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Commonwealth Slavers


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Posted
3 hours ago, JB. said:

Have you checked the downloads section yet? There's a new version of Amputator available, and it's compatible with AE as well.

I think the only mods I have that use SUP F4SE are the amputator and SAMformer. At first I used SAM for the amputations not to look weird, but it had the positive side effect to allow me to finally fix the CBBE body's shitty knee (including for my companions on my non-pervvy save).

Is it ok to uninstall the F4SE plugin to use Hydra instead? Do you think SAM will work without it for the knee fix? I'm still on OG, if that makes a difference.

Posted
3 hours ago, JB. said:

Thanks! That's interesting; last night I was unsuccessfully trying to change my skin tone using the "SetBodyTintColor" function. I'll see if this helps me get it working.

Timer function doesn't work. I didn't test it but the author did. Should be fixed in the next update. I'll check body tint color too.

Posted
58 minutes ago, lee3310 said:

Timer function doesn't work. I didn't test it but the author did. Should be fixed in the next update. I'll check body tint color too.

Thanks! This Hydra looks really promising. I checked out the author's profile and was surprised to find I already have several of their mods installed.

Posted
3 hours ago, CuriousGent said:

If you're still open to suggestions a patch for this new heels mod would be cool; 

 

Sure, I just uploaded it to the optional folder. It's called "Slavers - BurgirInhalerMules Patch"

Posted (edited)
1 hour ago, JohnyBurner said:

I think the only mods I have that use SUP F4SE are the amputator and SAMformer. At first I used SAM for the amputations not to look weird, but it had the positive side effect to allow me to finally fix the CBBE body's shitty knee (including for my companions on my non-pervvy save).

Is it ok to uninstall the F4SE plugin to use Hydra instead? Do you think SAM will work without it for the knee fix? I'm still on OG, if that makes a difference.

You can continue using SUP_F4SE with Hydra if you still have mods that use SUP. It seems Hydra is still in its early stages, so there are still some hurdles to overcome. 

 

Edit: From what I read on Sam Former's page, SUP F4 is no longer necessary.

 

image.png

Edited by JB.
Posted
7 hours ago, pinky6225 said:

 

Я использую dcc-potc-v112-slot56, и у меня он отобразился, но это может зависеть от того, какие ещё программы у вас установлены, так как это, вероятно, влияет на то, какой слот доступен/используется.

 

5 hours ago, JB. said:

Спасибо за поддержку!  🥳

 

Хм. Понятия не имею, что может мешать работе POTC. Мне кажется, у вашего персонажа может быть экипирован аксессуар KFT.

 

Вот четыре функции, если вы хотите протестировать их подробнее.

 

cqf _CS_main AddFusionCorePlug
cqf _CS_main AddNukePlug
cqf _CS_main AddMissilePlug
cqf _CS_main RemovePlug

Thanks, the reinstallation to slot 56 helped, and I tested it using the commands.

Posted
10 hours ago, JB. said:

I think the original version of "Textures for the Girls" on Nexus had the same problem you mentioned; it caused blackface on some men because some texture is the wrong size.

 

Here are his facial textures. 

 

  Hide contents

Captura de pantalla 2026-04-29 121729.png

 

Removing those mods fixed it, thanks JB.

Posted
11 hours ago, JB. said:

Have you checked the downloads section yet? There's a new version of Amputator available, and it's compatible with AE as well.

Ah, you're exaggerating! I imagine you really enjoyed yourself when answering me that! I complain that it hasn't been working in AE for so long.

I downloaded and tested it and YES it works!! a thousand thanks!!! ah ah top )))))))

Posted

Love the mod and thx for the great work, but I got some problem during the quest "the weapon", after Jared let me beat up the vault girl Ivanna, ingame camera would instantly glitchs and then the game crashed. Kinda strange cause the mod works pretty smooth before this happened. The crash log scanner says I should check for "Camera Position" but I have no idea which mod involved in this. Did anyone happens to met this problem before?

2026-04-30 150926.png

crash-2026-04-30-07-05-51.log

Posted
38 minutes ago, arctic_thiccc said:

在MCM菜单中,它是可选的。

I indeed couldn't find this option; in the brothel, I can only remove other piercings

Posted
5 minutes ago, treedada said:

I indeed couldn't find this option; in the brothel, I can only remove other piercings

There used to be an option indeed. 

Posted

How do you get the bad ending?

I enabled it in the MCM. I reached the target set for the bad ending. I spoke to Lundstrum and he told me it wasn't working out and to go outside and talk to Bigbomb but Bigbomb is not there and I get no new quest.

