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Commonwealth Slavers


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Posted
3 minutes ago, luhtanaka said:

How do I make the enemies hostile again? After I finished the questline the raiders or super mutants wont attack me

My mod doesn't do that. Whenever you finish the mod you go back to your vanilla faction. You probably have Raider Pet installed. 

Posted
5 minutes ago, JB. said:

My mod doesn't do that. Whenever you finish the mod you go back to your vanilla faction. You probably have Raider Pet installed. 

Oh that could be the problem, I had it at the beggining then disabled

 

Posted
On 4/15/2024 at 6:28 PM, Neppy said:

Bethesda is creatively bankrupt and can't seem to get their own lore right. Here we have yet ANOTHER "I'm looking for my dad" story after Fallout 3 (I'm looking for my dad), Fallout 4 (I'm looking for my son). They could've came up with something better than this honestly. That being said the show is good for the casual viewers, but for those who paid attention to the lore a lot of things simply don't make any sense like the Brotherhood of Steel now trying to be the U.S. 2.0 when in the lore they've broken away from the U.S. government and only care about collecting old era tech and weapons.

from what I understand, Bethesda had fairly minimal influence in the script writing process. That's why the script, characters and dialogues are actually good, because they were done by Hollywood script writers.

Posted

Might be missing something... I'm trying to play this to lead into Nuka Ride (which I understand is supposed to work), but one of the missions (The Scientist) wants me to go to meet a gunner at the Bradberton Overpass in Nuka World, thus breaking Nuka Ride?

Posted
1 hour ago, dumbassanimal said:

Might be missing something... I'm trying to play this to lead into Nuka Ride (which I understand is supposed to work), but one of the missions (The Scientist) wants me to go to meet a gunner at the Bradberton Overpass in Nuka World, thus breaking Nuka Ride?

Okay, that's a bug if you play "The Scientist" with the beast content disabled. You can COC that place if you want to fix it fast. I'll have it fixed next update. 

Posted (edited)
7 hours ago, Lexiissadxd said:

I set up vortex but i dont know how to transfer all the mods to it easily, is there a collection of this mod and all its dependencies?

No no don't. You making it so much harder to troubleshoot things by installing vortex.

Edited by osculim
Posted
3 hours ago, osculim said:

No no don't. You making it so much harder to troubleshoot things by installing vortex.

 

Hows mod organizer 2?

Posted (edited)

Hello,

Just a question about the quest "The truce" (?)

In the game I finally I have entered "Hardware town", but all the gunners are hostile and also the 'Gunner Corporal' turns hostile when you go to close to him.

In one version Murphy killed the 'Gunner Corporal' but than the quest seems to hung also.

Is that the regular behaviour - or is more propably that something is messed up in my game ? 

 

Regards

Edited by Kanlaon
Posted
1 hour ago, Kanlaon said:

Hello,

Just a question about the quest "The truce" (?)

In the game I finally I have entered "Hardware town", but all the gunners are hostile and also the 'Gunner Corporal' turns hostile when you go to close to him.

In one version Murphy killed the 'Gunner Corporal' but than the quest seems to hung also.

Is that the regular behaviour - or is more propably that something is messed up in my game ? 

 

Regards

 

Hardware town should be populated by raiders not gunners as the truce mission is to take stuff to other raider bosses

 

Do you have mods that change enemy spawn locations / type

Posted

Just read about FO4 being updated, breaking F4SE.   Unfortunately, my FO4 updates "automatically" since that setting to stop that needs to be reset every night or something.  

Posted
3 hours ago, pinky6225 said:

 

Hardware town should be populated by raiders not gunners as the truce mission is to take stuff to other raider bosses

 

Do you have mods that change enemy spawn locations / type

 

Hmm, I had take a look using XEdit and loading all activated mods but the Gunner as the boss seems to be valid and was not changed by other mods.

I do not know if it was the best idea, but I had done my first test for commonwealth slavers not when leaving the vault at the first time, instead I was using a character which already is at level 37.

That means of coarse every spawned enemy can be different.

I will try again with a lvl 1 character, to see if it makes a difference.

 

Posted
5 hours ago, Sybian said:

 

Hows mod organizer 2?

Much easier to use IMO loadorder sorting is as easy as drag and drop. With Vortex you have to click on things and select and option like load after load before. It is such a mission to fix loadorder issues.

Posted (edited)
30 minutes ago, steelpanther24 said:

Just read about FO4 being updated, breaking F4SE.   Unfortunately, my FO4 updates "automatically" since that setting to stop that needs to be reset every night or something.  

If its already updated like mine even tho It was blocked use this first and then block it using the filehttps://www.nexusmods.com/fallout4/mods/81474

https://www.nexusmods.com/fallout4/mods/81471?tab=description

With a fast internet you can fix it in like 2min max

Edited by osculim
Posted
33 minutes ago, steelpanther24 said:

Just read about FO4 being updated, breaking F4SE.   Unfortunately, my FO4 updates "automatically" since that setting to stop that needs to be reset every night or something.  

No it doesn't. And you shouldn't be launching via the vanilla launcher anyway, which also bypasses that.

But the second sticky explains how to roll back the update.

Posted
9 minutes ago, izzyknows said:

No it doesn't. And you shouldn't be launching via the vanilla launcher anyway, which also bypasses that.

But the second sticky explains how to roll back the update.

Yes, it is the auto update to the files.  Thanks for the links though, at least I won't have to hope some modders come back to fix games.  The list of mods broken by this update includes HHS, so......I guess it is ......good???  that there is a new influx of people playing FO4 again after that new series dropped, but.........idk.

