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Commonwealth Slavers


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Posted (edited)

Commonwealth Slavers 2.8.9d

 

Photo22.png

 

  • Safe to Update midsave.
  • I was holding off on this update until Hydra F4SE was more stable, which seems to be the case with version 1.0.2. It had a very cool feature that sped up scripts but caused other problems.
  • New soft requirement: Hydra F4SE (for the hair dye, amputations and timers). 
  • The fomod now include a patch for Burhinaler Mule Heels

 

 

 

Adjustments 🔧

  • The hair dye script now works for NG and AE. You must have Hydra F4SE installed, even if you have OG.
  • The Amputator has been updated to version 1.0, now compatible with OG, NG, and AE.
  • Thanks to @lee3310 you can now see how much time you have left in Pet Walk. Go to the MCM, Pet Walk section; you can use the function or assign a hotkey. You need Hydra F4SE for this.

 

Fallout4 4_5_2026 19_38_40.png

 

 

  • Farmers, settlers, etc., will now use an AAF scene of Darthroman to pee on Nora. So... Remember to update Darthroman Animations. 
  • They will also randomize the scene where they want to see Nora urinating. An AAF scene of Nora urinating or an AAF scene of Nora urinating + giving a blowjob to the client will be randomized.

Fallout4 4_5_2026 04_19_01.png
 

  • A small adjustment has been made to the collars so they have the red glow like the collars in Nuka-World. Explained here.
  • Combat Zone. I marked the Champion's and his slaves' seats as "No Sandbox" in an attempt to prevent other raiders from sitting there.
  • Vault 95 has been removed from potential gunner camps for delivering Wolfgang's drugs.
  • Added four more materials for the slave purse, which can be set in the armor workbench: White, Red and Black Checkered, Pink Checkered, and Light Blue Checkered. 

 

Fallout4 4_5_2026 19_39_03.png

 

 

  • The caps that DC guards throw at you now have another collision, making them easier to pick up. 
  • Ravenna will sandbox in the Dugout Inn during The Hooker. She will no longer stay inside the Green House if she is serving a customer.
  • The same applies to the other two girls, except they sandbox around the market. 
  • "The Correctional". Becker always fought with his fists because I didn't know how to make him use his damn laser musket. I thought it was something in his package. But no, it's something called combat style and it can be manipulated by scripting, so... the final battle with Becker isn't with fists anymore, he'll use his weapon.

 

Fallout4 1_5_2026 03_37_01.png

 


Fixes 🔨

  • Fixed the eyebrow piercings. The choices didn't correspond to the correct piercings.
  • If you have "Diamond City Expansion" and wanted to work for Lemanto, dancing on the pole, you first had to talk to the guard, but my prostitution dialogues got in the way. In fact, if the guard rejected your prostitution services, you couldn't talk to Lemanto anymore. The best solution for now is to block my prostitution dialogues in the Red Light District.
  • A while back, I added several raiders to Corvega for the dances and tips. So in the true ending, my quest don't expect SO many raiders in Corvega, and couldn't kill them all when it was your turn to confront Ivanna. This caused the final fight between Gristle and Dwayne to be interrupted by surviving raiders who shouldn't have been alive. Fixed. 
  • Futa mode. The Nest Hotel will no longer have any raiders inside after the True Ending, and you will be able to access your cockcage key (it's on the Nest Hotel counter) to free your cock from slavery too. 

