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Commonwealth Slavers


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Posted
On 4/18/2026 at 12:06 AM, JB. said:

It's Commonwealth Moisturizer mod. The slot for the cum meshes conflicts with some clothes.

 

In the Miscellaneous section of my MCM, there's an option that says "Cum Slot". Set it to "Yes," save, and reload.

Done the setting on your MCM and also tried to play wit the cum Armor slot value on Commonwealth Moisturizer, still stripping me ?

Posted
12 minutes ago, JB. said:

Ah, yes, upgrading from Pet Walk would do that. Finish your Pet Walk before updating it. The next update shouldn't require that.

Got it, thanks for clarifying.

 

@woodrealmelf I think the reason for your problem with the Combat Zone is the same.

Posted
15 minutes ago, thunderthighs15 said:

Done the setting on your MCM and also tried to play wit the cum Armor slot value on Commonwealth Moisturizer, still stripping me ?

No idea then. It's the only mod I know of that performs a check every time you move between cells.

Posted
2 hours ago, rhb38 said:

 

I have installed Porcupine Pubic Hair, but the pubic hair trimming doesn't work. I already set the pubic hair layer when creating a new character, but after going to Mona for trimming, there was no change. How does this feature work? Does it alter the character's existing settings, or does it add a new layer? Why is there still no change after I have played for a while? After using the console to remove the originally set Pubic Hair layer, I did not find any newly added layer.

Okay, Mona's hair trimming does work. What doesn't work is the regrowth process. I'll have that fixed.

Posted
44 minutes ago, thunderthighs15 said:

Done the setting on your MCM and also tried to play wit the cum Armor slot value on Commonwealth Moisturizer, still stripping me ?

Still having the issue also feels somewhat triggered buy the pip boy being equipped and un equipped . also On the weapon mission atm, and the wood-cane (whip) just also keep and equipping not allowing to me hit the bound ivana, resulting in collar timeout 

Posted (edited)
1 hour ago, JB. said:

Ah, yes, upgrading from Pet Walk would do that. Finish your Pet Walk before updating it. The next update shouldn't require that.

I loaded a save file created before starting “Pet Walk” so that the CS update would occur without any active quests. Started “Pet Walk” again and still had aggressive raiders in Combat Zone.

 

I also noticed another issue: one of the slaves in Whore House is missing her head

Spoiler

enb2026_4_19_17_05_28.thumb.jpg.eb904abc7fb690838e89425e101ffb15.jpg

Something strange is going on with this headless girl. I found her by her ID in FO4Edit, and in “Commonwealth Slavers.esp” her name is "Slave", but in the game she's called "Farmer". Other mods don't affect her at all. It looks like something in my game has completely broken.

Edited by Axary
Posted (edited)

I need help with the issue prp.esp file not being able to recognized, (I already installed prp as shown in pic 1), In pic 2 you can see I download 1.10.163 versions only, and in pic 3 I also downloaded and installed an update file which I thought might help. I also tried reinstalling the mod as well.

Can someone please help me out here?

rrf.png

rrf2.png

rrf3.png

Edited by Baalim
Posted (edited)
21 minutes ago, Axary said:

I loaded a save file created before starting “Pet Walk” so that the CS update would occur without any active quests. Started “Pet Walk” again and still had aggressive raiders in Combat Zone.

 

I also noticed another issue: one of the slaves in Whore House is missing her head

  Hide contents

enb2026_4_19_17_05_28.thumb.jpg.eb904abc7fb690838e89425e101ffb15.jpg

 

Do you have the facegen file? That might help with the girl's head.

 

 

Spoiler

this one is her: 

image.png

 

As for Combat Zone, I'm not sure. I can't replicate it. Every time Pet Walk starts, my mod hides a bunch of vanilla triggers that cause them to attack you. It doesn't leave any active.

 

Just keep one thing in mind: once they're violent, there's no way to stop them. For example, they were already aggressive before the update.

 

A quick test:

 

Load a save from before you were captured.

 

In the cheats menu, choose to skip Commonwealth Slavers 1.

 

Once in the Whore House, write:

 

setstage _CS_roaming 100

 

Wait like 5 seconds. 

