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Commonwealth Slavers


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Posted (edited)

Hi JB! Will there be anymore new content releases for CS or are you done/happy with how it is now? Is there any way I can help you with the testing (If not CS then perhaps NR)? I really enjoy your work and would like to help out if I can. :)

Edited by Neppy
Posted (edited)

Hello, I've been going round in circles for a while with pet raider, which isn't working as it should in my house. Normally you have to make a request to the sanctuary so that Jun Long can give the note. I can't get any dialogue with him about the note left by the looters.
I've been thinking about Sim Settlements 2, but I don't know what the problem is.
I wonder if it's the pet raider patch included in this mod.

Jun Long comes to see me but nothing happens he waits and if I leave he's me


 thx

Edited by Kev075
Posted
23 minutes ago, Kev075 said:

Hi, I've been going round in circles for a while now with pet raider which doesn't work as it should at my place normally we have to make a request to sanctuary so that Jun Long can give the looters the note. I'm not getting any dialogue with him about the note left by the looters.
I was thinking about Sim Settlements 2, but I don't know what the problem is.
I wonder if it could be the pet raider patch included in this mod.

Jun Long comes to see me but nothing happens he waits and if I leave he is me
 thx

Yeah, is my patch.  This patch has only one condition. 

 

Raider Pet cannot start dialogues while the quest "Lucky Day" is running. 

 

"Lucky Day" is running from the moment you start a game until you finish your slavery. If for some reason you already finished Commonwealth Slavers and "Lucky Day" did not stop, type. 

 

StopQuest _CS_Thorns 

Posted
On 10/24/2023 at 2:42 AM, Neppy said:

Hi JB! Will there be anymore new content releases for CS or are you done/happy with how it is now? Is there any way I can help you with the testing (If not CS then perhaps NR)? I really enjoy your work and would like to help out if I can. :)

No, this is my final version. I will only do maintenance updates when I see bug reports. 

Posted
19 minutes ago, JB. said:

Yeah, is my patch.  This patch has only one condition. 

 

Raider Pet cannot start dialogues while the quest "Lucky Day" is running. 

 

"Lucky Day" is running from the moment you start a game until you finish your slavery. If for some reason you already finished Commonwealth Slavers and "Lucky Day" did not stop, type. 

 

StopQuest _CS_Thorns 

ok thanks but what does pet raider bring to Commonwealth Slavers?

Posted
2 minutes ago, Kev075 said:

ok thanks but what does pet raider bring to Commonwealth Slavers?

It is just a patch to prevent the two mods from starting at the same time. It says so in the MCM itself when you install it. 

Posted
8 minutes ago, JB. said:

It is just a patch to prevent the two mods from starting at the same time. It says so in the MCM itself when you install it. 

ok thx

Posted

Once I gain freedom, would there be any conflicts if I loaded started the harassment mod?  Are there any conflicts that would arise after CS is complete?

Posted
2 hours ago, thompsj71 said:

Once I gain freedom, would there be any conflicts if I loaded started the harassment mod?  Are there any conflicts that would arise after CS is complete?

There should be no conflicts since it is all over. It will be kind of weird to be harassed inside the Whore House, though. 

Posted
3 hours ago, thompsj71 said:

Once I gain freedom, would there be any conflicts if I loaded started the harassment mod?  Are there any conflicts that would arise after CS is complete?

None that I've found. You can turn off via hotkey, Sexual Harassment, Boston Devious Helper and Violate and disable Bound in Public via the MCM until after CS & Nuka Ride are done.

I actually use MCM Settings Manager and have a slot just for CS & NR.

Posted

Dude I came here to jerk off, not be engage and get excited about the story and go off on a rampage killing minute man and actually enjoying the characters and story. Fucking awesome job. 

 

There are hiccups here and there but nothing completely game breaking.

 

 

3 things off the top of my head.

If you go submissive from the beginning lindstrom is stuck behind the wall when first introduced. Thanks for the teleport cheat for him.

In runaway slave the game likes to freeze on the 3rd rubble placement. Going into first person and then doing it tends to get around that.

Oh and you can't repeat the quest to make daddy-o then sell drugs when you have one hand since you can't equip the gloves.

 

Fucking awesome mod, fits right in with the rest of the games universe.

Posted
13 hours ago, Whatisthatnoise said:

Help it says plugin has missing masters

 

There should be no problem if you've installed the prerequisite mods as described on the main page. 

 

You need to identify which masters are missing and, um, install them above Commonwealth Slavers in the load order.

 

I assume you're using Mod Organiser 2. If you're using Vortex then I recommend investing the time to learn how MO2 works as it gives you much more control and will save you a lot of time in future. 

 

Click the "warning" icon and it should tell you exactly which masters are missing. 

 

Without that information nobody here will be able to help you further. 

 

Also, have you installed AAF correctly? If you haven't done it before it can be tricky.  Follow the "AAF Fucking Manual" carefully. 

Posted (edited)

Hi JB, loved Nuka Ride and was thinking of giving this mod a go as well. 
What is the status of development at the moment? Is this mod regarded as complete, or are you still rolling out new content?  
I kinda burned myself out a lil bit on Nuka Ride, as I replayed main quest 4 or 5 times to check out new updates so I thought I'd save this mod until it's ready in its final form. 
Looking forward to find out what's the equivalent of the pet mirelurk in this one hahaha.

Edited by Chupacabra Gonzales
Posted
43 minutes ago, Chupacabra Gonzales said:

Hi JB, loved Nuka Ride and was thinking of giving this mod a go as well. 
What is the status of development at the moment? Is this mod regarded as complete, or are you still rolling out new content?  
I kinda burned myself out a lil bit on Nuka Ride, as I replayed main quest 4 or 5 times to check out new updates so I thought I'd save this mod until it's ready in its final form. 
Looking forward to find out what's the equivalent of the pet mirelurk in this one hahaha.

