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Posted
7 hours ago, Axary said:

@JB.there's something wrong with the caps that DC guards throw on the ground as payment for work. This event triggered twice for me, and I had to restart the game both times because I couldn't pick up the caps. I can see them, I can select them via the console, but I can't aim the camera at them to pick them up.

Simply put, there's something wrong with their activation trigger.

Maybe it's cuz of my asphalt road mod but if that happens I just tcl to grab it 

Posted (edited)
On 4/24/2026 at 9:44 PM, 225824 said:

你好,我用Vortex加载了你的模组,并启用了中文本地化。然而,当我进入游戏时,显示缺少 esp 文件。你能帮我找出问题出在哪里吗?

20260424214003_1.jpg

看起来你的模组没装好啊 连主模组的esp都没有,打开插件那块看一下esp是不是已启用了

Edited by icevapour
Posted (edited)
11 hours ago, JB. said:

Yeah, it kind of hard. I'll change the collision. 

“it kind of hard” even under ideal conditions like in your screenshot. In real-world gameplay, the AAF might start a scene on a chair standing somewhere nearby, so the caps drop not on a flat surface, but something like that:

Spoiler

enb2026_4_27_23_55_42.thumb.jpg.a7d6feabc2c24942685bf581fce149ea.jpg

 

 

11 hours ago, JB. said:

edit: I'll put the collision of this tray. Should work fine. 

I haven't tested it yet, but this isn't the first time we've talked about trigger sizes, so I'll give you advice for the future. Don't be afraid to make collisions and triggers bigger than the visible geometry. It's not just normal—it's the way it should be done, and it's standard in game development. And there's a reason for that: а large trigger or collision causes less frustration for the player than pixel-hunting in a situation where you clearly know what to do and see where to click, but are forced to rotate the camera to catch the trigger.

Edited by Axary
Posted (edited)

question: is it part of Ravana's mode to be like this, or is it just bad electronic karma for Ravana?

Because I can't buy her anything anymore. I may have bought too much.

 

377160_6.jpg

Edited by Enkidu222
Posted
2 hours ago, Axary said:

“it kind of hard” even under ideal conditions like in your screenshot. In real-world gameplay, the AAF might start a scene on a chair standing somewhere nearby, so the caps drop not on a flat surface, but something like that:

  Hide contents

enb2026_4_27_23_55_42.thumb.jpg.a7d6feabc2c24942685bf581fce149ea.jpg

 

 

I haven't tested it yet, but this isn't the first time we've talked about trigger sizes, so I'll give you advice for the future. Don't be afraid to make collisions and triggers bigger than the visible geometry. It's not just normal—it's the way it should be done, and it's standard in game development. And there's a reason for that: а large trigger or collision causes less frustration for the player than pixel-hunting in a situation where you clearly know what to do and see where to click, but are forced to rotate the camera to catch the trigger.

I wonder if it's the road pieces that create the issue. Like during a Truce mission, the fusion core is always droping below ground when I'm walking on a road, but not on the ground.

Posted
8 hours ago, JB. said:

 

Thanks! Here you go. I've updated Visual C++

 

I used the red hair dye but I didn't see anything on the papyrus or Hydra log. And I clarify that both logs are after using the dye.

 

Papyrus.0.log 32.21 kB · 1 download

 

Hydra.log 19.26 kB · 1 download

 

Fallout4 27_4_2026 21_51_57.png

The log doesn't show anything but I already see some problems with the function. I'll test it this evening to be sure and report the problem to the author. 

Posted

How did a second Raider show up in the Slut Room? And he won't fucking leave.

Spoiler

Photo32.png.10f3444d885601ff9effca140057cd5a.pngPhoto33.png.01af0f694937867be62e3821d87935ab.png

This is the first time I've seen this animation.

Spoiler

image.png.314fbff32b887458eee77b658818f757.png

 

Posted
4 hours ago, _Nomad_ said:

How did a second Raider show up in the Slut Room? And he won't fucking leave.

  Reveal hidden contents

This is the first time I've seen this animation.

  Reveal hidden contents

 

Sometimes two raiders enter the whore room and have a threesome with Nora. But if he doesn't leave, click on him and type disable.

Posted

@JB. Hydra doesn't update the actor 3d after changing hair color. I'll inform Luca but in the meantime, just call Queueupdate after SetHairColor. Tested and it works.

Posted
28 minutes ago, lee3310 said:

@JB. Hydra doesn't update the actor 3d after changing hair color. I'll inform Luca but in the meantime, just call Queueupdate after SetHairColor. Tested and it works.

Thanks! You're the best! I'll wait for him to update; surely the problem with the amputator is the same.

 

The "get remaining timer" isn't working either. 


 

ScriptObject FunctionsTimers


Function GetRemainingTimerGameTime()
	FunctionsTimers = _CS_Main.CastAs("Slavers:_CS_Functions")
	Float Myfloat = GetTimerRemainingTime(FunctionsTimers, 55)
	Debug.MessageBox("Remaining hours  before lethal function activates: " + MyFloat as float )
EndFunction 

 

Spoiler

Captura de pantalla 2026-04-28 20.21.39.png

 

 

Posted
19 hours ago, Enkidu222 said:

question: is it part of Ravana's mode to be like this, or is it just bad electronic karma for Ravana?

