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Commonwealth Slavers


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Posted
14 hours ago, JB. said:

 

 

Thanks! Now we can see how much time is left before the collar explodes! 🤩

 

 

 

Fallout4 30_4_2026 21_41_58.png

Been wanting to turn off that overlay for a while. Do you know where that's from?  

Posted
11 minutes ago, 4nln415 said:

Been wanting to turn off that overlay for a while. Do you know where that's from?  

 

Go here.

 

Fallout 4\Data\F4SE\Plugins

 

Open this file: HighFPSPhysicsFix.ini

 

Line 338, set everything on false. 

 

image.png

 

Posted

Hi, I'm having a problem with the dialogue in the game. Every dialogue gets cut off and ends when the answer options appear. They hang for literally 2 seconds and the dialogue starts over. If anyone has had this problem, how did you solve it? I'd be very grateful for your help.

Posted
26 minutes ago, danil2209 said:

Hi, I'm having a problem with the dialogue in the game. Every dialogue gets cut off and ends when the answer options appear. They hang for literally 2 seconds and the dialogue starts over. If anyone has had this problem, how did you solve it? I'd be very grateful for your help.

You forgot to install F4z Ro D-oh

Posted (edited)

Hmmmm.... for some weird reason, the game thinks my character took the surgery again after completed the "Surviving the Whore House" quest.

Could this be the same issue as earlier version that something is not checked?

This is where we about to start CS 2.0 quests

 

Edited by Divinemight99
Posted

First, thank you so much for making this amazing mod!
Does orgasm plead mechanism get disabled after you become futa?

Posted
2 hours ago, John763 said:

First, thank you so much for making this amazing mod!
Does orgasm plead mechanism get disabled after you become futa?

That's a toggle selection in MCM

Posted
On 5/2/2026 at 5:09 AM, rodolfino said:

Hello, I can't resume my old game after updating to version 2.8.9c. I keep getting a crash. I can start a new game, though. Could you tell me what's wrong? Thanks.

crash-2026-05-02-07-53-19.log 56.91 kB · 1 download

Lots of mention about this "Revolver" mod, you probably know more than I do. If you have Adictol and play on the OG like me, turn off the facegen. It's a CTD fest with the facegen on.

Posted
10 hours ago, Divinemight99 said:

Hmmmm.... for some weird reason, the game thinks my character took the surgery again after completed the "Surviving the Whore House" quest.

Could this be the same issue as earlier version that something is not checked?

This is where we about to start CS 2.0 quests

 

Why do you say the mod thinks that? It's because of a dialogue? I think if you start CS2 using the cheat, the mod will already register your character as "surgery done," but you can fix it manually with:

 

Set _CS_Surgery to 0

Posted
8 hours ago, John763 said:

First, thank you so much for making this amazing mod!
Does orgasm plead mechanism get disabled after you become futa?

Thanks! And like a futa in a chastity cage, orgasms are harder. It's intentional. Did you play the quest "The Queen Nest"? Because it explains everything, including the mechanics.

Posted
8 minutes ago, hansgluck25 said:

What are the conditions to progress in the bomb mission after talkining to Big Bomb at the bus stop?

Did you install "New Milking and Devious Costumes"? The mod forces you to use one, and you have to open your Pip-Boy and look for the bomb signal in the radio tab.

 

I don't remember how the quest progresses without that mod. 

 

The link is on the main page.

Posted
1 minute ago, JB. said:

Did you install "New Milking and Devious Costumes"? The mod forces you to use one, and you have to open your Pip-Boy and look for the bomb signal in the radio tab.

 

I don't remember how the quest progresses without that mod. 

 

The link is on the main page.

image.png.eb017e88419b9d6acdb30adedeae0e13.png

I do indeed. The issue happens at the end where one of the reinforcements gets killed by a servitron. I talk to big bomb the minute men appear, they're all legendary and not hostile I'm not sure if they're intended to run away, but they all do without getting killed. Big Bomb and his goons then return after losing them and nothing happens, they just start the generic raider npc dialogue

Posted (edited)
11 minutes ago, hansgluck25 said:

image.png.eb017e88419b9d6acdb30adedeae0e13.png

I do indeed. The issue happens at the end where one of the reinforcements gets killed by a servitron. I talk to big bomb the minute men appear, they're all legendary and not hostile I'm not sure if they're intended to run away, but they all do without getting killed. Big Bomb and his goons then return after losing them and nothing happens, they just start the generic raider npc dialogue

In my case, some flee, but they return. I had Militarized Minutemen installed, so I sat down for a coffee because that fight took quite a while. To proceed, all the minutemen must die.

 

Check out the guide. Here are the last stages.

 

 

Minutemen Spawn vs Raiders! = SetStage _CS_Bomb 320

Talk to Big Bomb = SetStage _CS_Bomb 330

Back to the Whore House = SetStage _CS_Bomb 900

Edited by JB.
Posted
1 minute ago, JB. said:

In my case, some flee, but they return. I had Militarized Minutemen installed, so I sat down for a coffee because that fight took quite a while.

 

Check out the guide. Here are the last stages.