 

Write: 


COC CombatZone01

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

Do you have the facegen file? That might help with the girl's head.

I downloaded it, installed it, but it didn't help.

I noticed something else: this slave girl isn't usually in the Whore House. She only appears when the “Pet Walk” quest starts and disappears when the quest is completed.

 

1 hour ago, JB. said:

Just keep one thing in mind: once they're violent, there's no way to stop them. For example, they were already aggressive before the update.

Yes, if I load a very old save file, everything works fine with the Combat Zone.
But there’s one important point: everything works fine when I launch “Pet Walk” for the FIRST time.

Edited by Axary
Posted (edited)
19 minutes ago, Axary said:

I downloaded it, installed it, but it didn't help.

I noticed something else: this slave girl isn't usually in the Whore House. She only appears when the “Pet Walk” quest starts.

Also, I checked an older version of CS where Ravenna, Belle, and the other new slave girls haven't been added yet, and the heads ОК there.

 

 

Ah, she's Jared's personal slave and should be going to Corvega, near him. But she's stuck in the Whore House because the door is blocked... due to the CWSS/Whore House Lightning patch. 😑

 

Funny enough, I fixed that yesterday because Snoopy was in the same boat. He couldn't go outside with me.

 

 

OK, testing the CZ twice. This is the fastest way. I did it once I started with the "Skip Slavers" mode 1.

 

  • SetStage _CS_roaming 100; start the pet walk quest
  • COC CombatZone01
  • Walk inside a bit and let the "Combat Zone" quest start
  • SetStage _CS_CZ 300; finish working in the Combat Zone
  • COC DrumlinDiner; lets go somewhere else
  • SetStage _CS_roaming 500; finish Pet Walk
  • SetStage _CS_roaming 100; start Pet Walk
  • COC CombatZone01;
  • We walked a little further in and started the "Combat Zone" quest for the second time.

 

Spoiler

Commonwealth Slavers - Page 474 - Downloads - Fallout 4 Adult & Sex Mods - LoversLab — Mozilla Firefox 19_4_2026 12_37_26.png

 

Edited by JB.
Posted (edited)

Commonwealth Slavers 2.8.9

 

  • Safe to Update midsave. 
  • Small maintenance update fixing bug reports and adding small suggestions from this week.

 

Fixes🔨

 

  • During Pet Walk, NPC wouldn't pay with food if you accepted oral sex in exchange for food. Fixed.
  • When you accept oral sex for food in Pet Walk, the script will also check the customer's gender to prevent a male customer from performing cunnilingus on Nora. Should be a blowjob. 
  • Mona is now functional without needing to dye your hair first. Sorry, I forgot to check a box.
  • I set conditions for Savoldi's dialogues, so he no longer offers his bar services in the middle of "The Botanist."
  • Filming for SkullCrusher in the true ending incorrectly causes the quest "The Porn Studio" to appear in the log.
  • Filming for Sable Wrath in the true ending bugs because it can't find a female character to replace Ivana. Fixed.
  • Updated the lighting patches for the Whore House and the CWSS patch. Both patches had an old reference to the exit door, preventing us from using it in the true ending.
  • Snoopy can follow us again in the True Ending.
  • Mona could do the hair trimming, but the pubic hair did not grow visually. Fixed.
  • For some reason, I forgot to include Ravenna as a worker at the Whore House in the True Ending. She's currently missing voiceovers.

 

 

Adjustments🔧

 

  • Option to exit dialogue with Simone.
  • Jared will give you a Slaver Jet to inhale if you have a double amputation. It won't be placed in your inventory.
  • Refined the script that removed gags from all slave girls after completing "The Hooker", so they can now be removed successfully.
  • During "The Scientist," the Minutemen won't kidnap Nora if she's a slave forever. That quest is just part of the story.
Edited by JB.
Posted

Mod immersion idea. Is it possible to tie chems and alcohol to characters posture? Like the default CS posture is nervous. Could chems and alcohol be used to change posture to "normal". Or if downer chems used, change posture to depressed?

 

This could then also be tied to the PC whoring tips system. i.e. a "normal" posture that shows more confidence would get you more tips (+ more confident dialogue). A depressed or nervous posture makes raiders not tip, or pay you half of the normal amount. 

