Jump to content

Commonwealth Slavers


Recommended Posts

Posted
1 minute ago, JB. said:

 

I'm confusing things with NR. ?‍♂️

 

This is the one: 

 

     "text": "Armor and Weapons Workbenches"

  "help": "Set to 1 if you like being able to use workbenches, wear normal clothes, etc. while enslaved. The mod doesn't allow you to do this while you're captive.",

yea it doesnt remove the restriction on clothing just lets u free craft items in the bench which the problem is certain clothing pieces ( tops) cant be equipped meaning some modded armor sets cant be worn at all lol

need a option to remove clothing restrictions and also option to disable clothing removal so those who dont want to play this mod at the start of the game can come back to it later and not lose everything they worked hard for.

Posted
17 minutes ago, secretagent6012 said:

and not lose everything they worked hard for.

 

If there was a way for Gristle and Murphy to grab that stuff you worked so hard for, and break it and piss in front of you before selling them as scrap, I'd do it without a whimper, but the right animations don't exist to pull it off. But believe me I'll do it as soon as something like that comes out. 

 

Posted
1 minute ago, JB. said:

 

If there was a way for Gristle and Murphy to grab that stuff you worked so hard for, and break it and piss in front of you before selling them as scrap, I'd do it without a whimper, but the right animations don't exist to pull it off. But believe me I'll do it as soon as something like that comes out. 

 

hahahaha that would be too funny if u did that but having a option to prevent theft would be nice.... u made the clothing restriction how do i stop it?

Posted (edited)
20 hours ago, lee3310 said:

I was able to reproduce the bug (0000 code) and i found the problem, "GetAccessCodeNumberOfDigits" is called with an empty Var array, you just forgot the collar reference:

Function SetRandomCollarPIN(bool silent = false) ;credits: AAF Violate
	GetPlayerCollar(false)
	var[] rhArgs = new var[1]
	rhArgs[0] = PlayerShockCollar ; this line is missing

 

I have to admit that playing knowing the unlock code is unsettling. Thanks, I'll update it, with a couple of things I had pending to fix according to reports (like a bug that turns a DC turret into a cockroach).

 

 

Version 1.0.9

 

  • Fixed the random pin to unlock the collar thanks to @lee3310 -

    Given the nature of this script, the fix is applied when you get a collar, not afterwards.

     

  • Fixed a turret in Diamdond City turned into a cockroach. 
  • Couldn't reproduce a bug that was mentioned (Snoopy following you after finishing the porn studio quest). I'll need more time for that, but I'm more focused on NR right now.

 

Edited by JB.
Posted

also u do realise we just spawn the items stolen from us in anyways right? just ALOT of hassle cause of lack of a option to disable lol tbh im gettn good at spawning my gear back in lol thanks bethesda for using the same console commands for all their games hahahaha

 

Posted
1 minute ago, JB. said:

I have to admit that playing knowing the unlock code is unsettling. Thanks, I'll update it, with a couple of things I had pending to fix according to reports (like a bug that turns a DC turret into a cockroach).

 

lmao make it cockroach launching turret next?

Posted
2 hours ago, secretagent6012 said:

but having a option to prevent theft would be nice

Why.. you're a slave, the slavers don't give a flying fuck what you "want" to keep. And a slave has no need for armor, weapons or fancy clothes.

 

Not to mention, you have to make the effort to voluntarily start the mod and agree to what it's going to do. If you don't want to loose your stuff, store it before hand.

Even then, you can gather and stash all kinds of goodies for later use. It's rather fun to see just how much crap you can stash away! But during the CS quest line, you seriously have no need for any of it.

 

Hell, most of the CS runs I've made, my PC is wearing at most shoes, and that's mainly because the piercings don't have physics. And I generally remove the body piercings because they just don't seem to fit in very well with a dirty & beaten slave.

Putting lipstick on a pig just makes the pig look stupid, and wastes the lipstick. ;)

 

Posted
13 minutes ago, izzyknows said:

Why.. you're a slave, the slavers don't give a flying fuck what you "want" to keep. And a slave has no need for armor, weapons or fancy clothes.

 

Not to mention, you have to make the effort to voluntarily start the mod and agree to what it's going to do. If you don't want to loose your stuff, store it before hand.