I also tried the MCM to start the trapper quest but it says I cannot yet.

Posted
41 minutes ago, treedada said:

I just want to know what to do now. That thing looks really uncomfortable

How did they put it on you? Who put it on you?

Posted
39 minutes ago, wayandean said:

How do you get the bad ending?

I enabled it in the MCM. I reached the target set for the bad ending. I spoke to Lundstrum and he told me it wasn't working out and to go outside and talk to Bigbomb but Bigbomb is not there and I get no new quest.

I also tried the MCM to start the trapper quest but it says I cannot yet.

That was the bad ending, but apparently it didn't start the "The Snuff" quest. Try to force it if you want. 

 

StartQuest _CS_Snuff

SetStage _CS_Snuff 100

 

But if the mod couldn't start it, I don't think you can manually.

 

Another way is to start Pet Walk, asking Lindstrom for permission, and then go to Drumlin Diner to meet the Collector.

Posted
1 minute ago, JB. said:

他们是怎么把它弄到你身上的?是谁把它弄到你身上的?

Cheat menu, skip the second stage, automatically take it up.

Posted
Just now, treedada said:

Cheat menu, skip the second stage, automatically take it up.

Oh! I forgot about that! I'll fix it.

 

Write this down in the meantime.

 

cqf _CS_main RemoveSeptumPiercings

Posted
4 hours ago, arctic_thiccc said:

Love the mod and thx for the great work, but I got some problem during the quest "the weapon", after Jared let me beat up the vault girl Ivanna, ingame camera would instantly glitchs and then the game crashed. Kinda strange cause the mod works pretty smooth before this happened. The crash log scanner says I should check for "Camera Position" but I have no idea which mod involved in this. Did anyone happens to met this problem before?

2026-04-30 150926.png

crash-2026-04-30-07-05-51.log 24.27 kB · 0 downloads

Disable the dialogue camera in the game's vanilla settings and try again. Just for that scene. 

Posted

@JB. Luca said that the GetTimer... is working for him.
image.png.d94f181530ea3fc7c236041521e38412.png
just an FYI, you don't have to use castAs() or a scriptObjectVar. You can pass it "self" like he did or a script property directly like the one you have in your quest scripts.

Posted
16 hours ago, arctic_thiccc said:

Love the mod and thx for the great work, but I got some problem during the quest "the weapon", after Jared let me beat up the vault girl Ivanna, ingame camera would instantly glitchs and then the game crashed. Kinda strange cause the mod works pretty smooth before this happened. The crash log scanner says I should check for "Camera Position" but I have no idea which mod involved in this. Did anyone happens to met this problem before?

2026-04-30 150926.png

crash-2026-04-30-07-05-51.log 24.27 kB · 0 downloads

 

Looks like this crash isn’t random — your log is pointing pretty clearly at Commonwealth Slavers.esp.

The key parts are:

  • BGSCameraShot
  • DialogueCameraState
  • repeated references to Commonwealth Slavers

That usually means the game is crashing during a dialogue scene with a custom camera, not general gameplay.

What to try:

  • You’re using CustomCamera.esp and ScreenArcherMenu — these can conflict with dialogue cameras.
    → Try disabling CustomCamera.esp first.
  • Your setup has a heavy AAF/animation stack (AAF + Violate + FPE + DD, etc.).
    → These can break scenes easily, so try disabling a few animation packs if the issue persists.
  • Make sure all AAF patches and requirements are up to date and match your game version.
  • If it always crashes at the exact same moment, the scene might already be broken in your save, so testing an earlier save can help.

 

Posted (edited)
2 hours ago, lee3310 said:

@JB. Luca said that the GetTimer... is working for him.
image.png.d94f181530ea3fc7c236041521e38412.png
just an FYI, you don't have to use castAs() or a scriptObjectVar. You can pass it "self" like he did or a script property directly like the one you have in your quest scripts.

 

 

Thanks! Now we can see how much time is left before the collar explodes! 🤩

 

 

 

Fallout4 30_4_2026 21_41_58.png

Edited by JB.
Posted

JB would you consider doing something with Trinity Tower and the Curtain Call quest?

 

I think theres good potential to modify that vanilla quest. i.e. After completing Green Market, Trudy sends PC to help her friend out of a jam (Rex Goodman). PC fucks her way through Trinity Tower to free Rex. Rex gives PC a random Vtaw clothing item / slavers jet / as reward or something like that. Or Fist gives something like modified mutant FEV that regrows arms (if amputated). Or nightkin give stealth perks after banging enough of them.

 

Some random idea that popped into my head around that area.

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