 


Litheria Outfit (Fusion Girl)👗

 

Photo28.png

 

  • I added a new outfit to my optional folder (only for Fusion Girl). It's called the Litheria Outfit and it's a Skyrim outfit, by the same author of Easy Girl and TRS. It's so slutty it would make even the most promiscuous slave in the Commonwealth blush. 
  • It's just a micro crop top and micro skirt. The set shown in the photo includes: Easy Girl gauntlets, Easy Girl thong, Nora's Secret Jennes heels, and TRS fishnet stockings.
  • It's an outfit that's planned for Nuka Ride, but it doesn't look like it will be included in the next update yet (NR7).
  • It's also a very old outfit, made for a Skyrim body type that isn't even popular, so I did the best I could with my limited knowledge.
  • You can still see her nipples a little and maybe @Axary will want to lend us a hand. 😍🙏

  •  If you install it, build it in bodyslide. My mod will detect it and Lindstrom will give it to you the next time you start Pet Walk.
  • There's a new voice file! "Commonwealth Slavers - Voices 2.4h". Lindstrom has a whole speech before handing you the outfit. 😄
  • The outfit has 8 material swaps! You need to have Easy Girl and TRS installed.

 

 

Fallout4 4_5_2026 04_10_26.png

Edited by JB.
Posted
11 hours ago, JB. said:

Why do you say the mod thinks that? It's because of a dialogue? I think if you start CS2 using the cheat, the mod will already register your character as "surgery done," but you can fix it manually with:

 

Set _CS_Surgery to 0

 

I did not use skip and start from first quest to that point.

It was working fine before character go to sleep.

Upon woke up and about to take first Slaver 2 quests, he keep calling dumb as character already did surgery.

I will try this console command

 

Posted
34 minutes ago, JB. said:

 

 


Litheria Outfit (Fusion Girl)👗

 

 

  • I added a new outfit to my optional folder (only for Fusion Girl). It's called the Litheria Outfit and it's a Skyrim outfit, by the same author of Easy Girl and TRS. It's so slutty it would make even the most promiscuous slave in the Commonwealth blush. 
  • It's just a micro crop top and micro skirt. The set shown in the photo includes: Easy Girl gauntlets, Easy Girl thong, Nora's Secret Jennes heels, and TRS fishnet stockings.
  • It's an outfit that's planned for Nuka Ride, but it doesn't look like it will be included in the next update yet (NR7).
  • It's also a very old outfit, made for a Skyrim body type that isn't even popular, so I did the best I could with my limited knowledge.
  •  You can still see her nipples a little and maybe @Axary will want to lend us a hand. 😍🙏

  •  If you install it, build it in bodyslide. My mod will detect it and Lindstrom will give it to you the next time you start Pet Walk.
  • There's a new voice file! "Commonwealth Slavers - Voices 2.4h". Lindstrom has a whole speech before handing you the outfit. 😄
  • The outfit has 8 material swaps! You need to have Easy Girl and TRS installed.

 

Actually it's referenced in NukaRide 6.9.5k already, just no BS files, it shows up as an outfit in cheat machine, but doesn't get added to inventory.

I didn't try adding it with player.additem so I can't say if it exists that way.

 

Thanks for the Update!

Posted
2 hours ago, JB. said:

Vault 95 has been removed from potential gunner camps for delivering Wolfgang's drugs.

I never got this location but can i ask why ? does it interfere with other quests ?

Posted
11 hours ago, lee3310 said:

I never got this location but can i ask why ? does it interfere with other quests ?

Hmm... turns out I misread. I read a report that certain terminals in that vault couldn't be accessed with double amputation, but I got my wires crossed and noted that terminals in that vault were inaccessible, assuming they were related to Cait's quest. 

Posted (edited)
2 minutes ago, 0Rino0 said:

For the mod do you recommened OG or newest fallout?

I'd stick with OG because it has HeadPart Extended. It's a mod that lets NPCs keep their piercings, special hairstyles, etc.

 

That mod is not yet compatible with other game versions.

Edited by JB.
Posted

Is there any issue with using SUP F4SE and Hydra F4SE at the same time?

 

I ask because I think I have some other mods that require SUP, and removing it for Hydra might cause issues.

Posted
5 minutes ago, icladel said:

Is there any issue with using SUP F4SE and Hydra F4SE at the same time?

 

I ask because I think I have some other mods that require SUP, and removing it for Hydra might cause issues.

