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Posted
3 hours ago, lee3310 said:

StopCombat(), StopCombatAlarm()... there is also a console function "SCAOnActor" can't remember. 
About the new brothel location i made. I was able to test it. Unfortunately, it's complicated to use as an optional patch because it has to has commonwealth Slaver.esp as master and commonwealth Slaver.esp needs to have it as master too for the script properties, package target, aliases... to point to the new x,y,z coordinate. So you need to make another plugin in-between that override any data referring to objects placed in that location (markers...). Not manageable for you unless you merge the edits into the main mod. 

image.png.ba228426595ee718adb031ba1c24a965.png

It's a shame because it looks really cool.

 

So many patches ended up giving me a bit of a headache too. Modifying something on the W. House also means doing it on two other patches. So I'm proceeding with caution now. 

Posted
1 hour ago, noctred said:

Not sure if this is a bug with the mod or something on my end, but just had the following happen - 

 

I was serving customers in the whore house and the VIP at the end was female. Crawled over to the bathroom and the VIP said she wanted to fist me - the game threw a 'no animations found' error and the quest proceeded to the next stage. The VIP fucked me in the urinal, went through the whole sequence in the private room, and then she told me she was satisfied and I went back to Lindstrom. Lindstrom then said I fucked up by refusing watersports and sent me to the whore room, even though there was never any watersports dialog during the quest.

 

Not sure if this is related to the animation failure. I've seen fisting animations play elsewhere so I know I have them available, though I don't recall if they were FF or MF. For reference, these are the anim packs I have installed, along with EAP and all of its requirements - 

 

  Reveal hidden contents

image.png.aabf0ce13c90748429d97a409c3290da.png

 

I have not encountered this issue with male VIPs.

 

I'm running Slavers 2.8.9b, FO4 OG 1.10.163, AAF 1.1.5.

 

 

Same thing happened to me, but with the first vip and that was a male. I'm on  FO4 v 1.11.191.0

Posted (edited)
14 minutes ago, Col_underacheiver said:

Same thing happened to me, but with the first vip and that was a male. I'm on  FO4 v 1.11.191.0

do you mean the AAF scene or Lindstrom punishment? 

Edited by JB.
Posted (edited)

In case anybody is interested, I made a standalone version of the wedding ring vaginal piercings from Nuka Ride for use with Slavers. I've always thought this type of piercing would look way cooler for Slavers than what's provided by the LE666 piercings.

 

All references to NR have been removed, and the NoStrip and AllowedItem keywords from Slavers have been added. I've set the piercing to use slot 59 - if that ends up conflicting with something, it's easy to change. FG Bodyslide files are included; you can find the piercing under the 'SlaveVP FG' group. To get the item in-game, search for "slave vaginal piercing" in the console and use player.additem. It's possible I screwed something up somewhere but seems to work fine from my limited testing.

 

All credit to JB and Axary or whoever made the assets.

 

OB Vaginal Piercing Standalone.7z

 

Edited by noctred
Posted
8 hours ago, JB. said:

Hmmmmmm... Do you use CBBE? I honestly always used it with FG and it didn't occur to me that it would be different.

 

But since this is the first report I've received of something like this, I don't know if that was the cause.

 

Do you have Zex Skeleton installed? Install it and uninstall any other skeletons you have.

Thank you. It was indeed because I had multiple skeleton mods installed. Removing the DiscreteFemaleSkeleton mod fixed the problem. It works fine with CBBE. It shouldn't be a CBBE issue.

Posted

Hello, can please someone help me, I know I am late for this question but I just started the mod and on lucky day (I get 2 issues)

 

with NAF MOD enabled with NAF BRIDGE it doesn’t allow AAF scene and shows this (picture 1)

 

if I put the AAF file Just with UAF patch in left panel in MO2 and disable NAF and NAF bridge (all related with NAF) then Murphy just keeps repeating “this is your new life, get used to it”

 


can somebody please help me 👏

IMG_0832.jpeg

IMG_0833.jpeg

IMG_0834.jpeg

IMG_0835.jpeg

IMG_0836.jpeg

IMG_0837.jpeg

Posted (edited)
9 hours ago, Baalim said:

Hello, can please someone help me, I know I am late for this question but I just started the mod and on lucky day (I get 2 issues)

 

with NAF MOD enabled with NAF BRIDGE it doesn’t allow AAF scene and shows this (picture 1)

 

if I put the AAF file Just with UAF patch in left panel in MO2 and disable NAF and NAF bridge (all related with NAF) then Murphy just keeps repeating “this is your new life, get used to it”

 


can somebody please help me 👏

IMG_0832.jpeg

IMG_0833.jpeg

IMG_0834.jpeg

IMG_0835.jpeg

IMG_0836.jpeg

IMG_0837.jpeg

Need working AAF. Suggest you follow the AAF guide, remove unnecessary quest mods other than slaver

In the official AAF guide there are some options you need to choose in UAP

and load order.

