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Posted
20 hours ago, 4598llj said:

First I want to appreciate your great work! I really enjoy the mod! But I ran into a crash that at the very early stage of the mod (just after they capture the player and bring her to the cell, apply some picercing and tats), they will talk with me about the opening of the place. And every time here I get a crash. Log attached. I tried auto scanner but nothing really useful.

Appreciate your help.

crash-2023-11-05-05-04-17.log 59.43 kB · 1 download

I've seen that error several times but it's not my mod proper. My mod calls AAF and the crash is related to AAF. The report indicates that, but I have no idea. 

 

 

Posted
On 11/4/2023 at 3:11 AM, Dasafox said:

please help :( i dont have more saves

I really have no idea. It's not something I've ever seen around here. It has occurred to me that you type tcl and go to him to talk. 

Posted (edited)
On 11/4/2023 at 2:58 PM, Jimi123 said:

I have an problem with killing now or lets say with dieing (NPC`s/ Player) they only get now stunned in the ground and then bealive just like in the stage where u have to run from the minutesmen who shoot at u. Any Idea  how to deactive it ? And the pillory default camera seems to be stucked on the ground for some reason.

image.jpeg

 (HHS.dll) Try disabling HHS and see if it still crashes.

Edited by lee3310
Posted
4 hours ago, JB. said:

我真的不知道。这不是我在这里见过的东西。我突然想到你输入tcl然后去找他谈话。 

Okay thanks. I tried the latest version of the mod and everything goes smooth. I used to use 2.06.

Posted

i couldn't figure out what went wrong. nothing is changed, not the enabled mods nor the load orders, except starting a new game. but as soon as i approach Murphy and CS kicked in FPE/FPER stopped working even though it was fine before. so here's what i tried:

 

- starting a new game by loading an unmodded save (except for a few basics like body, skin, hair) with FPE or FPER+WDF enabled.

- starting a new game by loading an unmodded save with FPE or FPER+WDF disabled, then enabled them after CS started.

- starting a fresh new game w/ and w/o SKK Fast Start with FPE or FPER+WDF enabled.

- starting a fresh new game w/ and w/o SKK Fast Start with FPE or FPER+WDF disabled, then enabled them after CS started.

- stop, start, restart FPE/FPER.

- deleting FPE and WDF settings ini.

 

all were tried with Block Castration ON. before CS started impregnation notif showed up, pc got pregnant, equipping condoms dropped semen bags, Impregnation debug returned "Successful". when CS started, notif didn't show up, no condoms drops, and debug returned "Failed" for Impregnation but "Successful" for Impregnation by NPC. but when i skip CS 1 using Cheat in MCM, everything works. it just stopped working if start CS from the beginning.

 

help...

Posted (edited)

I installed this mod to prevent BoS Fire Support quest from starting and i found out that it was conflicting with CS. Hey JB, does this mean that the BOS quest will start as soon as CS quest is completed ?

Edited by lee3310
Posted
54 minutes ago, lee3310 said:

I installed this mod to prevent BoS Fire Support quest from starting and i found out that it was conflicting with CS. Hey JB, does this mean that the BOS quest will start as soon as CS quest is completed ?

Yes, that's right. It doesn't start during the captivity and at the end of the mod, the quest auto-starts.

Posted
51 minutes ago, lee3310 said:

I installed this mod to prevent BoS Fire Support quest from starting and i found out that it was conflicting with CS. Hey JB, does this mean that the BOS quest will start as soon as CS quest is completed ?

That's how it has been working for me.


 

Event OnPipboyRadioDetection(bool abDetected)
If _CS_Enslaved.GetValueInt()==0
    ;Debug.Trace(self + ": OnPipboyRadioDetection() called on BoSM01TransmitterScript script.")
    TryToSetStage()
EndIf
EndEvent

 

Posted
12 hours ago, shortiron said:

i couldn't figure out what went wrong. nothing is changed, not the enabled mods nor the load orders, except starting a new game. but as soon as i approach Murphy and CS kicked in FPE/FPER stopped working even though it was fine before. so here's what i tried:

 

- starting a new game by loading an unmodded save (except for a few basics like body, skin, hair) with FPE or FPER+WDF enabled.

- starting a new game by loading an unmodded save with FPE or FPER+WDF disabled, then enabled them after CS started.

- starting a fresh new game w/ and w/o SKK Fast Start with FPE or FPER+WDF enabled.