Posted
7 minutes ago, JB. said:

OK, testing the CZ twice. This is the fastest way. I did it once I started with the "Skip Slavers" mode 1.

I did it the old-fashioned way: I finished the quest using that old save file I mentioned earlier, and then started it again. And the problem came back—the raiders in the Combat Zone became aggressive again.

Posted
1 minute ago, Axary said:

I did it the old-fashioned way: I finished the quest using that old save file I mentioned earlier, and then started it again. And the problem came back—the raiders in the Combat Zone became aggressive again.

Can you give me your save file?

Posted (edited)

@Axary 

I think I've got what's going on. Is it possible you've already entered the Combat Zone before starting Commonwealth Slavers?

 

Because the vanilla quest is at stage 250.

sqv cz

 

It should be at 0 if you haven't entered yet.
Or at 100 if you have.

Somehow, your stage is at 250. (everyone attacks you) 

 

 

Could you check the status of the Combat Zone quest before starting your pet walk?

 

SQV CZ

 

EDIT: Okay, I tested something. If you hit any raider, any one at all inside the combat zone, the stage jumps to 250. I don't think you did that. But maybe another mod that modifies the combat, the AI?

Edited by JB.
Posted
4 minutes ago, JB. said:

Is it possible you've already entered the Combat Zone before starting Commonwealth Slavers?

No, I didn't even know it existed. I don't play Fallout 4, I play your mods. Wherever they send me, that's where I go 😄

 

7 minutes ago, JB. said:

EDIT: Okay, I tested something. If you hit any raider, any one at all inside the combat zone, the stage jumps to 250. I don't think you did that. But maybe another mod that modifies the combat, the AI?

I don't remember hitting anyone. But the quest “Work in the Combat Zone” didn’t go entirely smoothly for me. I got stuck at the part where I had to serve the arena champion because he had died. I ressurrected him using a console command, and the quest continued normally.
Could it be that resurrecting the champion had some kind of consequence?

Posted (edited)
1 hour ago, JB. said:

Could you check the status of the Combat Zone quest before starting your pet walk?

Before I entered the Combat Zone for the first time:

Spoiler

enb2026_4_19_20_46_06.thumb.jpg.fd29b0f3978d2be8fddd197ca0c52256.jpg

 

After I entered the Combat Zone for the first time:

Spoiler

enb2026_4_19_20_46_48.thumb.jpg.b2ae3d0d45e85428e2c73f9c36108d01.jpg

 

I'm leaving the Combat Zone

Spoiler

enb2026_4_19_21_00_06.thumb.jpg.4047f837bdc131142c306715c3f00fbc.jpg

 

I sent you a set of save files created before and inside the Combat Zone. Essentially, the entire quest from start to finish. There’s even a save file with a dead champion.

Edited by Axary
Posted

Proposal for tying cum eating and watersports to thirst/food replenishment and sustenance begging:

 

A recent stint in a Supermutant den duing a Pet Walk gave this idea. I have Better Living Through Cumistry installed, which allows cum to act as sustenance and reduce hunger and thirst. Due to other mods involved, drinking cum reduces hunger but increases thirst (I believe CS also does this). This allowed my character to stay for a couple of days and survive, even with no arms. In this particular supermutant lair there was a faucet allowing me to get some water, but I was thinking, what if there wasn't one?

 

I started to imagine if a similar mechanic existed with watersports, allowing my character to survive, if barely, with nothing but bodily fluids. The option to exchange sex for food would still exist, but the addition of a drink would be dependent on our character's sub/dom mindset and overall visual. Cum on the face, a visible collar, being a junkie, would make folks less agreeable to give out water (or even food), while a clean, less marked raider slave with a hidden collar could even allow for purified water. 

 

If someone didn't give out water in that situation, our character could ask to drink directly from them instead. This option would also be dependent on our situation. A more rebel slave would only choose that option with a very high level of thirst, while a sub character would do so much sooner. In any case, such action would never put our thirst bar more than say, 2/3 full. For a bit of balance, this would give a little bit of rads, but less than drinking dirty water, giving an alternative to drinking from puddles. With low enough regard from commonwealth inhabitants (gunners, supermutants for instance), even the food option could be changed to a blowjob instead. 