Even then, you can gather and stash all kinds of goodies for later use. It's rather fun to see just how much crap you can stash away! But during the CS quest line, you seriously have no need for any of it.

 

Hell, most of the CS runs I've made, my PC is wearing at most shoes, and that's mainly because the piercings don't have physics. And I generally remove the body piercings because they just don't seem to fit in very well with a dirty & beaten slave.

Putting lipstick on a pig just makes the pig look stupid, and wastes the lipstick. ;)

 

i like my outfits

Posted (edited)
3 hours ago, JB. said:

 

If there was a way for Gristle and Murphy to grab that stuff you worked so hard for, and break it and piss in front of you before selling them as scrap, I'd do it without a whimper, but the right animations don't exist to pull it off. But believe me I'll do it as soon as something like that comes out. 

 

Oh, i deleted my previous comment cause i didn't want to bother you too much but in the first quest, Gristle said that he was keeping my stuff and that he was going to sell it in DC but he didn't do it. Is this intentional ? cause i saw that stage 9 and 250 are the one calling the adequate function for that "ConfiscateArmor()" (not stage 28 or 29). I just wanted to know if they will take the ring before the PC gets the chance to stash it or not.

Edited by lee3310
Posted
Just now, lee3310 said:

Oh, i deleted my previous comment cause i didn't want to bother you too much but in the first quest, Gristle said that he was keeping my stuff and that he was going to sell it in DC but he didn't do it. Is this intentional ? cause i saw that stage 9 and 250 are the one calling the adequate function for that "ConfiscateArmor()" (not stage 28 or 29). I just wanted to know if they will take the ring before i'm able to stash it or not.

This is probably a slip up on my part, as I don't usually start with armor to check that (and because we are handcuffed). But anyway when the repeatable missions start the guard will take everything from you every time you enter the whore house so you won't have them for long..  

 

The ring is returned to you at the end of your slavery. It is the only thing that is returned to you. 

Posted
50 minutes ago, secretagent6012 said:

i like my outfits

Trust me, I do to, but they look like a pig with lipstick in CS. LOL

But Nuka Ride on the other hand... they fit right in.

Posted (edited)
1 hour ago, JB. said:

This is probably a slip up on my part, as I don't usually start with armor to check that (and because we are handcuffed). But anyway when the repeatable missions start the guard will take everything from you every time you enter the whore house so you won't have them for long..  

 

The ring is returned to you at the end of your slavery. It is the only thing that is returned to you. 

Thank you, so the ring will be held by the guard not Gristle or it doesn't matter ? and just a heads up, if you ever want to use ConfiscateArmor function at stage 28/29, you need to take into account the collar (it will get removed and replaced with a dummy one cause it has ObjectTypeArmor kw).

Edited by lee3310
Posted

Decided to fire this back up today, and noticed a couple of things:

  • I'm still having issues with the collar controlling my character's orgasm:
    • She can only have a single orgasm per sex act. It's as if the script that fires off the rebel/sub ask/skip orgasm menu box isn't firing after it's popped up the first time. My character would normally cum like a dozen times in the 45 seconds that a scenes last, but that collar-controlling orgasm pop-up isn't popping up after my character has orgasmed a single time, and this causes problems for other mods.
      • Problem 1: It's damn near impossible to become SA Mind Fucked unless you completely rebalance SA's settings to work with the collar pop-up (which then has to be rebalanced once your mod ends). Since you can't become mind fucked, that leads to...
      • Problem 2: ...It is impossible to gain SA perversions. You know; once you become mind-fucked, you have a chance to gain a perk that makes you crave fucking whoever causes you to orgasm while your character is in that state. That means getting addicted to fucking raiders, or beasts, or anyone who can rape your character, which leads to...
      • Problem 3: ...Being addicted to fucking specific types of NPC can cause your character to automagically surrender out of fear when attacked by those NPCs, making it really difficult to not become further addicted.
      • Conclusion: The collar not working with SA properly is causing multiple features of SA to simply not function, and it all seems to stem from the collar orgasm pop-up only firing off a single time during a sex scene, regardless of whether or not the player character can orgasm again. 
  • Snoopy is changing textures. Sometimes he has black fur, sometimes it's a mottled brown-black. I notice it changing when an AAF scene starts; his fur will change colors during the scene and then reverts back after the scene ends.
  • Is Snoopy supposed to be the dog in the Science Center in Diamond City? I just noticed it was him today (after playing through this mod several times) and it sort of confused me: The Doctor Duff optional quest precedes the one where the player is first introduced to Snoopy in the story. Is this an oversight? Not to mention that Snoopy doesn't follow the slave parade to DC (since he hasn't been properly introduced in the story yet, so he's not at the whore house permanently at this point), so how did he get to DC? Why is Snoopy - specifically - there at all? It's never mentioned.
  • Regarding the other sex slaves at the whore house:
    • I'm playing with Autonomy Enhanced Redux, and FPE, and I just thought you might want to consider using the castration script in CS on the two female npc sex slaves in the whore house...
      • They've been pregnant for the 8 months (in-game) my character has been enslaved in the whore house. I accidentally forgot to check FPE's NPC pregnancy duration when I first started this game, and Fugly (that's what I call the ghoul-looking 'not-a-ghoul' sex slave at the whore house) has been knocked up the whole time. I'm amazed she's so popular! Fuckmeat (the other female slave's name, since my character is Rapemeat) got knocked up a few days after Fugly, so they've both been preggers for my entire enslavement.
      • Since it's part of the story that Jared's sex slaves are castrated, but it was added later in the mod's development, it seems like something that should be retroactively added in. Having the slave being immune to pregnancy mods would be nice though, for continuity's sake.
    • Without having Autonomy on, the sex slaves never actually, you know: have sex? In fact, the only ones having sex in the whore house is the player and whoever is fucking her at the time. That seems kind of weird, seeing as how there are many male patrons and only three sex slaves, two of which only clean and sleep.
    • Both sex slaves could use a tattoo/outfit make-over. I mean, all three slaves wearing identical outfits is weird enough, but having identical, forced tattoos that appear to be randomly scribbled on them is just.. it's bizarre. Something you can't unsee once you notice it. I mean, do the Raiders use a stencil? Is it Lindstrom's Whore House official uniform, and every "employee" gets the same nasty thong, shoes, and top, along with the stenciled on tats? I'm mostly joking here, mostly.

 

This is still my favorite Fallout 4 mod. I only critique because I love it so much.

 

Posted

@JarninHa. Almost everything you've written down is due to one thing: priority. 

 

I needed a dog for the doctor's mission in Diamond City. So I brought Snoopy. I already know him (I know his factions and his packages) so he won't give me headaches if I summon him in the lab. Zap, zap, done and move on. 

 

Tattoos are kind of the same. The process is very cumbersome. You have to manually put tattoos in, see which ones look good, save as a preset. Find the preset and pull up the IDs, and write the script with the IDs... and all for what? You have to make a balance between the time you are willing to spend on a detail and the time you have free. 

 

Girls having sex in the WHouse is going to be a headache. Suppose this scenario. You're talking to a customer, right? You want to get him into bed. Abruptly a slave girl randomly grabs him and they start fucking, leaving you hanging and the quest broken (best case scenario you'll have to wait for them to stop fucking and continue your conversation). For every thing you want to put in, you have to think about the consequences and think about countermeasures. And again you have to value the time you want to spend on this. 

 

Again, I'm on my own. I can't delegate a task to a team to take care of this, to a department to take care of that. My goal with the mod is primarily to tell a story. And my story can be told without tattoos, without multiple orgasms, even with a friendly cockroach walking in Diamond City where a turret should be.

Posted (edited)
1 hour ago, lee3310 said:

Thank you, so the ring will be held by the guard not Gristle or it doesn't matter ? and just a heads up, if you ever want to use ConfiscateArmor function at stage 28/29, you need to take into account the collar (it will get removed and replaced with a dummy one cause it has ObjectTypeArmor kw).

I am pretty sure that the ring disappears and in the end I put another ring, same base ID but not the same reference. So if your ring has a special property, I'm afraid you can't get it back. 
 

Edited by JB.
Posted
42 minutes ago, JB. said:

@JarninHa. Almost everything you've written down is due to one thing: priority. 

 

Fair enough. What about the orgasm collar issue? Or should I turn it off?

Posted
21 minutes ago, Jarnin said:

 

Fair enough. What about the orgasm collar issue? Or should I turn it off?

