your time. I just thought I would drop these, since you are encouraging it in your post.
Looking forward to what's up ahead!

Posted

Hello, I loaded your mod using vortex and enabled its Chinese localization. However, when I entered the game, it showed that I was missing the esp file. Could you please help me figure out where the problem lies?

20260424214003_1.jpg

Posted

Theres a bug in The Porn Studio (during Pet Walk).

 

When you select the film "2 bullets 1 ...something", the one with 2 normal raiders.

Scene 1 starts and finishes normally. Calvin says to start the next scene but it gets stuck. The raider you initially talk to returns to lean on the desk.

The second scene doesnt start and you can not interact with the raider. 

 

Also for pet walk, for some Green Market or Gunner drug runs, the quest targets can lead pretty far away across the commonwealth. Getting to some of those places can take you through ghoul areas, mirelurks, or sting wings (i hate these). Would it be possible to add a simple weapon?

I love the idea that the PC is meant to be helpless, cant use workbenches and guns. But I think it would be fair for lindstrom to give the player a baton or a switchblade. A good place to inject it would be the players second Pet Walk. Where Lindstrom says he has spoken to Trudy and Wolfgang about visiting mutant and gunner bases. He could say something like "if you find any trouble like ghouls or beasts, run to the nearest raider base. I know this might not always be possible so heres a baton/knife to use as a last resort"

 

 

Posted
37 minutes ago, icladel said:

 

Also for pet walk, for some Green Market or Gunner drug runs, the quest targets can lead pretty far away across the commonwealth. Getting to some of those places can take you through ghoul areas, mirelurks, or sting wings (i hate these). Would it be possible to add a simple weapon?

I love the idea that the PC is meant to be helpless, cant use workbenches and guns. But I think it would be fair for lindstrom to give the player a baton or a switchblade. A good place to inject it would be the players second Pet Walk. Where Lindstrom says he has spoken to Trudy and Wolfgang about visiting mutant and gunner bases. He could say something like "if you find any trouble like ghouls or beasts, run to the nearest raider base. I know this might not always be possible so heres a baton/knife to use as a last resort"

 

 

I honestly don't think how this would be needed. During a Pet Walk, the only threats are ghouls, and beasts. The bigger beast are easily spotted, and you can outrun everything else except for molerats (those never fucking give up, and will follow you across the entire map if needed). You can also use the surrender mechanic from Violate to go through ghoul and mirelurks encounters.

Being given a weapon would defeat the idea of our character being a slave for raiders, in my opinion, and I kind of like how I'm forced to use other strategies beyond the basic "kill everything" from a regular playthrough.

 

Although...the idea that you could use the bat from PotC but the collar would only allow you to wield it in combat, and carry it inside you at all other times is interesting.

Posted
10 hours ago, masterofgamespl said:

JB, I got a question about "The Milking" questline, if you have a moment?

  Reveal hidden contents

 

In the Amputator thread there's a next-gen version patch if you want to test it; it's been modified by users. I haven't been able to test it because I'm still on the OG. Check the last pages.

Posted

I just installed the game and I'm using this mod as a reference to install my mods. But my AAF isn't working and I'm stuck after Murphy tries to start a scene. I've been trying to fix the AAF for hours, but I can't. I tried installing everything it said was missing, but I don't understand anything anymore.



image.png.d6e1d8d38042a75a7dbf98ab2516bdb0.png

 

 

loadorder.txt

Posted
2 hours ago, MiraDAnt said:

I just installed the game and I'm using this mod as a reference to install my mods. But my AAF isn't working and I'm stuck after Murphy tries to start a scene. I've been trying to fix the AAF for hours, but I can't. I tried installing everything it said was missing, but I don't understand anything anymore.



image.png.d6e1d8d38042a75a7dbf98ab2516bdb0.png

 

 

loadorder.txt 2.24 kB · 1 download

 

looking at the picture (and having a quick look at your load order) i see 2 things 

 

 

BadEndsFurniture.esp (and i would also move the AAF_Badends_Animations.esp) need to be moved above (so they load before) CS in your load order.

Spoiler

the order i have them in in my game is 

AAF_Badends_animations

BadeEndsFurniture

Commonwealth Slavers

 

the 4002-midcenturymodern.esl (which happens to be creation club content) is a master for an animation pack.

see this post https://www.loverslab.com/topic/183333-aaf-debug-warning-037/

 

i can state that Murphy will have sex with you without the animation pack requiring midcenturymodern.esl 

 

 

Posted (edited)
3 hours ago, MiraDAnt said:

I just installed the game and I'm using this mod as a reference to install my mods. But my AAF isn't working and I'm stuck after Murphy tries to start a scene. I've been trying to fix the AAF for hours, but I can't. I tried installing everything it said was missing, but I don't understand anything anymore.



image.png.d6e1d8d38042a75a7dbf98ab2516bdb0.png

 

 

loadorder.txt 2.24 kB · 1 download

 

I think you should sort your load order (by the number) and main quest mods close to last

or you start checking with just the basic essentials. 