 

This is written from the perspective of someone playing an armless character, put it could also work for other characters.

Posted

Thank you so much for creating these wonderful mods, I love them! However, I'm having some issues using Futa's features. The penis seems to be stuck in place; even when I crouch, it stays in the air. My English isn't great, I used a translator, so I'm not sure if I've expressed myself correctly.
image.png.b7e3bccf385209bebfa5f809ad0ef8be.png

Posted
40 minutes ago, yololofang said:

Thank you so much for creating these wonderful mods, I love them! However, I'm having some issues using Futa's features. The penis seems to be stuck in place; even when I crouch, it stays in the air. My English isn't great, I used a translator, so I'm not sure if I've expressed myself correctly.
image.png.b7e3bccf385209bebfa5f809ad0ef8be.png

Hmmmmmm... Do you use CBBE? I honestly always used it with FG and it didn't occur to me that it would be different.

 

But since this is the first report I've received of something like this, I don't know if that was the cause.

 

Do you have Zex Skeleton installed? Install it and uninstall any other skeletons you have.

Posted

So the Combat Zone bug boils down to one of the two combatants dying. But both have invincibility perks. It's a vanilla perk that makes two actors fight forever until you remove the perk. So I'm still trying to figure out why one would die. It doesn't happen in my setup, but Axary's setup is quite similar to mine except for the Cheat Terminal mod. 

 

I thought of making them essential during my quest. That would solve it, but if one of these guys are already dead in a save file, unfortunately there's no other fix.

Posted

since i pick the forever slave route would there be a option for me to go to nuka world or maybe since jared is (you know what) can shaun intervene maybe and send me to nuka world for a truce quest. the title of OverQueen feels so little to me that i kinda want it to be implemented all through out the commonwealth  or if i wear this special collar maybe i can roam freely?

Posted (edited)
3 hours ago, JB. said:

So the Combat Zone bug boils down to one of the two combatants dying. But both have invincibility perks. It's a vanilla perk that makes two actors fight forever until you remove the perk. So I'm still trying to figure out why one would die. It doesn't happen in my setup, but Axary's setup is quite similar to mine except for the Cheat Terminal mod. 

 

I thought of making them essential during my quest. That would solve it, but if one of these guys are already dead in a save file, unfortunately there's no other fix.

StopCombat(), StopCombatAlarm()... there is also a console function "SCAOnActor" can't remember. 
About the new brothel location i made. I was able to test it. Unfortunately, it's complicated to use as an optional patch because it has to has commonwealth Slaver.esp as master and commonwealth Slaver.esp needs to have it as master too for the script properties, package target, aliases... to point to the new x,y,z coordinate. So you need to make another plugin in-between that override any data referring to objects placed in that location (markers...). Not manageable for you unless you merge the edits into the main mod. 

image.png.ba228426595ee718adb031ba1c24a965.png

Edited by lee3310
Posted

Not sure if this is a bug with the mod or something on my end, but just had the following happen - 

 

I was serving customers in the whore house and the VIP at the end was female. Crawled over to the bathroom and the VIP said she wanted to fist me - the game threw a 'no animations found' error and the quest proceeded to the next stage. The VIP fucked me in the urinal, went through the whole sequence in the private room, and then she told me she was satisfied and I went back to Lindstrom. Lindstrom then said I fucked up by refusing watersports and sent me to the whore room, even though there was never any watersports dialog during the quest.

 

Not sure if this is related to the animation failure. I've seen fisting animations play elsewhere so I know I have them available, though I don't recall if they were FF or MF. For reference, these are the anim packs I have installed, along with EAP and all of its requirements - 

 

Spoiler

image.png.aabf0ce13c90748429d97a409c3290da.png

 

I have not encountered this issue with male VIPs.

 

I'm running Slavers 2.8.9b, FO4 OG 1.10.163, AAF 1.1.5.

 

 

Posted

@noctred Ah, I probably need to tweak the conditions a bit. Before, VIP service always included golden showers. That made it easy to spot if you were doing what the VIP demanded. But now there's more activities.

 

The fisting animation is from the latest version of Darthroman, but it seems the mod doesn't come with a female actor as the "fister," so I'll include one in my patch.

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