No issues. 

Posted
39 minutes ago, icladel said:

Is there any issue with using SUP F4SE and Hydra F4SE at the same time?

 

I ask because I think I have some other mods that require SUP, and removing it for Hydra might cause issues.

Hydra setlocale to en_US which mess with SUP .pex checksum. Other than that, it should be fine.
With Hydra:
SHA1 is c9,8a6,3533d,1de,99374,8bb,bdd71,919,9e390,14b,83c (trigger error)
Without Hydra:
SHA1 is c98a63533d1de993748bbbdd719199e39014b83c

Posted

Not sure what I'm doing wrong, though I'm sure my issues are user error on my part.

 

Got CS up and running yesterday and played up until you first get to the whore house and saved the game. Then, when trying to load that save, I get a CTD. Now I can't load any save without crashing during the loading screen.

 

Any help would be appreciated

loadorder.txt

Posted (edited)
15 minutes ago, J_Smith said:

Not sure what I'm doing wrong, though I'm sure my issues are user error on my part.

 

Got CS up and running yesterday and played up until you first get to the whore house and saved the game. Then, when trying to load that save, I get a CTD. Now I can't load any save without crashing during the loading screen.

 

Any help would be appreciated

loadorder.txt 1.31 kB · 1 download

It's a very simple and basic load order; I don't know why would CTD. If you upload your Buffout/Addictol crash log, we can get a better idea of what's causing it.

If you don't have it, install Addictol; that might solve the problem. If not, it will generate a log that we can check (or you can upload it to any AI to help you pinpoint the issue).

Edited by JB.
Posted
On 5/2/2026 at 3:39 AM, danil2209 said:

Hi, I'm having a problem with the dialogue in the game. Every dialogue gets cut off and ends when the answer options appear. They hang for literally 2 seconds and the dialogue starts over. If anyone has had this problem, how did you solve it? I'd be very grateful for your help.

image.png.ceff0d607fa54603aada73a59757f19b.pngimage.png.1ad361de2168c44fb6beb68b2ab0b3cb.png

 

I just installed faz roh do, it still buggin, It seems to be in interraction with the emojie that appear when you have an amputated limb, not a real amputation, the one when you don't have hp on one of them. You know the littel caracter with the cast. 

 

You can easily have it the first electrochoc you got from the collar. 

 

Then the text dissapear on one second, ruining totally the experience. I've search a lot of fix never found one. 

 

Is it because of the custom camera? 

Posted
54 minutes ago, JB. said:

It's a very simple and basic load order; I don't know why would CTD. If you upload your Buffout/Addictol crash log, we can get a better idea of what's causing it.

If you don't have it, install Addictol; that might solve the problem. If not, it will generate a log that we can check (or you can upload it to any AI to help you pinpoint the issue).

Yeah still no idea. I'll just keep messing around with it.

 

As a side note, I'd like to thank you for always being responsive to the community. There are plenty of devs with games on steam that go radio silent for months at a time. I've lurked here for years, and your mods are the only reason I'd play Fallout 4 in 2026. So thanks, JB

Posted
1 hour ago, J_Smith said:

Yeah still no idea. I'll just keep messing around with it.

 

As a side note, I'd like to thank you for always being responsive to the community. There are plenty of devs with games on steam that go radio silent for months at a time. I've lurked here for years, and your mods are the only reason I'd play Fallout 4 in 2026. So thanks, JB

Try putting anything that's not slaver's patch in the front. I don't understand why unofficial patch is at the bottom. 

With a list this small maybe you can just let loot sort it first. 

Only need 1 Milking costume activated I think? 

Posted

Been having an issue where any instance where fighting is allowed, my character will automatically unequip any weapon and won't raise theirs fists. I figured it had to do with a bugged collar setting so I've mostly gotten around it by using vats, but I'm at the point where my collar has been taken off and I've been given the Rose's Revolution and it's still happening. I can equip it from my pipboy, and it will be on my back while holstered, but the moment I try to unholster to fire it, it automatically becomes unequipped again.