- starting a fresh new game w/ and w/o SKK Fast Start with FPE or FPER+WDF disabled, then enabled them after CS started.

- stop, start, restart FPE/FPER.

- deleting FPE and WDF settings ini.

 

all were tried with Block Castration ON. before CS started impregnation notif showed up, pc got pregnant, equipping condoms dropped semen bags, Impregnation debug returned "Successful". when CS started, notif didn't show up, no condoms drops, and debug returned "Failed" for Impregnation but "Successful" for Impregnation by NPC. but when i skip CS 1 using Cheat in MCM, everything works. it just stopped working if start CS from the beginning.

 

help...

I will check it tonight. I remember that the first scene with Murphy, and then the second scene (Gristle's scene with Murphy), have pregnancy blocked, regardless of how you have the MCM set up.

 

I'm wondering if I forgot to unblock it, but I won't know until tonight.

Posted
2 hours ago, JB. said:

I will check it tonight. I remember that the first scene with Murphy, and then the second scene (Gristle's scene with Murphy), have pregnancy blocked, regardless of how you have the MCM set up.

 

I'm wondering if I forgot to unblock it, but I won't know until tonight.

yeah i know that. what i meant was after my pc got into the whore house. before this happened, when she got fucked by Jared at whore house, FPE gave me 3% conception chance while FPER gave 300%. it worked before, so i know it's most probably something on my part. and two things i noticed too, i can unequip the collar by connecting it to pipboy and enter 0000 passcode, and i can sleep more than 5 hours with no warnings. tried to reinstall CS but still doesn't work. thanks JB.

Posted
3 hours ago, JB. said:

Yes, that's right. It doesn't start during the captivity and at the end of the mod, the quest auto-starts.

 

3 hours ago, izzyknows said:

That's how it has been working for me.


 

Event OnPipboyRadioDetection(bool abDetected)
If _CS_Enslaved.GetValueInt()==0
    ;Debug.Trace(self + ": OnPipboyRadioDetection() called on BoSM01TransmitterScript script.")
    TryToSetStage()
EndIf
EndEvent

 

Supposedly, the other mod will block the quest until you listen to the radio message, so i'll will just not do that until CS is finished. I would delay the main quest and clear concord too if it wasn't such a pain to deal with (i hate the forced vanilla quests).

Posted
1 hour ago, lee3310 said:

(i hate the forced vanilla quests).

No shite!

I've got 1 bat files that basically kills the main quest line (it can still be progressed IF one is so inclined... NEVER!) and 1 that makes Preston shut up (IF I let him out of the museum).

And made the Institute map marker visible, in case I want to loot & pillage high tech stuff.

Posted
On 11/5/2023 at 1:26 AM, izzyknows said:

Fuck your shitty mods bitch! You WILL toe the line and get rid of that garbage, or pay the price

I toe'd the line and all is working now...except a black face i got from a overlay put on my face.  I have a 2k face and trying to track it down but ran into a few problems.

1) can't figure out how to see a complete list of overlays on the face.   Didn't see anything in looks menu that shows it.  It must be a different sized overlay, from this mod, or a trauma from another mod, or a tat from another mod.

2) tried to extract this mods textures ba2 with BAE v0.18 and everything in the facecustomization folder error'd and wasn't extracted.

Posted (edited)
13 hours ago, izzyknows said:

No shite!

I've got 1 bat files that basically kills the main quest line (it can still be progressed IF one is so inclined... NEVER!) and 1 that makes Preston shut up (IF I let him out of the museum).

And made the Institute map marker visible, in case I want to loot & pillage high tech stuff.

There is a mad lad who apparently delt with all the trigger boxes in concord and followed the quest/SM trails to the rabbit hole. I still don't know if start me up is a requirement or not but, i think i'm going to give this mod a try in the future (with some tweaking).
I need a female protagonist for JB mods, and no matter how hard i tried, i can't imagine Nora with the backstory Bethesda gave her to fight a raider gang, wear a power armor and tear a DeathClaw into pieces with a machine gun right out of the vault. I just want to be left alone until i level up (toughen up) before doing the main quest. I also don't like alternative start mods, cause no matter how hard they try, the entire game revolves around the fact that the PC is mother looking for her child.

PS
I just found out that CS kidnaps the player right out of the vault ?, so i don't have to deal with "out of time" quest for now.

Edited by lee3310
Posted

After 25 hours of gaming I think I have been through all the content this mod provide to us. Absolutely masterpeice and the script is fantastic. I think this mod deserves a name as "DLC". Thanks JB for making such a great art. Salute.

