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Commonwealth Slavers


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Posted
19 minutes ago, Umbopo65 said:

it was suggested it may be due to it being a rar file,

Just on that, I have never had any problem installing a mod that was in .rar format.

Posted
On 4/30/2024 at 5:14 AM, Pkatt said:

 

Thank you for the insights and suggestions.

 

I reinstalled your mod with source code, and AAF from their discord, but still having the same problem.   I also did more switching around and disabling various mods.

 

I will keep working with it, and let you know if I figure out what is causing it.

 

 

I have the same issue, where mod works fine, but it stops afer every animation. And i need to trigger next stages manually. If you'll find any solution, please share, i would be greatfull 🙏

Posted

I have the bug that every time I get sent to sleep in the Whore House, there's a game crash afterwards. At the beginning it was still manageable because a save point was set immediately. Now even that doesn't help any more.

Is there a console command that skips sleeping so I can talk to Lindström again?

Posted
58 minutes ago, Astryl said:

Really really want to do a playthrough of this mod, but enabling it causes a crash on the launch splash screen. CS is last in the load order and I'm pretty sure I removed all the incompats.

 

https://pastebin.com/A8vjHjZa

 

If anyone can help, cheers!

Generally that means you're missing a master. You cut off the Plugins part of the log.
Make sure you have the required masters and that they are active/working.

Posted

No idea why but Lindstrom is unable to be talked to to progress the whore house quest. He's standing around and when speaking to him it says 'this individual is busy'. Skipped past to start the hooker quest, returned and he is still stuck. Any way to fix this?

 

Posted
3 hours ago, 89Sander said:

I have the bug that every time I get sent to sleep in the Whore House, there's a game crash afterwards. At the beginning it was still manageable because a save point was set immediately. Now even that doesn't help any more.

Is there a console command that skips sleeping so I can talk to Lindström again?

If it happens as you click on sleep do the following in the console type "show timescale" Tell me what you get. I have a suspicion you might have the same issue i had a while ago.

Posted

Hi guys, I was witness a meshes conflict inside corvega power plant in this district in this pic , if I install this mod : "www.nexusmods.com/fallout4/mods/46403" .

This mod Full rebuild of precombined meshes and occlusion (previs) information for the game, reducing draw calls everywhere, which depending on location.

And also fix my invisible corpse problem(because i use bodygen).

I have try a several test to get rid of it by lower Commonwealth Slavers.esp : it work, but it cause invisible meshes out side of corvega power plant frond door.

i also try changing the bUsePreCulledObjects & bUseCombinedObjects on different set, but not work well. Any suggestions?

 

Capturadepantalla2023-03-0422_03_26.png.3e374c699a68b5759d8844a4c0e0e5ef.png

image.png

Posted
4 minutes ago, raphael8989 said:

Hi guys, I was witness a meshes conflict inside corvega power plant in this district in this pic , if I install this mod : "www.nexusmods.com/fallout4/mods/46403" .

This mod Full rebuild of precombined meshes and occlusion (previs) information for the game, reducing draw calls everywhere, which depending on location.

And also fix my invisible corpse problem(because i use bodygen).

I have try a several test to get rid of it by lower Commonwealth Slavers.esp : it work, but it cause invisible meshes out side of corvega power plant frond door.

i also try changing the bUsePreCulledObjects & bUseCombinedObjects on different set, but not work well. Any suggestions?

 

Capturadepantalla2023-03-0422_03_26.png.3e374c699a68b5759d8844a4c0e0e5ef.png

image.png

 

222.png

Posted
2 minutes ago, raphael8989 said:

Hi guys, I was witness a meshes conflict inside corvega power plant in this district in this pic , if I install this mod : "www.nexusmods.com/fallout4/mods/46403" .

This mod Full rebuild of precombined meshes and occlusion (previs) information for the game, reducing draw calls everywhere, which depending on location.

And also fix my invisible corpse problem(because i use bodygen).

I have try a several test to get rid of it by lower Commonwealth Slavers.esp : it work, but it cause invisible meshes out side of corvega power plant frond door.

i also try changing the bUsePreCulledObjects & bUseCombinedObjects on different set, but not work well. Any suggestions?

 

Capturadepantalla2023-03-0422_03_26.png.3e374c699a68b5759d8844a4c0e0e5ef.png

image.png

Both CS and NR will give you issues with PRP and is not compatible. You will have to remove it. PRP makes a ton of changes especially at corvega and since prp are so complex they cannot cater for every mod out there so the previs from CS and NR is not accounted for in prp. It will either need to be updated or you will have to remove it. Chances are you will have a destroyed Diamond city aswell when you go there during the hooker quest.

