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Commonwealth Slavers


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Posted
18 minutes ago, icladel said:

I'm trying out the amputation part of the mod. After The Scavver, I did a Diamond City Hooker quest. Dr Duff did not offer to treat the amputated arm.

 

What conditions / how many quests or days need to pass before this offer appears (i saw in the quest stage guide that Duff offers the service after you do one of her experiments _CS_DC Stage 87)

You need 2 arms amputated, not 1. You can use the Amputator's MCM to try that. 

 

 

Posted

Frustratingly almost all new female NPC's (expect that junkie Ravanna for some reason 😆) added by the update have permanent rusty/brown face bug, I have tried various Rusty face fix mods, but none seem to work. 😔

Posted (edited)
47 minutes ago, CuriousGent said:

Frustratingly almost all new female NPC's (expect that junkie Ravanna for some reason 😆) added by the update have permanent rusty/brown face bug, I have tried various Rusty face fix mods, but none seem to work. 😔

 

Do you have the Slavers facegen file? Could you uninstall it for a moment and test it? I never looked into it much, but facegen files also contain textures. I usually play with 2K textures, but to create a facegen, I revert everything to vanilla.

 

Another peculiarity is that if you play with the facegen, you need to have the HN66 eyebrow mod installed, or the eyebrows will be purple. I discovered this recently and updated Nuka Ride with this info, but I see I forgot to mention it in this mod.

Edited by JB.
Posted
23 minutes ago, JB. said:

 

Do you have the Slavers facegen file? Could you uninstall it for a moment and test it? I never looked into it much, but facegen files also contain textures. I usually play with 2K textures, but to create a facegen, I revert everything to vanilla.

 

Another peculiarity is that if you play with the facegen, you need to have the HN66 eyebrow mod installed, or the eyebrows will be purple. I discovered this recently and updated Nuka Ride with this info, but I see I forgot to mention it in this mod.

I think I may understand what is going on. I suspect that this person is playing with Captive Tattoos with a most likely 2K tattoo textures that apply to the face. I had a similar bug and had to revert to 1K tattoos to eliminate the bug which was applying to my female character. Tell them to reinstall Captive Tattoo's and put the resolution to 1K. I don't think your Facegen files are the problem unless you did some major tampering with it if you recently updated it. This is just a speculative alternate solution if the facegen files are the problem..

Posted

Having a 3-4th playthrough after sometime away from the mod, playing  with Slavers and Nuka ride, basically all mods listed in the two packs and that it , and im getting a really weird bug (i think) that's removing my top and shoes when i travel or go past certain areas ?? any ideas ? (its not HHS,)

Posted
3 hours ago, JB. said:

 

Do you have the Slavers facegen file? Could you uninstall it for a moment and test it? I never looked into it much, but facegen files also contain textures. I usually play with 2K textures, but to create a facegen, I revert everything to vanilla.

 

Another peculiarity is that if you play with the facegen, you need to have the HN66 eyebrow mod installed, or the eyebrows will be purple. I discovered this recently and updated Nuka Ride with this info, but I see I forgot to mention it in this mod.

I have the Slavers facegen yes, I usually have 1k face textures for performance reasons so they should be the same size as the facegen textures in the mod.

I've started a fresh game, tried the mod without the face gen files, with and without the HN66 mod, I've even downgraded Captive Tattoo mod to 1k as the other user helpfully suggested.

Alas no matter what I do, or which save I load, almost all the custom female npc's consistently have the permanent rust face bug, apart from Ravanna and a few random unnamed slaves in Covega and the new brothel.

Posted (edited)
1 hour ago, thunderthighs15 said:

Having a 3-4th playthrough after sometime away from the mod, playing  with Slavers and Nuka ride, basically all mods listed in the two packs and that it , and im getting a really weird bug (i think) that's removing my top and shoes when i travel or go past certain areas ?? any ideas ? (its not HHS,)

It's Commonwealth Moisturizer mod. The slot for the cum meshes conflicts with some clothes.

 

In the Miscellaneous section of my MCM, there's an option that says "Cum Slot". Set it to "Yes," save, and reload.

Edited by JB.
Posted (edited)
35 minutes ago, CuriousGent said:

I have the Slavers facegen yes, I usually have 1k face textures for performance reasons so they should be the same size as the facegen textures in the mod.

I've started a fresh game, tried the mod without the face gen files, with and without the HN66 mod, I've even downgraded Captive Tattoo mod to 1k as the other user helpfully suggested.

Alas no matter what I do, or which save I load, almost all the custom female npc's consistently have the permanent rust face bug, apart from Ravanna and a few random unnamed slaves in Covega and the new brothel.