Posted
12 minutes ago, osculim said:

If its already updated like mine even tho It was blocked use this first and then block it using the filehttps://www.nexusmods.com/fallout4/mods/81474

https://www.nexusmods.com/fallout4/mods/81471?tab=description

With a fast internet you can fix it in like 2min max

How did it update if you didn't use the vanilla launcher. Steam looks for it and triggers the update. Launching through F4SE causes Steam to never trigger an update.

And I've launch the game a dozen times or so times since the update.. no issues.

But, I use Nexus Mod Manager and don't use it to launch the game. Just a simple F4SE shortcut.

Posted

 

14 minutes ago, izzyknows said:

No it doesn't. And you shouldn't be launching via the vanilla launcher anyway, which also bypasses that.

But the second sticky explains how to roll back the update.

Apparently the CK Fixes does something similar because my  CK isn't updating either. 

 

image.png.7e46d16f5457a50e31a60ac8ef276166.png

 

“Update needed,” ha. Sure, Steam.  

Posted
1 minute ago, steelpanther24 said:

Yes, it is the auto update to the files.  Thanks for the links though, at least I won't have to hope some modders come back to fix games.  The list of mods broken by this update includes HHS, so......I guess it is ......good???  that there is a new influx of people playing FO4 again after that new series dropped, but.........idk.

The update broke all mods using F4SE and xEdit.

Not to mention the bonus bugs they added.

Bugthesda really needs to terminate the DEI hires. LOL!

Posted
Just now, JB. said:

 

Apparently the CK Fixes does something similar because my  CK isn't updating either. 

 

image.png.7e46d16f5457a50e31a60ac8ef276166.png

 

“Update needed,” ha. Sure, Steam.  

Which is GREAT news!
I had it open last night and no update. I didn't install it through Steam, so maybe that'll help too... fingers crossed.

Posted
17 hours ago, JB. said:

You have only two options. 

 

  1. Check your load order and start uninstalling unnecessary mods until you find the culprit.  
  2. Give up and look for another mod. 😝

 

 

Keep in mind that all those saves where my mod can't load its scripts are fucked. Don't test with those. Always start testing with a new game.

 

I tried everything you suggested, but couldn't get it to work. It's strange, because I already played through the mod once in my last playthrough. Thanks for your help.

Posted
3 hours ago, izzyknows said:

How did it update if you didn't use the vanilla launcher. Steam looks for it and triggers the update. Launching through F4SE causes Steam to never trigger an update.

And I've launch the game a dozen times or so times since the update.. no issues.

But, I use Nexus Mod Manager and don't use it to launch the game. Just a simple F4SE shortcut.

I even had updates blocked and my files write protected. It updated anyway on its own when I was sleeping lol

Posted

Having a problem a bit further into the story that I am in need of assistance with.

 

1. When the minutemen nabbed me Gristle and Murphy had their dialogue with them before the two began attacking the slaves. I had to talk to Gristle but he was so distracted by them that he wouldn't speak to me. I countered this with teleporting him to me away from the slaves, which caused them to follow after him, and it worked but it leads me to my next problem.

 

2. The next quest with the scientist where she has you strapped down for a monster teehehe. We needed gristle to guide us there which he did but the slaves came with him and he immediately begins attacking them and gets distracted. After sometime I was able to talk to him so that I could get strapped down but then he goes back to attacking them. When the monster shows up its bugged and is just staring at me and I'm not sure if it has to do with Gristle going off on the other three slaves.

Posted

I have been trying for a few hours to get the mod to begin, but I have had no such luck.

 

In my case, after exiting vault 111, I approach Murray and he asks for help, I attempt to talk to him, but I don't engage the dialogue box, instead he just stands up and tells me to get used to being a slave. Nothing happens from here, with Murray simply following my character(walking) and clapping occasionally. I opened the console and attempted to start the quest, I also checked the status of the quest and it says that it is active at stage 30. I have continued into Sanctuary and a bit beyond, but Murray maintains his behavior.

 

- I do not have the new fallout 4 update

- I do not have any of the incompatible mods installed, I have all hard requirements installed, and I have most soft requirements installed.

- The only optional file I have installed is the voice pack

- I have ensured AAF is functional by engaging multiple animations with spawned npcs through Sex Me Up

- I have tried both version 2.5.4 and 2.5.5, both in new games, and I have tried reinstalling both

- I have tried enabling the mod after the new game has begun but before exiting vault 111

- I have tried to use the cheat mode in the MCM to teleport Gristle and Murray to my character, but Murray remains where he is and Gristle does not teleport.

- I saw an image of the popup that I presume is meant to appear before engaging with Murray, but it has never shown up for me.

 

I have also searched for an issue like mine, which led me to some of the troubleshooting I did, but nothing I've seen seems to work. If there is something, I would love a link or directions to it. Thank you for your help.
 

Load Order(past the game and dlcs).txt

Posted
38 minutes ago, yyes09275 said:
  • Check your load order. Slavers must load last, except for its patches, which must be loaded after Slavers. ✔️
  • Make sure Sex Attributes is installed. ✔️
  • Make sure Nuka Ride is not installed. 
  • No Sim Settlements 2 or other memory sucking mods. ✔️
  • Reinstall the mod and choose to install the source code. 
  • Install “SKK Fast Start” and start a new game. Test it again. 
  • Don't use the saves where the game couldn't kick the scripts. Those are already screwed up. Use SKK Fast Start to start fast again. 

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