 

 

Minutemen Spawn vs Raiders! = SetStage _CS_Bomb 320

Talk to Big Bomb SetStage = _CS_Bomb 330

Back to the Whore House = SetStage _CS_Bomb 900

Thank you so much for the help. I'll try giving it some more time.

Posted
2 hours ago, JB. said:

Lots of mention about this "Revolver" mod, you probably know more than I do. If you have Adictol and play on the OG like me, turn off the facegen. It's a CTD fest with the facegen on.

thank you for watching. I modified Satisfactory Facial Piercing to include other piercings. After reinstlling it, I was able to play until the next bug. Also, in the bad ending, I encountered a problem: in the studio, a guy was no longer in the correct faction and little Bomb and Big Bomb kept killing him (essential). I don't use Adictol. I love this mod, I finish it three or four times. Ifind the bad ending rather dull, though. Could you replace it with something more fun like a deathhunt in Slaver Valley?

Posted
25 minutes ago, rodolfino said:

thank you for watching. I modified Satisfactory Facial Piercing to include other piercings. After reinstlling it, I was able to play until the next bug. Also, in the bad ending, I encountered a problem: in the studio, a guy was no longer in the correct faction and little Bomb and Big Bomb kept killing him (essential). I don't use Adictol. I love this mod, I finish it three or four times. Ifind the bad ending rather dull, though. Could you replace it with something more fun like a deathhunt in Slaver Valley?


 

Replace the Snuff? No. I can make another ramification. Currently, "The Snuff" either films your execution or sells you to the Far Harbor Trappers. A hunt actually sounds simple enough. 🤔

 

Was the essential guy "Blast"?

Posted (edited)

Never tried the far harbour ending but I would definitely give it a go if there was a hunt. 

 

Some small ideas. 

Sleeping outside for more than X hours will cause player waking up surrounded. 

Introduce a "signal strength" mechanic where the signal comes to you instead of the player hunting the signal. So player has to constantly run. 

Maybe put multiple hunting parties around the map with multiple signals essentially limiting the safe accessible path/areas.

Caves block signals (thinking the kitteridge pass full of ghouls could set a scene like the movie The Descent) so player has to brave the ghouls in the cave or hunters on the surface. 

Certain areas of the map block the collar.

The Super mutant trader could be a temporary safe zone (air plane frame blocks signal) but he demands sex for him and his dogs/wolfs. Player is caged while hiding there. He kicks you out after he is bored of you. 

 

Fat harbour helps you temporarily but kicks you out after they see you will bring more trapper trouble than worth.

 

Freedom mission involving Arcadia. Synth tech is able to remove collar? But it is on Faraday's boat with the hard drives

Edited by icladel
Posted
1 minute ago, icladel said:

Never tried the far harbour ending but I would definitely give it a go if there was a hunt. 

 

Some small ideas. 

Sleeping outside for more than X hours will cause player waking up surrounded. 

Introduce a "signal strength" mechanic where the signal comes to you instead of the player hunting the signal. So player has to constantly run. 

Maybe put multiple hunting parties around the map with multiple signals essentially limiting the safe accessible path/areas.

Caves block signals (thinking the kitteridge pass full of ghouls could set a scene like the movie The Descent) so player has to brave the ghouls in the cave or hunters on the surface. 

Certain areas of the map block the collar.

The Super mutant trader could be a temporary safe zone (air plane frame blocks signal) but he demands sex for him and his dogs/wolfs. Player is caged while hiding there. He kicks you out after he is bored of you. 

 

Fat harbour helps you temporarily but kicks you out after they see you will bring more trapper trouble than worth.

 

Freedom mission involving Arcadia. Synth tech is able to remove collar?

I still have your suggestion in my notes about including a hardcore orgy scene where Nora basically ends up a wreck. Back then, the idea was that Nora would win a knife that would last her the rest of Pet Walk (Declan would take it from her later). But having a weapon went against the premise of the mod. 

 

Today, I'm thinking of setting a base price. Let's say, 100 caps, but Nora can haggle. And if she has well-groomed pubic hair and manicured nails, she can haggle for more and walk away with more caps. 

 

You can cheat a bit and try the Trapper Bad Ending. But it's not for the faint of heart. It's probably the most intense thing I've ever done.

 

StartQuest _CS_TrapperShip

SetStage _CS_TrapperShip 100

Posted

When trying to start a new game, I get stuck on the black screen with the green loading symbol in the bottom right.

 

Not sure if anything jumps out to anybody as obviously wrong. Totally possible that I'm an idiot.

 

 

loadorder.txt

Posted
1 minute ago, J_Smith said:

When trying to start a new game, I get stuck on the black screen with the green loading symbol in the bottom right.

 

Not sure if anything jumps out to anybody as obviously wrong. Totally possible that I'm an idiot.