I remember we tried a lot of twists and turns and I couldn't quite get the hang of it. You have to turn it off if you prefer to have multiple orgasms along with corruption and such. 

 

This is also intended to be implemented in NR, so if by some quirk of fate I get the hang of it, I will also update Slavers. 

Posted
1 hour ago, JB. said:

I am pretty sure that the ring disappears and in the end I put another ring, same base ID but not the same reference. So if your ring has a special property, I'm afraid you can't get it back. 
 

Nah nothing special, just a sentimental value ? but thank you, now i know that it doesn't matter which NPC have it.

Posted
1 hour ago, JB. said:

This is also intended to be implemented in NR, so if by some quirk of fate I get the hang of it, I will also update Slavers. 

I really do miss that feature in NR. ;)

 

Posted (edited)
2 hours ago, JB. said:

I remember we tried a lot of twists and turns and I couldn't quite get the hang of it. You have to turn it off if you prefer to have multiple orgasms along with corruption and such. 

 

This is also intended to be implemented in NR, so if by some quirk of fate I get the hang of it, I will also update Slavers. 

 

The author's description:

 

Quote

Mind Break

If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently.

 

The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm.

 

Perversion

Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times.

Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff.

While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat.

Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized)

 

As far as I can tell, your orgasm blocking collar gizmo works as advertised until the player character orgasms once during an AAF sex scene. After that, for one reason or another, it simply will not fire off again for the rest of that session, even if your character is on the verge of exploding the entire time. It's like your script is blocking SA from orgasming (the collar), but whatever triggers the collar pop-up to ask to orgasm is only working once during an AAF scene. After that, your character will continue to approach orgasm but it's blocked until the next AAF scene begins. Then it all repeats. When you factor in that the collar won't always let you orgasm, it makes things even trickier.

 

Also, I turned off the orgasm blocking in the MCM, but it still pops up during scenes. I'm gonna update CS to the latest version and see if that clears things up, as I'm running on a version that's a month or two old.

 

EDIT: After updating CS to the latest version, the disabling orgasm blocking in the MCM doesn't seem to work. I have the MCM set like so:

 

"Block Orgasm Events: On"

 

I assume an "orgasm event" is the collar doing its thing, so turning this on should block those events from occurring, correct? I just tested it and the collar is still blocking orgasms.

 

EDIT #2: Orgasms are working. It just took a few minutes.

Edited by Jarnin
Posted (edited)
1 hour ago, izzyknows said:

I really do miss that feature in NR. ;)

 

The scripts are already implemented since version 6.3, but I want to unlock it through the story. 

 

In the case of NR it is something different. If the protagonist accepts this mental conditioning, she will no longer have orgasms with absolutely no one except two characters: 

 

The Overboss
Lyons

 

The Overboss gives/denies permissions. 
The dog barks/grunts his permissions. 

 

I'm 99% sure it's all already there, messages and all, waiting to be used. 

 

This forces me to create "dates" with the Overboss, ( romantic trips to the Commonwealth, fight night at Nuka Cola Cars, the old "walking Lyons" quest, etc) so that the character has several options to get her orgasm. 
 

Edited by JB.
Posted
6 hours ago, izzyknows said:

Trust me, I do to, but they look like a pig with lipstick in CS. LOL

But Nuka Ride on the other hand... they fit right in.

pretty sure a slave will still wear a bra

Posted
39 minutes ago, Dur_Mel said:

So what are all the ending available? I know there are 4, but I have no clue what they are.


Do I need to do anything to ensure I get them?

Slave forever, until they kill your PC (MCM option), accept freedom, and the true ending (help Gristle take down the slavery ring).

The only one that is not a choice via dialogue is if you turn on the tasks until death. I think! Never used that one. But the others are via dialogue at different points.

Posted
18 hours ago, JB. said:

In the case of NR it is something different. If the protagonist accepts this mental conditioning, she will no longer have orgasms with absolutely no one except two characters: 

 

The Overboss
Lyons

I think Kali & Destructo would be a good fit too.

I just wonder if accepting the conditioning would cause the PC to have 0 Willpower from Sex Attributes a lot of the time? Or maybe allow masturbation for those "desperate" times?

It'll be interesting for sure!! :)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...