Start from there until you can manually start animations [Home] key to open AAF wizard. 

 

You can start adding mods back once you have a stable mod list. 

Edited by 4nln415
Posted
9 hours ago, noctred said:

In case anybody is interested, I made a standalone version of the wedding ring vaginal piercings from Nuka Ride for use with Slavers. I've always thought this type of piercing would look way cooler for Slavers than what's provided by the LE666 piercings.

 

All references to NR have been removed, and the NoStrip and AllowedItem keywords from Slavers have been added. I've set the piercing to use slot 59 - if that ends up conflicting with something, it's easy to change. FG Bodyslide files are included; you can find the piercing under the 'SlaveVP FG' group. To get the item in-game, search for "slave vaginal piercing" in the console and use player.additem. It's possible I screwed something up somewhere but seems to work fine from my limited testing.

 

All credit to JB and Axary or whoever made the assets.

 

OB Vaginal Piercing Standalone.7z 518.38 kB · 1 download

 

Thanks I wanted to get these from nuka ride. As I was kinda wanting this in the slavers mod.

Posted
9 hours ago, noctred said:

In case anybody is interested, I made a standalone version of the wedding ring vaginal piercings from Nuka Ride for use with Slavers. I've always thought this type of piercing would look way cooler for Slavers than what's provided by the LE666 piercings.

 

All references to NR have been removed, and the NoStrip and AllowedItem keywords from Slavers have been added. I've set the piercing to use slot 59 - if that ends up conflicting with something, it's easy to change. FG Bodyslide files are included; you can find the piercing under the 'SlaveVP FG' group. To get the item in-game, search for "slave vaginal piercing" in the console and use player.additem. It's possible I screwed something up somewhere but seems to work fine from my limited testing.

 

All credit to JB and Axary or whoever made the assets.

 

OB Vaginal Piercing Standalone.7z 518.38 kB · 1 download

 

Thanks. I didn't want to include Bodyslide for this mod; it's too much trouble to maintain CBBE and FG for NR, so I opted to use mods as requirements, in this case Lord Escobar Piercing.

Posted
17 minutes ago, 4nln415 said:

Need working AAF. Suggest you follow the AAF guide, remove unnecessary quest mods other than slaver

In the official AAF guide there are some options you need to choose in UAP

and load order.

Start from there until you can manually start animations [Home] key to open AAF wizard. 

 

You can start adding mods back once you have a stable mod list. 

Hello there, thanks for response, when NAF wasn't installed, I could run the AAF mod animations from Home key.

 

Important point that can help someone figure out, when I turn off/disable NAF and all related to it, I go through a bug that has previously mentioned in this mod.

 

The bug is that Murphy will keep saying "This is your new life, get used to it" and no animation or nothing happens!

 

Posted
Just now, JB. said:

Thanks. I didn't want to include Bodyslide for this mod; it's too much trouble to maintain CBBE and FG for NR, so I opted to use mods as requirements, in this case Lord Escobar Piercing.

I am really sorry to bother you Sir, please can you help me out Sir 🙏🏼

Posted
31 minutes ago, Baalim said:

Hello there, thanks for response, when NAF wasn't installed, I could run the AAF mod animations from Home key.

 

Important point that can help someone figure out, when I turn off/disable NAF and all related to it, I go through a bug that has previously mentioned in this mod.

 

The bug is that Murphy will keep saying "This is your new life, get used to it" and no animation or nothing happens!

 

When he's repeating that line is because animation can't play therefore can't progress which is why I say you need working AAF 

Posted
27 minutes ago, Baalim said:

I am really sorry to bother you Sir, please can you help me out Sir 🙏🏼

I'll be honest. I don't have the patience to guide a novice user through installing AAF. I expect the end user to already have their 'ecosystem' correctly configured so I can focus on helping with mod-specific issues.

 

You should use the AAF Discord server; there are people there who constantly help users get everything set up.

 

Your problem is related to AAF. If your AAF isn't working, the mod won't work. Use the AAF Discord server for help.

Posted

When I use Futa's physics effects, it seems to affect the physics effects of other body parts. I've noticed that Futa's physics effects override the ocbp.ini file of other mods I'm using. Is it possible to use Futa's physics effects while still having the physics effects for my other body parts working?

Posted
50 minutes ago, yololofang said:

When I use Futa's physics effects, it seems to affect the physics effects of other body parts. I've noticed that Futa's physics effects override the ocbp.ini file of other mods I'm using. Is it possible to use Futa's physics effects while still having the physics effects for my other body parts working?

 

It has to be a single physics as far as I know. If you want other parts to be rigid, take a look at the ini file; everything can be adjusted there.

 

Data\F4SE\Plugins 

 

ocbp.ini

 

 

 

Posted
8 hours ago, JB. said:

 

It has to be a single physics as far as I know. If you want other parts to be rigid, take a look at the ini file; everything can be adjusted there.