 

 

Edited by 4nln415
Posted

Hi @JB.i just do the truce quest and go to olivia, i was passing through Thicket Excavation and i had a question. Is it possible for you to do a new mission to repair the pump here for Sully but in a CS way. And after that we have a new The truce quest for his gang or even something to "entertain" the mirelurk?

Posted
6 minutes ago, hansgluck25 said:

what endings/conditions are needed to play nuka ride afterwards in the same save, if possible at all?

 

Well you can only do the Nora route in Nuka ride after CS but you should be able to do that...



True Ending - Defeat the slaver ring - Know for sure you can on this one as its the one i do

Escape Ending - Agree to let Gristle release you near vault 111 - Not done it but in theory think you can talk to duke and then go to charon and go to Nuka world and Nuka Ride

 

The two you can't are...



Death ending 

Forever slave

Posted
12 minutes ago, pinky6225 said:

 

Well you can only do the Nora route in Nuka ride after CS but you should be able to do that...

 

  Reveal hidden contents

 

 


True Ending - Defeat the slaver ring - Know for sure you can on this one as its the one i do

Escape Ending - Agree to let Gristle release you near vault 111 - Not done it but in theory think you can talk to duke and then go to charon and go to Nuka world and Nuka Ride
 

 

 

 

The two you can't are...

 

  Reveal hidden contents

 

 


Death ending 

Forever slave
 

 

 

thank you kind stranger <3

Posted

Cherry sits behind bars in a damp dungeon.
Young, in captivity.
We are free people: it's time for us to get out of here, my little sister, it's time!
To a place where only the wind... and I... roam!
To gather strength and take revenge on the Raiders.

Spoiler

Photo22.png.1ee48c1fd504ad79d29b317f56ada10e.pngPhoto21.png.fcf054507bb4ac599a612c74b3500059.png

Thanks to J.B. for creating this "Masterpiece (I dare say)"
Thanks to Bobrovsky for translating this wonderful mod.

 

Cherry is Submissive
Nora is a Rebel

Spoiler

image.thumb.png.2ca0469ef99af8c47fc4155fb2590f0a.png

 

Posted

Hey man I have one more question

Spoiler

I'm currently doing True Ending. I think Medium Sized bugged out for me as he keeps going to the location of the mass grave, despite me progresing further. I managed to push the questline forward by force talking to Murphy and moving Medium Sized to me (so I don't explode) but now it's time to use the teleport, and in order to do that I need to follow Medium Sized. But he keeps going to the location of the grave, and then he just stands there. Resetai, nor disable/enable doesn't fix it. I could just go to the location where he's supposed to lead me, but I don't remember where it is. Oh and reloading earlier saves didn't help, I don't know what happened.

 

Posted

This is my first playthrough and I believe I ran in to a bug I'm at the Whore house and just got the bed taken away but the game keeps telling me to sleep/ if I try to talk to Lindstrom nothing happens am i missing something? 

Posted
31 minutes ago, masterofgamespl said:

Hey man I have one more question

  Hide contents

I'm currently doing True Ending. I think Medium Sized bugged out for me as he keeps going to the location of the mass grave, despite me progresing further. I managed to push the questline forward by force talking to Murphy and moving Medium Sized to me (so I don't explode) but now it's time to use the teleport, and in order to do that I need to follow Medium Sized. But he keeps going to the location of the grave, and then he just stands there. Resetai, nor disable/enable doesn't fix it. I could just go to the location where he's supposed to lead me, but I don't remember where it is. Oh and reloading earlier saves didn't help, I don't know what happened.

 

I'll play that part today and see what it is. In the meantime, skip everything and teleport to the Whore House.

 

SetStage _CS_Harvestress 130

Posted
16 minutes ago, DEADFOX1501 said:

This is my first playthrough and I believe I ran in to a bug I'm at the Whore house and just got the bed taken away but the game keeps telling me to sleep/ if I try to talk to Lindstrom nothing happens am i missing something? 

 

SetStage _CS_House_Bed 10

 

Type that into the console. It's strange, though; when you're sent to bed, this script runs and makes the bed visible again. Type it in and let me know how it goes.