Posted
2 hours ago, lee3310 said:

I just found out that CS kidnaps the player right out of the vault ?, so i don't have to deal with "out of time" quest for now.

With CS, I don't think any of the quests fire off. At least not the main quests.
And a little cheat, when Murphy takes you out on the Truce quest, you can do whatever you want for as long as you want. I usually import a couple settlements, kill off a shite ton of Raiders.. which is cheating since they don't fight back. LOL (Just don't tell JB or it'll get patched ?)

Just don't kill any Bosses or CS added NPC's. Save them for the end.

Posted
2 hours ago, onen said:

I toe'd the line and all is working now...except a black face i got from a overlay put on my face.  I have a 2k face and trying to track it down but ran into a few problems.

1) can't figure out how to see a complete list of overlays on the face.   Didn't see anything in looks menu that shows it.  It must be a different sized overlay, from this mod, or a trauma from another mod, or a tat from another mod.

2) tried to extract this mods textures ba2 with BAE v0.18 and everything in the facecustomization folder error'd and wasn't extracted.

I just use Archive 2. Attached below.

Some overlays are script applied and don't show up in looks menu.. dunno why. But, Tats after Rape has an option to remove tattoos and all overlays, which works great for "stuck" overlays, if you need something like that.
 

Archive2.7z

Posted
8 hours ago, izzyknows said:

With CS, I don't think any of the quests fire off. At least not the main quests.
And a little cheat, when Murphy takes you out on the Truce quest, you can do whatever you want for as long as you want. I usually import a couple settlements, kill off a shite ton of Raiders.. which is cheating since they don't fight back. LOL (Just don't tell JB or it'll get patched ?)

Just don't kill any Bosses or CS added NPC's. Save them for the end.

I'm definitely going to rat you out ?, the thing i hated the most about Raider Pet mod, is the fact that it puts the player in captive faction before being kidnapped (based on equipped weapons and not collar/enslavement).

Posted
On 11/6/2023 at 9:38 PM, shortiron said:

, i can unequip the collar by connecting it to pipboy and enter 0000 passcode, and i can sleep more than 5 hours with no warnings. tried to reinstall CS but still doesn't work. thanks JB.

Ha, I didn't know about the collar. But my mod has no sleep restriction. The restriction is set by the survival mode, but you can bypass it with any other mod.

Posted
2 hours ago, JB. said:

Ha, I didn't know about the collar. But my mod has no sleep restriction. The restriction is set by the survival mode, but you can bypass it with any other mod.

I was able to reproduce the bug (0000 code) and i found the problem, "GetAccessCodeNumberOfDigits" is called with an empty Var array, you just forgot the collar reference:

Function SetRandomCollarPIN(bool silent = false) ;credits: AAF Violate
	GetPlayerCollar(false)
	var[] rhArgs = new var[1]
	rhArgs[0] = PlayerShockCollar ; this line is missing

 

Posted
11 hours ago, JB. said:

But my mod has no sleep restriction. The restriction is set by the survival mode, but you can bypass it with any other mod.

ah i see, i guess that's from Unlimited Survival Mode...

Posted
8 hours ago, sgtpeppers47 said:

When I do the whore cage part my character suddenly gets shocked and I get a message saying I can’t use weapons and that I lost. Is this not possible to win?

 

this is during the quest "The Fighter"?

 

you should get shocked at the beginning of the fight portion, this signals the beginning of the brawl.  this should happen against both of your opponents.

 

you can win the fights (you should face 2 opponents 1 at a time with a break between them).

 

if you have no weapons in inventory and get the saying about you cannot use weapons which then causes you to instantly lose something (another mod) is

causing a change to the brawl.  i suspect that you have a mod that is giving you some kind of bonus to unarmed damage which is the cause.

 

 

Posted (edited)
On 11/3/2023 at 2:57 PM, JB. said:

Cheat section, MCM. Disable restrictions. 

i dont see anything there for it....

yea can confirm it there is no option

Edited by secretagent6012
Posted
17 minutes ago, secretagent6012 said:

i dont see anything there for it....

yea can confirm it there is no option

 

I'm confusing things with NR. ?‍♂️

 

This is the one: 

 

     "text": "Armor and Weapons Workbenches"

  "help": "Set to 1 if you like being able to use workbenches, wear normal clothes, etc. while enslaved. The mod doesn't allow you to do this while you're captive.",

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