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Commonwealth Slavers


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Posted (edited)

Hello everyone, so during the ending quest when you have to kill the farmer, how are you supposed to do that, she seems unkillable. 

Edited by sgtpeppers47
Posted
24 minutes ago, sgtpeppers47 said:

Hello everyone, so during the ending quest when you have to kill the farmer, how are you supposed to do that, she seems unkillable. 

Yes and she is killable.

If you have to, which you shouldn't, click on her in the console and set her health to 10.

setav health 10

Or just kill her.

 

 

Posted
5 minutes ago, izzyknows said:

Yes and she is killable.

If you have to, which you shouldn't, click on her in the console and set her health to 10.

setav health 10

Or just kill her.

 

 

I’ve tried both of those methods but her health just quickly goes back to full. 

Posted (edited)
3 hours ago, sgtpeppers47 said:

I’ve tried both of those methods but her health just quickly goes back to full. 

Dunno why... but

sqs  _CS_Hero
Should be on stage 1010, if not

SetStage _CS_Hero 1010 ;Kill the hostage
or to skip killing her

SetStage _CS_Hero 1020    ;Hostage dead - Talk to Gristle

 

Edit: Just a guess, but it looks like "maybe" the script on stage 1010 didn't fire setting the slave's essential flag to false. Script lag possibly?

Edited by izzyknows
Posted

still no reply as to how i remove the clothing restrictions?

Posted (edited)
53 minutes ago, secretagent6012 said:

still no reply as to how i remove the clothing restrictions?

You'll have to do a bit of code tweaking once you find all the files that effect the clothing restrictions, then re-compile them.

Basically it's not as simple as just changing a Global, because when a script fires it'll change right back.

Dunno if adding items to the Clothes script would work for what you want, but even then they can be blocked from use.

Edited by izzyknows
Posted

in mod config it says the esp isnt there, even tho its enabled in vortex 

 

im on version 1.10.138 btw i pirated the game so maybe its cuz of that or something?

Posted
8 minutes ago, voquot said:

im on version 1.10.138 btw i pirated the game so maybe its cuz of that or something?

There's your answer.
Just a friendly warning, everyone knows you have a pirated version, so don't ask for support, you wont get it. But Thanks for admitting it as it saves everyone a LOT of time trying to fix issues that are simply not fixable on pirated copies.

 

With the holidays coming, you should be able to get FO4 with all the DLC's really dirt cheap.

Posted

Question, couldn't easily locate an answer... What exactly is the issue with this mod and the Real cuffs DD compatibility patch that makes it incompatible? Just how incompatible is it?

Posted
16 minutes ago, j0hnxmarst0n said:

Question, couldn't easily locate an answer... What exactly is the issue with this mod and the Real cuffs DD compatibility patch that makes it incompatible? Just how incompatible is it?

 

From what I recall, the slave collar will go into a continuous unequip/reequip loop, and you'll die from CS thinking you're not wearing it.

Posted

Whenever I click on the download button, it sends me to MEGA And if I try to download the mod, it asks for a decryption key, even if it is included or written it still asks for it every time. I found another link for the mod on a site but it was 2.0.7 and Russian so I did not understand anything. 

Posted
7 hours ago, ThePressingModder said:

Whenever I click on the download button, it sends me to MEGA And if I try to download the mod, it asks for a decryption key, even if it is included or written it still asks for it every time. I found another link for the mod on a site but it was 2.0.7 and Russian so I did not understand anything. 

weird i literally just downloaded 2.09 and did not get asked for a decryption key.

the mega page should have a folder for old version, a 2.09 file and a optional collar file.  all i did was right click the 2.09 and chose standard download.

 

Posted
1 hour ago, valcon767 said:

weird i literally just downloaded 2.09 and did not get asked for a decryption key.

the mega page should have a folder for old version, a 2.09 file and a optional collar file.  all i did was right click the 2.09 and chose standard download.

 

I tested downloading the file using Google Chrome instead of Opera which I normally use, this Mega problem has started happening for me on all MEGA downloads, so it might just be some extension or setting that has been updated. But thanks for letting me know, because otherwise I would not have checked on other browsers, or thought about doing it.

Posted (edited)

Hey is this clipping toilet has any use ?
 

Spoiler

image.png.6448b44b1b64497f10ef9a8ec2272d55.png



i searched in the comments but didn't find anything related to it. Will it be cleaned later in the game.

Edited by lee3310
Posted
On 11/13/2023 at 12:19 PM, izzyknows said:

You'll have to do a bit of code tweaking once you find all the files that effect the clothing restrictions, then re-compile them.

Basically it's not as simple as just changing a Global, because when a script fires it'll change right back.

