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Commonwealth Slavers


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Posted
6 hours ago, Crom83 said:


I did, I've unchecked it in my mods, but still same happens, crashes right after the slave is sitting on the ground

 

Just unchecking it doesn't really remove it completely, especially if it edits vanilla scripts. Now, it's just looking for something that's missing. That's why, in general, we say don't remove anything other than meshes, textures, F4SE mods after you've started. You can try removing the mod entirely (don't just deactivate the plugin if it has loose files). Load up your save and then save again without the mod. Then use Fallrim to clean that save. It might do the trick. It also might blow up the save. If it does the latter, put the mod back in and try using console commands to skip the fights.  

Posted
2 hours ago, Mycenia said:

 

Just unchecking it doesn't really remove it completely, especially if it edits vanilla scripts. Now, it's just looking for something that's missing. That's why, in general, we say don't remove anything other than meshes, textures, F4SE mods after you've started. You can try removing the mod entirely (don't just deactivate the plugin if it has loose files). Load up your save and then save again without the mod. Then use Fallrim to clean that save. It might do the trick. It also might blow up the save. If it does the latter, put the mod back in and try using console commands to skip the fights.  

Thanks for the advice, yes, actually I've deleted the mod but, did all you've mentioned, but issue still remains unfortunately

The console commands I'm fairly new to this usage, could I abuse of your knowledge on what the command I need to insert?

 

Posted
13 hours ago, kinghelseth said:

First, I do believe that Dwayne fight has to have some sort of bug. I ended up adding myself some buffout, med-x, psycho, and jet just to beat him. I did, but it still told me "Your adventure ends here." It shows the death cut scene, but then immediately, I was able to progress. Not sure what actually happened. I mean, I was able to finish, so I guess all's well that ends well.

I've done that scene on two different characters. The first time I tried to fight him and had lots of problems. The second time I had no arms so couldn't fight him, and that went much more smoothly.

 

I don't think you actually need to fight him. I think, if I remember correctly, he tries to do something with the bathtub which gives you a moment to install his memory stick.



Posted
22 hours ago, JB. said:

 

Hmm, Kharos should add a couple of conditions so that it does not break my scenes/dialogues. 

 

    If PlayerREF.IsInScene()==0 
    If !PlayerREF.HasKeyword(AAF_ActorBusy) 

 

 

It would be great to use it. That shit won't let you sleep. It would be another interesting punishment for a rebellious character.

 

@Kharos ?

 

 

I am currently not playing or modding Fallout 4...
 

> It would be great to use it. That shit won't let you sleep. It would be another interesting punishment for a rebellious character.

At the moment the collar causes health damage when it triggers shocks. While the amount is small, repeatedly shocking the player would probably kill the player, especially if the player is also handcuffed and cannot apply health items. I originally implemented torture mode for Just Business slaves, it is not a problem there as they have health regeneration.

 

In other words I would probably have to solve that issues too instead of just adding keywords.

Posted
On 10/9/2023 at 9:11 AM, Karna5 said:

I don't, but The Weapon (which I've done three times now) is one of the quests which gets stuck the most. I've had to use setstage on it every time. I once had to use the setstage to progress inside the vault and I always have to use the setstage to progress right after the vault when back in Corvega.

 

In Corvega, for instance, there's a point where the boss and one of the bombs need to talk to each other before the scene progresses with me, but they don't finish their conversation, so it all hangs. I'm going off memory, but I found I can keep resetting to the same stage until finally they talk. Something like setstage _cs_weapon 300. But that's going off memory. Eventually they talk to each other on stage reset, but never without it.

 

I also get stuck before going to the vault when I'm being interrogated by the boss when he's mad at me. It just doesn't progress, but repeating the stage eventually progresses it.

 

p.s. When I'm stuck in Commonwealth Slavers, I use the sqt command to find the name of the quest. And then I use the "sqs [quest name]" command to find what stage it's on. Then, when I'm sure it won't progress on its own (because everyone is just wandering around in idles and never progressing), I use the "setstage [quest name] [same stage as it's on currently]"

 

 

I tried using the set_stage command but the problem remains because the vault girl isn't there and I would have to skip almost the entire quest...

Is there a way to make it spawn? for example with a command?

 

I wouldn't want to skip the entire mission.

Thank you
JB., I love so much this mod!

Posted
1 hour ago, culo123 said:

'm currently stuck here and I can't interact with Cryolator. No vault girl

If you repeated the same setstage where you are, and if you did all the stages up to it, then seriously there's something bigger wrong with your installation than this mod :(

 

In one of my three or four times I did that quest she spawned but wouldn't talk to me, and restarting the same stage got her to talk. But she always spawns for me when she's supposed to spawn.