My suspicion is that you have a facial texture mod installed, and that mod mistakenly has some textures that are the wrong size. My suggestion is to uninstall it and try "Nuka Ride - Textures for the Girls," which is in my Nuka Ride Mega folder.

 

Use it in conjunction with Kziitd's facial texture, called "Fusion girl's non-realistic skin." It's made for Fusion Girl but will work for CBBE.

 

These things are solved when you catch the culprit; there's no need to restart.

Edited by JB.
Posted
34 minutes ago, JB. said:

My suspicion is that you have a facial texture mod installed, and that mod mistakenly has some textures that are the wrong size. My suggestion is to uninstall it and try "Nuka Ride - Textures for the Girls," which is in my Nuka Ride Mega folder.

 

Use it in conjunction with Kziitd's facial texture, called "Fusion girl's non-realistic skin." It's made for Fusion Girl but will work for CBBE.

 

These things are solved when you catch the culprit; there's no need to restart.

 

After much investigation I have a suspicion the culprit maybe the 'HiPoly Faces REDUX (Seamless Kit)'  https://www.nexusmods.com/fallout4/mods/58950?tab=description

 

When I manually edit the affected npc's in the racemenu via the console, the only thing that seems to fix the face is going into body>skin and adding/removing the 'skin' textures added by the HiPoly Faces REDUX (Seamless Kit), but it only seems to work temporarily. 

 

Thank you for the advice. 🙂

 

Posted
3 hours ago, CuriousGent said:

 

After much investigation I have a suspicion the culprit maybe the 'HiPoly Faces REDUX (Seamless Kit)'  https://www.nexusmods.com/fallout4/mods/58950?tab=description

 

When I manually edit the affected npc's in the racemenu via the console, the only thing that seems to fix the face is going into body>skin and adding/removing the 'skin' textures added by the HiPoly Faces REDUX (Seamless Kit), but it only seems to work temporarily. 

 

Thank you for the advice. 🙂

 

I wanted to add that I use that mod too, and have no brown face.

I did have the issue up to some point, and the Rusty Face Fix mod didn't actually solve it (it's a last resort type of thing anyway).

Using the right sized face textures and messing around with load order is what eventually fixed the issue for me.

My load order for face-related stuff:
 

SFT.esp

RBTears.esp

Rusty Face Fix.esp
SlaveTattoos.esp
HiPolyFaces.esp

Posted

after True ending, the Sable wrath and 2 minuteman films on the backboard are bug. I can't talk to the costars and start the scene. All they say is "huh?" and the female minuteman doesn't join in on the sable wrath scene.

Posted (edited)
15 hours ago, JohnyBurner said:

I wanted to add that I use that mod too, and have no brown face.

I did have the issue up to some point, and the Rusty Face Fix mod didn't actually solve it (it's a last resort type of thing anyway).

Using the right sized face textures and messing around with load order is what eventually fixed the issue for me.

My load order for face-related stuff:
 

SFT.esp

RBTears.esp

Rusty Face Fix.esp
SlaveTattoos.esp
HiPolyFaces.esp

 

You're both right. It was indeed an errant texture file. 

After combing my custom texture folders the final culprit was a normal map in the 'MidAgedFemale' texture folder, despite the file saying it was 1k, deleting it has finally resolved issue. 

 

Cheers 🍻

Edited by CuriousGent
Posted

Just got up to petwalk in cs288.

 

I saw Ravena left the whorehouse as well and went into lexington. 

 

Is there any content with her during petwalk?

Posted (edited)

For some reason after finishing The Hooker, the 3 girls in the whore house still have their gags on. They also become naked. I find the easygirl outfit in their inventory, but they just don't equip them anymore. I don't know if this issue is related to KFT gags. Tried Using console to remove the gags and everything went back to normal

Edited by iLyaLily
Posted (edited)
20 minutes ago, iLyaLily said:

For some reason after finishing The Hooker, the 3 girls in the whore house still have their gags on. They also become naked. I find the easygirl outfit in their inventory, but they just don't equip them anymore. I don't know if this issue is related to KFT gags. Tried UnequipALL and ResetInventory but none of those helped

I usually read about it. Although this is the first time I've seen it happen to all three girls. It seems pretty common when you're playing in hardcore mode, since it's script-intensive and it depends on each person's processor.

 

In the next update, I'll include a cheat in the MCM to free the girls instantly if they're stuck.

 

Meanwhile, type this. Get the girls' IDs.

 

cqf _CS_Main UnequipDevice **ID HERE**

 

Then type resurrect on them to see if they can put their usual outfits back on.