 

 

loadorder.txt 1.3 kB · 1 download

if it's the black screen before character creation, try waiting ten steamboats and then pressing"Enter" (or "Escape")

Posted
5 minutes ago, judge007 said:

if it's the black screen before character creation, try waiting ten steamboats and then pressing"Enter" (or "Escape")

Thank you so much! I honestly can't believe that worked

Posted
5 hours ago, JB. said:


 

Replace the Snuff? No. I can make another ramification. Currently, "The Snuff" either films your execution or sells you to the Far Harbor Trappers. A hunt actually sounds simple enough. 🤔

 

Was the essential guy "Blast"?

yes it was Blast. the hunt could be be a purge of all the crippled slaves pursued by raiders armed with bats, with a goal to achieve that allows you to survive 5 more missions. it's just an idea.

Posted (edited)

Commonwealth Slavers 2.8.9d

 

Photo22.png

 

  • Safe to Update midsave.
  • I was holding off on this update until Hydra F4SE was more stable, which seems to be the case with version 1.0.2. It had a very cool feature that sped up scripts but caused other problems.
  • New soft requirement: Hydra F4SE (for the hair dye, amputations and timers). 
  • The fomod now include a patch for Burhinaler Mule Heels

 

 

 

Adjustments 🔧

  • The hair dye script now works for NG and AE. You must have Hydra F4SE installed, even if you have OG.
  • The Amputator has been updated to version 1.0, now compatible with OG, NG, and AE.
  • Thanks to @lee3310 you can now see how much time you have left in Pet Walk. Go to the MCM, Pet Walk section; you can use the function or assign a hotkey. You need Hydra F4SE for this.

 

Fallout4 4_5_2026 19_38_40.png

 

 

  • Farmers, settlers, etc., will now use an AAF scene of Darthroman to pee on Nora. So... Remember to update Darthroman Animations. 
  • They will also randomize the scene where they want to see Nora urinating. An AAF scene of Nora urinating or an AAF scene of Nora urinating + giving a blowjob to the client will be randomized.

Fallout4 4_5_2026 04_19_01.png
 

  • A small adjustment has been made to the collars so they have the red glow like the collars in Nuka-World. Explained here.
  • Combat Zone. I marked the Champion's and his slaves' seats as "No Sandbox" in an attempt to prevent other raiders from sitting there.
  • Vault 95 has been removed from potential gunner camps for delivering Wolfgang's drugs.
  • Added four more materials for the slave purse, which can be set in the armor workbench: White, Red and Black Checkered, Pink Checkered, and Light Blue Checkered. 

 

Fallout4 4_5_2026 19_39_03.png

 

 

  • The caps that DC guards throw at you now have another collision, making them easier to pick up. 
  • Ravenna will sandbox in the Dugout Inn during The Hooker. She will no longer stay inside the Green House if she is serving a customer.
  • The same applies to the other two girls, except they sandbox around the market. 
  • "The Correctional". Becker always fought with his fists because I didn't know how to make him use his damn laser musket. I thought it was something in his package. But no, it's something called combat style and it can be manipulated by scripting, so... the final battle with Becker isn't with fists anymore, he'll use his weapon.

 

Fallout4 1_5_2026 03_37_01.png

 


Fixes 🔨

  • Fixed the eyebrow piercings. The choices didn't correspond to the correct piercings.
  • If you have "Diamond City Expansion" and wanted to work for Lemanto, dancing on the pole, you first had to talk to the guard, but my prostitution dialogues got in the way. In fact, if the guard rejected your prostitution services, you couldn't talk to Lemanto anymore. The best solution for now is to block my prostitution dialogues in the Red Light District.
  • A while back, I added several raiders to Corvega for the dances and tips. So in the true ending, my quest don't expect SO many raiders in Corvega, and couldn't kill them all when it was your turn to confront Ivanna. This caused the final fight between Gristle and Dwayne to be interrupted by surviving raiders who shouldn't have been alive. Fixed. 
  • Futa mode. The Nest Hotel will no longer have any raiders inside after the True Ending, and you will be able to access your cockcage key (it's on the Nest Hotel counter) to free your cock from slavery too. 

 


Litheria Outfit (Fusion Girl)👗

 

Photo28.png

 

  • I added a new outfit to my optional folder (only for Fusion Girl). It's called the Litheria Outfit and it's a Skyrim outfit, by the same author of Easy Girl and TRS. It's so slutty it would make even the most promiscuous slave in the Commonwealth blush. 
  • It's just a micro crop top and micro skirt. The set shown in the photo includes: Easy Girl gauntlets, Easy Girl thong, Nora's Secret Jennes heels, and TRS fishnet stockings.
  • It's an outfit that's planned for Nuka Ride, but it doesn't look like it will be included in the next update yet (NR7).
  • It's also a very old outfit, made for a Skyrim body type that isn't even popular, so I did the best I could with my limited knowledge.
  • You can still see her nipples a little and maybe @Axary will want to lend us a hand. 😍🙏

  •  If you install it, build it in bodyslide. My mod will detect it and Lindstrom will give it to you the next time you start Pet Walk.
  • There's a new voice file! "Commonwealth Slavers - Voices 2.4h". Lindstrom has a whole speech before handing you the outfit. 😄
  • The outfit has 8 material swaps! You need to have Easy Girl and TRS installed.

 

 

Fallout4 4_5_2026 04_10_26.png

Edited by JB.

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