Posted
29 minutes ago, osculim said:

Both CS and NR will give you issues with PRP and is not compatible.

He needs to put a giant disclaimer on the PRP mod page..

Don't use this mod if you intend on installing ANY other mod.. EVER!

That shit isn't compatible with anything.

 

But some people never learned, just because you can, doesn't mean you should.

Posted
2 minutes ago, izzyknows said:

He needs to put a giant disclaimer on the PRP mod page..

Don't use this mod if you intend on installing ANY other mod.. EVER!

That shit isn't compatible with anything.

 

But some people never learned, just because you can, doesn't mean you should.

They literally will have to build new previs that include every single mod that changes things. That is an impossible task. 

Posted
2 hours ago, izzyknows said:

He needs to put a giant disclaimer on the PRP mod page..

Don't use this mod if you intend on installing ANY other mod.. EVER!

That shit isn't compatible with anything.

 

But some people never learned, just because you can, doesn't mean you should.

yeah i end up just removing PRP, it limits modding so much not just for CS any mod that adds new location, alter locations was such a headache to get PRP to play nice patching or looking a patches that works 

Posted
26 minutes ago, Mr Zombie Brain said:

yeah i end up just removing PRP, it limits modding so much not just for CS any mod that adds new location, alter locations was such a headache to get PRP to play nice patching or looking a patches that works 

Yep its just not worth all the effort just for it to break the next mod you install.

Posted
On 4/27/2024 at 4:10 AM, JB. said:
  • Check your load order. Slavers must load last, except for its patches, which must be loaded after Slavers. ✔️
  • Make sure Sex Attributes is installed. ✔️
  • Make sure Nuka Ride is not installed. 
  • No Sim Settlements 2 or other memory sucking mods. ✔️
  • Reinstall the mod and choose to install the source code. 
  • Install “SKK Fast Start” and start a new game. Test it again. 
  • Don't use the saves where the game couldn't kick the scripts. Those are already screwed up. Use SKK Fast Start to start fast again. 

@aspirine2 these instructions listed by JB, and u can try going through ur modlist and try to create a skeleton modlist of ur original modlist and profile it as CS RUN modlist while playing CS disable any mod that is not essential for you or u wont use or wont be able to use while been a slave to make it easier for the mod to run after u finish CS u can enable them.

 

This what i suspect caused the problem for me when i updated it can be to many mods trying to run at the start/same time which cause CS not to kick in

Posted (edited)
4 hours ago, osculim said:

If it happens as you click on sleep do the following in the console type "show timescale" Tell me what you get. I have a suspicion you might have the same issue i had a while ago.

@osculimmade a screen

Value = 20.000

screen1.jpg

Edited by 89Sander
Posted
3 hours ago, osculim said:

Both CS and NR will give you issues with PRP and is not compatible. You will have to remove it. PRP makes a ton of changes especially at corvega and since prp are so complex they cannot cater for every mod out there so the previs from CS and NR is not accounted for in prp. It will either need to be updated or you will have to remove it. Chances are you will have a destroyed Diamond city aswell when you go there during the hooker quest.

Thanks for answering , i will sure noted down what you guys said.

Also it take me a while to notice whats NR means .😂 Haha....

After i saw izzyknows comment.then i started to know guessing what NR is.

Posted
1 hour ago, raphael8989 said:

Thanks for answering , i will sure noted down what you guys said.

Also it take me a while to notice whats NR means .😂 Haha....

After i saw izzyknows comment.then i started to know guessing what NR is.

Sorry yeah I should have said Nukaride. Most folks that play CS play Nukaride aswell or know about it. So I am so used to just say NR

Posted
On 5/1/2024 at 1:48 AM, emake said:

I have the same issue, where mod works fine, but it stops afer every animation. And i need to trigger next stages manually. If you'll find any solution, please share, i would be greatfull 🙏

I also have the same issue; haven't been able to track down what the conflict is. Every time an animation ends, the stage does not advance. I don't have any of the 'incompatible mods', and Slavers loads last. There was mention of an OnSceneEnd call in some previous discussions that may not be occurring from AAF. Is there a good way to check that? I enabled AAF debug, but it's probably not what I'm looking for.

Posted
15 hours ago, 89Sander said:

I have the bug that every time I get sent to sleep in the Whore House, there's a game crash afterwards. At the beginning it was still manageable because a save point was set immediately. Now even that doesn't help any more.

Is there a console command that skips sleeping so I can talk to Lindström again?

 

11 hours ago, osculim said:

If it happens as you click on sleep do the following in the console type "show timescale" Tell me what you get. I have a suspicion you might have the same issue i had a while ago.