 

EDIT: 

Okay, I can't believe I'm seeing this now. The intensive script runs four times 😨 Once for the player, and three more times for each slave. The slaves parts are unnecessary. I'll fix it and upload it with other fixes.

Edited by JB.
Posted
9 hours ago, icladel said:

Just got up to petwalk in cs288.

 

I saw Ravena left the whorehouse as well and went into lexington. 

 

Is there any content with her during petwalk?

In the future, yes. Right now she's going to Drumlin' Dinner to smoke.

Posted
13 hours ago, ASVPxCP said:

after True ending, the Sable wrath and 2 minuteman films on the backboard are bug. I can't talk to the costars and start the scene. All they say is "huh?" and the female minuteman doesn't join in on the sable wrath scene.

If you tell me what you get when you type: 

 

SQV _CS_Porn

 

And another

 

SQV _CS_Porn_Movies

 

 

I'll be able to see what's happening.

Posted
On 4/16/2026 at 2:28 AM, woodrealmelf said:

i saved where i need to choose for freedom/help gristle/ remain raider property i choose the raider property and he sends me back to lindstrom, sleep. talk to lindstrom and pick the 2nd option which is something new to do then started the The Scientist quest after gaining the first sample from a alpha wolf fast travel to lexington then black screen got captured by general becker he ask me to run so i did then crashed, reload again when i loaded previous save i was at cell talking to becker run again then gristle and murphy save me and removed the collar

Okay, I've just now been able to look at your report, and basically, you missed some normal quests before the True Ending, like the Scientist quest. You probably also missed The Bomb quest. But it's not really your fault; I programmed it that way. I'm going to add more failsafes to prevent this from happening to anyone else.

Posted
1 hour ago, JB. said:

Okay, I've just now been able to look at your report, and basically, you missed some normal quests before the True Ending, like the Scientist quest. You probably also missed The Bomb quest. But it's not really your fault; I programmed it that way. I'm going to add more failsafes to prevent this from happening to anyone else.

i have no idea what happend really, was doing the quest so smoothly but then the quest shift so fast that i was offered to get my freedom right away when i havent done 3-4 more quest prior to ending and some mini quests.

and i also want to ask what does it mean by true ending? coz i was hoping that shaun will have a different dialogue when i meet him in bunker hill, that someone learning the truth about jared in corvega or something  tho it seems everything that had happend on commonwealth slavers has been erased.

and is it possible to run nuka ride first then commonwealth slavers? or running the quest together tho the idea was nice actually i dont really plan to do the main quest all over again, connecting the two mods feels endless playthrough

Posted (edited)

My current install has Horizon 194d and then cs288. 

 

Horizon has its own scrapping system. With cs288 installed, some of the debris, shrub, grass and objects in settlements can not be scrapped (notably at the red rocket outside sanctuary).

Its been like this for a bunch of previous CS versions but I never bothered to look into it. This playthrough I want to do some settlement stuff and have a bit of change.

 

I dont use PRP at all (yet). Will PRP fix this?

Is there a recommended load order to use Hz, CS and PRP?

I know theres a PRP patch for CS but im not sure what order they should be.

 

Sorry if this is answered somewhere else before. If so, can someone point out where the posts are?

Thanks in advance

Edited by icladel
Posted
6 hours ago, JB. said:

In the future, yes. Right now she's going to Drumlin' Dinner to smoke.

 

I have installed Porcupine Pubic Hair, but the pubic hair trimming doesn't work. I already set the pubic hair layer when creating a new character, but after going to Mona for trimming, there was no change. How does this feature work? Does it alter the character's existing settings, or does it add a new layer? Why is there still no change after I have played for a while? After using the console to remove the originally set Pubic Hair layer, I did not find any newly added layer.

Posted
On 4/15/2026 at 5:55 PM, JB. said:

As others have said, some mod is messing with the factions. Those CZ raiders have a special faction; they're not regular raiders in a technical sense. Avoid mods that modify the combat zone, mods that change the AI or combat, things like that.

I'm having the same issue with “Combat Zone.” It started after the latest update. My character had been working in “Combat Zone” before, and everything was fine. I haven’t installed any new mods, CS is in the same place in LoadОrder, the only change is CS update.

I don't know if it makes any sense, but I updated CS while Pet Walk was running.

Posted (edited)
9 minutes ago, Axary said:

I'm having the same issue with “Combat Zone.” It started after the latest update. My character had been working in “Combat Zone” before, and everything was fine. I haven’t installed any new mods, CS is in the same place in LoadОrder, the only change is CS update.

I don't know if it makes any sense, but I updated CS while Pet Walk was running.

Ah, yes, upgrading from Pet Walk would do that. Finish your Pet Walk before updating it. The next update shouldn't require that.

Edited by JB.

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