 

You might want to make sure you have no other mod affecting Vault 111.

Posted (edited)

I like this mod a lot ? Ty JB.!

I do regret that I can't express myself as eloquent as kinghelseth, but I aggree 100% with her 2nd point here (see 12 posts up).

It is my first playthrough. Until today everything seemed to work.

 

One minor annoyance: It seems that my poor character is constantly aroused  - I probably should not have told AAF Attributes about my many fetishes ? - anyhow. As a result I get the repress orgasm dialog every 1.5 seconds. Is there any way to turn that of?

 

Progressing ...

Spoiler

Now I am probably close to the end of the story and fighting with Dwayne against minutemen in an underground facility. I am Level 14 and the minutement one-shot me with their laser muskets through my 65 armor/95 energy protection. Slim chance to succeed here, not even with bullet time. There are just to many of them. I died about 20 times already.
-edit-
... finally did it and just played through to the '3'rd ending.

Congratualtion to a great mod!

 

Edited by ManceCornel
Posted (edited)
3 hours ago, Karna5 said:

If you repeated the same setstage where you are, and if you did all the stages up to it, then seriously there's something bigger wrong with your installation than this mod :(

 

In one of my three or four times I did that quest she spawned but wouldn't talk to me, and restarting the same stage got her to talk. But she always spawns for me when she's supposed to spawn.

 

You might want to make sure you have no other mod affecting Vault 111.

I would say that our friend Culo did setstages or COC to the vault and skipped scenes/stages that make Ivanna appear.  ?

Edited by JB.
Posted
25 minutes ago, smcevoy12 said:

Does the Vaultgirl get equipped with the alternative collar by default or did I just wind up making that the collar when I tried it out?

Default. I remember testing with her when I was just starting to tinker with this new collar. I left it like that because I liked it and that's it. 

Posted
2 hours ago, ManceCornel said:

I like this mod a lot ? Ty JB.!

I do regret that can't express myself as eloquent as kinghelseth, but I aggree 100% with her 2nd point here (see 12 posts up).

It is my first playthrough. Until today everything seemed to work.

 

One minor annoyance: It seems that my poor character is constantly aroused  - I probably should not have told AAF Attributes about my many fetishes ? - anyhow. As a result I get the repress orgasm dialog every 1.5 seconds. Is there any way to turn that of?

Thank you. Hmm, I didn't know that. I always play with the default Attributes options, since I play many times the startup, I pass on customizing my character extensively.  

 

Check the MCM, I don't remember if Cheat or Miscellaneous section, but there is an option to disable the orgasm block.

Posted
On 10/9/2023 at 11:43 PM, kinghelseth said:

So two things.

 

First, I do believe that Dwayne fight has to have some sort of bug. I ended up adding myself some buffout, med-x, psycho, and jet just to beat him. I did, but it still told me "Your adventure ends here." It shows the death cut scene, but then immediately, I was able to progress. Not sure what actually happened. I mean, I was able to finish, so I guess all's well that ends well.

 

Second, @JB. this mod was great. The writing was fantastic, and honestly, it was far better written than the actual Fallout 4 story. The way it all tied together, the plot twists, the character development. Like aside from all the 18+ content, I would have played this for the story alone. I was half tempted to just ask for freedom and not do the "true ending" but I'm so glad I chose to do it. Got a real talent for storytelling.

 

My only regret

  Reveal hidden contents

is not being able to kill Jared with my own hands.

 

 

Thank you for your kind comment. I too felt something needed to be done with Jared but contextually it didn't make sense. That's why I put Lindstrom in. 

 

The one I do regret not killing is Declan. I remember I didn't do a fight against him anymore out of exhaustion. 

 

I test with a very basic list of mods. I try to anticipate certain mods, but there are so many and so many that it's impossible to catch where the bugs come from. At least you were able to get through it. 

 

Posted

Is there a way to close out the quest "Runaway Slave" so that the folks at the Drumlin Diner go back to their normal dialogue? They're still calling me slave even though I beat the main quest.

 

Or do I need to do their quest? I guess I could, to see what happens. But I'm free.

Posted (edited)
2 minutes ago, kinghelseth said:

Is there a way to close out the quest "Runaway Slave" so that the folks at the Drumlin Diner go back to their normal dialogue? They're still calling me slave even though I beat the main quest.

 

Or do I need to do their quest? I guess I could, to see what happens. But I'm free.

Can you tell me the specific dialogue they tell you?

Edited by JB.
Posted
4 hours ago, kinghelseth said:

Or do I need to do their quest? I guess I could, to see what happens. But I'm free.

Just talk to the NPC after you finish Commonwealth Slavers. It will complete the Trudy/Wolfgang vanilla quest.