 

See post from @JB. on previous page

 

On 10/26/2023 at 3:39 PM, JB. said:

No, this is my final version. I will only do maintenance updates when I see bug reports. 

 

Have fun, it's a really great mod

Posted
7 minutes ago, muptezel01 said:

I'm sure I did the installation correctly, but im getting commonwealthslavers.esp files missing error. I don't know where I did it wrong.

 

Make sure to autosort your plugins in whatever mod manager you're using. If a master is after the plugin that uses it in your load order, you can end up with such errors. Also make sure you enabled the plugins for the mods you installed, of course.

Posted
37 minutes ago, vaultbait said:

 

Make sure to autosort your plugins in whatever mod manager you're using. If a master is after the plugin that uses it in your load order, you can end up with such errors. Also make sure you enabled the plugins for the mods you installed, of course.

I solved the problem, but this time the dialogs do not appear. 

Posted
1 hour ago, muptezel01 said:

I solved the problem, but this time the dialogs do not appear. 

 

Make sure you enable both kinds of subtitles in your game settings.

Posted

hi, i got an issue, in the mission "the minuteman" i must follow gristle but he teleport undel the floor and every time i tried to move him he instantly goes back under the floor, what should i do?

image.png.5dc645598464875264cee640dd14c75a.png

Posted (edited)

Just finished the latest version  of Commonwealth Slavers and just wanted to pass on my appreciation. What an awesome mod! The addition of the second set of quests made a huge difference, as does the "proper" fully-fleshed out ending. Commonwealth Slavers and Nuka Ride surely represent the best of the LoversLab Fallout 4 Quest mods.

 

It's an incredible mod that took me a 12 hours to complete, and worked very well for me considering how complicated it must have been to develop. It's exceptionally depraved - well done! - and my heroine was well and truly debased by the time she escaped. I liked the shout-outs to the Skyrim Slave Run mod too (Ivana, Bellamy, Murphy).

 

I advise everyone to check the prerequisites thoroughly, particularly the incompatibilities, as conflicts are sometimes not visible until several hours in. For example, I had the Knockout Framework installed, which messed up one of the CS quests completely.

 

It is possible to get it to work with the previsibines mods but you need to mess about a fair bit and I don't like adding mods mid-game, so switching it on after completing CS wasn't a good option for me. In the end, I decided not to install PRP but noted that the Previsibines Lite version seemed to work just fine when I was testing various options.

 

Also, despite having the Travelling NPC's mod installed, I had no issues. The walk to Diamond City was a little challenging as random NPC's can throw things off course, but CS allows you to fast travel that section anyway.

 

It ran with hardly any errors during my playthrough, a big achievement by the author considering the scale of the mod and the fact that I have another ~600 mods installed. Occasionally the NPC's would pause during the walks but a wait of 5-10 seconds seemed to fix the issue and they would set off again. I did come across a couple of bugs, which I've listed below. I've also provided some constructive criticism, which i hope is OK, regarding a couple of improvements that I think would make this story even better.

 

Possible Bugs:
- In the The Hero quest I consistently suffered a CTD after digging up the mass grave when the game says to talk to Gristle; I think it was stage 19 in the _CS_Hero quest. I was able to fix this by changing settings in the Custom Camera mod; I reset the "Max Distance" to default values and switched the Auto Vanity Camera off. Although the other mod may be the culprit here, I'm flagging it as it's listed as a soft requirement. 


- The Rose's Revolution weapon could not be equipped during The Correctional quest. The game said that Dwayne had given it to me but it didn't appear in the inventory. When I tried equipping it via the console, a message appeared and said that it could not be equipped. It was definitely in the inventory though because when I removed the item via the console my inventory weight reduced. I couldn't figure out a solution and haven't seen this problem elsewhere so presumably another mod that I have installed is causing the issue. I was able to continue the quest by using "setstage _CS_Correctional 420".

 

(Update: I eventually found "Rose's Revolution" in my Junk inventory, which is why I couldn't equip it, and I think it's due to a faulty patch ESP that I created for my set up, which I'll check over the next couple of days - i.e., nothing to do with the Slavers mod).

 

Incompatible Mods:
- Tales from the Commonwealth adds immortal NPC's all over the place. In particular there's an indestructable old lady near the bus stop by the Whore House who causes all sorts of trouble. If you like the Atomic Radio mod then this can be installed separately without Tales from the Commonwealth.


- There are a lot of conflicts between Commonwealth Slavers and the Mutilated Dead Bodies mod according to FO4Edit. They can work together without a hitch but Commonwealth Slavers MUST come after Mutilated Dead Bodies in the load order.

 

Suggestions:


- I think that Survival Mode is the best way to play this mod. However, some of the punishments should be harsher in terms of health damage in order to force the player make tough decisions about when to rebel. It's all very well rebelling, but when your heroine's life is on the line and you're about to lose 30 minutes of gameplay it becomes a harder decision.


- The fight with Dwayne is far too hard for Survival mode. He appears to be a legendary enemy. After several attempts in which my heroine didn't come close to defeating him despite using Psycho, Med-X and Buffout, I had to switch the Invulnerability Cheat on, which was the only time I had to cheat in the entire playthrough. I can't see how it would be possible to defeat him otherwise.


- As others have said, it would be good if the scripts knew when the Head Shaving option is switched off so that they don't keep referring to the play character as being bald, etc.


-  The amputation punishment has too big an impact on the overall quest, imo. If you had the option to talk Gristle into a less extreme punishment then I think the overall Lucky Day quest would benefit.

Edited by skyrimsubby

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