Posted

Hey JB. sorry for kind of an avalanche of informations recently, I thought it would be useful. I finished the mod and I really like new additions (as I have already beaten this mod about a year ago). I got a few things though (not much promise)

Spoiler

I love how you included my suggestion about giving player few radaways from time to time.
I encountered a bug where after Dwayne puts the collar on the player again, I went into MCM and decided to change how the collar looks visually and reequip the other one (I don't like the red design myself tbh, I prefer oldschool), but I think the game equiped me with the original collar then, so when I had to fight with Lindstorm, my head exploded.
I would love a way for you to take off the FUTA cage after getting released. Maybe a little quest where you go back to the Hotel and they unlock it forever or something like that.

Also after returning to Hotel raiders there are hostile and since they are right in front on entrance they insta killed me lmao

Lastly I don't really understand optional content, I installed futa physics but it doesn't work for me, I'm probably missing something.
You might also want to add in the description that "The Milking" quest is available during "Pet Walk" quest, since I tried to get it from Lindstorm lol

 

But just as I said a year ago, amazing mod. I love the true ending, it's very satisfying and well made. After playing both paths of NukaRide now I think I prefer this mod though, but they both are really well made. 

 

Posted (edited)
53 minutes ago, masterofgamespl said:

Hey JB. sorry for kind of an avalanche of informations recently, I thought it would be useful. I finished the mod and I really like new additions (as I have already beaten this mod about a year ago). I got a few things though (not much promise)

  Reveal hidden contents

 

Thanks! This mod was built based on a lot of suggestions and ideas. 

 

You can go to The Nest Hotel, and on the counter there should be a key for the cockcage and also the cure. These items are available in the True Ending. I can remove the raiders there in the next update, I think I just forgot about them.

 

Edit: Nope. Write: 

 

SetStage _CS_Nest 30

 

This puts the cure and the cockcage key on the table. I'll have it ready in the next update.

 

My physics file is just the ini file; you still need OCBP. I don't know what the variant is for next-gen; I'm still using the old-gen version. 👌

Edited by JB.
Posted
33 minutes ago, angrykiwi said:

@JB.there seems to be an issue with eyebrow piercings where you cannot apply a right side one without having left one already applied

Oops. I made a mistake with the pop-up.

 

Here are the console commands in the meantime.

 

cqf  _CS_main.ApplyLeftEyebrowPiercing()
cqf  _CS_main.RemoveLeftEyeBrowPiercing()
cqf  _CS_main.ApplyRightEyebrowPiercing()
cqf  _CS_main.RemoveRightEyebrowPiercing()

Posted
1 hour ago, JB. said:

Oops. I made a mistake with the pop-up.

 

Here are the console commands in the meantime.

 

cqf  _CS_main.ApplyLeftEyebrowPiercing()
cqf  _CS_main.RemoveLeftEyeBrowPiercing()
cqf  _CS_main.ApplyRightEyebrowPiercing()
cqf  _CS_main.RemoveRightEyebrowPiercing()

Hm, doesn't work, console says "item (any of these commands) not found for parameter Quest".

 

There is also another bug I am having where Snoopys fur color will change from back to white once an AAF scene starts, and will not revert back.

Posted (edited)

 

21 hours ago, 4nln415 said:

 

I think you should sort your load order (by the number) and main quest mods close to last

or you start checking with just the basic essentials. 

 

 

I managed to make AAF work. Thanks!
I also changed to MO2 and tried do sort the loading order.

 

But now, after my character is escorted to Corvega, she's put in the XCross and nothing happens. 

I did some research and saw that I could start the Whorehouse mission manually using a command. But even after doing that and the mission starting, nothing happens, not even when I go back to the save file.

 

LoadOrder.txt

Edited by MiraDAnt
Posted (edited)
12 minutes ago, MiraDAnt said:

 

I managed to make AAF work. Thanks!
I also changed to MO2 and tried do sort the loading order.

 

But now, after my character is escorted to Corvega, she's put in the XCross and nothing happens. 

I did some research and saw that I could start the Whorehouse mission manually using a command. But even after doing that and the mission starting, nothing happens, not even when I go back to the save file.

 

LoadOrder.txt 5.49 kB · 1 download

unselect the main slavers esp, run loot, then reactivate the main slavers esp.   That will put it at the highest priority and will move any patches that have it as master below it.   And by LOOT i mean the external download of the program from GitHub - not the one included with MO2.   Set up the executable in MO2 and run it from there - if your not sure how to do that there are plenty of you tube videos on doing so.

Edited by Mimirue17
Posted

@JB., I remembered another issue I discovered a couple versions ago: During a Pet Walk, Wolfgang sent me to the gunner base in vault 95. There were a couple of locked doors with terminals in the vault that my amputated character was unable to open. I used the console to go through and finish the mini-quest. In any case, if those doors are already open when our character reaches them, it would make more sense.

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