Posted
51 minutes ago, Gizmosa said:

Been having an issue where any instance where fighting is allowed, my character will automatically unequip any weapon and won't raise theirs fists. I figured it had to do with a bugged collar setting so I've mostly gotten around it by using vats, but I'm at the point where my collar has been taken off and I've been given the Rose's Revolution and it's still happening. I can equip it from my pipboy, and it will be on my back while holstered, but the moment I try to unholster to fire it, it automatically becomes unequipped again.

Most probably KFT got bugged. Uninstall KFT, load your save and keep playing. Save at some point. Installl KFT again (if you want). 

Posted

Can't do much every few steps stop and can't move because addicted to slavers jet. Console commands do not work. Says she is no addicted to jet. Maybe I have to start over but i really would rather not.

 

Posted
10 minutes ago, el1090 said:

Can't do much every few steps stop and can't move because addicted to slavers jet. Console commands do not work. Says she is no addicted to jet. Maybe I have to start over but i really would rather not.

 

Are you sure it's something to do with my mod? Cause the whole junkie works fine. 

 

Go to the Slavers MCM, under the “Emergency Services for Junkies” section, and get yourself fixed. 

 

But if your report is accurate, that the junkie effect keeps hitting you one after another non stop, it sounds like you have a mod messing with the timers or a mod that resets the MCM values (like “private profile redirector”).

Posted
35 minutes ago, JB. said:

Are you sure it's something to do with my mod? Cause the whole junkie works fine. 

 

Go to the Slavers MCM, under the “Emergency Services for Junkies” section, and get yourself fixed. 

 

But if your report is accurate, that the junkie effect keeps hitting you one after another non stop, it sounds like you have a mod messing with the timers or a mod that resets the MCM values (like “private profile redirector”).

thanks, I'll I'll try the emergency junkie idea.

Posted

Hello thank you again for your mod. I have a probleme where the text to answer dialogue only appear for a few second an then i need to do the dialogue again. Also during some scene where you are in some position (like the fire scene when you walk with your captors) you cannot restart the dialog.

 

It's really mysterious, this morning i was able to make it work. But i've played submissive in this playthrought. My second one i was cripple, because of my defiance. 

 

I THINK THERE MIGHT BE A PROBLEM WHEN YOU ARE CRIPPLE. Because it seems like if the camera restart everytime because of the cripple effect or the cripple emoji in the left corner. 

 

You really made a good mod and I'm eager to make it work. 

 

Thank you.

 

 

 

Posted
42 minutes ago, JB. said:

Are you sure it's something to do with my mod? Cause the whole junkie works fine. 

 

Go to the Slavers MCM, under the “Emergency Services for Junkies” section, and get yourself fixed. 

 

But if your report is accurate, that the junkie effect keeps hitting you one after another non stop, it sounds like you have a mod messing with the timers or a mod that resets the MCM values (like “private profile redirector”).

thanks, I'll I'll try the emergency junkie idea.

Posted (edited)

I don't know if it's because of this update, but the animations with Snoopy aren't working. I thought it was because of my animations, but I tested them with any other dog and they work fine.

What I mean is that AAF plays an animation, but if I then want to manually change a scene, Snoopy gets stuck in the previous scene, but only he does this.

Edited by Rusel2816
Posted
36 minutes ago, Rusel2816 said:

I don't know if it's because of this update, but the animations with Snoopy aren't working. I thought it was because of my animations, but I tested them with any other dog and they work fine.

What I mean is that AAF plays an animation, but if I then want to manually change a scene, Snoopy gets stuck in the previous scene, but only he does this.

There can be instances where if your character has a weapon out, in this instance, if your character has her fist out and ready to fight, AAF scenes can bug out like that. 

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