 

For instance, if you spoke to Wolfgang while you were a slave, you'll need to talk to Wolfgang again once you're free, and all ends perfectly.

Posted (edited)
21 hours ago, JB. said:

Can you tell me the specific dialogue they tell you?

 

When I approach them, they call me slave. When I speak with either of them, my only options are "do you know how to get this collar off of neck" or "I escaped from my slavers and I need help."

 

I ended up triggering the Runaway Slave, but never followed through for role play reasons, so I never actually completed the quest when I was still a slave.

 

17 hours ago, Karna5 said:

Just talk to the NPC after you finish Commonwealth Slavers. It will complete the Trudy/Wolfgang vanilla quest.

 

For instance, if you spoke to Wolfgang while you were a slave, you'll need to talk to Wolfgang again once you're free, and all ends perfectly.

 

Spoke with Trudy, and it actually progressed the quest. Went to the spot on the map, and waited. Gave the dialogue options. Still told me I was becoming more rebel. She only gave me dialogue options for the quest, not her normal vanilla ones.

 

Edited by kinghelseth
Posted
37 minutes ago, kinghelseth said:

Spoke with Trudy, and it actually progressed the quest. Went to the spot on the map, and waited. Gave the dialogue options. Still told me I was becoming more rebel. She only gave me dialogue options for the quest, not her normal vanilla ones.

Wait, you completed that vanilla quest while still a slave? That's a bad idea. Whatever money you're given for completing the quest you'll lose. You really should have waited until you were free to complete it :(

Posted
48 minutes ago, kinghelseth said:

 

When I approach them, they call me slave. When I speak with either of them, my only options are "do you know how to get this collar off of neck" or "I escaped from my slavers and I need help."

 

Alright. 

 

StopQuest _CS_Runaway 

 

That should do it. I'll keep it in mind for a next update.

Posted

Think i've found a bug with the ending quest, will stick in a spoiler in case peeps haven't done it

 

Spoiler

When being lead to the correctional facility by Medium Bomb if you talk to him he does his dialogue about running the whore house (which you get at the end after completing all the quests) but by talking to him then he doesn't have the dialogue once Dwayne is dead/Gristle is buried and shed loads of minute men show up in the wrecked whore house where you recruit Gristle to go take on Dwayne

 

This is the quest

ScreenShot10.png.ec8ca2ca92c199d089d2fc7a361f045d.png

This is the dialogue he starts doing - spoke with him as i thought there might be dialogue regarding the bet about where the PC would go first, the diner or bunker hill

 

ScreenShot11.png.06e6afd09dc43f3c5b0e8cdd2bb24586.png

 

Posted
4 minutes ago, pinky6225 said:

Think i've found a bug with the ending quest, will stick in a spoiler in case peeps haven't done it

 

  Hide contents

When being lead to the correctional facility by Medium Bomb if you talk to him he does his dialogue about running the whore house (which you get at the end after completing all the quests) but by talking to him then he doesn't have the dialogue once Dwayne is dead/Gristle is buried and shed loads of minute men show up in the wrecked whore house where you recruit Gristle to go take on Dwayne

 

This is the quest

ScreenShot10.png.ec8ca2ca92c199d089d2fc7a361f045d.png

This is the dialogue he starts doing - spoke with him as i thought there might be dialogue regarding the bet about where the PC would go first, the diner or bunker hill

 

 

 

Ohhh, I see. Thank you. 

 

The funny thing is that this proves that non-active quest dialogs can still be triggered. It's something that I thought was impossible (why can they say dialogues of a quest that hasn't even started yet...?). But I was already having doubts here and there but I never got around to testing it. 

Posted

I was wondering, on the quest "the pet" Lindstrom has me go looking for components to make a drug, but whenever I try to go to the toilet it says I need gloves. I looted the gloves in the suitcase in the building but it still says I need gloves to do this. If there is any help it is much appreciated.

Posted
18 hours ago, bn3510666 said:

I was wondering, on the quest "the pet" Lindstrom has me go looking for components to make a drug, but whenever I try to go to the toilet it says I need gloves. I looted the gloves in the suitcase in the building but it still says I need gloves to do this. If there is any help it is much appreciated.

It's kind of hilarious you got lucky and found a pair of gloves. Unfortunately those won't work because Lindstrom gives you a pair of gloves to wear specifically for that job. They should be in your inventory.

Posted

how do i make this mod work with PRP? when i load it before PRP it brings all the machinery in corvega assembly plant that SC disables back like the one in the fight cage when i load SC after it breaks the Precombine and walls start to disappear in corvega assembly plant i tried patching them together it didn't work when i disable PRP everything works fine

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