Because I can't buy her anything anymore. I may have bought too much.

 

377160_6.jpg

This was after returning from Diamond City, right? It shouldn't happen in the latest version, but whenever you go to sleep after a quest, the script runs again to remove the gag and dress her.

 

You can also use KFT's MCM for now and remove all devices from an NPC you're targeting.

Posted

For some reason there is one patron that always has a brown face and I can't seem to be able to fix it with either looksmenu or rff

Screenshot 2026-04-29 005027.png

Posted
On 2026/4/28 at PM3点28分, icevapour said:

看起来你的模组没装好啊 连主模组的esp都没有,打开插件那块看一下esp是不是已启用了

已经解决了哥们,有一个模组esp文件丢失了,重装那个模组然后就正常了,谢了

Posted

Hello, I've recently been obsessed with playing your mods. Thank you for creating them。Will Commonwealth Slavers later include non-Nora starting branches like Nuka Ride?

Posted
7 hours ago, JB. said:

This was after returning from Diamond City, right? It shouldn't happen in the latest version, but whenever you go to sleep after a quest, the script runs again to remove the gag and dress her.

 

You can also use KFT's MCM for now and remove all devices from an NPC you're targeting.

yes you are right (after returning from DC) and yes after sleep everythings are ok. well maybe that s will give you an idea if we bought too much from her ))

Posted
12 hours ago, JB. said:

Thanks! You're the best! I'll wait for him to update; surely the problem with the amputator is the same.

 

The "get remaining timer" isn't working either. 


 

ScriptObject FunctionsTimers


Function GetRemainingTimerGameTime()
	FunctionsTimers = _CS_Main.CastAs("Slavers:_CS_Functions")
	Float Myfloat = GetTimerRemainingTime(FunctionsTimers, 55)
	Debug.MessageBox("Remaining hours  before lethal function activates: " + MyFloat as float )
EndFunction 

 

  Reveal hidden contents

Captura de pantalla 2026-04-28 20.21.39.png

 

 

For the hairColor, he told me that you are supposed to use this in actor.psc after it:
image.png.94f219e36a7504c821a1176142abbeb0.png
I'll check the timer next.

Posted

Hello, first, thanks JB. for the mod. I decided to support you on Patreon.

 

Secondly, can someone tell me: In quests where they put a Fusion core or a nuclear bomb on you, they are not displayed visually.

But if you enter command: unequipall, then a recyclactor, and put it on yourself from the inventory, then everything works.

It's worth dcc-potc-v112-slot57, maybe you need another one?

Posted
1 hour ago, Raptor_95 said:

Hello, first, thanks JB. for the mod. I decided to support you on Patreon.

 

Secondly, can someone tell me: In quests where they put a Fusion core or a nuclear bomb on you, they are not displayed visually.

But if you enter command: unequipall, then a recyclactor, and put it on yourself from the inventory, then everything works.

It's worth dcc-potc-v112-slot57, maybe you need another one?

 

i use dcc-potc-v112-slot56 and it displayed for me but this might depend on what else you have installed as that probably affects which slot is available/being used

Posted
10 hours ago, Neppy said:

For some reason there is one patron that always has a brown face and I can't seem to be able to fix it with either looksmenu or rff

Screenshot 2026-04-29 005027.png

I think the original version of "Textures for the Girls" on Nexus had the same problem you mentioned; it caused blackface on some men because some texture is the wrong size.

 

Here are his facial textures. 

 

Spoiler

Captura de pantalla 2026-04-29 121729.png

 

Posted
9 hours ago, yololofang said:

Hello, I've recently been obsessed with playing your mods. Thank you for creating them。Will Commonwealth Slavers later include non-Nora starting branches like Nuka Ride?

Hi. I don't think so. Creating an alternative route is something I don't think I'll do because the effort is monumental. This mod focuses more on Nora. 

Posted
5 hours ago, Enkidu222 said:

Do you think this will allow the amputator mode to work under AE?

Have you checked the downloads section yet? There's a new version of Amputator available, and it's compatible with AE as well.

Posted
4 hours ago, Raptor_95 said:

Hello, first, thanks JB. for the mod. I decided to support you on Patreon.

 

Secondly, can someone tell me: In quests where they put a Fusion core or a nuclear bomb on you, they are not displayed visually.

But if you enter command: unequipall, then a recyclactor, and put it on yourself from the inventory, then everything works.

It's worth dcc-potc-v112-slot57, maybe you need another one?

Thanks for the support! 🥳

 

Hmm. I have no idea what could be interfering with POTC. It occurs to me that you might have a KFT accessory equipped on your character.

 

Here are the four functions if you want to test them further.

 

cqf _CS_main AddFusionCorePlug
cqf _CS_main AddNukePlug
cqf _CS_main AddMissilePlug
cqf _CS_main RemovePlug

Posted
7 hours ago, lee3310 said:

For the hairColor, he told me that you are supposed to use this in actor.psc after it:
image.png.94f219e36a7504c821a1176142abbeb0.png
I'll check the timer next.

Thanks! That's interesting; last night I was unsuccessfully trying to change my skin tone using the "SetBodyTintColor" function. I'll see if this helps me get it working.

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