 

7 hours ago, 89Sander said:

@osculimmade a screen

Value = 20.000

screen1.jpg

Had managed to get further with many attempts and skipping the SetStage. It was the slave scene after the fight in Corvega.
What I noticed was that all the slaves suddenly had a pink body.
Thanks to a tip in the forum, I was able to identify the mod Tissemanns (Captives) Tattoo Replacer as the cause.

 

My guess is that the mod is also responsible for the crash after sleeping, as you get a new brand in Corvega after the fight.

Posted
14 minutes ago, 89Sander said:

 

 

Had managed to get further with many attempts and skipping the SetStage. It was the slave scene after the fight in Corvega.
What I noticed was that all the slaves suddenly had a pink body.
Thanks to a tip in the forum, I was able to identify the mod Tissemanns (Captives) Tattoo Replacer as the cause.

 

My guess is that the mod is also responsible for the crash after sleeping, as you get a new brand in Corvega after the fight.

Ok no 20 is correct. So yeah that was not your issue. The slaves including you uses a specific version of captive tattoos. During installation you need to pick classic otherwise you will get pink people everywhere.

Posted

I have to say, haven't played Fallout 4 in a couple of years. I decided to check up on what mods were now available for it and saw this one .. I knew I had to check it out so I promptly reinstalled Fallout 4 so I could.  Ironically the game had updated just a day before I did this, lol, so it took a bit longer for me to downgrade and whatnot. Anyhow my reason for posting is .. this mod is fantastic!! I was blown away, good content and a ton of it! It's a full game in itself! Kudos and thank you for all your hard work!! 

Posted
On 4/26/2024 at 10:46 PM, izzyknows said:

How did it update if you didn't use the vanilla launcher. Steam looks for it and triggers the update. Launching through F4SE causes Steam to never trigger an update.

And I've launch the game a dozen times or so times since the update.. no issues.

But, I use Nexus Mod Manager and don't use it to launch the game. Just a simple F4SE shortcut.

Steam has been pulling a sneaky on many people apparently. I've set it to On Launch, no background download, run through MO2 F4SE, checked the downloads once I loaded a save and it was waiting in Unscheduled...then when I closed the game it had jumped to current download and added 10% to the meter -_-

Posted (edited)
22 minutes ago, JemappelleRedacted said:

Steam has been pulling a sneaky on many people apparently. I've set it to On Launch, no background download, run through MO2 F4SE, checked the downloads once I loaded a save and it was waiting in Unscheduled...then when I closed the game it had jumped to current download and added 10% to the meter -_-

Yeah steam sometimes just out right ignores what u set it to and does what it wants, and if u tried to launch Fallout 4 using F4SE without steam been ready aka did not start and still loading it will launch the launcher and start updating, i don't recommend depending on steam to not update ur game, steam does not give u the ability to control what version of game u want and will just push whatever the developers tell them to so it will always try to update when it get the chance.

 

For anyone to be safe from steam updating ur game anyway

 

  • Set steam to only update when u launch game
  • go to "Steam\steamapps\appmanifest_377160.acf" and make a backup of it somewhere
  • use this tool its really simple STEAM - Skip Next-Gen update read the log after and make sure it says it was successful, makes steam think u updated and will remove the Fallout 4 Update from the Steam Download manager  
  • after the tool runs and its successful go to "Steam\steamapps\appmanifest_377160.acf" and make sure its set to "Read Only" 
  • after restart ur system and go to steam Library and see if Fallout 4 button says now "Play" not "Update" and if Fallout 4 "Next-Gen" update is no longer in the Download Manager then u good to go
  • Keep launching the game through F4SE
Edited by Mr Zombie Brain
Posted

Got a question, I've not been able to find a solution for this myself when googling and from skimming this thread.
Scenario is as follows;

  • Completed CS and took down the ring gaining my freedom
  • Decided to progress Vanilla storyline for a bit (before doing NR)
  • Got blocked (somewhat) from progressing as Preston & Co. decided to just stand around outside Concord regardless of what I do.

I've found that this could be a base game issue and isn't related to CS/NR but it is also an issue I've never encountered until using CS. I managed to get Preston and Mama Murphy to loiter at Sanctuary through the use of following console command

StopQuest DialogueConcordArea 

but the remaining ones Sturges & the Long couple are not moving, I was also able to progress and complete the quest When Freedom Calls and even Sturges misc quest of fixing up Sanctuary so quest wise, there doesn't appear to be any issues with progressing (thou I've yet to get to the part where Sturges is needed for end game). Going to be doing a quick run without CS to see if it really is whats causing this in combination with all the other stuff I have. Trial & Error 🙃if anyone does know of any solution perhaps that I may have missed or not thought of do tell.

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