Dunno if adding items to the Clothes script would work for what you want, but even then they can be blocked from use.

ahh ok so thats a no i cant disable it lol thanks for the reply.. is it possable to add a option in MCM to let us choose if restrictions r on or not in the future? if thats too much work i understand

Posted (edited)

What is the conflict between this mod and "RealHandcuffs_DD_Compatibility.esp"? Can I resolve it in some way or do I need to completely disable "RealHandcuffs_DD_Compatibility.esp"?

 

The plugins have no conflicts so I'm guessing that it's a problem with the changes to the equip slots (from 58 to 37/38)? Can I make it compatible by editing "RealHandcuffs_DD_Compatibility.esp" to keep the DD keywords but keep the original equip slots at 58?

 

I'm also planning on playing this mod with Horizon. Any incompatibilities there? The modpage says that this mod gives vanilla perks, so will this mod be compatible with changes to vanilla perks?

Edited by Corsec
Posted (edited)

@lee3310

I probably forgot to remove it. 

 

@Corsec
Speaking of forgetting to remove something. I'm sure Kharos already fixed a bug in his DD patch in the latest version of Real Handcuffs. Meaning no more problems between Slavers and Handcuffs DD Compatibility. I have to edit the main page. 

 

The specific problem was that there was no handcuff keyword in that patch, it was not a slots problem. 

 

I can't help you much with Horizon. I don't play that mod, but I added things according to what was reported/suggested to me. 

Edited by JB.
Posted
21 minutes ago, JB. said:

I can't help you much with Horizon. I don't play that mod, but I added things according to what was reported/suggested to me. 

 

Thanks for the response. Does this mod grant extra vanilla perks as part of it's quests?

 

And thanks for all the work you put into your mods. I thought I was finished with Fallout 4 years ago but now I'm reinstalling just to try your quest mods.

Posted (edited)

What's the recommended load order for Commonwealth Slavers and Nuka Ride? Which comes first? They both conflict over the Story Manager Quest Node and a few other things. Can I merge their edits together or not? I'm guessing Nuka Ride is first.

 

Here is the story quest conflict-

Spoiler

nukarideconflicts.jpg.c34e71269a7b921430101a6591f39b49.jpg

 

Nuka Ride and Commonwealth Slavers have some conflicts with the UFO4P, mostly dialogue conflicts. Can I safely make a patch to merge the edits?

 

Are your mods compatible with Previsibines Repair Pack Lite? I'd load the pack after your mods. They conflict at Corvega.

https://www.nexusmods.com/fallout4/mods/64405

 

Edited by Corsec
Posted
6 hours ago, Corsec said:

 

Thanks for the response. Does this mod grant extra vanilla perks as part of it's quests?

 

And thanks for all the work you put into your mods. I thought I was finished with Fallout 4 years ago but now I'm reinstalling just to try your quest mods.

 

yes the mod does give you extra vanilla perks (perks without spending points on them). IIRC 4 different perks one of which you can get to level 3.

 

4 hours ago, Corsec said:

What's the recommended load order for Commonwealth Slavers and Nuka Ride? Which comes first? They both conflict over the Story Manager Quest Node and a few other things. Can I merge their edits together or not? I'm guessing Nuka Ride is first.

 

 

the last few games i have played i have CS higher in load order (lower priority) than Nuka Ride and they have worked just fine for me that way.

i use MO2 and have CS loading at 299 while Nuka Ride loads at 302 making Nuka Ride win conflicts if any between those 2.

 

hope the information helps

 

Posted (edited)
7 hours ago, JB. said:

@lee3310

I probably forgot to remove it. 

Hey JB i went over all the candles in the whore house and edited their position one by one to make them flush with the objects surface or follow the slant (the one placed on broken toilet) but i couldn't understand how you excluded the rubbles/debris from precombines? (i'm pretty sure the rubbles would go away when you advance in the quest right ?). I wanted to help a bit by fixing all those minor details for you but i don't want to break the cell by making the trash part of the precombined meshes. Does having their enable state linked to a parent object is enough to exclude them ?

Edited by lee3310
Posted
5 minutes ago, lee3310 said:

i couldn't understand how you excluded the rubbles/debris from precombines? (i'm pretty sure the rubbles would go away when you advance in the quest right ?). I wanted to help a bit by fixing all those minor details for you but i don't want to break the cell by making the trash part of the precombined meshes. Does having their enable state linked to a parent object is enough to exclude them ?

 

Any statics that have a disable parent set won't be included in precombine/previs. I've used that before as a hack to get around statics incorrectly causing visible items behind them to get culled incorrectly from some viewing angles.

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