 

Data\F4SE\Plugins 

 

ocbp.ini

 

 

 

Does the FUTA physics mod also include physics effects for other body parts, like the chest and buttocks? If so, then it's possible I made a mistake when installing the mod. When I use it, only the penis area has physics effects; the rest of the body doesn't.

Posted
41 minutes ago, yololofang said:

Does the FUTA physics mod also include physics effects for other body parts, like the chest and buttocks? If so, then it's possible I made a mistake when installing the mod. When I use it, only the penis area has physics effects; the rest of the body doesn't.

 

My patch for futas is just an ini file, and yes, it's configured for everything: ass, tits and even thighs. You need OCBP for it to work properly.

Posted
On 4/20/2026 at 11:25 AM, noctred said:

In case anybody is interested, I made a standalone version of the wedding ring vaginal piercings from Nuka Ride for use with Slavers. I've always thought this type of piercing would look way cooler for Slavers than what's provided by the LE666 piercings.

 

All references to NR have been removed, and the NoStrip and AllowedItem keywords from Slavers have been added. I've set the piercing to use slot 59 - if that ends up conflicting with something, it's easy to change. FG Bodyslide files are included; you can find the piercing under the 'SlaveVP FG' group. To get the item in-game, search for "slave vaginal piercing" in the console and use player.additem. It's possible I screwed something up somewhere but seems to work fine from my limited testing.

 

All credit to JB and Axary or whoever made the assets.

 

OB Vaginal Piercing Standalone.7z 518.38 kB · 2 downloads

 

Big thanks for what you did!🤗

Posted

I get a notice saying I am entering super mutant territory. Character says something but there is no voice. Is it meant to be silent? I am using the latest voices file.

Posted
26 minutes ago, icladel said:

I get a notice saying I am entering super mutant territory. Character says something but there is no voice. Is it meant to be silent? I am using the latest voices file.

Damnnnnn, forgot to package them. 

 

 

 

 

 

Thanks. New voice file is online. 

 

Version 2.4g

Posted (edited)
On 4/19/2026 at 7:37 PM, lee3310 said:

StopCombat(), StopCombatAlarm()... there is also a console function "SCAOnActor" can't remember. 

 

I tried this method and it works well. I had to add a few more lines to cover other bugs that came up with it. Return factions, spells, re-enable collisions, perks.

 

I'll have it ready this weekend, let's see what else needs adjusting.

Edited by JB.
Posted

@JB.

 

TexConv utility from xEdit reports textures/slavers/clothes/cubemap_smooth_gold.dds is not flagged as a cubemap, and has a non-standard aspect ratio of 4:3

 

Whether that is an issue or is important, I don't know, but heads-up anyway.

Posted (edited)

 

7 hours ago, judge007 said:

@JB.

 

TexConv utility from xEdit reports textures/slavers/clothes/cubemap_smooth_gold.dds is not flagged as a cubemap, and has a non-standard aspect ratio of 4:3

 

Whether that is an issue or is important, I don't know, but heads-up anyway.

Oh... I can't remember what this texture is for. I'll have to check all my materials. If it's not necessary, I'll just remove it. Yeah It's strange because it doesn't adhere to the usual dimensions.

 

edit: 

I see. It's the mask Nora wears during "The Porn Studio."

 

Spoiler

image.png

 

I remember putting that mask there so that, at the end of the mod, no one would recognize Nora as a slave porn actress. Well, that was the excuse I used for including the mask.

 

Hmm. Now we have KFT, and it has much cooler masks, so I'm going to think about remove it. 

 

Like. I'm using this for the next big Nuka Ride update and it looks cool for Slavers 

 

Spoiler

Inicio _ X — Mozilla Firefox 7_4_2026 22_13_02.png

 

Edited by JB.
Posted
1 hour ago, JB. said:

 

Oh... I can't remember what this texture is for. I'll have to check all my materials. If it's not necessary, I'll just remove it. Yeah It's strange because it doesn't adhere to the usual dimensions.

 

edit: 

I see. It's the mask Nora wears during "The Porn Studio."

 

  Reveal hidden contents

image.png

 

I remember putting that mask there so that, at the end of the mod, no one would recognize Nora as a slave porn actress. Well, that was the excuse I used for including the mask.

 

Hmm. Now we have KFT, and it has much cooler masks, so I'm going to think about remove it. 

 

Like. I'm using this for the next big Nuka Ride update and it looks cool for Slavers 

 

  Reveal hidden contents

Inicio _ X — Mozilla Firefox 7_4_2026 22_13_02.png

 

From what I could learn about the issue, the engine just won't load the cubemap if it isn't tagged or confirm to users game aspect ratio.

I can change the aspect ratio to 16:9 to suit my system, but have no clue on how it's tagged as a cubemap.

 

Probably not worth bothering over, but truth be told I always set Slavers MCM setting to block the Porn Mask cause it does look off.

Love the new mask for NR, any chance to swap it for the Porn Mask in CS?

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